Run: 2026-05-10-01KR8ZAH8H6ZFM8GSPB7W60V5W

Run Details

Duration:
44.2s
Cost:
$0.001163
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow Quinn lunged, her fingers grazing the rough wool of the man's coat. He twisted away with a guttural snarl, the force of the movement sending her stumbling into a stack of wet cardboard boxes. Rain lashed the Soho pavement, turning the street into a blurred mirror of neon signs and oil slicks. The suspect didn't look back. He scrambled over a low brick wall, his boots splashing through a deep puddle, and disappeared into the maw of a narrow alleyway. Harlow climbed the wall in one fluid motion. She didn't breathe; she hunted. The worn leather watch on her left wrist felt tight, a reminder of the seconds ticking away. Eighteen years in the Met taught her that the first three minutes of a chase decided whether a suspect ended up in a cell or a body bag. "Police! Stop now!" The shout echoed off the damp brick walls, swallowed by the rhythmic thrum of the city. The man ignored her, his silhouette flickering between the shadows of overflowing bins and rusted fire escapes. He was fast, but he was panicked. Panicked men made mistakes. He rounded a corner and skidded, his heels screeching on the slick cobblestones. He stopped dead. Harlow slowed her pace, her hand hovering near the grip of her weapon. She stepped into the light of a single, flickering street lamp. The suspect stood before a heavy iron grate set into the pavement, a rusted ladder descending into a darkness that smelled of ozone and ancient rot. "Nowhere left to run." The man looked at her, his eyes wide and shimmering with a terror that didn't fit a common street criminal. He didn't surrender. He didn't beg. He gripped a small, yellowed object in his hand—a piece of carved bone—and pressed it against a recessed slot in the ironwork. A heavy, mechanical click resonated through the ground. The grate swung open with a groan of protesting metal. Without a glance back, the man leaped into the void. Harlow reached the edge of the hole. She peered down. A ladder led to a concrete platform, and beyond that, a tunnel that defied the city's blueprints. The air rising from the depths tasted of sulfur and expensive incense, a cloying mixture that clung to the back of her throat. She looked back at the street. The rain continued to fall, washing away the footprints of the man she had been chasing for six months. This was the lead. The same lead that had vanished three years ago when Morris disappeared into a similar void. She climbed down. The descent took several minutes. The temperature dropped sharply, the humidity shifting from a wet chill to a dry, suffocating heat. As her boots hit the concrete, the silence of the tunnels pressed against her ears. She moved forward, her flashlight cutting a sharp beam through the gloom. The tunnel opened into a vast, vaulted chamber that looked like a cathedral built from the ruins of the London Underground. The Veil Market. It wasn't a place found on any map. Banners of heavy, midnight-blue velvet hung from the ceiling, obscuring the cracked concrete. Stalls carved from dark, polished mahogany lined the perimeter, their surfaces cluttered with items that made Harlow's skin crawl. Glass jars filled with shimmering, iridescent liquids sat beside piles of blackened silver coins. A vendor with skin the colour of parchment gestured toward a collection of antique mirrors that seemed to ripple like water. The noise hit her in waves. It wasn't the chatter of a normal market. It was a low, dissonant hum, a cacophony of whispers in languages that sounded like grinding stones and rushing wind. Harlow kept her flashlight off. The market was lit by floating globes of pale, amber light that cast long, dancing shadows across the floor. She pressed her back against a cold pillar, her brown eyes scanning the crowd. The suspect was there, weaving through the throng of hooded figures. He looked small here, stripped of the confidence he'd shown on the surface. He was heading toward a stall draped in heavy furs, where a woman with gold-plated fingers was weighing something on a scale made of human teeth. Harlow stepped out from the shadows, her military precision guiding her movements. She moved with a predatory grace, closing the gap while avoiding the gaze of the patrons. A man in a tattered tuxedo bumped into her. He smelled of formaldehyde and old books. He didn't apologise; he simply smiled, revealing rows of needle-thin teeth. Harlow shoved him aside, her focus locked on the suspect. "Stop!" The suspect bolted. He didn't run in a straight line this time. He dove behind a curtain of beaded crystals, leading her deeper into the labyrinth of the market. She pursued him through a corridor of floating candles and screaming sculptures. The air grew thicker, the scent of copper now overwhelming. Blood. Fresh blood. The suspect suddenly stopped, leaning against a wall of obsidian. He was gasping for air, clutching his chest. Harlow leveled her weapon at him. "Hands where I can see them. Now." The man looked up. He