Run: 2026-05-10-01KR8XZFCP0D8JBEZYB0EKDG69

Run Details

Model:
Grok 4.3
Duration:
35.0s
Cost:
$0.009733
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn burst around the corner onto Brewer Street, boots echoing off wet brick. Her worn leather watch bounced against her left wrist as she pushed harder, the suspect's dark silhouette pulling ahead by seconds. "Stop!" The command tore from her throat but got swallowed by the street's low hum. Tail lights reflected in puddles, smearing red across the slick pavement. The suspect vaulted over a low gate into an alley, coat flapping like broken wings. Quinn followed. Her sharp jaw clenched as pain shot up her calf, and the scar she didn't carry but felt anyway from three years prior pulled tight beneath her ribs. The suspect hit the alley's end and disappeared through a service door below street level. Quinn slid to a stop, breathing hard. Rain drummed on the metal lid above a vent shaft. She checked the lit stairwell that descended into darkness. A metal sign hanging crooked read "Emergency Access Only." She knew that lie well enough. The door still swung slightly. She withdrew her torch and stepped down, each footfall a wet slap against concrete steps that smelled of piss and rust. The corridor narrowed. Pipes groaned overhead. Quinn reached the bottom landing. Ahead stood a rusted gate that should have been locked, but someone had bent the bars just enough for a slim body to slip through. She squeezed past, cloth catching on jagged edges. The space opened into a larger service tunnel. Lights flickered somewhere up ahead, white and unsteady. She found the bone token half-hidden in a puddle near an old maintenance hatch. It lay pale against the filth, carved with symbols that didn't match any London transport markings she recognised. Quinn picked it up with a gloved hand. The surface felt cold and smooth, too polished for something this old. She slipped it into her pocket. A low rumble vibrated through her boots, followed by what sounded like distant music, garbled through stone. The suspect's trail led to a square cut into the tunnel floor, a gap wide enough for one person. Quinn peered into it. Metal rungs descended into deeper dark. She pulled out her phone, no signal. Standard. She descended anyway, boots clanging softly against the rungs, torch held between her teeth. The air grew warmer, then carried the smell of incense and fried food. Something sweet underneath, too sweet. She dropped the last few feet onto packed earth. The tunnel here widened into an arched passage lined with hanging fabrics that moved in breathy currents. Lanterns flickered from hooks in the ceiling, casting moving shadows over stalls piled with glass vials, bone carvings, stacks of old books bound in something that didn't look like leather. A narrow blade hung from one ceiling beam, spinning slowly. Quinn kept the torch low against her thigh. A man with olive skin appeared from behind a stall draped in beaded cloth. Short curly dark brown hair, a medallion glinting against his shirt collar. His eyes tracked her without surprise. He wiped his hands on a cloth that came away stained red. "You don't belong down here," he said. His voice carried the lilt of Seville even through years in London, vowels rounded where locals flattened them. "Metropolitan Police." Quinn kept the torch beam on the ground between them. "I'm looking for a man in a grey coat. Came through maybe three minutes ahead of me. Tall, scar on his neck." The man nodded once, not at her words but at something over her shoulder. Two more figures stepped from the shadows between stalls, broad shoulders blocking the tunnel behind her. One held a folded newspaper that could hide a gun or a knife or nothing at all. "Your suspect walked past three stalls and kept going," the olive-skinned man said. He touched the medallion lightly, an unconscious gesture. "But you won't find him alone. He had the token. Paid his way. You got one?" Quinn pulled the carved bone from her pocket. The man extended his hand palm up. She didn't give it over. "I'm not here to trade," she said. "I need to know where he went." The man studied her for a long moment. Rain echoed distantly through the hatch above like a clock ticking slower. Someone laughed in the deeper market, a thin ha sound that cut short. The spinning blade kept turning overhead. "You lost your partner three years ago. DS Morris. Everyone remembers that night, even down here." The man's eyes flicked to the worn leather watch on her wrist. Quinn didn't move. "Some things, when they take a person, they take pieces that don't