Run: 2026-05-10-01KR8ZTM2SJM79JR5G64T4FQ71

Run Details

Duration:
4m 27s
Cost:
$0.002219
Provider:
Together

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boot slammed into a puddle, sending a spray of grey water across the soot-stained brick wall. Twenty yards ahead, the suspect, a scrawny man in a sodden trench coat, zig-zagged through the narrow alley. He didn't look back, but his shoulders hitched with every ragged breath. Quinn didn't shout for him to stop. She didn't waste the oxygen. She maintained a steady, rhythmic pace, her military precision turning the chase into a calculated exercise in endurance. The worn leather watch on her left wrist ticked away the seconds, a heartbeat of mechanical certainty in the chaos of the Camden slums. The man lunged around a corner, his shoes making a wet, slap-slap sound on the pavement. He vaulted over a pile of rotting crates, nearly losing his balance. Quinn followed, her movements efficient and sharp. She caught a glimpse of his face as he glanced back, a mask of sheer, primal terror that had nothing to do with a police badge. He wasn't running from the law. He was running for his life. The chase spilled out onto a wider street, where the rain fell in heavy, oppressive sheets. Neon lights from a distant kebab shop blurred into smeared streaks of pink and yellow on the asphalt. The suspect bolted toward a derelict Tube station entrance, a gaping maw of concrete and rusted iron that smelled of damp earth and ancient electricity. He didn't hesitate. He dove down the stairs, disappearing into the gloom. Quinn stopped at the lip of the descent. The air rising from the hole felt different, colder, with a metallic tang that stung the back of her throat. It reminded her of the crime scene from three years ago, the one where DS Morris had vanished into a room that should have been empty. The official report called it an accident, a structural collapse. Quinn knew better. She remembered the way the air had shimmered, the way the silence had felt heavy, like a physical weight. She looked at the dark stairs. This was the edge of the map, the place where the Metropolitan Police handbook ceased to have meaning. The suspect's footsteps echoed from below, a frantic drumming that grew distant. Quinn stepped into the void. The descent took her deeper than any standard station. The tiled walls transitioned from the familiar white and blue of the London Underground to a rough, blackened stone that seemed to swallow the light from her torch. The scent changed, shifting from city grime to a pungent mixture of sulfur, old parchment, and copper. The tunnel opened into a vast, subterranean cavern. The Veil Market sprawled across the abandoned platform, a claustrophobic carnival of the occult. A hundred mismatched stalls were constructed from salvaged scrap and bleached driftwood. Banners of heavy, purple velvet hung from the ceiling, dampened by a leak that dripped a slow, rhythmic tick-tock into obsidian basins. Figures moved through the haze, draped in oversized coats and veils. They didn't speak in the usual chatter of a street market. They whispered in a low, guttural hum that vibrated in Quinn's chest. She spotted the suspect. He was sprinting toward a heavy, iron gate guarded by a creature that looked far too wide for its human clothes. The man reached into his pocket and produced a small, yellowed object. A bone token. The guard took the token with a clawed finger and stepped aside. Quinn accelerated, her boots echoing too loudly against the stone. She reached the gate just as the suspect disappeared inside, but the guard stepped into her path. The entity stood seven feet tall, its skin the colour of a bruised plum, dressed in a tattered, grey, woollen waistcoat. "No token, no entry" The voice sounded like grinding stones. Quinn didn't flinch. She stepped into the guard's space, her sharp jaw set. "Step aside" "The law of the surface ends at the turnstile, Detective" Quinn froze. She hadn't identified herself. She hadn't shown her badge. "Who told you who I am?" The guard leaned down, a foul breath smelling of wet dog and formaldehyde washing over her. "The Market knows when a hunter enters the fold. Especially one who carries the scent of a dead partner" Quinn's hand flew to her holster, but the guard didn't move. He simply pointed a long, spindly finger further into the market. "He isn't the one you should fear. He's just the bait" Quinn shoved past the creature, ignoring the low growl that followed her. She plunged into the heart of the market, her eyes scanning the stalls. To her left, a vendor sold jars of shimmering, silver liquid that pulsed like a living heart. To her right, a woman with stitched eyelids offered readings from a book bound in something that looked suspiciously like human leather. The suspect was slowing down. He had stopped in front of a stall draped in black silk, his posture collapsing from panic into a strange, rigid obedience. A man stepped out from behind the silk. He was tall, wearing a sharp, charcoal, Italian suit that looked entirely out of place in the filth of the underground. He held a thin, gold, metal cigarette case in one hand and a small, jagged, obsidian knife in the other. "You're late, Elias" The suspect trembled. "The detective, she followed me. I couldn't shake her" The man in the suit turned. He smiled, but the expression didn't reach his eyes, which were a flat, void-like black. "We know" The silk curtains behind the man parted. Six figures emerged, their movements synchronized and fluid. They wore matching, white, linen masks with no eye holes, only a single, vertical slit where a mouth should be. They didn't carry guns. They carried long, curved, silver blades that hummed with a low, electric frequency. Quinn drew her weapon, the weight of the Glock familiar and grounding in her grip. "Hands where I can see them" The man in the suit chuckled, a dry sound that echoed through the cavern. He flicked the obsidian knife, the blade catching the dim light of the market. "Detective Quinn. You've spent three years looking for a ghost" The man stepped forward, his voice dropping to a whisper. "Would you like to see where they keep them?" The masked figures lunged.
created_at"2026-05-10T13:04:34.408Z" 5/10/2026, 1:04:34 PM