wasn't looking at her; he was looking behind her. The terror returned to his face, but this time it was accompanied by a strange, twisted sort of relief. "You shouldn't have come here, Detective." "Shut up and turn around." "The tokens only work one way for the uninitiated." Harlow felt a shift in the air. The temperature plummeted. The low hum of the market vanished, replaced by a silence so absolute it felt like a physical weight. She spun around. Standing at the entrance of the corridor was a figure draped in a cloak of shifting smoke. It had no face, only a void where features should be, and eyes that burned like dying stars. The entity didn't walk; it glided, the ground frosting over beneath its presence. The suspect let out a whimpering sound and collapsed to his knees. Harlow tightened her grip on her gun, her knuckles white. She had faced gang wars in Brixton and killers in the East End, but the void in front of her didn't register as a human threat. It felt like an erasure. The entity raised a hand, and the shadows of the corridor detached themselves from the walls. They rose like ink in water, swirling around Harlow's ankles, pulling her down. She fired. The gunshot was deafening in the narrow space, a thunderclap that shattered the nearby amber globes. The bullet passed straight through the entity's chest, leaving a ripple in the smoke but no wound. The shadows surged. Harlow felt a cold, visceral grip tighten around her throat. She was lifted off her feet, her weapon clattering to the concrete. The air left her lungs in a frantic rush. As her vision began to blur, she saw the suspect laughing. It was a wet, hacking sound. "Welcome to the Market, Detective Quinn." The entity's grip tightened, and the floor beneath her seemed to dissolve into a swirling vortex of black glass.
created_at"2026-05-10T12:55:47.233Z" 5/10/2026, 12:55:47 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency321
moderation_latency(null)
generation_time44081
tokens_prompt4663
tokens_completion1783
native_tokens_prompt4524
native_tokens_completion1512
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00116268
router(null)
provider_responses
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endpoint_id"9d4644e9-a5e5-41f4-b810-d75f484d2c24"
is_byokfalse
latency25
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"Parasail"
status429
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latency59
model_permaslug"google/gemma-4-31b-it-20260402"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
91.51% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1178
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"suddenly"
count1
highlights
0"sharply"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.84% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1178
totalAiIsms17
found
0
word"maw"
count1
1
word"reminder"
count1
2
word"echoed"
count1
3
word"rhythmic"
count1
4
word"mechanical"
count1
5
word"resonated"
count1
6
word"depths"
count1
7
word"chill"
count1
8
word"silence"
count2
9
word"gloom"
count1
10
word"velvet"
count1
11
word"cacophony"
count1
12
word"dancing"
count1
13
word"scanning"
count1
14
word"weight"
count1
15
word"shattered"
count1
highlights
0"maw"
1"reminder"
2"echoed"
3"rhythmic"
4"mechanical"
5"resonated"
6"depths"
7"chill"
8"silence"
9"gloom"
10"velvet"
11"cacophony"
12"dancing"
13"scanning"
14"weight"
15"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
83.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences96
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1176
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
92.73% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1135
uniqueNames12
maxNameDensity1.15
worstName"Harlow"
maxWindowNameDensity2
worstWindowName"Harlow"
discoveredNames
Quinn1
Soho1
Met1
Morris1
London1
Underground1
Veil1
Market1
Harlow13
Brixton1
East1
End1
persons
0"Quinn"
1"Morris"
2"Market"
3"Harlow"
places
0"Soho"
1"London"
2"Brixton"
3"East"
4"End"
globalScore0.927
windowScore1
16.67% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount4
matches
0"looked like a cathedral built from the ru"
1"mirrors that seemed to ripple like water"
2"sounded like grinding stones and rushing w"
3"felt like a physical weight"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1176
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences104
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean25.02
std16.78
cv0.67
sampleLengths
035
146
258
33
444
516
650
74
848
928
1050
1145
123
1336
1433
153
1640
1735
1834
1938
2050
2128
2227
2310
241
2529
2625
2718
286
297
3033
316
325
339
3429
353
3648
3712
3841
3929
402
4133
423
4331
4417
456
4619
90.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences96
matches
0"was panicked"
1"was lit"
2"was accompanied"
3"was lifted"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs194
matches
0"was heading"
1"was weighing"
2"was gasping"
3"was looking"
4"wasn't looking"
5"was deafening"
5.49% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount4
flaggedSentences5
totalSentences104
ratio0.048
matches
0"She didn't breathe; she hunted."
