Run: 2026-05-10-01KR8XC6PYFM2RYCW6CBWRYJ1N

Run Details

Duration:
21.4s
Cost:
$0.001921
Provider:
Venice

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's shoulder slammed into the damp brickwork, the impact rattling her teeth. She didn't slow. Her boots hammered the pavement in a rhythmic clip-clop, echoing through the narrow alley. Ten yards ahead, the suspect leaped over a pile of rotting cardboard boxes, his silhouette a blurred smudge against the grey mist. "Police! Stop now!" The man didn't stop. He dove through a gap between two tenements, his movements frantic and jagged. Quinn lunged, her fingers brushing the fabric of his coarse wool coat before he twisted away. She skidded on a patch of oily slime, her balance wavering for a fraction of a second. She recovered with military precision, her breath coming in sharp, disciplined bursts. She glanced at the worn leather watch on her left wrist. Every second he gained felt like a personal insult. The chase spilled out of the alley and into the heart of Camden. Rain began to lash down, turning the street into a shimmering mirror of neon signs and headlights. Pedestrians scattered, their umbrellas colliding as the two figures tore through the crowd. The suspect raced toward a derelict section of the district where the streetlights flickered and died. He sprinted toward the rusted iron railings of an abandoned Tube station. The entrance looked like a gaping maw, the concrete stairs slick with grime and ancient soot. "End of the line!" The suspect reached the threshold and fumbled with something in his pocket. He paused, glancing back with wide, terrified eyes. As he leaped down the first flight of stairs, a small, old, oval, white, animal bone token slipped from his grip. It clattered on the stone, spinning once before settling still. Quinn stopped at the edge of the descent. She stared down into the abyss. The air rising from the station smelled of ozone, wet copper, and something sweet, like rotting lilies. She knew this place. The reports mentioned a hidden economy, a place where the laws of the Metropolitan Police held no currency. The Veil Market. She looked at the bone token. "Don't be a fool, Harlow." The voice came from the shadows behind her. She didn't turn. She knew the tone, the caution. But the memory of DS Morris, the void where her partner used to be, pushed her forward. Morris had disappeared into a hole just like this. She knelt and snatched the token. The bone felt unnervingly warm, pulsing with a faint, rhythmic vibration against her palm. Quinn descended. The stairs wound deeper than any standard station, the walls transitioning from grey concrete to a porous, black volcanic rock. The silence grew heavy, pressing against her eardrums until a distant hum reached her. She reached the bottom and stepped into a vast, vaulted cavern. This was the Market. Hundreds of stalls carved from driftwood and rusted scrap metal lined the perimeter. They didn't sell fruit or clothes. A pale man with elongated fingers offered jars of shimmering, violet mercury. Another woman, her eyes sewn shut with silver thread, whispered to a customer about a map of the afterlife. The crowd consisted of things that looked human but moved with a fluid, wrong geometry. The air tasted of salt and old parchment. Quinn kept her hand on her holster, her brown eyes scanning the chaos. She spotted the suspect. He was weaving through the throng, his wool coat now stained with something dark. He stopped at a stall draped in heavy, crimson velvet. "I have the shipment!" the man yelled. The vendor, a creature with a face like a crushed pomegranate, leaned forward. "The price has changed, little bird." Quinn closed the distance, her stride purposeful. She ignored the stares of the Market's denizens. A tall, gaunt man in a tattered tuxedo stepped into her path, his smile revealing too many teeth. "Lost, Officer?" Quinn didn't break stride. She shoved him aside with a sharp elbow to the ribs. "Move." She reached the crimson stall just as the suspect handed over a heavy, iron briefcase. Quinn lunged, grabbing the man by the collar and slamming him face-first into the velvet drape. The briefcase clattered to the floor. "You're under arrest," Quinn hissed, her sharp jaw tight. The pomegranate-faced vendor didn't move. He simply chuckled, a sound like wet gravel rubbing together. "You brought a badge to a blood-feast, Detective." Quinn spun, cuffing the suspect's wrists with a metallic snap. "Briefcase. Now." The vendor pointed a long, spindly finger behind her. Quinn turned. The crowd had stopped. The humming had ceased. Hundreds of pale, eyeless faces stared at her from the shadows of the stalls. They weren't looking at her face. They were looking at the bone token still clutched in her left hand. "That token doesn't belong to you," the vendor whispered. From the darkness of the tunnel they had just exited, a low, guttural growl echoed. Something massive, something that displaced the air with a heavy, wet thud, began to emerge. It had too many limbs, and each one ended in a jagged, obsidian blade. The suspect started to laugh, a high, manic sound. "They don't let you leave without paying the toll, Detective." The creature shrieked, a sound that shattered the glass jars of mercury nearby, and leaped.
