Run: 2026-05-20-01KS25ZVEMQQ5N8FNPEPTSCKPK

Run Details

Duration:
10.9s
Cost:
$0.016044
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Stop! Police!" The heel of Detective Harlow Quinn's leather boot skidded on a slick patch of grease, but she recovered instantly, her military precision keeping her center of gravity low. Ahead, the suspect sprinted past a flickering kebab shop, his dark coat billowing like a shroud. Rain pelted the Soho pavement, washing grime into the gutters, but Quinn focused solely on the rhythmic slap of those fleeing footsteps. She checked her left wrist. The worn leather watch read 11:42 PM. Three blocks she had chased this runner from the perimeter of The Raven's Nest, and she was not about to lose him now. The suspect veered sharply left, darting down an alleyway that smelled of damp cardboard and rancid cooking oil. Quinn rounded the corner, her shoulder brushing the brick wall and leaving a streak of wet soot on her trench coat. The alley led to a dead end, or so she thought, until she saw the suspect vanish beneath a loose corrugated iron sheet blocking an off-limits entrance to the defunct tube network. "Don't do it," Quinn muttered under her breath, her hand dropping to her baton. She reached the iron sheet, pulled it aside, and peered into the gaping maw of the subterranean shaft. Cold, stagnant air rushed up to meet her, carrying a scent that made her skin crawl. It was not the familiar musty smell of London underground damp, but something older, metallic, and sweet. Like copper and dried lavender. A metal ladder descended into the black. Below, a soft, amber glow flickered, accompanied by the low hum of a crowd. It was a sound that should not exist down here, a mile beneath the Camden pavements. A heavy decision hung in the damp air. This was uncharted territory, far beyond her Metropolitan Police mandate. But the suspect she was chasing had the answers she had spent three agonizing years searching for, answers about the night DS Morris vanished into thin air. Quinn grabbed the cold rungs of the ladder and swung herself over the edge. The descent was quick, her boots finding traction on the iron bars until her soles hit solid concrete. She stood in a tiled corridor, the old Edwardian glaze cracked and bulging under the pressure of tree roots and earth. At the end of the tunnel, the amber glow grew stronger, resolving into a bustling cavern of activity. A massive archway loomed ahead. Suspended above it sat a crude sign fashioned from rusted steel, illuminated by torches that burned with an unsettling blue flame. Quinn stopped. A hulking man with a scarred face stood guard at the archway, his arms crossed over a massive chest. He did not look at her face; his eyes drifted immediately to her hands. "Token," the guard rumbled, his voice like grinding slate. "Metropolitan Police," Quinn said, showing her badge. "A suspect just ran through here. Medium build, dark coat. Step aside." The guard did not blink. "Token. Or you don't pass." Quinn's sharp jaw tightened. She took a step closer, her 5'9" frame radiating authority. "I am investigating a felony. If you obstruct me, I will ensure this entire hollow is crawling with tactical units by midnight." "They won't find the entrance," the guard replied, his expression completely vacant of fear. "Token. Last warning." Quinn's hand drifted to her pocket. Her fingers brushed against an object she had recovered from DS Morris's desk drawer years ago, a strange, polished piece of bone carved with intricate runes. She had never understood its purpose until this exact moment. She pulled it out and held it up. The guard's gaze locked onto the bone token. For a moment, his stoic facade cracked, revealing a flicker of surprise. He stepped back, gesturing toward the archway. "Welcome to the Veil Market," he muttered. "Watch your pockets." Quinn slipped the token back into her coat and crossed the threshold. The sheer scale of the cavern took her breath away. An abandoned Tube station had been hollowed out, the tracks covered by heavy wooden planks to create a sprawling marketplace. Hundreds of stalls, draped in rich silks and dark canvases, lined the platforms. The air was thick with the scent of burning spices, roasting meats of questionable origin, and the sharp tang of ozone. People, or things that looked mostly like people, bustled between the stalls. A woman with fingers too long and eyes too wide haggled over a jar of shimmering silver liquid. Further down, a merchant displayed a row of dried, blackened hands hung from iron hooks. It was a nightmare given physical form, a hidden underbelly of London she had never dreamed existed. "Get out of the way!" a voice hissed from behind. Quinn turned, her eyes scanning the crowd. Thirty yards away, pushing past a merchant selling antique clocks that ticked in reverse, was her suspect. He had lost his hat, revealing a shock of curly dark brown hair. "Herrera," Quinn whispered. It was Tomás Herrera, the struck-off NHS paramedic her informants insisted was treating the criminal elements of this bizarre underground world. She surged forward, weaving through the throng of shoppers. A vendor selling caged, multi-eyed rodents screamed at her as she knocked over a stack of wooden crates. "Herrera! Stop!" The suspect checked over his shoulder, his warm brown eyes widening in sheer panic as he spotted her. He abandoned all subtlety, knocking over a display of glass vials that shattered on the stone floor, releasing a cloud of purple smoke that stung Quinn's eyes. She coughed, waving her hand to clear her vision, but kept her eyes locked on his retreating