Run: 2026-05-10-01KR8ZN1P9K7VZA4J1AVNRG9WP

Run Details

Duration:
8.0s
Cost:
$0.003395
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The sharp smack of salt-and-pepper hair against my neck did nothing to cool the flush of exertion. My boots hammered the slick, uneven cobblestones of a Soho alley, the rhythmic clack-thud providing a frantic tempo to the pursuit. Up ahead, a hooded figure darted through the mouth of a narrow passage, his shadow stretching thin and grotesque against the mossy brick. "Stop!" My voice was a gravelly rasp, swallowed whole by the relentless drumming of London rain against plastic bin liners. I rounded the corner, my left hand instinctively checking the heavy weight of the holster at my hip. The neon buzz of The Raven's Nest flickered nearby, casting a sickly, artificial green light over the damp street. The suspect—a wiry kid with frantic energy—didn't break stride. He pivoted sharply toward a ventilation grate that had no business being open. His fingers clawed at the air as he dropped into the darkness. "Detective, that's not exactly standard police procedure, is it?" I didn't turn around. I knew the voice. Tomás Herrera stood beneath the awning of the bar, his coat damp, the saint medallion glinting under the pale green glow of the sign. He looked at me with those steady, warm brown eyes, one hand resting casually on the scar that marred his left forearm, a permanent souvenir of a life he wasn't supposed to be leading. "Neither is stalking me, Herrera." "Not stalking. Just observing a tragedy in the making. That boy isn't just a suspect. He's an errand runner for something that doesn't respect the chain of command." "I don't care if he’s running errands for the devil himself. He’s mine." I pushed past the chain-link fence, the metal groaning in protest. Beyond the grate lay a labyrinth of damp, claustrophobic maintenance tunnels, a forgotten artery beneath the city. Steam hissed from antique pipes overhead, tasting of ozone and ancient grime. My flashlight cut a violent white swath through the thick, stagnant air, revealing graffiti scrawled in bioluminescent ink that pulsed with a slow, hypnotic heartbeat. He was fast. I heard the muffled *skitter-thump* of his trainers against rusted iron ladders. My descent was calculated, military precision dictating the landing of every boot. I reached the bottom level, the air growing heavy with the cloying, metallic stench of fresh blood and ozone. This wasn't the municipal tunnel system. The architecture shifted, the sharp concrete giving way to curved, limestone walls that felt older than the empire itself. The tunnel opened abruptly into a cavernous, subterranean expansion. The Veil Market. It was an abandoned Tube station, long ago scrubbed from the official maps, now repurposed into a chaotic, subterranean bazaar. Stalls fashioned from salvaged scrap metal and splintered timber lined the disused tracks. Merchants with eyes like bruised fruit hawked jars of shimmering, viscous liquid, rusted blades etched with silver runes, and small, leather-bound bundles that pulsed with a faint, rhythmic heat. Shadowy figures moved between the stalls, their movements fluid and predatory. The boy was already gone, lost in the mass of moving, alien humanity. "Looking for someone, Detective?" A man with skin like parched parchment leaned against a pillar. He held a bone token pinched between two long, yellowed fingers, the surface etched with shifting, unreadable symbols. He didn't look at me, but his presence was a blockade, a wall of implied violence that stopped me in my damp, misery-heavy tracks. "Step aside." "That token is the only currency here. Without it, you’re just flesh and bone in a market that deals exclusively in the lack thereof." I scanned the crowd. The noise was a cacophony of hisses, whispered bargains, and the dull clatter of alchemical tools. No laws. No backup. Just the weight of the holster and eighteen years of instinct telling me that if I took another step, the tunnel might just close up behind me, leaving no trace of my existence for the precinct to find. My wrist watch ticked—a steady, comforting mechanical heartbeat in a place that defied all reason. The scar on my mind was the memory of DS Morris, the way he just vanished into the dark three years ago, leaving only a smear of blood and a half-smoked cigarette. I had spent a thousand nights wondering if he’d crossed this threshold, if he’d become one of the silhouettes flickering in the peripheral vision of this godforsaken pit. The boy stepped out from behind a stall selling jars of dried, twitching fingers, his gaze meeting mine. He didn't look scared anymore. He looked expectant, his lips curved into a thin, mocking smile that didn't reach his eyes. "You’re a long way from the station, Harlow." He pulled a small, iron-filing-filled canister from his pocket and tossed it onto the tracks. A flash of blinding, violet light erupted, smelling of burning sugar and rot. I lunged, my vision