NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-05-10-01KR909V0057897R5HPETAX5R5
Run Details
Model:
Gemma 4 26B (Reasoning)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
42.6s
Cost:
$0.001587
Provider:
Cloudflare
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
87.32%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
15.47%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
76.40%
Name drop frequency
(details)
89.02%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
33.74%
Sentence opener variety
(details)
33.00%
Adverb-first sentence starts
(details)
69.50%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
95.24%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.1234%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The suspect's heavy, grey, woollen
coat vanished around the corner of a narrow Soho alley. Quinn accelerated. Her boots slapped the slick, uneven cobblestones, the
rhythmic
sound
echoing
against the brick walls.
She ignored the sharp ache
in her lungs.
She ignored the way her
salt-and-pepper hair clung to her damp forehead.
Her focus remained locked on
the retreating shadow ahead. "Police! Stop!" The man didn't stop.
He vaulted over a stack
of sodden, wooden crates. He moved with a frantic, desperate agility that defied his bulk.
Quinn followed, her military precision
guiding her through the cluttered passage.
She dodged a discarded, metal
trash bin, her shoulder clipping the edge. The impact jarred her arm, but she didn't slow.
The chase veered away from
the neon glow of the main street.
The lights of the shops
faded, replaced by the
oppressive
, heavy darkness of the side streets.
The man ducked into a
gap between two crumbling buildings, a space so narrow Quinn had to turn her shoulders to squeeze through. At the end of the passage, a rusted, iron gate stood
slightly
ajar.
The man slipped through the
opening and descended a flight of steep, concrete stairs. Quinn pushed through the gate.
The metal screeched against the
stone. She hurried down the stairs, her hand hovering near the grip of her service weapon. The air changed.
It grew warmer, thick with
the cloying, sweet scent of jasmine and the sharp, metallic tang of copper. The stairs ended in a heavy, wooden door. The man kicked it open and disappeared inside. Quinn paused at the threshold.
She wiped a smudge of
grime from her sharp jawline. Her heart hammered a frantic, uneven rhythm against her ribs. She reached for her radio, but the device emitted nothing but a low,
rhythmic
hiss. Static. The air here felt heavy, as if the atmosphere itself possessed
weight
. She pushed the door open. The underground station didn't resemble any Tube stop she had ever patrolled. The vast, arched ceiling vanished into a thick, swirling
gloom
.
Instead of tiled walls, the
space teemed with a
chaotic
, vibrant life. Dozens of small, wooden stalls lined the cavernous platform, their surfaces cluttered with strange, shimmering objects. Lanterns hung from rusted pipes, casting long,
dancing
shadows across the floor. The crowd was a sea of impossible silhouettes. Tall, spindly figures draped in heavy,
velvet
robes moved amongst humans dressed in tattered, ancient silks. The air hummed with a low, guttural murmur of voices, a language that
sounded like dry leaves skittering across
pavement. A small, stout man stood behind a counter near the entrance.
He held a sharp, silver
knife, meticulously slicing through a translucent, blue fruit.
He looked up, his eyes
catching the dim light. "No token, no entry." Quinn gripped her flashlight. "I'm looking for a man. Grey coat. Large build." The merchant leaned forward.
His skin looked like cured
leather,
etched
with deep, swirling lines. "The Market doesn't care for your tall tales, Detective." Quinn froze. "How do you know my profession?" The man smiled, revealing teeth that were yellowed and far too sharp. "You carry yourself like a hunter. But you lack the bone." He gestured to the crowd. Deep in the market, near a stall draped in heavy, black lace, the man in the grey coat stopped.
He stood before a merchant
who
was selling
small, glittering, glass vials. The suspect reached into his pocket and pulled out a small, white object. A bone token.
