Run: 2026-05-22-01KS8617N547RTGRGFSG233NDQ

Run Details

Duration:
2m 36s
Cost:
$0.086490
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Lungs burned. Thighs screamed. The suspect vaulted a rusted iron railing and hit the pavement rolling. Harlow Quinn did not break stride. She cleared the railing. Her boots struck the concrete with military precision. The suspect scrambled up. He sprinted toward Camden High Street. He was a twitchy youth in a large, black, cotton hoodie. Quinn checked the worn leather watch on her left wrist. Three minutes remained before he vanished into the labyrinth of the city. He shoved past a late-night kebab vendor. Metal trays clattered. Spiced meat sizzled on the hot grill. Quinn sidestepped the falling trays. She grabbed the hood of his sweatshirt and yanked. The fabric tore. The youth slipped out and left her with an empty handful of cotton. He darted down a narrow, trash-strewn alley. Quinn followed. The alley stank of stale urine and rotting cabbage. Tall brick walls closed in. They blocked out the amber streetlights. A stray dog barked from behind a chained gate. The youth kicked a plastic bin into the path of Quinn. Quinn hurdled the bin. Her boots splashed through a shallow puddle. She closed the gap. The youth stopped at a large, ugly, grey, steel door at the dead end. He pulled a small, yellowed, bone token from his pocket. He pressed it against a recessed slot in the metal. A heavy clunk echoed. The door swung inward. The youth slipped inside. Quinn lunged. She caught the heavy steel edge before it slammed shut. She wedged her shoulder against the metal and forced her way through. Damp, stale air hit her face. The descent began. She followed the youth down a flight of cracked, concrete stairs. The transition from the chaotic street above to the subterranean silence below was jarring. The temperature dropped. A thick, freezing mist clung to the handrails. She stepped onto a tiled platform of an abandoned Tube station beneath Camden. Faded, vintage, paper advertisements peeled from the curved walls. The old tracks vanished. A sprawling labyrinth of makeshift stalls replaced them. Dim, flickering, brass lanterns cast long shadows. Glass vials filled with glowing, viscous, green liquids lined wooden tables. Bundles of dried, unidentifiable, brown herbs hung from the rusted iron girders overhead. Cages housing shifting, shadowy masses stacked against the far wall. The low hum of hushed bartering and the sharp tang of ozone and copper filled the cavernous space. This was the Veil Market. Quinn drew her Glock. She kept it low, hidden behind her thigh. The youth ran twenty yards ahead. He weaved through the crowded aisles. She moved silently. Her brown eyes locked on his black hoodie. A towering man with skin like grey leather stepped into her path. He held a tray of silver, surgical instruments. Quinn sidestepped him without breaking her gaze. A woman with pale, translucent skin whispered a hex as Quinn brushed past her stall. The air grew freezing cold for a brief second. Quinn ignored the chill. The youth stopped at a stall. Black velvet covered the counter. Tomás Herrera stood behind the counter. He wiped his olive hands on a white rag. His warm brown eyes scanned the crowd. A silver Saint Christopher medallion rested against his collarbone. A jagged, red scar ran along his left forearm as he reached for a glass jar. The youth dropped a blood-stained, leather pouch on the velvet. Tomás did not touch it. He looked past the youth. He looked straight at Quinn. "You brought a copper to my stall." "I did not know she was behind me." "Ignorance is a poor excuse in the Market." Tomás picked up a heavy, iron pestle. Quinn closed the distance. She raised her weapon. She aimed it at the chest of the youth. "Metropolitan Police. Hands where I can see them." The youth threw his hands up. The pouch tumbled to the floor. Silver coins and small, carved, wooden runes spilled across the velvet. "She is bluffing. She is alone." "Drop the weapon, Detective." "I said hands up." Tomás stepped out from behind the stall. He moved with a calm, practiced grace. "You are out of your jurisdiction, Harlow." "I am wherever the evidence leads." "This place operates on different rules." "The law is the law." "Not down here. Down here, survival is the only law." Tomás tapped the iron pestle against the wooden counter. A sharp, ringing sound echoed through the station. The low hum of the market stopped. Dozens of heads turned. Eyes reflected the dim lantern light. Some glowed yellow. Some had horizontal slits. A vendor with scaled hands slowly lowered a butcher knife. "You should have stayed on the surface." "I am taking him in." "He is under my protection." "He is a suspect in a murder investigation. He was at the docks when the bodies washed up." "He is a patient. I do not surrender my patients." The youth edged backward. He slipped into the shadows of the stalls. Quinn adjusted her grip on the Glock. Her sharp jaw tightened. "Step aside, Herrera." "Or what? You will shoot an unarmed medic?" "I will shoot whatever stops me from doing my job." "Your job got your partner killed three years ago." Quinn tightened her finger on the trigger. The worn leather of her watch strap creaked as her wrist flexed. "You do not know what you are talking about." "I know DS Morris tore out his own throat because he looked too closely at the things you hunt. I treated his wounds before he bled out on the pavement." "Shut up." "The supernatural does not respect your badge, Detective." A low growl rumbled from the stall to the left of Quinn. A massive, hound-like creature with matted black fur and too many eyes stepped into the aisle. Saliva dripped from its elongated jaws. It sizzled as it hit the tiled floor. The beast locked its multiple gaze on Quinn. "Down boy." The creature snapped its jaws. The sound mimicked a closing bear trap. "Call it off." "I do not control the hounds. They control themselves. They smell your fear." "I am not afraid." "Your pulse is visible in your neck, Harlow. The hound can hear your heart beating." The youth bumped into a stack of wooden crates near the exit tunnel. The crates wobbled. Glass jars shattered on the floor. Quinn kept her gun trained on Tomás. She took a step backward. "Last warning. Step away from the boy." "He is not a boy. He is a courier. He has already delivered the package." Tomás pointed to the velvet cloth. The blood-stained pouch vanished. Quinn glanced down. The runes vanished. The silver coins vanished. The velvet lay clean. "Where did it go?" "It is already in the hands of the buyer. You are too late." "I will find the buyer." "You will not leave this station alive." A cold draft swept through the abandoned station. The lanterns flickered and died. Total darkness swallowed the Veil Market. The hound lunged.
