Run: 2026-05-10-01KR8YTN1EXNTZ0P1BRMFFR8FW

Run Details

Model:
Grok 4.3
Duration:
16.2s
Cost:
$0.007983
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect's trainers squeaked on wet pavement as he darted between two black cabs idling at the lights. Detective Quinn drove her knee into the side of a dustbin on the pavement edge and pushed off hard. Rain hammered her long coat and soaked the wool collar flat against her neck. She gained three steps before the man in the grey hoodie veered left across Shaftesbury Avenue, forcing her to skid and steady herself with a hand on a delivery van. He slammed into the metal shutters of a shuttered coffee shop, then cut right beneath the green neon of The Raven's Nest. Quinn followed, breath sawing, feet sliding on the slick stone. The bar sign hissed above her head like a live cable. The door swung shut behind her quarry. She crashed straight through it without slowing. Inside, the bar held the scent of spilt stout and old smoke. Old maps rustled against the walls as cold air from the street gusted past her. Two customers looked up from their drinks. Quinn ignored them, eyes locked on the grey hood vanishing through the rear storage area. "Quinn!" a voice barked behind the counter. The barman, heavy and bald, leaned across. "You can't chase him in here." She shoved past without answering. A narrow corridor led to the peeling green door which the suspect had already pushed open. Quinn saw a glint of silver chain and the edge of a Saint Christopher medallion swing back into torchlight. The man who wore it was already halfway down a stairwell hidden behind a false bookcase. She recognised the olive skin, the dark curly hair, the scar on the left forearm when he yanked his sleeve. Tomás Herrera. The former paramedic who fixed supernatural bleeders the NHS refused to accept. He carried himself like someone who knew exactly where every exit led. She followed him without hesitation. The air cooled the deeper they went, the stone stairs glittering with condensation. The market awaited below in the scent of rust and frankincense. Rows of canvas stalls lined the abandoned Tube platform beneath Camden, lit by oil lamps strung on old signal wires. Whispered conversations stopped as boots echoed off the tiled walls. Tomás wove between tables stacked high with glass jars of powdered bone and brass scales balanced on human teeth. Quinn's gaze swept the traders' faces; she caught the flash of recognition in a couple, then the deliberate lowering of eyes. She had not been invited. Bone tokens usually controlled entry. A woman with a cart of rolled cloths stepped deliberately into Quinn's path. "Turn round, Detective." "Move." Quinn shouldered past, refusing the invitation to slow. Ahead, Tomás knocked over a crate of dark vials. Purple liquid spattered across the floor and released the sour tang of morning-glory and copper. Two men in long coats lunged for the spillage, grabbing at Tomás's sleeve. He twisted free, using the pressure of their shift to whirl into a gap between stalls. Quinn dodged the outstretched hands and kept pace, boots scuffing shattered glass. "Phone her," someone hissed nearby. The message would reach Detective Quinn's desk within minutes. She knew no one here would give way easily. The market moved locations every full moon to stay ahead of the Metropolitan and the Veil's own keepers. Tonight's location beneath Camden offered a single entrance and well-guarded exits. The detective pressed her left wrist to her ribs for a moment and willed her breathing steady. Her leather watch band felt warm from the run. Tomás glanced over his shoulder at last. The medallion on his chest bounced as he ran. He did not look frightened so much as calculating, deciding which stairwell would lose her quickest. "You lost your warrant upstairs, Quinn," he called back. "Nobody down here wants visitors." She answered by closing the distance. "You left the scene with evidence." The words carried between stalls. "I need the bone token you traded." He laughed once, short, then cut sideways behind a curtain of hanging charms. Quinn followed through flapping plastic, fabric whispering against her sleeves. She caught sight of his back again, and beyond that, a stairwell marked with faded Northern line signage leading further down. No other path remained unless she climbed the row of stalls themselves. The traders nearest the stairs pressed together to block her. "Leave it," muttered one. "Your partner's bones still sit in the river, and you're ready to add yours." The reminder bit. Quinn's jaw tightened. She saw her own reflection in a blackened mirror on the nearest table. Salt-and-pepper hair plastered flat, brown eyes fierce, sharp jaw set. A uniformed constable waited somewhere above with reinforcements. Minutes mattered. She could turn and climb back toward the green neon, back to the world where procedure and light still held. Pursuing further meant entering a warren she could not map and could not call for help once inside. The suspect carried the token that kept these corridors shifting. If she let him pass it now, he would vanish like breath in wet air. Rainwater dripped from her sleeve onto the chipped tile. The market noise fell into a held hush while the traders watched her decision. She tasted iron from exertion and rain. Tomás waited ten metres ahead, hand on the stair rail, medallion swinging, breath fogged in lamplight. The curtain behind her rustled with new movement as more bodies closed in from the stalls. Quinn reached beneath her coat. Her hand closed on nothing more than the worn leather strap of her watch. She drew her shoulders back, shifted her weight forward on the balls of her feet, and chose.
