Run: 2026-05-19-01KS0TVWPYHRWMDEAVX9MC9FCC

Run Details

Duration:
41.2s
Cost:
$0.074355
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The heel of his heavy boot clipped the edge of a plastic bin, scattering rotten cabbage across the slick tarmac. Tomás Herrera did not look back, but the sharp scrape of his leather soles echoed clear against the brickwork of the narrow alley. Detective Harlow Quinn adjusted her grip on her heavy flashlight and sprinted after him. Eighteen years on the force had taught her to read the rhythm of a runner, and this one was desperate. He vaulted a low iron gate, his olive skin pale under the flickering streetlamps. Quinn followed, her boots landing hard on the wet pavement. She felt a familiar dull ache in her left knee, a reminder of a long career spent chasing bad decisions down dark alleys. Tomás veered left, sliding past a stack of wooden crates outside a quiet corner cafe. The scent of stale coffee beans and damp rubbish hung heavy in the air. "Police! Stop!" Quinn shouted, her voice echoing off the brick walls. Tomás did not slacken his pace. He darted down a narrow pedestrian trench that led away from the high street, cutting through the shadows of the old canal path. Quinn tracked the bounce of his dark curly hair. He was fast, but he was running out of street. Up ahead, the path terminated at a derelict brick building, its boarded windows covered in peeling film posters. A rusted metal chain hung loose across the entrance of an old spiraling stairwell. Tomás did not hesitate. He slipped under the chain and vanished down the steps. Quinn stopped at the threshold. A cold damp draft rose from below, smelling of iron rust and stagnant water. She pressed the button on her two-way radio. Nothing but the flat hiss of static came through the speaker. The thick concrete walls of the old underground infrastructure blocked all signals. She pulled a shiny small silver metal flashlight from her belt and stepped into the gloom. With every step down the spiral stairs, the noise of the city faded, replaced by the rhythmic dripping of water on stone. Quinn kept her hand on the cold iron handrail. The walls transitioned from yellow glazed brick to raw dark grey concrete. She reached the bottom of the long descent. A heavy iron gate blocked the way, lit by a single flickering bulb. "Token," a voice grunted from the shadows. The speaker was a massive bald man sitting on a wooden stool, his eyes dull and milky under heavy brows. He wore a dirty leather apron. Quinn reached into her coat pocket. Her fingers bypassed the metal handcuffs and settled on a small old carved bone token she had confiscated from a smuggler in Wapping three weeks ago. She dropped it into the man's greasy open palm. He rubbed his thumb across the carved surface, nodded once, and pulled a lever. The heavy gate swung open with a loud metallic screech. "Down the corridor. Mind your head," the guard muttered. Quinn stepped through. The passageway was narrow and low, the arched brick ceiling dripping with condensation. She walked quickly, the sound of distant voices growing louder, coalescing into a dull roar of activity. Then, she stepped out onto the abandoned platform. The space was a cavernous subterranean platform, transformed into a buzzing underground market. Long rows of mismatched wooden stalls stretched along the obsolete train tracks. Swirling clouds of aromatic blue smoke drifted from brass censers, filling the vault with the scent of cloves, dry lavender, and heavy metallic ozone. Merchants with shadowed faces stood behind counters piled high with banned alchemical ingredients, jars of glowing green fluid, and old leather-bound journals. In the middle of the crowd, Quinn spotted him. Tomás stood at a stall near the far wall, his dark jacket unzipped. The gold Saint Christopher medallion gleamed around his neck in the gaslight. He was talking to an old woman with long grey hair, hand-delivering a small amber glass vial. She pushed through the crowd, her hand resting on the grip of her baton. "Herrera," she said. Tomás froze. He handed the vial to the woman, who slipped it into her sleeve and quickly vanished into the press of bodies. He turned around slowly, his warm brown eyes filled with a tired resignation. "You really shouldn't have come down here, Detective," he said. "Saves me the trouble of tracking you down tomorrow," Quinn said. "You're coming back with me." "I have three patients waiting for medicine in the East End. People who can't go to the NHS." "You lost your licence, Tomás. You don't get to play doctor on the street with black-market chemicals." He pointed to his left forearm, where a long jagged scar marked his skin. "I gave up my badge to save lives. You still carry yours like it's a shield. It won't protect you here." "I don't need a shield," Quinn said, stepping closer. "Tell me about the Wapping import rings, and maybe we can make a deal." "There are no deals with the people who run this place." He looked past her shoulder, his chest rising and falling quickly. "And you