Run: 2026-05-10-01KR8ZCPNQCM1693XVVJ4WBF98

Run Details

Duration:
9.8s
Cost:
$0.003498
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
My boot heels slammed against the slick, uneven cobbles of the narrow alleyway. Rain lashed down in freezing grey sheets, turning the city into a blurred mess of neon light and shadow. Ahead, the suspect—a lean figure in a damp, dark windbreaker—vaulted over a stack of rusted refuse bins with unnatural, rhythmic grace. I didn't slow. The metallic tang of ozone and old, rotting rubbish filled my lungs, forcing me to push harder. My closely cropped salt-and-pepper hair plastered to my skull, and water ran in icy, thin rivulets down my neck. I adjusted the worn leather watch on my left wrist, checking the seconds. If I lost him now, the trail went cold for good. He banked hard around a corner near a shuttered, darkling antique bookshop. I followed his trajectory, boots sliding momentarily on a slick patch of motor oil. I regained my balance, lungs burning, and rounded the corner just in time to see him fumble with a heavy, iron key in a recessed, bricked-up entryway. "Stop! Police!" The suspect spun, eyes widening as he caught sight of my badge. He didn't speak. He shoved the iron key into a small, jagged hole in the brickwork, and a section of the wall—solid, ancient masonry—groaned and shuddered inward. "Don't do it!" He didn't hesitate. He slipped through the widening aperture, the heavy stone grinding back into place with a sound like boulders crushing bone. My fingers clawed at the rough mortar, but it sat flush against the surrounding structure. Solid. Unyielding. I traced the cold stone, my pulse thrumming against my throat. A faint, lingering scent of burnt sage and damp, stagnant earth seeped through the cracks. It wasn't the smell of Soho. It was the scent of the Veil Market. My mind surged with memories of DS Morris. Three years ago, he’d stood in a similar doorway, convinced he could handle the shadows. I’d walked away, and the light behind his eyes had been extinguished before the week was out. This time, I had the advantage of knowing where his ghost had gone. I retreated, searching the cobblestones. There. A small, dull, yellowish object wedged in the drainage grate. I pried at it with my pocketknife until it popped free. A bone token. Hand-carved, etched with sigils that made my vision swim if I stared too long. I felt the weight of it in my palm. My duty dictated I call backup, but the Metropolitan Police couldn't reach what lay beyond this wall. If I summoned a squad, they would find nothing but a bricked-up alley and a detective suffering from a stress-induced fever dream. I pressed the bone token against the center of the masonry. The wall didn't swing open as expected. It dissolved, the mortar softening into a viscous, tar-like substance that swallowed my hand. I braced myself and stepped through. The sensation was akin to plunging into a vat of ice water after a sweltering marathon. The air on the other side was thick, heavy, and tasted of sulfur. My eyes adjusted as the artificial bioluminescent light hummed into existence. I stood on the rusted, disused platform of an abandoned Tube station deep beneath the city. The Veil Market pulsed before me. Merchants draped in heavy, hooded robes hunched over stalls carved from scavenged scrap metal. Rows of vials filled with swirling, opalescent liquids lined shelves. A cluster of shadows bartered with a creature whose skin looked like wet parchment. I took a sharp breath, tucking my service weapon into the small of my back, hidden beneath my coat. The air vibrated with a low, dissonant chord that set my teeth on edge. "Detective Quinn. You're a long way from the station." I snapped my head toward the voice. A man stood leaning against a pillar draped in fraying damp velvet wires. Warm brown eyes set in an olive-skinned face watched me with a mix of amusement and professional recognition. Tomás Herrera. I knew him from the files—the disgraced paramedic who’d lost his license for treating the 'unseen' patients. "Where is he, Herrera?" "Your friend is already moving through the stalls. The market likes competition, but it hates outsiders." He didn't move, his left arm resting casually across his chest, revealing a jagged, pale scar that ran down to his wrist. "You aren't equipped for this depth." "Give me a reason not to drag you in for obstruction, Tomás." "My conscience, perhaps?" He gestured to the sprawling, chaotic expanse of the market. "I'm the only person here who carries a medical bag instead of a curse. If you want to survive your internal investigation of this place, you'll need me." "I don't need a civilian guide." "You need someone who knows the difference between a glamour and a trap." He pushed off the pillar, the Saint Christopher medallion around his neck catching the dim, shifting light. "That boy you're chasing? He's