Run: 2026-05-10-01KR90QFGQPXWX5KD055ZQYJ06

Run Details

Duration:
1m 35s
Cost:
$0.001467
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boots slammed into a shallow puddle, sending a spray of grey water across her shins. Twenty yards ahead, the suspect zig-zagged through the narrow alley, his heavy black wool coat billowing like a wounded crow. He didn't look back, but his pace faltered as he tripped over a discarded crate. "Police! Stop now!" The man scrambled up, his breath coming in ragged, wet gasps. He didn't stop. He vaulted over a rusted chain-link fence, the metal shrieking against the brickwork. Quinn didn't vault. She found the gap in the wire, shoulder-charging through the gap with military precision. She glanced at the worn leather watch on her left wrist. He had a three-minute lead, but he was slowing. He was bleeding. A dark, viscous trail smeared the concrete behind him, smelling not of copper, but of something cloyingly sweet, like rotting lilies. The chase spilled out of the alley and onto the main artery of Camden. The street felt suffocating. Neon signs from late-night chip shops bled pink and yellow into the deluge of rain, turning the asphalt into a shimmering, oil-slicked mirror. Pedestrians huddled under umbrellas, their faces blurred by the downpour. Quinn shoved through the crowd, her sharp jaw set, her salt-and-pepper hair plastered to her skull. "Move!" She caught sight of him again. He was diving toward a derelict storefront, a place where the windows had been boarded up with salt-stained plywood decades ago. Quinn accelerated, her lungs burning. She reached the storefront just as the man vanished behind a heavy iron door. She gripped the handle and pulled. Locked. "Open the door!" Silence answered her. She stepped back, scanning the perimeter. The door wasn't just locked, it was sealed. She noticed a small, circular indentation in the iron, the size of a coin. The suspect hadn't used a key. She had seen him reach into his pocket and press something small, white, and porous into the slot. A bone token. Quinn froze. The air around the door shifted, growing cold enough to crystallize the rain on her lashes. She knew the whispers. Every detective in the Met had heard the stories about the Veil Market, the subterranean bazaar that drifted beneath the city like a ghost ship. It was a place of banned alchemical salts and forbidden bargains, a realm where the laws of physics played second fiddle to the laws of the occult. She thought of Morris. Three years ago, the evidence had led to a door just like this one. Morris had gone in first. He had never come out. The official report cited a structural collapse, but Quinn had seen the way the rubble looked, the way the dust had formed geometric patterns that defied gravity. She looked at the iron door, then back at the empty, rain-lashed street. The suspect was a lead on the syndicate. He held the names of the people who had erased Morris. Quinn reached into the grime of the doorframe, searching the ledge. There. A sliver of ivory, discarded in the haste of the suspect's entry. A chipped, small, old white bone token. She pressed the token into the indentation. The iron didn't creak, it sighed. The door swung inward, revealing a concrete staircase that plunged straight down into the earth. The transition was instantaneous. The sound of the city, the distant roar of traffic and the rhythmic plink-plonk of rain on metal, vanished. It was replaced by a low, vibrating hum that resonated in Quinn's molars. She descended. The staircase opened into a cavernous abandoned Tube station. The tiles were cracked, stained with a century of soot, but the space was far from empty. Hundreds of stalls had sprouted from the platform like fungal growths. They were constructed from driftwood, salvaged velvet, and polished obsidian. The air tasted of ozone and ancient dust. Lanterns hung from the vaulted ceiling, casting a flickering, amber glow over the crowd. The patrons weren't pedestrians. Some were too tall, their limbs elongated and spindly, draped in heavy silk robes. Others moved with a fluid, unsettling grace, their eyes reflecting the light like cats. Quinn kept her hand on her holster, her presence a jagged stone in a stream of velvet. The entities in the market paused, their conversations dying as they scented the air. Human. Law enforcement. A predator in a sanctuary of prey. "You're a long way from the precinct, Detective." Quinn spun around. A man stood behind a stall piled high with jars of iridescent liquids. He wore a tailored charcoal suit that looked a century out of date, and his skin had the translucent quality of parchment. "Where did he go?" "The man with the lily-blood?" The man smiled, revealing teeth that were far too numerous and far too sharp. "He went toward the Alchemist's Row. But the toll for the Row is steeper than a bone token." "Out of my way." "Such precision. Such anger." The man leaned forward, his voice a dry rasp. "Are you looking for a suspect, or are you looking for a ghost?" Quinn didn't answer. She pushed past him, her boots echoing on the platform. She spotted the suspect. He was leaning against a pillar of black marble, his breathing heavy, his coat soaked in that cloying, floral blood. He was talking to a figure shrouded in a heavy, hooded cloak. The figure handed him a small, leaden box. Quinn drew her weapon. The movement was a thunderclap in the hushed market. A dozen heads snapped toward her, eyes widening with a mixture of curiosity and hunger. "Hands where I can see them!" The suspect didn't look afraid. He looked relieved. He clutched the leaden box to his chest and glanced at the hooded figure. "I told you she'd follow," the suspect whispered. The hooded figure shifted, and a pale, long-fingered hand emerged from the cloak, resting on the suspect's shoulder. The grip wasn't comforting, it was possessive. "The invitation is accepted," the figure said, the voice sounding like two stones grinding together. Suddenly, the amber lanterns flickered and died. The humming in the walls surged into a deafening shriek. The floor beneath Quinn's feet didn't just shake, it liquefied, the concrete turning into a swirling vortex of black ink.