created_at"2026-05-22T15:49:29.927Z" 5/22/2026, 3:49:29 PM
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external_user(null)
streamedtrue
cancelledfalse
latency1165
moderation_latency(null)
generation_time155533
tokens_prompt4663
tokens_completion10952
native_tokens_prompt4482
native_tokens_completion10038
native_tokens_completion_images(null)
native_tokens_reasoning8447
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.08649
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provider_responses
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is_byokfalse
latency1165
model_permaslug"qwen/qwen3.7-max-20260520"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.69% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1161
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.71% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1161
totalAiIsms14
found
0
word"echoed"
count2
1
word"chaotic"
count1
2
word"silence"
count1
3
word"chill"
count1
4
word"velvet"
count5
5
word"scanned"
count1
6
word"pulse"
count1
7
word"shattered"
count1
8
word"flickered"
count1
highlights
0"echoed"
1"chaotic"
2"silence"
3"chill"
4"velvet"
5"scanned"
6"pulse"
7"shattered"
8"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences121
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences121
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences157
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1161
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
40.80% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount870
uniqueNames12
maxNameDensity2.18
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn19
Camden2
High1
Street1
Tube1
Veil2
Market2
Glock2
Herrera1
Saint1
Christopher1
Tomás7
persons
0"Quinn"
1"Market"
2"Herrera"
3"Saint"
4"Christopher"
5"Tomás"
places
0"Camden"
1"High"
2"Street"
globalScore0.408
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1161
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences157
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs83
mean13.99
std16.36
cv1.169
sampleLengths
016
118
221
322
417
514
616
77
822
920
1015
1124
1210
138
144
1524
16143
1712
1812
1911
2020
217
2228
2311
2447
2510
2615
277
288
298
307
3117
328
3323
346
354
364
3714
387
396
406
415
4210
4317
447
4527
467
475
485
4918
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences121
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs159
matches
0"was jarring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences157
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount874
adjectiveStacks3
stackExamples
0"narrow, trash-strewn alley."
1"large, ugly, grey, steel"
2"dried, unidentifiable, brown herbs"
adverbCount6
adverbRatio0.006864988558352402
lyAdverbCount3
lyAdverbRatio0.003432494279176201
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences157
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences157
mean7.39
std3.92
cv0.531
sampleLengths
02
12
212
36
44
58
64
76
811
910
1012
117
123
137
145
159
163
1713
187
192
209
215
226
239
2411
254
267
274
2814
2910
3010
314
324
334
342
3510
3612
376
383
3911
4014
413
428
4313
449
454
468
477
4811
4913
37.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.28662420382165604
totalSentences157
uniqueOpeners45
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences117
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences117
matches
0"She cleared the railing."
1"Her boots struck the concrete"
2"He sprinted toward Camden High"
3"He was a twitchy youth"
4"He shoved past a late-night"
5"She grabbed the hood of"
6"He darted down a narrow,"
7"They blocked out the amber"
8"Her boots splashed through a"
9"She closed the gap."
10"He pulled a small, yellowed,"
11"He pressed it against a"
12"She caught the heavy steel"
13"She wedged her shoulder against"
14"She followed the youth down"
15"She stepped onto a tiled"
16"She kept it low, hidden"
17"He weaved through the crowded"
18"She moved silently."
19"Her brown eyes locked on"
ratio0.274
2.74% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount107
totalSentences117
matches
0"The suspect vaulted a rusted"
1"Harlow Quinn did not break"
2"She cleared the railing."
3"Her boots struck the concrete"
4"The suspect scrambled up."
5"He sprinted toward Camden High"
6"He was a twitchy youth"
7"Quinn checked the worn leather"
8"He shoved past a late-night"
9"Metal trays clattered."
10"Quinn sidestepped the falling trays."
11"She grabbed the hood of"
12"The fabric tore."
13"The youth slipped out and"
14"He darted down a narrow,"
15"The alley stank of stale"
16"They blocked out the amber"
17"A stray dog barked from"
18"The youth kicked a plastic"
19"Quinn hurdled the bin."
ratio0.915
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences117
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
83.2946%