a mule. He's carrying something that doesn't belong on the surface. If it opens here, the entire lower level will collapse." I scanned the market. The suspect was gone, lost somewhere among the throngs of veiled figures and shifting, impossible architecture. I caught the briefest flicker of a dark coat disappearing behind a stall selling jars of preserved static. "Which way?" I asked, my voice tight. Tomás stepped beside me, his movements fluid. "Rule one of the Market, Detective. Don't let them hear you breathing too loud. The architecture reacts to intent." We moved through the crowd, my senses straining to process the environment. Above us, the forgotten subway tunnels groaned, the sound of the city above feeling like a distant, irrelevant dream. "Why are you helping me?" I kept my eyes focused on the back of the suspect's windbreaker, currently weaving through a group of haggling specters. "Self-preservation. When the police eventually blow this place open, I'd prefer if they were led by someone who understands that we aren't all monsters." The suspect stopped near a vendor selling rusted, enchanted clockwork gears. He turned, pulling a small, black box from his pocket. The air around him distorted, the light bending toward the object in his hand. "He's priming it," I shouted, drawing my weapon. "No!" Tomás grabbed my shoulder, his grip surprisingly strong. "If you fire in this proximity to a void-seal, you’ll trigger a collapse!" The suspect spun, his face illuminated by a sudden, violent violet flash emanating from the box. The metal stalls around him began to warp, the sound of tearing steel echoing through the station like a tortured scream. The floor beneath us shivered, and a massive crack snaked across the platform, swallowing the gap between me and the suspect in a heartbeat. He stood on the other side of the fissure, the abyss yawned wide, and he leveled a look of pure, unadulterated terror at me. "Too late, Detective," he hissed. He stepped back and fell into the dark, but he didn't hit the bottom. He vanished into a swirling, jagged tear in reality itself. The ground buckled beneath my feet. The station was coming down.
created_at"2026-05-10T12:56:58.312Z" 5/10/2026, 12:56:58 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency637
moderation_latency(null)
generation_time9583
tokens_prompt4663
tokens_completion1815
native_tokens_prompt4507
native_tokens_completion1581
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00349825
router(null)
provider_responses
0
endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"moAAaorPI4Kdz7IP2IWCwAc"
is_byokfalse
latency637
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778417818-VUwdaXgQa9ZYIpLlPRhY"
session_id(null)
api_type"completions"
id"gen-1778417818-7RriSGLOMPiytGzmSS1Q"
upstream_id"moAAaorPI4Kdz7IP2IWCwAc"
total_cost0.00349825
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.45
leniency0.9
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1184
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.10% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1184
totalAiIsms13
found
0
word"rhythmic"
count1
1
word"structure"
count1
2
word"traced"
count1
3
word"pulse"
count1
4
word"etched"
count1
5
word"weight"
count1
6
word"pulsed"
count1
7
word"vibrated"
count1
8
word"velvet"
count1
9
word"chaotic"
count1
10
word"scanned"
count1
11
word"flicker"
count1
12
word"echoing"
count1
highlights
0"rhythmic"
1"structure"
2"traced"
3"pulse"
4"etched"
5"weight"
6"pulsed"
7"vibrated"
8"velvet"
9"chaotic"
10"scanned"
11"flicker"
12"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences80
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences80
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1179
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions15
wordCount979
uniqueNames11
maxNameDensity0.31
worstName"Tomás"
maxWindowNameDensity1
worstWindowName"Tomás"
discoveredNames
Soho1
Veil2
Market2
Morris1
Metropolitan1
Police1
Tube1
Herrera1
Saint1
Christopher1
Tomás3
persons
0"Morris"
1"Police"
2"Herrera"
3"Saint"
4"Christopher"
5"Tomás"
places
0"Soho"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"looked like wet parchment"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1179
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean31.03
std18.64
cv0.601
sampleLengths
053
163
253
32
439
53
640
740
853
944
1048
1111
1227
1356
1444
1533
169
1757
184
1944
2012
2141
226
2356
2438
257
2626
2731
2825
2924
3035
318
3222
3361
3424
355
3624
3711
96.49% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences80
matches
0"been extinguished"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs179
matches
0"was coming"
49.69% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences3
totalSentences92
ratio0.033
matches
0"Ahead, the suspect—a lean figure in a damp, dark windbreaker—vaulted over a stack of rusted refuse bins with unnatural, rhythmic grace."
