Run: 2026-05-10-01KR90EYR1S92CJB47TNJMSVP5

Run Details

Duration:
57.1s
Cost:
$0.002089
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boot heels thudded against the wet pavement, a rhythmic percussion that matched the frantic pounding in Quinn's chest. The man in the charcoal coat surged ahead, his movements unnaturally fluid, as if he were sliding through the rain rather than fighting it. He turned a sharp corner into a narrow alleyway, his silhouette momentarily blurring against the dim glow of a streetlamp. Quinn pushed her legs harder. Her lungs burned, each breath a jagged shard of ice. She didn't call for backup. The radio had sputtered into static three blocks back, a hollow, dead sound that echoed the emptiness in her gut. She focused on the target, her eyes locked on the flickering grey shape ahead. Her leather watch caught a stray glint of light as she swung around a stack of sodden wooden crates. She checked the time, though it mattered little. The pursuit had moved beyond the reach of a standard clock. "Stop!" The command left her throat, raw and unyielding. The man didn't even flinch. He vaulted over a rusted metal fence with a grace that defied his bulk, landing silently on the other side. Quinn didn't hesitate. She gripped the chain-link, her knuckles white, and hauled herself upward. Her military training took over, a cold, calculated autopilot that bypassed her exhaustion. She cleared the top, her boots hitting the grime of the far side with a heavy slap. The alley terminated in a dead end, a towering brick wall slick with moss. The man was gone. Quinn scanned the perimeter, her hand instinctively dropping to the holster at her hip. The rain intensified, turning the world into a blurred smear of shadow and grey. She tracked a fresh set of scuff marks near a heavy iron maintenance hatch. It stood partially ajar, a dark mouth yawning in the base of the wall. A faint, rhythmic humming drifted up from the darkness. It wasn't mechanical. It sounded like a collective murmur, a thousand voices vibrating at a frequency just below the threshold of human hearing. She descended. The transition from the street to the subterranean depths felt like stepping through a veil of cold oil. The sounds of London, the distant rumble of buses and the hiss of tyres on wet asphalt, vanished instantly. They were replaced by a heavy, oppressive silence that seemed to press against her eardrums. The stairs were steep and slick with centuries of accumulated filth. As she descended further, the air grew thick. The scent of the city, that familiar cocktail of diesel and damp concrete, dissolved. In its place rose a cloying, sweet aroma, something akin to crushed violets and old copper. Quinn reached the bottom of the stairwell. She stood on the edge of what used to be a Camden Tube platform. The tiles were cracked and yellowed, like the teeth of an old man. But the station wasn't empty. Flickering lanterns, casting long, distorted shadows, lined the edges of the platform. Stalls fashioned from scavenged wood and heavy velvet draped the narrow passageway that stretched into the tunnel. Figures moved between the stalls, their shapes indistinct in the shifting light. She moved closer, her footsteps muffled by the thick layer of dust. A merchant sat behind a small, wooden table, polishing a jagged, translucent stone. He didn't look up as she approached. He didn't even blink. "The market's not for the curious," a voice rasped. Quinn froze. A man stood by a pillar, his face obscured by a deep hood. He leaned against the damp stone, his hands tucked into his sleeves. "I'm looking for a man," Quinn said. "Everyone's looking for something." "A man in a charcoal coat. He came through here." The hooded figure tilted his head. A sliver of moonlight, or something mimicking it, caught a pale, thin lip. "People pass through the Veil. They don't always stay the same when they leave." Quinn reached for her notebook, a reflex she couldn't quite kill. "I need a name. Or a direction." The man gestured toward the tunnel ahead, where the light grew denser, more chaotic. "Follow the scent of burnt sage and old secrets. But bring a token. We don't like tourists." Quinn watched him as he stepped back into the shadows. She looked down at her hands. They were steady, a testament to eighteen years of seeing things she couldn't explain. She thought of Morris. She thought of the way he had looked in those final moments, his eyes wide with a terror that had nothing to do with bullets. The man in the charcoal coat had been heading this way. He had been moving with a purpose that felt ancient, something that bypassed the laws of physics she had spent her life upholding. She stepped into the market. The sensory assault hit her with renewed force. The humming grew louder, a physical weight in the air. To her left, a woman with skin the colour of bruised plums was selling jars of shimmering, viscous liquid. To her right, a man with too many joints in his fingers was meticulously arranging a collection of silver teeth. The air tasted of ozone and dried herbs. Quinn kept her eyes forward, her gaze searching for the charcoal coat. She felt the weight of a dozen stares. They weren't the glances of curious onlookers; they were the hungry, predatory stares of things waiting for a slip, a mistake, a sign of weakness. She rounded a corner, her boots clicking against a section of floor made of polished obsidian. A sudden movement caught her eye. A flash of grey near a stall draped