just brought a uniform into their home." Quinn heard the sudden drop in the market's volume before she saw them. The lively bartering died away, replaced by the sharp slap of running footsteps as nearby shopkeepers hurriedly pulled down their corrugated metal shutters. She turned. Three tall slender men in heavy dark woollen coats were moving down the platform toward them. Their movements were eerily synchronized, their heads tilted at identical unnatural angles. Under the flickering gas lamps, Quinn saw their faces. Their skin had the dull grey colour of wet clay, and their eyes were solid black, lacking any whites or pupils. "The gate-keeper lets us know when someone brings the wrong scent," the middle one said. His voice sounded like dry leaves scraping across a gravel driveway. Quinn drew her extendable baton, flicking her wrist to lock the steel shafts into place. "Metropolitan Police. Stand down." The three men did not stop. They moved in unison, reaching into their long sleeves. Three long curved steel daggers slid into their hands, the sharp metal catching the pale light of the hanging bulbs. "No law-keepers in the Market," the lead grey-skinned man whispered. Tomás stepped away from the herb stall, his hand catching the edge of a wooden crate. "We need to run, Quinn." "Get behind me," Quinn ordered, her pulse hammering in her ears. The lead assailant lunged forward, the silver blade slicing the damp air inches from Quinn's throat. Quinn ducked beneath the swing, her tactical training overriding her fear. She swung her baton upward, striking the man's wrist. The steel rod hit with a solid thud, but the man did not even flinch. His grip on the knife remained rock-solid. He grabbed her shoulder with a hand that felt like frozen iron, pulling her toward him as the second attacker stepped forward, his blade rising to strike.
created_at"2026-05-19T19:19:39.493Z" 5/19/2026, 7:19:39 PM
model"google/gemini-3.5-flash-20260519"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2926
moderation_latency(null)
generation_time41072
tokens_prompt4663
tokens_completion4721
native_tokens_prompt4507
native_tokens_completion8120
native_tokens_completion_images0
native_tokens_reasoning6647
native_tokens_cached4063
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.07435545
router(null)
provider_responses
0
endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"y7cMasWUKNSw1MkPxJLk8Aw"
is_byokfalse
latency2926
model_permaslug"google/gemini-3.5-flash-20260519"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779218379-iew0gUIffOLRtUFUKQya"
session_id(null)
api_type"completions"
id"gen-1779218379-32MQLkddu2UMUlUnWR6Y"
upstream_id"y7cMasWUKNSw1MkPxJLk8Aw"
total_cost0.07435545
cache_discount0.00548505
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.526
leniency1
rawRatio0
effectiveRatio0
78.52% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1164
totalAiIsmAdverbs5
found
0
adverb"quickly"
count3
1
adverb"slowly"
count1
2
adverb"really"
count1
highlights
0"quickly"
1"slowly"
2"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1164
totalAiIsms9
found
0
word"echoed"
count1
1
word"familiar"
count1
2
word"reminder"
count1
3
word"echoing"
count1
4
word"gloom"
count1
5
word"rhythmic"
count1
6
word"footsteps"
count1
7
word"synchronized"
count1
8
word"pulse"
count1
highlights
0"echoed"
1"familiar"
2"reminder"
3"echoing"
4"gloom"
5"rhythmic"
6"footsteps"
7"synchronized"
8"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung heavy in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences82
matches
0"was desperate"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences82
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences90
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1164
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
65.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1009
uniqueNames7
maxNameDensity1.68
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Herrera1
Harlow1
Quinn17
Tomás7
Wapping1
Saint1
Christopher1
persons
0"Herrera"
1"Harlow"
2"Quinn"
3"Tomás"
4"Saint"
5"Christopher"
places
0"Wapping"
globalScore0.658
windowScore0.833
78.57% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount2
matches
0"sounded like dry leaves scraping across a"
1"felt like frozen iron, pulling her towa"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1164
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences90
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean30.63
std19.33
cv0.631
sampleLengths
043
134
276
311
448
546
666
743
821
97
1026
1141
1224
139
1433
158
1671
1751
1814
193
2036
2110
2216
2318
2417
2535
2623
2731
2836
2960
3026
3119
3235
3310
3421
3511
3616
3769
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences82
matches(empty)
73.42% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs158
matches
0"was running"
1"was talking"
2"were moving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences90
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1014
adjectiveStacks3
stackExamples
0"shiny small silver metal"
1"milky under heavy brows."