He handed it across the
counter. The merchant nodded and slid a heavy, leather pouch toward him. The suspect gripped the pouch and turned, his eyes
scanning
the crowd. For a split second, his gaze met Quinn's. He didn't look afraid. He looked expectant. He bolted deeper into the market, heading toward the dark, arched tunnels that led further into the abandoned station. Quinn stepped forward. Her boots crunched on something brittle. She looked down. The floor
was littered
with tiny, white shards. Bone. "Hey! Stay where you are!" The crowd surged around her. A woman with skin the colour of bruised plums brushed past, her
silk
skirts hissing against Quinn's trousers. A group of hooded figures blocked the path, their movements
synchronized
and slow. "Move!" Quinn shoved through the cluster. The heat in the station rose, turning the air into a thick, suffocating soup. The smell of sulfur intensified. She pushed past a stall selling dried, shrivelled, grey, medicinal herbs. Another merchant shouted something in a tongue that made her teeth ache. She saw the grey coat again, a flickering shadow near the edge of the tunnel. He was fast, weaving through the stalls with
practiced ease
. "Stop! I will use force!" She drew her weapon. The
weight
of the pistol felt grounding, a
familiar
piece of reality in a place that defied every law she knew. She moved with purpose, her eyes
scanning
for the man, for an opening, for anything that made sense. The suspect reached a clearing where the lanterns were dim. He stopped abruptly in front of a massive, stone altar that sat in the centre of the platform. A group of figures stood around it, their backs to her. They
were chanting
, a low,
rhythmic
drone that
vibrated
in Quinn's
very
marrow. The man in the grey coat reached into the leather pouch. He pulled out a handful of dark, shimmering powder and threw it into a small, flickering brazier atop the altar. A plume of violet smoke erupted, coiling upward like a living thing. "Drop it! Hands in the air!" Quinn leveled her gun at the man's back. The chanting stopped instantly. The
silence
that followed was absolute, heavy and suffocating. The man turned
slowly
. His face was pale, his eyes wide and bright with a terrifying, manic energy. He smiled at her, a wide, jagged expression. "You're late, Detective." "Don't move. Put your hands where I can see them." "You shouldn't have followed. This isn't a crime scene. It's a ceremony." The hooded figures turned in unison. They didn't have faces, only smooth, featureless expanses of pale skin where eyes and mouths should be. They moved toward her, their steps silent on the stone floor. The suspect gripped the edge of the altar. "The Veil is thin tonight, Quinn. Can't you feel it?" The violet smoke
began to
thicken, swirling into a towering, monstrous shape. It lunged toward the ceiling, blotting out the lanterns. Quinn's finger tightened on the trigger. "Get back!" The ground beneath her feet shuddered. A massive, clawed hand, dark as midnight and dripping with thick, black ichor, slammed onto the edge of the altar. The stone cracked under the pressure. The man in the grey coat leaped toward the smoke. "Now!" The creature's head, a nightmare of shifting shadows and glowing, crimson eyes, swung around toward Quinn. It let out a sound that wasn't a scream, but the sound of a thousand breaking windows. Quinn fired. The muzzle flash illuminated the horror for a fraction of a second. The bullet struck the shadow, but the creature didn't flinch. It lunged.
created_at
"2026-05-10T13:12:53.009Z"
5/10/2026, 1:12:53 PM
model
"google/gemma-4-26b-a4b-it-20260403"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
536
moderation_latency
(null)
generation_time
42373
tokens_prompt
4663
tokens_completion
4035
native_tokens_prompt
4534
native_tokens_completion
3778
native_tokens_completion_images
(null)
native_tokens_reasoning
2186
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0015868
router
(null)
provider_responses
0
endpoint_id
"e2a16fa6-1f65-413e-9ecb-93901089ddb1"
id
"id-1778418773280"
is_byok
false
latency
261
model_permaslug
"google/gemma-4-26b-a4b-it-20260403"
provider_name
"Cloudflare"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer
(null)
request_id
"req-1778418773-BfW3s3VdjiwzMuhZ0uUr"
session_id
(null)
api_type
"completions"
id
"gen-1778418773-6ixY5aR4RpKKId0vscmG"
upstream_id
"id-1778418773280"
total_cost
0.0015868
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Cloudflare"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
87.32%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1183
totalAiIsmAdverbs
3
found
0
adverb
"slightly"
count
1
1
adverb
"very"
count
1
2
adverb
"slowly"
count
1
highlights
0
"slightly"
1
"very"
2
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
15.47%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1183
totalAiIsms
20
found
0
word
"rhythmic"
count
3
1
word
"echoing"
count
1
2
word
"oppressive"
count
1
3
word