figure. Herrera raced toward the end of the platform, where a dark passageway led deeper into the subterranean maze. "I've got you," Quinn muttered, accelerating. She closed the gap to ten yards, five yards. As Herrera lunged for the dark passageway, Quinn threw her weight forward, tackling him from behind. They crashed into a heap of empty burlap sacks, rolling onto the hard, damp concrete. Herrera struggled, his limbs flailing, but Quinn was a trained officer. She pinned his arms behind his back, her knee driving into his shoulder blades to lock him in place. "It's over, Tomás," Quinn panted, pulling out her handcuffs. "You're done running." "You don't understand," Herrera gasped, his face pressed against the cold stone. "You shouldn't be here. You have no idea what you're walking into." "I know you've been patch-working criminals," Quinn said, ratcheting a cuff around his right wrist. "And I know you were there the night Morris died." Herrera stopped struggling. A tense silence fell over him, broken only by the distant, chaotic noise of the market. He turned his head slightly, his brown eyes reflecting the dim torchlight. "Morris didn't die because of a crime, Detective," Herrera whispered. "And if you look up right now, you'll realize we both have a much bigger problem." Quinn paused, her hand hovering over the second cuff. From the shadows of the passageway ahead, three figures materialized, stepping slowly into the faint light of the market's edge. They did not walk like humans; their movements were too fluid, too synchronized. Their eyes gleamed with an predatory, unnatural hunger, and the air around them turned freezing cold, turning Quinn's breath into white plumes. Quinn slowly rose to her feet, her hand drawing her expandable baton as she stood between the oncoming figures and the handcuffed suspect.
created_at"2026-05-20T07:53:18.043Z" 5/20/2026, 7:53:18 AM
model"google/gemini-3.5-flash-20260519"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1400
moderation_latency(null)
generation_time10753
tokens_prompt4663
tokens_completion1925
native_tokens_prompt4507
native_tokens_completion1641
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4063
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"standard"
usage0.01604445
router(null)
provider_responses
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endpoint_id"bd50061c-e1d8-469e-96b1-d322e77378f8"
id"bmgNapikD-q01MkPn4b86Aw"
is_byokfalse
latency1400
model_permaslug"google/gemini-3.5-flash-20260519"
provider_name"Google AI Studio"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer(null)
request_id"req-1779263598-77no3NvFhxEOrgBZEB1V"
session_id(null)
api_type"completions"
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upstream_id"bmgNapikD-q01MkPn4b86Aw"
total_cost0.01604445
cache_discount0.00548505
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.714
leniency1
rawRatio0
effectiveRatio0
79.77% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1236
totalAiIsmAdverbs5
found
0
adverb"sharply"
count1
1
adverb"completely"
count1
2
adverb"slightly"
count1
3
adverb"slowly"
count2
highlights
0"sharply"
1"completely"
2"slightly"
3"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1236
totalAiIsms19
found
0
word"rhythmic"
count1
1
word"footsteps"
count1
2
word"maw"
count1
3
word"familiar"
count1
4
word"flickered"
count1
5
word"resolving"
count1
6
word"loomed"
count1
7
word"hulking"
count1
8
word"ensure"
count1
9
word"intricate"
count1
10
word"facade"
count1
11
word"flicker"
count1
12
word"scanning"
count1
13
word"shattered"
count1
14
word"raced"
count1
15
word"weight"
count1
16
word"silence"
count1
17
word"chaotic"
count1
18
word"synchronized"
count1
highlights
0"rhythmic"
1"footsteps"
2"maw"
3"familiar"
4"flickered"
5"resolving"
6"loomed"
7"hulking"
8"ensure"
9"intricate"
10"facade"
11"flicker"
12"scanning"
13"shattered"
14"raced"
15"weight"
16"silence"
17"chaotic"
18"synchronized"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"air was thick with"
count1
highlights
0"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences63
matches
0"a flicker of surprise"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences63
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences68
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen64
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1236
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1125
uniqueNames17
maxNameDensity1.87
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn21
Soho1
Raven1
Nest1
London2
Camden1
Metropolitan1
Police1
Morris2
Edwardian1
Last1
Tube1
Tomás1
Herrera7
You1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Police"
4"Morris"
5"Last"
6"Tomás"
7"Herrera"
8"You"
places
0"Soho"
1"London"
globalScore0.567
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.809
wordCount1236
matches
0"not the familiar musty smell of London underground damp, but something older, metallic"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences68
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean28.74
std18.34
cv0.638
sampleLengths
02
166
235
371
414
556
637
745
814
957
1026
1135
129
1319
1410
1536
1617
1750
1827
1910
2012
2164
2245
2317
2410
2537
263
2721
2827
292
3045
3136
326
3325
3445
3512
3624
3725
3831
3926
409
4155
4223
99.69% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences63
matches
0"been hollowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs196
matches
0"was chasing"
1"was treating"
58.82% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount2
flaggedSentences2
totalSentences68
ratio0.029
matches
0"He did not look at her face; his eyes drifted immediately to her hands."