1"He gripped a small, yellowed object in his hand—a piece of carved bone—and pressed it against a recessed slot in the ironwork."
2"He didn't apologise; he simply smiled, revealing rows of needle-thin teeth."
3"He wasn't looking at her; he was looking behind her."
4"The entity didn't walk; it glided, the ground frosting over beneath its presence."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1140
adjectiveStacks1
stackExamples
0"heavy, midnight-blue velvet"
adverbCount18
adverbRatio0.015789473684210527
lyAdverbCount4
lyAdverbRatio0.0035087719298245615
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean11.31
std6.61
cv0.584
sampleLengths
013
122
218
35
423
58
65
717
828
93
1016
1117
127
134
1413
153
1613
1711
1826
194
2020
213
223
2322
248
2510
2610
277
283
2917
3023
316
3219
334
3416
353
365
3716
3815
3912
4021
413
428
4313
4419
4514
4621
476
488
4920
36.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.25
totalSentences104
uniqueOpeners26
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences93
matches(empty)
ratio0
69.46% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences93
matches
0"He twisted away with a"
1"He scrambled over a low"
2"She didn't breathe; she hunted."
3"He was fast, but he"
4"He rounded a corner and"
5"He stopped dead."
6"She stepped into the light"
7"He didn't surrender."
8"He didn't beg."
9"He gripped a small, yellowed"
10"She peered down."
11"She looked back at the"
12"She climbed down."
13"She moved forward, her flashlight"
14"It wasn't a place found"
15"It wasn't the chatter of"
16"It was a low, dissonant"
17"She pressed her back against"
18"He looked small here, stripped"
19"He was heading toward a"
ratio0.376
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences93
matches
0"Harlow Quinn lunged, her fingers"
1"He twisted away with a"
2"Rain lashed the Soho pavement,"
3"The suspect didn't look back."
4"He scrambled over a low"
5"Harlow climbed the wall in"
6"She didn't breathe; she hunted."
7"The worn leather watch on"
8"The shout echoed off the"
9"The man ignored her, his"
10"He was fast, but he"
11"He rounded a corner and"
12"He stopped dead."
13"Harlow slowed her pace, her"
14"She stepped into the light"
15"The suspect stood before a"
16"The man looked at her,"
17"He didn't surrender."
18"He didn't beg."
19"He gripped a small, yellowed"
ratio0.935
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences93
matches(empty)
ratio0
70.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences59
technicalSentenceCount6
matches
0"The suspect stood before a heavy iron grate set into the pavement, a rusted ladder descending into a darkness that smelled of ozone and ancient rot."
1"The man looked at her, his eyes wide and shimmering with a terror that didn't fit a common street criminal."
2"The air rising from the depths tasted of sulfur and expensive incense, a cloying mixture that clung to the back of her throat."
3"Stalls carved from dark, polished mahogany lined the perimeter, their surfaces cluttered with items that made Harlow's skin crawl."
4"They rose like ink in water, swirling around Harlow's ankles, pulling her down."
5"The gunshot was deafening in the narrow space, a thunderclap that shattered the nearby amber globes."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
72.6148%