Run: 2026-05-10-01KR9043HXG2CE66FDBMAK4GVG

Run Details

Duration:
1m 58s
Cost:
$0.001783
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boot skidded on the slick cobblestones as she lunged for the man's collar. He twisted away, the fabric of his coat ripping with a sharp snap. He didn't look back, his legs pumping as he tore through the narrow Soho alleyway. Quinn recovered her balance with military precision and sprinted after him, her breath hitching in her chest. "Stop!" The suspect didn't slow. He leaped over a pile of discarded crates, his movements fluid and desperate. Quinn followed, her gaze locked on the back of his head. She felt the weight of the worn leather watch on her left wrist, the ticking a steady rhythm against her pulse. "You can't keep this up, Vane!" He paused for a fraction of a second, glancing over his shoulder. A jagged grin split his face. "Watch me, Detective." He veered right, crashing through a beaded curtain into a cluttered courtyard. Quinn burst through after him, scattering a collection of small, old, round, ceramic Japanese pots. They shattered against the stone, sounding like gunshots in the confined space. Vane scrambled up a rusted fire escape, the metal groaning under his weight. Quinn gripped the railing, the iron cold and pitted under her palms. She climbed, her muscles burning, the rhythmic clank-clank of the stairs echoing in the alley. Vane reached the roof and vaulted over the ledge, disappearing into the darkness of the adjacent building. Quinn reached the edge and peered over. He had dropped down into a maintenance shaft, a yawning black maw that smelled of wet earth and ancient rot. She didn't hesitate. She slid into the shaft, her coat catching on a jagged piece of rebar. The fabric tore, but she kept moving, descending into the guts of the city. The descent ended in a concrete corridor. The air changed here, shifting from the city's exhaust to a heavy, metallic tang. She followed the sound of retreating footsteps, the slap of boots on damp cement. The corridor opened into a wide, subterranean junction. A massive, heavy, old, rectangular, black, English iron gate blocked the path ahead. Beyond the bars lay an abandoned Tube station, its white tiles stained with rust-colored streaks that looked like dried blood. A few hooded figures lingered by the gate, their faces obscured. Vane reached the gate first. He didn't stop to argue. He reached into his pocket and produced a small, yellowed, human finger bone. He pressed the token against a slot in the ironwork. The gate groaned open, admitting him into the darkness of the station. Quinn slowed her pace, her hand resting on the grip of her service weapon. This wasn't a standard criminal hideout. The atmosphere felt thick, pressing against her skin like a physical weight. She remembered the reports about the Veil Market, the whispered stories of a place where the laws of physics and law enforcement held no sway. She reached into her own pocket. She pulled out a similar bone token, one she had confiscated from a low-level dealer three weeks ago. Her heart hammered against her ribs. Entering the market meant leaving the protection of the Metropolitan Police. It meant stepping into a realm where her badge was nothing more than a piece of tin. "Move along, copper." One of the hooded figures stepped forward. He stood six feet tall, his skin a pale, translucent grey. He didn't have a nose, only two vertical slits that flared as he scented the air. "I'm coming through." "Token first." Quinn held up the finger bone. The creature's slits twitched. He reached out a long, spindly finger and snatched the token, inspecting it with a slow, deliberate motion. "Genuine. Though a bit weathered." He stepped aside and pushed the gate open. Quinn stepped through the threshold and stopped. The abandoned station had transformed. The cavernous space now buzzed with a manic energy. Stalls made of driftwood and salvaged scrap lined the tracks. They sold jars of shimmering, iridescent liquids, bundles of dried herbs that screamed when touched, and scrolls of parchment that bled ink. The crowd was a mishmash of the grotesque and the elegant. A woman with three eyes haggled over a pile of silver teeth. A man whose skin looked like cracked porcelain whispered to a floating orb of light. No one looked at Quinn, but she felt their awareness. She was a foreign object, a splinter in a thumb. She spotted Vane near a stall selling rusted antique blades. He was talking to a towering figure draped in heavy, velvet purple robes. The two men leaned in close, their voices lost in the cacophony of the market. Quinn moved through the crowd, her shoulder brushing against a creature that felt like wet leather. She kept her head down, her eyes scanning for an exit. The further she walked, the more the geometry of the station seemed to warp. The tunnels stretched and curved in ways that defied logic. "Vane!" She broke into a run, weaving between the stalls. Vane looked up, his eyes widening. He didn't run this time. He stepped back, gesturing toward the robed figure. "I told you she was dogged," Vane said. The robed figure turned. He had no face, only a smooth, featureless expanse of pale skin where eyes and a mouth should be. The figure raised a hand, and the air around Quinn suddenly solidified. She felt as if she had run into a wall of gelatin. She gasped, her lungs struggling to pull in oxygen. The crowd stopped. The humming of the market died away, replaced by a heavy, expectant silence. "The Law has no jurisdiction in the Veil," the faceless man said, his voice vibrating inside Quinn's skull. "You're under arrest for the abduction of three civilians," Quinn shouted, struggling against the invisible pressure. The faceless man tilted his head. "Civilians? We call them ingredients." Vane laughed, a high, shrill sound. He stepped forward, holding a long, curved, silver Syrian dagger. The robed figure flicked a finger, and the invisible wall vanished. Quinn stumbled forward, losing her balance. Before she could recover, the crowd surged inward, a wall of grey skin and pale eyes closing in around her. The silver blade descended toward her throat.