come back. You still feel them, don't you?" Quinn's jaw tightened. The torch beam wavered minutely against the packed earth. "Give me the token or turn around," the man said. His posture remained relaxed but the two broad-shouldered figures behind her shifted weight, boots scraping dirt. "Your choice." She extended the bone between two fingers. He took it without touching her gloves and stepped aside. The tunnel behind him glowed with lanterns strung between low wooden posts. Stalls crowded closer here, displaying jars filled with ash, silver bells that didn't ring when brushed, folded papers pressed between glass like pressed flowers. The music grew clearer, a string instrument playing something minor and old. Her boots moved over uneven ground that sometimes gave way to tiles, sometimes to railway sleepers laid flat. Every few metres the passage curved, cutting off her sight line. The suspect appeared at the far end of a long row of stalls, coat sleeve caught on a protruding nail. He yanked free, met her eyes across the distance. A single heartbeat passed between them before he spun and ran deeper. Quinn pushed herself into a sprint again. Lanterns blurred past. A stall owner shouted something she didn't catch as she knocked a stack of vials that spilled and shattered wet across the ground. The scent of copper and something herbal rose sharp. The tunnel opened into a wider chamber where the ceiling rose six metres overhead. A painted circle marked the dirt floor and people stood at its edges, faces turned toward her pursuit. The suspect vaulted the chalk line and kept running toward a darker passage on the opposite side. Quinn's boots crossed the chalk and the air shifted, colder suddenly. Lights dimmed to matchsticks. She heard footsteps behind her now, multiple pairs. The olive-skinned man had either joined or sent others after her. She rounded the corner after the suspect into another corridor, this one lined with iron doors half off their hinges. Water dripped from ceiling cracks into black puddles. The suspect grabbed a loose pipe section from the wall and threw it backward without looking. Quinn ducked. The pipe clattered somewhere behind her. Her torch beam bounced as she ran, catching flashes of the suspect's coat hem. He reached a junction where three tunnels met and chose the left one. The left tunnel narrowed until Quinn had to turn sideways to move forward, shoulders scraping brick and stone. The suspect ahead squeezed through a tight gap that led out into a broader service area with old train tracks running along one side. Lights dangled on cables from the ceiling, some broken, casting long shadows. Quinn pushed through the gap. Her coat caught again. She tore it free with a rip of fabric. The suspect stopped suddenly three metres ahead and turned to face her. He raised both hands slowly to show they were empty. "Too late, detective." His voice bounced off tile. "This is where you choose." Footsteps echoed from the tunnel behind her, louder now. Quinn glanced back once. Torch beams appeared around the corner. She looked forward again. The suspect nodded toward a heavy door set into the wall beside him. "That leads out. You walk away, I disappear." "Or I arrest you here," she said. "Or those men catch up and decide the choice for both of us." Quinn stood still. Her left hand rested near her belt. The worn leather watch showed the time she already knew. Ahead the suspect remained motionless, hands visible, expression unreadable in the swinging lights. Behind her the footsteps grew distinct, boots against stone, more than two sets now. She took one step forward. The suspect's eyes tracked the movement. She took another. Her torch beam steadied on his chest. The footsteps behind reached the gap she had squeezed through. Voices muttered low, instructions passed. Quinn pulled her warrant card from her coat with her free hand and held it up without turning around. "Detective Quinn. Stand down." The footsteps slowed but didn't stop. The suspect smiled once, small and tired, then turned and ran again toward another tunnel entrance lit by a single flickering lantern. Quinn lowered the warrant card. She kept the torch aimed forward and followed, her boots splashing through shallow water on the tracks. The door the suspect had pointed to hung slightly ajar, showing a sliver of street light above ground level. She ignored it and kept moving after him into the next passage, each step carrying her deeper into whatever this place held beneath Camden, beneath her badge, beneath the line she had drawn three years ago and never crossed until tonight.