"weight"
count
2
4
word
"gloom"
count
1
5
word
"chaotic"
count
1
6
word
"dancing"
count
1
7
word
"velvet"
count
1
8
word
"etched"
count
1
9
word
"scanning"
count
2
10
word
"silk"
count
1
11
word
"synchronized"
count
1
12
word
"practiced ease"
count
1
13
word
"familiar"
count
1
14
word
"vibrated"
count
1
15
word
"silence"
count
1
highlights
0
"rhythmic"
1
"echoing"
2
"oppressive"
3
"weight"
4
"gloom"
5
"chaotic"
6
"dancing"
7
"velvet"
8
"etched"
9
"scanning"
10
"silk"
11
"synchronized"
12
"practiced ease"
13
"familiar"
14
"vibrated"
15
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
107
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
107
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
123
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1183
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
76.40%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
18
wordCount
1087
uniqueNames
3
maxNameDensity
1.47
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Quinn"
discoveredNames
Soho
1
Quinn
16
Tube
1
persons
0
"Quinn"
places
0
"Soho"
globalScore
0.764
windowScore
0.833
89.02%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
82
glossingSentenceCount
2
matches
0
"sounded like dry leaves skittering across"
1
"looked like cured leather, etched with de"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1183
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
123
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
54
mean
21.91
std
18.26
cv
0.834
sampleLengths
0
61
1
2
2
56
3
51
4
27
5
47
6
16
7
53
8
5
9
50
10
56
11
33
12
4
13
4
14
9
15
15
16
9
17
2
18
6
19
12
20
11
21
49
22
3
23
44
24
19
25
21
26
5
27
36
28
1
29
47
30
25
31
5
32
43
33
52
34
31
35
12
36
6
37
21
38
26
39
3
40
10
41
12
42
34
43
8
44
10
45
21
46
6
47
2
48
32
49
10
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
107
matches
0
"was littered"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
180
matches
0
"was selling"
1
"were chanting"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
123
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1089
adjectiveStacks
1
stackExamples
0
"heavy, grey, woollen coat"
adverbCount
21
adverbRatio
0.01928374655647383
lyAdverbCount
7
lyAdverbRatio
0.006427915518824609
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
123
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
123
mean
9.62
std
5.12
cv
0.532
sampleLengths
0
15
1
2
2
15
3
8
4
12
5
9
6
2
7
4
8
9
9
11
10
11
11
12
12
9
13
12
14
16
15
23
16
13
17
14
18
5
19
6
20
15
21
3
22
18
23
8
24
8
25
5
26
10
27
10
28
15
29
1
30
12
31
5
32
12
33
10
34
12
35
16
36
12
37
8
38
16
39
20
40
11
41
13
42
9
43
4
44
4
45
9
46
4
47
11
48
9
49
2
33.74%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
20
diversityRatio
0.25203252032520324
totalSentences
123
uniqueOpeners
31
33.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
101
matches
0
"Instead of tiled walls, the"
ratio
0.01
69.50%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
38
totalSentences
101
matches
0
"Her boots slapped the slick,"
1
"She ignored the sharp ache"
2
"She ignored the way her"
3
"Her focus remained locked on"
4
"He vaulted over a stack"
5
"He moved with a frantic,"
6
"She dodged a discarded, metal"
7
"She hurried down the stairs,"
8
"It grew warmer, thick with"
9
"She wiped a smudge of"
10
"Her heart hammered a frantic,"
11
"She reached for her radio,"
12
"She pushed the door open."
13
"He held a sharp, silver"
14
"He looked up, his eyes"
15
"His skin looked like cured"
16
"He gestured to the crowd."
17
"He stood before a merchant"
18
"He handed it across the"
19
"He didn't look afraid."
ratio
0.376
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
96
totalSentences
101
matches
0
"The suspect's heavy, grey, woollen"
1
"Her boots slapped the slick,"
2
"She ignored the sharp ache"
3
"She ignored the way her"
4
"Her focus remained locked on"
5
"The man didn't stop."
6
"He vaulted over a stack"
7
"He moved with a frantic,"
8
"Quinn followed, her military precision"
9
"She dodged a discarded, metal"
10
"The impact jarred her arm,"
11
"The chase veered away from"
12
"The lights of the shops"
13
"The man ducked into a"
14
"The man slipped through the"
15
"Quinn pushed through the gate."
16
"The metal screeched against the"
17
"She hurried down the stairs,"
18
"The air changed."
19
"It grew warmer, thick with"
ratio
0.95
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
101
matches
(empty)
ratio
0
95.24%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
60
technicalSentenceCount
4
matches
0
"The man smiled, revealing teeth that were yellowed and far too sharp."
1
"He bolted deeper into the market, heading toward the dark, arched tunnels that led further into the abandoned station."
2
"She moved with purpose, her eyes scanning for the man, for an opening, for anything that made sense."
3
"They were chanting, a low, rhythmic drone that vibrated in Quinn's very marrow."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
83.1234%