created_at"2026-05-10T13:09:45.165Z" 5/10/2026, 1:09:45 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1001
moderation_latency(null)
generation_time117307
tokens_prompt4663
tokens_completion3380
native_tokens_prompt4522
native_tokens_completion3146
native_tokens_completion_images(null)
native_tokens_reasoning1798
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00178334
router(null)
provider_responses
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endpoint_id"4149ab03-3b69-45a0-b94c-6c253b8641a1"
id"chatcmpl-RIhEEM1C1dYYjSPOvfG9wLSv"
is_byokfalse
latency115
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778418585-WwXT6VMzzBG8FpaMn9xR"
session_id(null)
api_type"completions"
id"gen-1778418585-3AP1bLXPfdIKrnj9aswH"
upstream_id"chatcmpl-RIhEEM1C1dYYjSPOvfG9wLSv"
total_cost0.00178334
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
95.16% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1034
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
17.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1034
totalAiIsms17
found
0
word"pumping"
count1
1
word"weight"
count3
2
word"pulse"
count1
3
word"shattered"
count1
4
word"rhythmic"
count1
5
word"echoing"
count1
6
word"maw"
count1
7
word"footsteps"
count1
8
word"standard"
count1
9
word"porcelain"
count1
10
word"velvet"
count1
11
word"cacophony"
count1
12
word"scanning"
count1
13
word"silence"
count1
14
word"flicked"
count1
highlights
0"pumping"
1"weight"
2"pulse"
3"shattered"
4"rhythmic"
5"echoing"
6"maw"
7"footsteps"
8"standard"
9"porcelain"
10"velvet"
11"cacophony"
12"scanning"
13"silence"
14"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences88
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences97
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1034
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
73.63% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount982
uniqueNames11
maxNameDensity1.53
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Soho1
Japanese1
English1
Tube1
Veil1
Market1
Metropolitan1
Police1
Quinn15
Vane7
Syrian1
persons
0"Market"
1"Quinn"
2"Vane"
places
0"Soho"
globalScore0.736
windowScore0.833
53.85% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount3
matches
0"looked like dried blood"
1"looked like cracked porcelain whispered t"
2"felt like wet leather"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1034
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences97
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean28.72
std21.51
cv0.749
sampleLengths
059
11
249
36
418
53
679
744
831
943
1044
1145
1257
1358
143
1534
163
172
1828
195
208
2153
2258
2338
2451
251
2628
278
2835
2937
3018
3116
326
335
3416
3544
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences88
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs177
matches
0"was talking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences97
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount985
adjectiveStacks2
stackExamples
0"massive, heavy, old, rectangular, black, English"
1"thick, pressing against her"
adverbCount15
adverbRatio0.015228426395939087
lyAdverbCount4
lyAdverbRatio0.0040609137055837565
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences97
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences97
mean10.66
std5.15
cv0.483
sampleLengths
014
113
215
317
41
54
613
711
821
96
1012
116
123
1312
1415
1512
1613
1712
1815
1917
207
2120
223
2314
2414
257
2614
2714
288
2913
3020
3111
325
335
3413
3510
3612
3714
386
3912
4025
416
4218
436
4411
4517
463
477
4811
4916
32.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.24742268041237114
totalSentences97
uniqueOpeners24
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences87
matches(empty)
ratio0
54.48% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences87
matches
0"He twisted away, the fabric"
1"He didn't look back, his"
2"He leaped over a pile"
3"She felt the weight of"
4"He paused for a fraction"
5"He veered right, crashing through"
6"They shattered against the stone,"
7"She climbed, her muscles burning,"
8"He had dropped down into"
9"She didn't hesitate."
10"She slid into the shaft,"
11"She followed the sound of"
12"He didn't stop to argue."
13"He reached into his pocket"
14"He pressed the token against"
15"She remembered the reports about"
16"She reached into her own"
17"She pulled out a similar"
18"Her heart hammered against her"
19"It meant stepping into a"
ratio0.414
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences87
matches
0"Quinn's boot skidded on the"
1"He twisted away, the fabric"
2"He didn't look back, his"
3"Quinn recovered her balance with"
4"The suspect didn't slow."
5"He leaped over a pile"
6"Quinn followed, her gaze locked"
7"She felt the weight of"
8"He paused for a fraction"
9"A jagged grin split his"
10"He veered right, crashing through"
11"Quinn burst through after him,"
12"They shattered against the stone,"
13"Vane scrambled up a rusted"
14"Quinn gripped the railing, the"
15"She climbed, her muscles burning,"
16"Vane reached the roof and"
17"Quinn reached the edge and"
18"He had dropped down into"
19"She didn't hesitate."
ratio0.931
57.47% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences87
matches
0"Before she could recover, the"
ratio0.011
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount4
matches
0"She climbed, her muscles burning, the rhythmic clank-clank of the stairs echoing in the alley."
1"He had dropped down into a maintenance shaft, a yawning black maw that smelled of wet earth and ancient rot."
2"Beyond the bars lay an abandoned Tube station, its white tiles stained with rust-colored streaks that looked like dried blood."
3"They sold jars of shimmering, iridescent liquids, bundles of dried herbs that screamed when touched, and scrolls of parchment that bled ink."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"the faceless man said, his voice vibrating inside Quinn's skull"
66.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Quinn shouted (shout)"
dialogueSentences12
tagDensity0.25
leniency0.5
rawRatio0.333
effectiveRatio0.167
77.7121%