dancing with purple spots. The crowd surged, a wall of heavy, damp wool and cold, unnatural skin pressing against me from all sides. They weren't fighting; they were simply moving, a tide of deliberate, chaotic intent. I pushed back, my elbow catching a hooded merchant in the ribs, but the force of the crowd was like trying to stem a rising river. "Where is he?" I shouted, my voice swallowed by the hiss of the market. No one answered. The boy was gone, replaced by a wall of leering, indistinct faces, each one more alien than the last. I drew my service weapon, the steel cold and grounding in my palm, but the safety switch felt sluggish, as if the air itself was turning to syrup. "You can’t arrest the invisible, Detective." The voice came from all directions, a discordant harmony of malice. I spun, sweeping the flashlight over the crowd, but there was nobody there. The station felt emptier now, the merchants vanishing into the gloom, leaving only the sound of dripping water echoing from the tunnels deep above. My breath hitched in my chest. The bioluminescent signs on the wall began to change, the symbols shifting to match the shape of the badge pinned to my belt. It was a mirror, a mockery of the life I had built for myself. A sharp, stabbing pain blossomed in my shoulder, the scent of hot copper filling my nose. I swung around, the muzzle of my gun finding only thin, stagnant air. Then, the ground beneath me shivered, a low, tectonic rumble that vibrated through the marrow of my bones. The tracks groaned. The tunnel ceiling cracked, a spray of dust and loose mortar raining down like dry, grey snow. The exit—the way I had entered—began to collapse in a flurry of shifting stone and twisting iron. I turned, my heart hammered against my ribs, but the path was gone. Behind me, the tunnel continued, darker and deeper, spiralling into the bowels of the city where no map had ever dared to record a destination.
created_at"2026-05-10T13:01:31.738Z" 5/10/2026, 1:01:31 PM
model"google/gemini-3.1-flash-lite-20260507"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency538
moderation_latency(null)
generation_time7863
tokens_prompt4663
tokens_completion1773
native_tokens_prompt4507
native_tokens_completion1512
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.00339475
router(null)
provider_responses
0
endpoint_id"237af107-d2e9-46c7-b146-c74d75980dee"
id"q4EAaobtOZvBz7IPyOjd6Ak"
is_byokfalse
latency538
model_permaslug"google/gemini-3.1-flash-lite-20260507"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778418091-60Bd6LcTJ6U17nIauaHJ"
session_id(null)
api_type"completions"
id"gen-1778418091-FOlg9zyfWth6EArUcvjg"
upstream_id"q4EAaobtOZvBz7IPyOjd6Ak"
total_cost0.00339475
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.091
leniency0.182
rawRatio0
effectiveRatio0
95.67% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1156
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.52% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1156
totalAiIsms23
found
0
word"rhythmic"
count2
1
word"weight"
count2
2
word"flickered"
count1
3
word"standard"
count1
4
word"glinting"
count1
5
word"pulsed"
count2
6
word"calculated"
count1
7
word"chaotic"
count2
8
word"etched"
count2
9
word"unreadable"
count1
10
word"scanned"
count1
11
word"cacophony"
count1
12
word"comforting"
count1
13
word"mechanical"
count1
14
word"dancing"
count1
15
word"gloom"
count1
16
word"echoing"
count1
17
word"vibrated"
count1
highlights
0"rhythmic"
1"weight"
2"flickered"
3"standard"
4"glinting"
5"pulsed"
6"calculated"
7"chaotic"
8"etched"
9"unreadable"
10"scanned"
11"cacophony"
12"comforting"
13"mechanical"
14"dancing"
15"gloom"
16"echoing"
17"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences68
matches(empty)
79.83% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences68
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1151
ratio0.001
matches
0"skitter-thump"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions9
wordCount1048
uniqueNames9
maxNameDensity0.1
worstName"Soho"
maxWindowNameDensity0
worstWindowName(null)
discoveredNames
Soho1
London1
Raven1
Nest1
Herrera1
Veil1
Market1
Tube1
Morris1
persons
0"Raven"
1"Nest"
2"Herrera"
3"Morris"
places
0"Soho"
1"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1151
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences77
matches
0"bundles that pulsed"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean34.88
std24.73
cv0.709
sampleLengths
061
120
259
312
49
566
65
728
813
965
1015
1156
129
133
1473
1513
164
1753
182
1924
2062
2175
2239
238
2428
2566
2614
2750
286
2948
3043
3167
3255
94.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences68
matches
0"was gone"
1"was gone"
37.40% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs164
matches
0"were simply moving"
1"weren't fighting"
2"was like trying"
3"was turning"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount1
flaggedSentences4
totalSentences77
ratio0.052
matches
0"The suspect—a wiry kid with frantic energy—didn't break stride."