1"From the shadows of the passageway ahead, three figures materialized, stepping slowly into the faint light of the market's edge. They did not walk like humans; their movements were too fluid, too synchronized. Their eyes gleamed with an predatory, unnatural hunger, and the air around them turned freezing cold, turning Quinn's breath into white plumes."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount560
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.017857142857142856
lyAdverbCount4
lyAdverbRatio0.007142857142857143
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences68
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences68
mean18.18
std13.41
cv0.738
sampleLengths
02
128
216
322
45
57
623
718
821
932
1014
1118
1216
1317
145
157
1614
1716
188
1910
2027
2114
2218
2321
2418
255
2621
272
2819
2914
309
317
3212
335
345
354
3615
3717
3815
392
4050
4127
4210
4312
4464
4545
4617
4710
4837
493
74.51% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.45588235294117646
totalSentences68
uniqueOpeners31
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences58
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences58
matches
0"She checked her left wrist."
1"She reached the iron sheet,"
2"It was not the familiar"
3"It was a sound that"
4"She stood in a tiled"
5"He did not look at"
6"She took a step closer,"
7"It was a nightmare given"
8"It was Tomás Herrera, the"
9"She surged forward, weaving through"
10"She coughed, waving her hand"
11"She closed the gap to"
12"They crashed into a heap"
13"You have no idea what"
ratio0.241
46.21% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences58
matches
0"The heel of Detective Harlow"
1"Rain pelted the Soho pavement,"
2"She checked her left wrist."
3"The worn leather watch read"
4"The suspect veered sharply left,"
5"Quinn rounded the corner, her"
6"The alley led to a"
7"Quinn muttered under her breath,"
8"She reached the iron sheet,"
9"It was not the familiar"
10"A metal ladder descended into"
11"It was a sound that"
12"A heavy decision hung in"
13"This was uncharted territory, far"
14"Quinn grabbed the cold rungs"
15"The descent was quick, her"
16"She stood in a tiled"
17"A massive archway loomed ahead."
18"A hulking man with a"
19"He did not look at"
ratio0.828
86.21% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences58
matches
0"If you obstruct me, I"
ratio0.017
7.72% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount7
matches
0"The suspect veered sharply left, darting down an alleyway that smelled of damp cardboard and rancid cooking oil."
1"Quinn rounded the corner, her shoulder brushing the brick wall and leaving a streak of wet soot on her trench coat."
2"Suspended above it sat a crude sign fashioned from rusted steel, illuminated by torches that burned with an unsettling blue flame."
3"People, or things that looked mostly like people, bustled between the stalls. A woman with fingers too long and eyes too wide haggled over a jar of shimmering s…"
4"Quinn turned, her eyes scanning the crowd. Thirty yards away, pushing past a merchant selling antique clocks that ticked in reverse, was her suspect. He had los…"
5"The suspect checked over his shoulder, his warm brown eyes widening in sheer panic as he spotted her. He abandoned all subtlety, knocking over a display of glas…"
6"They crashed into a heap of empty burlap sacks, rolling onto the hard, damp concrete. Herrera struggled, his limbs flailing, but Quinn was a trained officer. Sh…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount4
matches
0"Quinn muttered, her hand dropping to her baton"
1"the guard replied, his expression completely vacant of fear"
2"Quinn muttered, accelerating"
3"Herrera gasped, his face pressed against the cold stone"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount8
fancyTags
0"Quinn muttered (mutter)"
1"he muttered (mutter)"
2"a voice hissed (hiss)"
3"Quinn whispered (whisper)"
4"Quinn muttered (mutter)"
5"Quinn panted (pant)"
6"Herrera gasped (gasp)"
7"Herrera whispered (whisper)"
dialogueSentences21
tagDensity0.524
leniency1
rawRatio0.727
effectiveRatio0.727
77.5358%