Run: 2026-05-10-01KR90JS9SA0J34GQ5SDHSG2G9

Run Details

Duration:
1m 15s
Cost:
$0.001217
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Stop right there!" Detective Harlow Quinn lunged forward, her boots splashing through a deep puddle that mirrored the neon filth of Soho. The suspect didn't stop. He vaulted over a stack of plastic crates outside a fishmonger's, his dark coat fluttering like a wounded crow. Quinn didn't scream again. She breathed, a rhythmic, controlled cadence that kept her heart from hammering against her ribs. She maintained the distance, her eyes locked on the rhythmic bob of the man's head. Rain blurred the world into a smudge of charcoal and electric blue. The suspect veered sharply into a narrow alleyway. Quinn followed, her shoulder clipping a brick wall. The scent of damp cardboard and old grease filled the air. He was fast, but he was panicked. Panicked men made mistakes. He skidded on a patch of iridescent oil, his arm flailing. He recovered quickly, but the stumble gave her the ground she needed. "Give it up!" She was ten feet away now. She could see the fraying collar of his jacket. He reached a heavy steel door, shoved it open, and vanished inside. Quinn slammed into the door, but it clicked shut with a definitive, metallic snap. Locked. She rattled the handle, the worn leather watch on her left wrist straining against the movement. She scanned the alley. A fire escape clung to the adjacent building, its iron rungs rusted to a flaky orange. She climbed, her movements precise, military. She reached the roof and looked down. The man had emerged from a different exit three blocks over, sprinting toward the Camden district. The transition to Camden felt like sliding into a colder, darker version of the city. The streets narrowed, the architecture shifting from polished storefronts to grit-caked warehouses and graffiti-covered brick. The rain intensified, turning the pavement into a black mirror. She spotted him again near an abandoned Tube station entrance. He wasn't running anymore. He was walking, his posture stiff, clutching something small and white in his right hand. Quinn slowed her pace. She stepped behind a soot-stained pillar, her brown eyes tracking him. He stopped at the mouth of the station, a place the city had forgotten decades ago. He looked back. Quinn pressed her spine against the cold stone, holding her breath. The man reached into his pocket and produced a jagged piece of bleached bone. He pressed it against a rusted iron gate. There was no keyhole, no electronic sensor. Yet, as the bone touched the metal, the gate groaned and swung inward with a slow, inviting click. He stepped through. Quinn moved to the gate. She peered through the bars at the descent. The stairs led deep into the earth, where the air grew thick and smelled of ozone and ancient dust. She knew the rumours. Every cop in the Met had heard the whispers about the Veil Market, a subterranean hive where the laws of physics and the penal code held no dominion. Most dismissed it as urban legend, a ghost story told by rookies to scare each other. But she remembered DS Morris. Three years ago, Morris had chased a lead into a similar void. He had vanished into a shadow that shouldn't have existed, leaving behind nothing but a blood-stained notebook and a void in Quinn's life that no promotion could fill. She looked at the gate. The bone token was gone, taken inside by the suspect. The gate was closing. Quinn didn't hesitate. She threw her weight against the iron just as it began to swing shut, sliding through the gap with a jarring thud that knocked the wind from her lungs. She tumbled onto the concrete landing. The descent was a winding spiral of damp stone and flickering gas lamps that seemed to breathe. As she reached the bottom, the silence of the surface vanished, replaced by a cacophony of whispers and the rhythmic clink of metal on metal. She stepped out into the market. It was a sprawling cavern of impossible geometry. Stalls made of driftwood and obsidian lined the tunnels. Banners of velvet and skin hung from the ceiling, swaying in a wind that came from nowhere. The vendors weren't human. Not entirely. Some had skin the color of bruised plums, others possessed eyes that glowed with a soft, bioluminescent gold. They sold things that defied logic: jars of captured screams, silver needles that could stitch a shadow back to its owner, and vials of iridescent liquids that shimmered with an internal light. Quinn's hand drifted to her holster. She felt the weight of the firearm, but for the first time in eighteen years, the weapon felt like a toy. "You're a long way from the precinct, Detective." Quinn spun around. A man stood leaning against a pillar of carved basalt. Olive skin, short curly dark brown hair, and a Saint Christopher medallion that caught the dim light. "Where