created_at"2026-05-10T12:47:06.814Z" 5/10/2026, 12:47:06 PM
model"x-ai/grok-4.3-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency365
moderation_latency(null)
generation_time15604
tokens_prompt4663
tokens_completion1434
native_tokens_prompt4170
native_tokens_completion1135
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached64
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0079828
router(null)
provider_responses
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endpoint_id"45623cb8-18e5-4b32-8fc4-85d05439982d"
id"eb71acd5-6f4f-9524-8997-ef6e865d557c"
is_byokfalse
latency107
model_permaslug"x-ai/grok-4.3-20260430"
provider_name"xAI"
status200
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http_referer(null)
request_id"req-1778417226-kNmSRFsrDDBflOeoWofq"
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api_type"completions"
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upstream_id"eb71acd5-6f4f-9524-8997-ef6e865d557c"
total_cost0.0079828
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provider_name"xAI"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.545
leniency1
rawRatio0
effectiveRatio0
94.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount940
totalAiIsmAdverbs1
found
0
adverb"deliberately"
count1
highlights
0"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount940
totalAiIsms6
found
0
word"glint"
count1
1
word"echoed"
count1
2
word"shattered"
count1
3
word"calculating"
count1
4
word"reminder"
count1
5
word"weight"
count1
highlights
0"glint"
1"echoed"
2"shattered"
3"calculating"
4"reminder"
5"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences76
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences81
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords940
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
81.03% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount870
uniqueNames16
maxNameDensity1.38
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn12
Shaftesbury1
Avenue1
Raven1
Nest1
Saint1
Christopher1
Herrera1
Tube1
Camden2
Ahead1
Tomás6
Detective2
Metropolitan1
Veil1
Northern1
persons
0"Quinn"
1"Raven"
2"Saint"
3"Christopher"
4"Herrera"
5"Camden"
6"Tomás"
7"Detective"
8"Veil"
places
0"Shaftesbury"
1"Avenue"
globalScore0.81
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount940
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences81
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs18
mean52.22
std26.86
cv0.514
sampleLengths
081
157
249
320
4102
559
650
716
874
978
1032
1114
1224
1356
1428
15102
1662
1736
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences76
matches
0"been invited"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs155
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences81
ratio0.012
matches
0"Quinn's gaze swept the traders' faces; she caught the flash of recognition in a couple, then the deliberate lowering of eyes."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount413
adjectiveStacks0
stackExamples(empty)
adverbCount8
adverbRatio0.01937046004842615
lyAdverbCount2
lyAdverbRatio0.004842615012106538
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences81
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences81
mean11.6
std5.51
cv0.475
sampleLengths
018
119
214
330
422
510
611
77
87
912
1015
117
1215
137
147
156
165
1716
1819
1916
2020
212
2212
2312
245
2513
2611
2720
2810
2919
3021
315
325
3313
343
359
369
3715
3813
3916
4012
415
429
439
4418
4511
4617
479
487
499
62.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.3950617283950617
totalSentences81
uniqueOpeners32
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences73
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences73
matches
0"She gained three steps before"
1"He slammed into the metal"
2"She crashed straight through it"
3"She shoved past without answering."
4"She recognised the olive skin,"
5"He carried himself like someone"
6"She followed him without hesitation."
7"She had not been invited."
8"He twisted free, using the"
9"She knew no one here"
10"Her leather watch band felt"
11"He did not look frightened"
12"he called back"
13"She answered by closing the"
14"He laughed once, short, then"
15"She caught sight of his"
16"She saw her own reflection"
17"She could turn and climb"
18"She tasted iron from exertion"
19"Her hand closed on nothing"
ratio0.288
35.34% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences73
matches
0"The suspect's trainers squeaked on"
1"Detective Quinn drove her knee"
2"She gained three steps before"
3"He slammed into the metal"
4"Quinn followed, breath sawing, feet"
5"The bar sign hissed above"
6"The door swung shut behind"
7"She crashed straight through it"
8"Quinn ignored them, eyes locked"
9"a voice barked behind the"
10"The barman, heavy and bald,"
11"She shoved past without answering."
12"A narrow corridor led to"
13"Quinn saw a glint of"
14"The man who wore it"
15"She recognised the olive skin,"
16"The former paramedic who fixed"
17"He carried himself like someone"
18"She followed him without hesitation."
19"The air cooled the deeper"
ratio0.849
68.49% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences73
matches
0"If she let him pass"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"a voice barked (bark)"
1"someone hissed (hiss)"
dialogueSentences11
tagDensity0.182
leniency0.364
rawRatio1
effectiveRatio0.364
86.9925%