created_at"2026-05-10T12:21:44.814Z" 5/10/2026, 12:21:44 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1003
moderation_latency(null)
generation_time20976
tokens_prompt4663
tokens_completion2430
native_tokens_prompt4535
native_tokens_completion2255
native_tokens_completion_images(null)
native_tokens_reasoning1068
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.001921125
router(null)
provider_responses
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endpoint_id"29b94af5-d8f8-419a-9cf1-ae1f2831142b"
id"chatcmpl-91c828f7361f0d1b"
is_byokfalse
latency995
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"Venice"
status200
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upstream_id"chatcmpl-91c828f7361f0d1b"
total_cost0.001921125
cache_discount(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount870
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
19.54% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount870
totalAiIsms14
found
0
word"rhythmic"
count2
1
word"echoing"
count1
2
word"wavering"
count1
3
word"raced"
count1
4
word"flickered"
count1
5
word"maw"
count1
6
word"standard"
count1
7
word"silence"
count1
8
word"scanning"
count1
9
word"velvet"
count2
10
word"echoed"
count1
11
word"shattered"
count1
highlights
0"rhythmic"
1"echoing"
2"wavering"
3"raced"
4"flickered"
5"maw"
6"standard"
7"silence"
8"scanning"
9"velvet"
10"echoed"
11"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
68.65% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences77
filterMatches
0"watch"
hedgeMatches
0"began to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords870
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount816
uniqueNames8
maxNameDensity1.35
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Camden1
Tube1
Metropolitan1
Police1
Veil1
Market3
Morris2
Quinn11
persons
0"Police"
1"Market"
2"Morris"
3"Quinn"
places(empty)
globalScore0.826
windowScore0.5
69.35% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount2
matches
0"felt like a personal insult"
1"looked like a gaping maw, the concrete st"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount870
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean22.31
std19.72
cv0.884
sampleLengths
051
13
217
365
459
528
64
751
856
96
105
1143
1220
132
1434
1515
1665
178
1841
197
2013
216
2233
232
2415
251
2637
279
2815
298
3010
312
329
3343
349
3544
369
3710
3815
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences77
matches(empty)
54.01% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs137
matches
0"was weaving"
1"weren't looking"
2"were looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences86
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount819
adjectiveStacks2
stackExamples
0"porous, black volcanic rock."
1"heavy, pressing against her"
adverbCount15
adverbRatio0.018315018315018316
lyAdverbCount4
lyAdverbRatio0.004884004884004884
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean10.12
std5.13
cv0.508
sampleLengths
012
13
214
322
43
54
613
716
817
912
1011
119
1213
1317
1413
1516
1612
1716
184
1912
208
2121
2210
238
246
2517
264
2718
283
296
305
318
323
336
3417
359
366
3714
382
3920
4014
4111
424
4313
446
4512
4619
4715
488
4913
44.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3372093023255814
totalSentences86
uniqueOpeners29
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences75
matches(empty)
ratio0
76.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences75
matches
0"She didn't slow."
1"Her boots hammered the pavement"
2"He dove through a gap"
3"She skidded on a patch"
4"She recovered with military precision,"
5"She glanced at the worn"
6"He sprinted toward the rusted"
7"He paused, glancing back with"
8"It clattered on the stone,"
9"She stared down into the"
10"She knew this place."
11"She looked at the bone"
12"She didn't turn."
13"She knew the tone, the"
14"She knelt and snatched the"
15"She reached the bottom and"
16"They didn't sell fruit or"
17"She spotted the suspect."
18"He was weaving through the"
19"He stopped at a stall"
ratio0.36
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences75
matches
0"Quinn's shoulder slammed into the"
1"She didn't slow."
2"Her boots hammered the pavement"
3"The man didn't stop."
4"He dove through a gap"
5"Quinn lunged, her fingers brushing"
6"She skidded on a patch"
7"She recovered with military precision,"
8"She glanced at the worn"
9"Every second he gained felt"
10"The chase spilled out of"
11"Rain began to lash down,"
12"Pedestrians scattered, their umbrellas colliding"
13"The suspect raced toward a"
14"He sprinted toward the rusted"
15"The entrance looked like a"
16"The suspect reached the threshold"
17"He paused, glancing back with"
18"It clattered on the stone,"
19"Quinn stopped at the edge"
ratio0.947
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount1
matches
0"Something massive, something that displaced the air with a heavy, wet thud, began to emerge."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"Quinn hissed, her sharp jaw tight"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"the man yelled (yell)"
1"Quinn hissed (hiss)"
2"the vendor whispered (whisper)"
dialogueSentences12
tagDensity0.25
leniency0.5
rawRatio1
effectiveRatio0.5
72.3376%