1"My wrist watch ticked—a steady, comforting mechanical heartbeat in a place that defied all reason."
2"They weren't fighting; they were simply moving, a tide of deliberate, chaotic intent."
3"The exit—the way I had entered—began to collapse in a flurry of shifting stone and twisting iron."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1062
adjectiveStacks2
stackExamples
0"damp, misery-heavy tracks."
1"steady, comforting mechanical heartbeat"
adverbCount23
adverbRatio0.021657250470809793
lyAdverbCount10
lyAdverbRatio0.009416195856873822
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean14.95
std8.24
cv0.551
sampleLengths
017
121
223
320
418
519
69
713
812
99
104
114
1224
1334
145
1528
1613
1711
1817
1912
2025
213
2212
2312
2419
256
2619
279
283
2920
3013
3129
3211
3313
344
3511
3618
3724
382
3924
404
4116
422
432
4438
4515
4632
4728
4818
495
49.78% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.37662337662337664
totalSentences77
uniqueOpeners29
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences66
matches
0"Just the weight of the"
1"Then, the ground beneath me"
ratio0.03
20.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences66
matches
0"My boots hammered the slick,"
1"My voice was a gravelly"
2"I rounded the corner, my"
3"He pivoted sharply toward a"
4"His fingers clawed at the"
5"I didn't turn around."
6"I knew the voice."
7"He looked at me with"
8"I pushed past the chain-link"
9"My flashlight cut a violent"
10"He was fast."
11"I heard the muffled *skitter-thump*"
12"My descent was calculated, military"
13"I reached the bottom level,"
14"It was an abandoned Tube"
15"He held a bone token"
16"He didn't look at me,"
17"I scanned the crowd."
18"My wrist watch ticked—a steady,"
19"I had spent a thousand"
ratio0.5
5.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences66
matches
0"The sharp smack of salt-and-pepper"
1"My boots hammered the slick,"
2"My voice was a gravelly"
3"I rounded the corner, my"
4"The neon buzz of The"
5"The suspect—a wiry kid with"
6"He pivoted sharply toward a"
7"His fingers clawed at the"
8"I didn't turn around."
9"I knew the voice."
10"Tomás Herrera stood beneath the"
11"He looked at me with"
12"I pushed past the chain-link"
13"Steam hissed from antique pipes"
14"My flashlight cut a violent"
15"He was fast."
16"I heard the muffled *skitter-thump*"
17"My descent was calculated, military"
18"I reached the bottom level,"
19"This wasn't the municipal tunnel"
ratio0.909
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
46.70% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount7
matches
0"He looked at me with those steady, warm brown eyes, one hand resting casually on the scar that marred his left forearm, a permanent souvenir of a life he wasn't…"
1"The architecture shifted, the sharp concrete giving way to curved, limestone walls that felt older than the empire itself."
2"He didn't look at me, but his presence was a blockade, a wall of implied violence that stopped me in my damp, misery-heavy tracks."
3"My wrist watch ticked—a steady, comforting mechanical heartbeat in a place that defied all reason."
4"He looked expectant, his lips curved into a thin, mocking smile that didn't reach his eyes."
5"I pushed back, my elbow catching a hooded merchant in the ribs, but the force of the crowd was like trying to stem a rising river."
6"I drew my service weapon, the steel cold and grounding in my palm, but the safety switch felt sluggish, as if the air itself was turning to syrup."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"I shouted (shout)"
dialogueSentences11
tagDensity0.091
leniency0.182
rawRatio1
effectiveRatio0.182
75.9133%