is he?" Quinn demanded, her voice echoing in the vaulted space. The man smiled. It wasn't a friendly expression. He shifted his weight, and the sleeve of his shirt pulled back to reveal a jagged scar running along his left forearm. "The Market doesn't like police. Especially the kind that brings a grudge from the surface." "I'm not here for a tour. Move." "I'm Tomás. I handle the... medical needs of the residents here. And you, Detective, look like you're about to have a very bad night." "Is he in the back?" Tomás tilted his head toward a dense crowd of hooded figures gathered around a central dais. "He's looking for something. Something the Market doesn't give away for free." Quinn pushed past him, her shoulder hitting a vendor selling dried tongues. The crowd parted reluctantly, their eyes tracking her with a predatory curiosity. In the center of the square, the suspect stood before a tall, gaunt figure draped in robes of iridescent grey. The suspect was pleading, holding out the bone token. The figure in grey reached out a long, spindly finger and tapped the token. The bone shattered into a thousand white shards. The suspect screamed. Not a scream of pain, but of sudden, absolute terror. The ground beneath the man's feet began to liquefy, turning into a swirling vortex of black ink. He reached out, his fingers clawing at the air, his eyes wide and vacant. Quinn raced forward, her boots slipping on the obsidian floor. "Get away from him!" She reached the edge of the vortex and lunged, grabbing the man's wrist. She pulled with everything she had, her muscles straining. The suspect's grip was cold. Ice cold. As she hauled him backward, the figure in grey leaned forward. The hood shifted, revealing a face that had no eyes, only two smooth patches of pale skin. "The debt is unpaid," the creature hissed, the sound like dry leaves scraping on a grave. The vortex surged. A massive, translucent tendril of shadow erupted from the black ink, wrapping around Quinn's ankle with the force of a hydraulic press. She hit the floor hard, the impact knocking the air from her lungs. The tendril yanked her toward the void, dragging her toward the edge. The suspect didn't help. He didn't even look at her. He simply stared at the void, a strange, vacant smile spreading across his face. The shadow tightened. Quinn felt her ankle bone groan under the pressure. She reached for her gun, but the tendril whipped around her wrist, pinning her arm to the stone. The figure in grey stepped closer, the scent of old lilies and formaldehyde filling her nostrils. "Welcome to the Market, Detective. We've been waiting for a Quinn to return."
created_at"2026-05-10T13:17:46.187Z" 5/10/2026, 1:17:46 PM
model"google/gemma-4-31b-it-20260402"
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external_user(null)
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cancelledfalse
latency898
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generation_time74968
tokens_prompt4663
tokens_completion1947
native_tokens_prompt4524
native_tokens_completion1654
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.00121664
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provider_responses
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endpoint_id"4149ab03-3b69-45a0-b94c-6c253b8641a1"
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is_byokfalse
latency59
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"DeepInfra"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
84.26% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1271
totalAiIsmAdverbs4
found
0
adverb"sharply"
count1
1
adverb"quickly"
count1
2
adverb"very"
count1
3
adverb"reluctantly"
count1
highlights
0"sharply"
1"quickly"
2"very"
3"reluctantly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.06% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1271
totalAiIsms16
found
0
word"rhythmic"
count3
1
word"electric"
count1
2
word"scanned"
count1
3
word"weight"
count3
4
word"silence"
count1
5
word"cacophony"
count1
6
word"velvet"
count1
7
word"shimmered"
count1
8
word"echoing"
count1
9
word"shattered"
count1
10
word"raced"
count1
11
word"grave"
count1
highlights
0"rhythmic"
1"electric"
2"scanned"
3"weight"
4"silence"
5"cacophony"
6"velvet"
7"shimmered"
8"echoing"
9"shattered"
10"raced"
11"grave"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
88.44% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences105
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences115
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1271
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
81.62% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount1170
uniqueNames11
maxNameDensity1.37
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn16
Soho1
Camden2
Tube1
Met1
Veil1
Market1
Morris2
Saint1
Christopher1
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Saint"