created_at"2026-05-10T13:20:20.008Z" 5/10/2026, 1:20:20 PM
model"google/gemma-4-31b-it-20260402"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency353
moderation_latency(null)
generation_time95405
tokens_prompt4663
tokens_completion2493
native_tokens_prompt4522
native_tokens_completion2313
native_tokens_completion_images(null)
native_tokens_reasoning893
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0014668
router(null)
provider_responses
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endpoint_id"4149ab03-3b69-45a0-b94c-6c253b8641a1"
id"chatcmpl-RuT0jcoyAGB9YLH0zUMK8BmT"
is_byokfalse
latency44
model_permaslug"google/gemma-4-31b-it-20260402"
provider_name"DeepInfra"
status200
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request_id"req-1778419220-N03kXmYQQuq8XOG99C2s"
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provider_name"DeepInfra"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.231
leniency0.462
rawRatio0
effectiveRatio0
95.19% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1039
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Lily"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.63% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1039
totalAiIsms14
found
0
word"silence"
count1
1
word"scanning"
count1
2
word"rhythmic"
count1
3
word"resonated"
count1
4
word"constructed"
count1
5
word"velvet"
count2
6
word"silk"
count1
7
word"predator"
count1
8
word"sanctuary"
count1
9
word"echoing"
count1
10
word"marble"
count1
11
word"comforting"
count1
12
word"flickered"
count1
highlights
0"silence"
1"scanning"
2"rhythmic"
3"resonated"
4"constructed"
5"velvet"
6"silk"
7"predator"
8"sanctuary"
9"echoing"
10"marble"
11"comforting"
12"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences92
matches
0"looked relieved"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences92
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1039
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
82.36% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount961
uniqueNames8
maxNameDensity1.35
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Camden1
Met1
Veil1
Market1
Morris3
Quinn13
Tube1
Suddenly1
persons
0"Morris"
1"Quinn"
places(empty)
globalScore0.824
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.962
wordCount1039
matches
0"not of copper, but of something cloyingly sweet, like rotting lilies"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences101
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean25.98
std19.37
cv0.746
sampleLengths
051
13
227
361
467
51
627
726
83
931
1024
113
1274
1355
1413
1519
1631
177
1821
1936
202
2147
228
2346
2441
258
2638
274
2837
294
3026
3149
328
3328
346
3522
368
3725
3815
3937
93.82% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences92
matches
0"been boarded"
1"was replaced"
2"were constructed"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs164
matches
0"was slowing"
1"was bleeding"
2"was diving"
3"was talking"
4"wasn't comforting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences101
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount973
adjectiveStacks2
stackExamples
0"empty, rain-lashed street."
1"small, old white bone"
adverbCount18
adverbRatio0.018499486125385406
lyAdverbCount3
lyAdverbRatio0.003083247687564234
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean10.29
std6.4
cv0.622
sampleLengths
016
120
215
33
411
53
613
73
814
911
109
113
1221
1314
144
1523
1610
1716
181
196
2021
215
2214
236
241
253
263
276
288
2914
306
3118
323
332
3416
354
3625
3727
384
3914
405
415
4227
4313
448
4511
4611
471
4812
497
38.61% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.32673267326732675
totalSentences101
uniqueOpeners33
38.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences86
matches
0"Suddenly, the amber lanterns flickered"
ratio0.012
80.47% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences86
matches
0"He didn't look back, but"
1"He didn't stop."
2"He vaulted over a rusted"
3"She found the gap in"
4"She glanced at the worn"
5"He had a three-minute lead,"
6"He was bleeding."
7"She caught sight of him"
8"He was diving toward a"
9"She reached the storefront just"
10"She gripped the handle and"
11"She stepped back, scanning the"
12"She noticed a small, circular"
13"She had seen him reach"
14"She knew the whispers."
15"It was a place of"
16"She thought of Morris."
17"He had never come out."
18"She looked at the iron"
19"He held the names of"
ratio0.349
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences86
matches
0"Quinn's boots slammed into a"
1"He didn't look back, but"
2"The man scrambled up, his"
3"He didn't stop."
4"He vaulted over a rusted"
5"Quinn didn't vault."
6"She found the gap in"
7"She glanced at the worn"
8"He had a three-minute lead,"
9"He was bleeding."
10"A dark, viscous trail smeared"
11"The chase spilled out of"
12"The street felt suffocating."
13"Neon signs from late-night chip"
14"Pedestrians huddled under umbrellas, their"
15"Quinn shoved through the crowd,"
16"She caught sight of him"
17"He was diving toward a"
18"Quinn accelerated, her lungs burning."
19"She reached the storefront just"
ratio0.965
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount2
matches
0"The official report cited a structural collapse, but Quinn had seen the way the rubble looked, the way the dust had formed geometric patterns that defied gravit…"
1"The door swung inward, revealing a concrete staircase that plunged straight down into the earth."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount2
matches
0"The man leaned, his voice a dry rasp"
1"the figure said, the voice sounding like two stones grinding together"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences13
tagDensity0.077
leniency0.154
rawRatio0
effectiveRatio0
77.6613%