created_at"2026-05-10T12:32:16.296Z" 5/10/2026, 12:32:16 PM
model"x-ai/grok-4.3-20260430"
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external_user(null)
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cancelledfalse
latency553
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generation_time34904
tokens_prompt4663
tokens_completion2341
native_tokens_prompt4170
native_tokens_completion1835
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0097328
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.526
leniency1
rawRatio0
effectiveRatio0
74.09% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1544
totalAiIsmAdverbs8
found
0
adverb"slightly"
count2
1
adverb"softly"
count1
2
adverb"slowly"
count2
3
adverb"lightly"
count1
4
adverb"suddenly"
count2
highlights
0"slightly"
1"softly"
2"slowly"
3"lightly"
4"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
31.99% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1544
totalAiIsms21
found
0
word"echoing"
count1
1
word"jaw clenched"
count1
2
word"footfall"
count1
3
word"flickered"
count2
4
word"vibrated"
count1
5
word"standard"
count1
6
word"glinting"
count1
7
word"lilt"
count1
8
word"echoed"
count2
9
word"flicked"
count1
10
word"wavered"
count1
11
word"weight"
count1
12
word"shattered"
count1
13
word"footsteps"
count5
14
word"unreadable"
count1
highlights
0"echoing"
1"jaw clenched"
2"footfall"
3"flickered"
4"vibrated"
5"standard"
6"glinting"
7"lilt"
8"echoed"
9"flicked"
10"wavered"
11"weight"
12"shattered"
13"footsteps"
14"unreadable"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences127
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences127
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences136
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1544
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
78.11% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount1391
uniqueNames10
maxNameDensity1.44
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn20
Brewer1
Street1
Tail1
London2
Seville1
Footsteps1
Camden1
Lights3
persons
0"Harlow"
1"Quinn"
2"Tail"
3"Footsteps"
4"Lights"
places
0"Brewer"
1"Street"
2"London"
3"Seville"
globalScore0.781
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences98
glossingSentenceCount1
matches
0"sounded like distant music, garbled throug"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.648
wordCount1544
matches
0"not at her words but at something over her shoulder"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences136
matches
0"knew that lie"
1"sound that cut"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean45.41
std26.88
cv0.592
sampleLengths
036
171
256
386
458
586
674
744
825
934
1047
1137
1220
1314
1439
1551
1612
1728
1894
1983
2083
2179
2272
2322
2413
2523
2621
277
2813
2947
3055
314
3228
3382
99.74% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences127
matches
0"got swallowed"
1"been locked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs247
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences136
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1395
adjectiveStacks0
stackExamples(empty)
adverbCount47
adverbRatio0.03369175627240143
lyAdverbCount11
lyAdverbRatio0.007885304659498209
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences136
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences136
mean11.35
std6.65
cv0.586
sampleLengths
015
121
215
311
415
52
628
715
87
910
109
1115
125
1321
143
153
165
1725
188
198
208
2114
2218
238
2412
256
2617
2719
284
296
307
311
3214
3313
345
359
3617
3730
3810
398
4014
4112
426
4312
447
4518
4612
4722
4814
4916
46.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.3014705882352941
totalSentences136
uniqueOpeners41
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences121
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences121
matches
0"Her worn leather watch bounced"
1"Her sharp jaw clenched as"
2"She checked the lit stairwell"
3"She withdrew her torch and"
4"She squeezed past, cloth catching"
5"She found the bone token"
6"It lay pale against the"
7"She slipped it into her"
8"She pulled out her phone,"
9"She descended anyway, boots clanging"
10"She dropped the last few"
11"His eyes tracked her without"
12"He wiped his hands on"
13"His voice carried the lilt"
14"He touched the medallion lightly,"
15"She didn't give it over."
16"His posture remained relaxed but"
17"She extended the bone between"
18"He took it without touching"
19"Her boots moved over uneven"
ratio0.298
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount112
totalSentences121
matches
0"Detective Harlow Quinn burst around"
1"Her worn leather watch bounced"
2"The command tore from her"
3"Tail lights reflected in puddles,"
4"The suspect vaulted over a"
5"Her sharp jaw clenched as"
6"The suspect hit the alley's"
7"Quinn slid to a stop,"
8"Rain drummed on the metal"
9"She checked the lit stairwell"
10"A metal sign hanging crooked"
11"The door still swung slightly."
12"She withdrew her torch and"
13"The corridor narrowed."
14"Pipes groaned overhead."
15"Quinn reached the bottom landing."
16"She squeezed past, cloth catching"
17"The space opened into a"
18"She found the bone token"
19"It lay pale against the"
ratio0.926
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences121
matches(empty)
ratio0
96.77% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences62
technicalSentenceCount4
matches
0"Ahead stood a rusted gate that should have been locked, but someone had bent the bars just enough for a slim body to slip through."
1"Lanterns flickered from hooks in the ceiling, casting moving shadows over stalls piled with glass vials, bone carvings, stacks of old books bound in something t…"
2"Stalls crowded closer here, displaying jars filled with ash, silver bells that didn't ring when brushed, folded papers pressed between glass like pressed flower…"
3"The suspect ahead squeezed through a tight gap that led out into a broader service area with old train tracks running along one side."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
97.37% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"skinned man said (skin say)"
dialogueSentences19
tagDensity0.263
leniency0.526
rawRatio0.2
effectiveRatio0.105
84.1549%