1"He shoved the iron key into a small, jagged hole in the brickwork, and a section of the wall—solid, ancient masonry—groaned and shuddered inward."
2"I knew him from the files—the disgraced paramedic who’d lost his license for treating the 'unseen' patients."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount824
adjectiveStacks1
stackExamples
0"small, dull, yellowish object"
adverbCount15
adverbRatio0.01820388349514563
lyAdverbCount4
lyAdverbRatio0.0048543689320388345
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean12.82
std7.29
cv0.569
sampleLengths
013
119
221
33
417
519
613
711
812
914
1027
112
1212
133
1424
153
163
1720
1815
191
201
2111
2215
236
248
258
2615
2717
2813
295
301
3110
3211
333
3414
359
3617
3722
3811
397
4014
416
4216
4313
4411
4516
466
4714
4810
4914
52.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3804347826086957
totalSentences92
uniqueOpeners35
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences75
matches(empty)
ratio0
0.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount42
totalSentences75
matches
0"My boot heels slammed against"
1"I didn't slow."
2"My closely cropped salt-and-pepper hair"
3"I adjusted the worn leather"
4"He banked hard around a"
5"I followed his trajectory, boots"
6"I regained my balance, lungs"
7"He didn't speak."
8"He shoved the iron key"
9"He didn't hesitate."
10"He slipped through the widening"
11"My fingers clawed at the"
12"I traced the cold stone,"
13"It wasn't the smell of"
14"It was the scent of"
15"My mind surged with memories"
16"I’d walked away, and the"
17"I retreated, searching the cobblestones."
18"I pried at it with"
19"I felt the weight of"
ratio0.56
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences75
matches
0"My boot heels slammed against"
1"Rain lashed down in freezing"
2"I didn't slow."
3"The metallic tang of ozone"
4"My closely cropped salt-and-pepper hair"
5"I adjusted the worn leather"
6"He banked hard around a"
7"I followed his trajectory, boots"
8"I regained my balance, lungs"
9"The suspect spun, eyes widening"
10"He didn't speak."
11"He shoved the iron key"
12"He didn't hesitate."
13"He slipped through the widening"
14"My fingers clawed at the"
15"I traced the cold stone,"
16"A faint, lingering scent of"
17"It wasn't the smell of"
18"It was the scent of"
19"My mind surged with memories"
ratio0.92
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences75
matches
0"If I lost him now,"
1"If I summoned a squad,"
ratio0.027
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount1
matches
0"It dissolved, the mortar softening into a viscous, tar-like substance that swallowed my hand."
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount2
matches
0"I asked, my voice tight"
1"Tomás grabbed, his grip surprisingly strong"
50.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"I shouted (shout)"
1"he hissed (hiss)"
dialogueSentences20
tagDensity0.15
leniency0.3
rawRatio0.667
effectiveRatio0.2
80.0569%