4"Christopher"
places
0"Soho"
1"Camden"
2"Market"
globalScore0.816
windowScore1
55.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount3
matches
0"felt like sliding into a colder, darker"
1"lamps that seemed to breathe"
2"felt like a toy"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.787
wordCount1271
matches
0"Not a scream of pain, but of sudden, absolute terror"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences115
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean23.11
std13.4
cv0.58
sampleLengths
03
142
246
327
434
53
627
731
833
916
1040
1129
1231
1314
1447
153
1632
1748
185
1940
2015
214
2232
236
2442
256
2634
2756
2827
298
3030
3112
3230
3315
347
3524
365
3728
3824
3929
4022
4113
4231
4310
444
4522
467
4728
4816
4925
98.58% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences105
matches
0"was panicked"
1"was gone"
98.48% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs197
matches
0"wasn't running"
1"was walking"
2"was pleading"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences115
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1174
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.019591141396933562
lyAdverbCount9
lyAdverbRatio0.007666098807495741
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences115
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences115
mean11.05
std6.58
cv0.595
sampleLengths
03
119
24
319
44
515
615
712
88
98
1011
117
124
1311
1412
153
166
179
1812
1914
201
2116
224
2316
246
257
2616
2715
2815
2910
3010
314
3215
334
3411
3516
363
3711
3814
398
407
4118
423
435
448
4519
464
4728
4816
495
31.74% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.2956521739130435
totalSentences115
uniqueOpeners34
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences102
matches(empty)
ratio0
63.14% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences102
matches
0"He vaulted over a stack"
1"She breathed, a rhythmic, controlled"
2"She maintained the distance, her"
3"He was fast, but he"
4"He skidded on a patch"
5"He recovered quickly, but the"
6"She was ten feet away"
7"She could see the fraying"
8"He reached a heavy steel"
9"She rattled the handle, the"
10"She scanned the alley."
11"She climbed, her movements precise,"
12"She reached the roof and"
13"She spotted him again near"
14"He wasn't running anymore."
15"He was walking, his posture"
16"She stepped behind a soot-stained"
17"He stopped at the mouth"
18"He looked back."
19"He pressed it against a"
ratio0.392
9.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount92
totalSentences102
matches
0"Detective Harlow Quinn lunged forward,"
1"The suspect didn't stop."
2"He vaulted over a stack"
3"Quinn didn't scream again."
4"She breathed, a rhythmic, controlled"
5"She maintained the distance, her"
6"Rain blurred the world into"
7"The suspect veered sharply into"
8"Quinn followed, her shoulder clipping"
9"The scent of damp cardboard"
10"He was fast, but he"
11"He skidded on a patch"
12"He recovered quickly, but the"
13"She was ten feet away"
14"She could see the fraying"
15"He reached a heavy steel"
16"Quinn slammed into the door,"
17"She rattled the handle, the"
18"She scanned the alley."
19"A fire escape clung to"
ratio0.902
49.02% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences102
matches
0"Yet, as the bone touched"
ratio0.01
30.08% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences57
technicalSentenceCount9
matches
0"Detective Harlow Quinn lunged forward, her boots splashing through a deep puddle that mirrored the neon filth of Soho."
1"She breathed, a rhythmic, controlled cadence that kept her heart from hammering against her ribs."
2"He had vanished into a shadow that shouldn't have existed, leaving behind nothing but a blood-stained notebook and a void in Quinn's life that no promotion coul…"
3"The descent was a winding spiral of damp stone and flickering gas lamps that seemed to breathe."
4"Some had skin the color of bruised plums, others possessed eyes that glowed with a soft, bioluminescent gold."
5"They sold things that defied logic: jars of captured screams, silver needles that could stitch a shadow back to its owner, and vials of iridescent liquids that …"
6"Olive skin, short curly dark brown hair, and a Saint Christopher medallion that caught the dim light."
7"Quinn pushed past him, her shoulder hitting a vendor selling dried tongues."
8"The hood shifted, revealing a face that had no eyes, only two smooth patches of pale skin."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount2
matches
0"Quinn demanded, her voice echoing in the vaulted space"
1"the creature hissed, the sound like dry leaves scraping on a grave"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Quinn demanded (demand)"
1"the creature hissed (hiss)"
dialogueSentences12
tagDensity0.167
leniency0.333
rawRatio1
effectiveRatio0.333
74.2164%