in heavy, black silk. "Hey!" She broke into a trot, weaving through the throng of strange, silent figures. The man in the charcoal coat was there, standing by a stall that smelled of salt and wet earth. He was leaning over a crate, his back to her. "Police! Don't move!" The man turned. He didn't look afraid. He looked disappointed. He reached into his pocket and pulled out a small, white, jagged bone token. He tossed it onto the counter. "The price is paid," the man said. His voice sounded like grinding stones. "I'm not interested in the transaction," Quinn snapped, her hand hovering over her weapon. "Turn around. Hands where I can see them." The man smiled. It was a slow, wide expression that revealed too many teeth. He didn't move his hands. Instead, he leaned closer to the merchant. "She’s a loud one, isn't she?" The merchant, a creature with eyes like polished onyx, looked at Quinn. "The law has a way of staining the air." "I can make it very clean," Quinn said, her voice dropping to a dangerous low. The man in the charcoal coat stepped toward her. He didn't walk; he glided, the distance between them closing with impossible speed. "You're looking for the truth, Detective," he whispered. "But the truth is a heavy thing to carry." Quinn drew her weapon. The metal felt cold and grounding in her grip. "Last warning. Get on the ground." The man stopped. He held up his hands, but he wasn't complying. He was beckoning. "Look behind you." Quinn didn't turn. She couldn't. A sudden, sharp pressure clamped around her throat, invisible and crushing. She gasped, her lungs seizing, her vision splintering into shards of white light. The world tilted. The heavy, rhythmic humming spiked into a deafening roar. A hand, cold as a grave and twice as heavy, slammed onto her shoulder. "You shouldn't have followed him," a voice hissed directly into her ear. The ground beneath her feet vanished.
created_at"2026-05-10T13:15:41.119Z" 5/10/2026, 1:15:41 PM
model"google/gemma-4-26b-a4b-it-20260403"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency6693
moderation_latency(null)
generation_time56315
tokens_prompt4663
tokens_completion4193
native_tokens_prompt4522
native_tokens_completion3867
native_tokens_completion_images(null)
native_tokens_reasoning2276
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00208944
router(null)
provider_responses
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endpoint_id"eb382d64-dce1-42d5-b23d-6fefb91948a3"
id"chatcmpl-ae716773bda20444"
is_byokfalse
latency6682
model_permaslug"google/gemma-4-26b-a4b-it-20260403"
provider_name"SiliconFlow"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.1; linux; x64))"
http_referer(null)
request_id"req-1778418941-D4pcLo71ENbDpWY7Q0vn"
session_id(null)
api_type"completions"
id"gen-1778418941-6FmcCKi91l9lWfhNP4QW"
upstream_id"chatcmpl-ae716773bda20444"
total_cost0.00208944
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"a voice hissed directly [directly]"
dialogueSentences21
tagDensity0.333
leniency0.667
rawRatio0.143
effectiveRatio0.095
96.05% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1266
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.11% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1266
totalAiIsms22
found
0
word"rhythmic"
count3
1
word"pounding"
count1
2
word"echoed"
count1
3
word"glint"
count1
4
word"standard"
count1
5
word"calculated"
count1
6
word"scanned"
count1
7
word"mechanical"
count1
8
word"depths"
count1
9
word"oppressive"
count1
10
word"silence"
count1
11
word"familiar"
count1
12
word"velvet"
count1
13
word"footsteps"
count1
14
word"chaotic"
count1
15
word"testament"
count1
16
word"weight"
count2
17
word"silk"
count1
18
word"grave"
count1
highlights
0"rhythmic"
1"pounding"
2"echoed"
3"glint"
4"standard"
5"calculated"
6"scanned"
7"mechanical"
8"depths"
9"oppressive"
10"silence"
11"familiar"
12"velvet"
13"footsteps"
14"chaotic"
15"testament"
16"weight"
17"silk"
18"grave"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences108
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1266
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount1130
uniqueNames5
maxNameDensity1.33
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn15
London1
Camden1
Tube1
Morris1
persons
0"Quinn"
1"Morris"
places
0"London"
globalScore0.836
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount6
matches
0"sounded like a collective murmur, a thousa"
1"felt like stepping through a veil of co"
2"silence that seemed to press against her eardrums"
3"something akin to crushed violets and old coppe"
4"quite kill"
5"sounded like grinding stones"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1266
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean24.35
std17.24
cv0.708
sampleLengths
062
154
238
31
433
544
618
756
832
92
1052
1149
1239
1341
1436
159
1627
177
184
1910
2033
2118
2231
2359
2434
255
2657
278
2845
2916
3018
311
3242
333
3410
3520
3613
3722
3826
396
4021
4115
4222
4317
4419
4515
463
4729
4812
4914
98.77% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences108
matches
0"was gone"
1"were replaced"
20.79% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs186
matches
0"were sliding"
1"was selling"
2"was meticulously arranging"
3"wasn't complying"
4"was beckoning"
96.02% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount2
flaggedSentences2
totalSentences122
ratio0.016
matches
0"They weren't the glances of curious onlookers; they were the hungry, predatory stares of things waiting for a slip, a mistake, a sign of weakness."