2"old leather-bound journals."
adverbCount18
adverbRatio0.01775147928994083
lyAdverbCount8
lyAdverbRatio0.007889546351084813
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences90
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences90
mean12.93
std5.83
cv0.451
sampleLengths
020
123
214
320
414
510
623
715
814
911
106
1123
129
1310
1418
1514
164
1710
185
1914
208
2111
2212
2316
2422
259
2612
278
2813
297
3020
316
326
3326
349
3514
3610
379
383
3913
4017
418
4213
4312
4424
4522
469
4713
4812
4917
64.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4
totalSentences90
uniqueOpeners36
43.29% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences77
matches
0"Then, she stepped out onto"
ratio0.013
84.94% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences77
matches
0"He vaulted a low iron"
1"She felt a familiar dull"
2"He darted down a narrow"
3"He was fast, but he"
4"He slipped under the chain"
5"She pressed the button on"
6"She pulled a shiny small"
7"She reached the bottom of"
8"He wore a dirty leather"
9"Her fingers bypassed the metal"
10"She dropped it into the"
11"He rubbed his thumb across"
12"She walked quickly, the sound"
13"He was talking to an"
14"She pushed through the crowd,"
15"He handed the vial to"
16"He turned around slowly, his"
17"He pointed to his left"
18"He looked past her shoulder,"
19"Their movements were eerily synchronized,"
ratio0.338
24.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences77
matches
0"The heel of his heavy"
1"Tomás Herrera did not look"
2"Detective Harlow Quinn adjusted her"
3"He vaulted a low iron"
4"Quinn followed, her boots landing"
5"She felt a familiar dull"
6"Tomás veered left, sliding past"
7"The scent of stale coffee"
8"Quinn shouted, her voice echoing"
9"Tomás did not slacken his"
10"He darted down a narrow"
11"Quinn tracked the bounce of"
12"He was fast, but he"
13"A rusted metal chain hung"
14"Tomás did not hesitate."
15"He slipped under the chain"
16"Quinn stopped at the threshold."
17"A cold damp draft rose"
18"She pressed the button on"
19"Nothing but the flat hiss"
ratio0.87
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount2
matches
0"He darted down a narrow pedestrian trench that led away from the high street, cutting through the shadows of the old canal path."
1"He grabbed her shoulder with a hand that felt like frozen iron, pulling her toward him as the second attacker stepped forward, his blade rising to strike."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount3
matches
0"Quinn shouted, her voice echoing off the brick walls"
1"He looked, his chest rising and falling quickly"
2"Quinn ordered, her pulse hammering in her ears"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount5
fancyTags
0"Quinn shouted (shout)"
1"a voice grunted (grunt)"
2"the guard muttered (mutter)"
3"skinned man whispered (skin whisper)"
4"Quinn ordered (order)"
dialogueSentences19
tagDensity0.474
leniency0.947
rawRatio0.556
effectiveRatio0.526
78.5738%