model"google/gemma-4-31b-it-20260402"
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external_user(null)
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cancelledfalse
latency562
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generation_time267377
tokens_prompt4663
tokens_completion2864
native_tokens_prompt4534
native_tokens_completion2624
native_tokens_completion_images(null)
native_tokens_reasoning1263
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.0022188
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provider_responses
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is_byokfalse
latency455
model_permaslug"google/gemma-4-31b-it-20260402"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1048
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1048
totalAiIsms32
found
0
word"rhythmic"
count2
1
word"calculated"
count1
2
word"mechanical"
count1
3
word"efficient"
count1
4
word"oppressive"
count1
5
word"maw"
count1
6
word"gloom"
count1
7
word"shimmered"
count1
8
word"silence"
count1
9
word"weight"
count2
10
word"footsteps"
count1
11
word"echoed"
count2
12
word"standard"
count1
13
word"familiar"
count2
14
word"constructed"
count1
15
word"velvet"
count1
16
word"vibrated"
count1
17
word"echoing"
count1
18
word"scanning"
count1
19
word"pulsed"
count1
20
word"silk"
count3
21
word"trembled"
count1
22
word"synchronized"
count1
23
word"electric"
count1
24
word"flicked"
count1
25
word"whisper"
count1
highlights
0"rhythmic"
1"calculated"
2"mechanical"
3"efficient"
4"oppressive"
5"maw"
6"gloom"
7"shimmered"
8"silence"
9"weight"
10"footsteps"
11"echoed"
12"standard"
13"familiar"
14"constructed"
15"velvet"
16"vibrated"
17"echoing"
18"scanning"
19"pulsed"
20"silk"
21"trembled"
22"synchronized"
23"electric"
24"flicked"
25"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences77
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1048
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount957
uniqueNames12
maxNameDensity1.36
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Camden1
Tube1
Morris1
Metropolitan1
Police1
London1
Underground1
Veil1
Market1
Quinn13
Italian1
Glock1
persons
0"Morris"
1"Quinn"
places
0"London"
globalScore0.821
windowScore0.667
70.63% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount2
matches
0"stone that seemed to swallow the light from her torch"
1"sounded like grinding stones"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1048
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean23.82
std21.21
cv0.891
sampleLengths
047
154
261
312
459
512
686
724
812
95
1054
118
1248
1334
1440
1512
1648
174
186
1913
202
2110
2211
236
2416
2519
2622
2711
2864
2927
3049
313
323
339
3421
352
3652
3715
386
3928
4010
4110
429
434
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences77
matches
0"were constructed"
25.71% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs153
matches
0"wasn't running"
1"was running"
2"was sprinting"
3"was slowing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences89
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount961
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.015608740894901144
lyAdverbCount7
lyAdverbRatio0.007284079084287201
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean11.78
std6.6
cv0.56
sampleLengths
017
118
212
37
45
518
624
716
812
97
1026
116
126
1316
1418
1525
163
179
188
1920
2026
2110
223
2319
246
2518
2612
275
289
2928
3017
318
3214
3312
3422
3511
3611
3712
384
3921
4012
413
4212
4310
4417
4521
464
476
483
4910
28.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.24719101123595505
totalSentences89
uniqueOpeners22
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences76
matches(empty)
ratio0
62.11% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences76
matches
0"He didn't look back, but"
1"She didn't waste the oxygen."
2"She maintained a steady, rhythmic"
3"He vaulted over a pile"
4"She caught a glimpse of"
5"He wasn't running from the"
6"He was running for his"
7"He didn't hesitate."
8"He dove down the stairs,"
9"It reminded her of the"
10"She remembered the way the"
11"She looked at the dark"
12"They didn't speak in the"
13"They whispered in a low,"
14"She spotted the suspect."
15"He was sprinting toward a"
16"She reached the gate just"
17"She stepped into the guard's"
18"She hadn't identified herself."
19"She hadn't shown her badge."
ratio0.395
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences76
matches
0"Quinn's boot slammed into a"
1"He didn't look back, but"
2"Quinn didn't shout for him"
3"She didn't waste the oxygen."
4"She maintained a steady, rhythmic"
5"The worn leather watch on"
6"The man lunged around a"
7"He vaulted over a pile"
8"Quinn followed, her movements efficient"
9"She caught a glimpse of"
10"He wasn't running from the"
11"He was running for his"
12"The chase spilled out onto"
13"Neon lights from a distant"
14"The suspect bolted toward a"
15"He didn't hesitate."
16"He dove down the stairs,"
17"Quinn stopped at the lip"
18"The air rising from the"
19"It reminded her of the"
ratio0.947
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences76
matches
0"To her left, a vendor"
1"To her right, a woman"
ratio0.026
26.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount8
matches
0"The suspect bolted toward a derelict Tube station entrance, a gaping maw of concrete and rusted iron that smelled of damp earth and ancient electricity."
1"The air rising from the hole felt different, colder, with a metallic tang that stung the back of her throat."
2"The suspect's footsteps echoed from below, a frantic drumming that grew distant."
3"The tiled walls transitioned from the familiar white and blue of the London Underground to a rough, blackened stone that seemed to swallow the light from her to…"
4"Banners of heavy, purple velvet hung from the ceiling, dampened by a leak that dripped a slow, rhythmic tick-tock into obsidian basins."
5"He was sprinting toward a heavy, iron gate guarded by a creature that looked far too wide for its human clothes."
6"He smiled, but the expression didn't reach his eyes, which were a flat, void-like black."
7"They carried long, curved, silver blades that hummed with a low, electric frequency."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
79.3335%