1"He didn't walk; he glided, the distance between them closing with impossible speed."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1131
adjectiveStacks1
stackExamples
0"small, white, jagged bone"
adverbCount25
adverbRatio0.022104332449160036
lyAdverbCount8
lyAdverbRatio0.007073386383731211
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean10.38
std5.61
cv0.54
sampleLengths
018
124
220
35
410
55
620
714
819
98
1011
111
128
135
1420
153
1611
1713
1817
1914
204
2114
2214
2314
2414
259
263
2720
282
2918
3019
3115
3211
338
3414
3516
367
3714
3813
395
4012
4117
4212
4312
4413
457
464
479
482
4913
37.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.23770491803278687
totalSentences122
uniqueOpeners29
32.36% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences103
matches
0"Instead, he leaned closer to"
ratio0.01
56.89% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount42
totalSentences103
matches
0"He turned a sharp corner"
1"Her lungs burned, each breath"
2"She didn't call for backup."
3"She focused on the target,"
4"Her leather watch caught a"
5"She checked the time, though"
6"He vaulted over a rusted"
7"She gripped the chain-link, her"
8"Her military training took over,"
9"She cleared the top, her"
10"She tracked a fresh set"
11"It stood partially ajar, a"
12"It wasn't mechanical."
13"It sounded like a collective"
14"They were replaced by a"
15"She stood on the edge"
16"She moved closer, her footsteps"
17"He didn't look up as"
18"He didn't even blink."
19"He leaned against the damp"
ratio0.408
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount96
totalSentences103
matches
0"Boot heels thudded against the"
1"The man in the charcoal"
2"He turned a sharp corner"
3"Quinn pushed her legs harder."
4"Her lungs burned, each breath"
5"She didn't call for backup."
6"The radio had sputtered into"
7"She focused on the target,"
8"Her leather watch caught a"
9"She checked the time, though"
10"The pursuit had moved beyond"
11"The command left her throat,"
12"The man didn't even flinch."
13"He vaulted over a rusted"
14"Quinn didn't hesitate."
15"She gripped the chain-link, her"
16"Her military training took over,"
17"She cleared the top, her"
18"The alley terminated in a"
19"The man was gone."
ratio0.932
97.09% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences103
matches
0"To her left, a woman"
1"To her right, a man"
ratio0.019
32.02% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences58
technicalSentenceCount9
matches
0"Boot heels thudded against the wet pavement, a rhythmic percussion that matched the frantic pounding in Quinn's chest."
1"The man in the charcoal coat surged ahead, his movements unnaturally fluid, as if he were sliding through the rain rather than fighting it."
2"The radio had sputtered into static three blocks back, a hollow, dead sound that echoed the emptiness in her gut."
3"Her military training took over, a cold, calculated autopilot that bypassed her exhaustion."
4"They were replaced by a heavy, oppressive silence that seemed to press against her eardrums."
5"Stalls fashioned from scavenged wood and heavy velvet draped the narrow passageway that stretched into the tunnel."
6"He had been moving with a purpose that felt ancient, something that bypassed the laws of physics she had spent her life upholding."
7"It was a slow, wide expression that revealed too many teeth."
8"She gasped, her lungs seizing, her vision splintering into shards of white light."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"Quinn snapped, her hand hovering over her weapon"
1"Quinn said, her voice dropping to a dangerous low"
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"Quinn snapped (snap)"
1"he whispered (whisper)"
2"a voice hissed directly (hiss)"
dialogueSentences21
tagDensity0.286
leniency0.571
rawRatio0.5
effectiveRatio0.286
72.1760%