NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-05-22-01KS861D7BW8955JACSENNNTGX
Run Details
Model:
Qwen3.7 Max
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
2m 45s
Cost:
$0.088590
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
53.95%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
53.17%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
40.16%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
82.34%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.3208%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Water exploded under his boots.
The runner took a sharp
left into the narrow alley. Harlow Quinn matched his stride.
Her worn leather watch slapped
against her left wrist. She kept her breathing steady. Eighteen years on the Metropolitan Police forged her lungs into iron bellows.
The suspect vaulted a stack
of rotting wooden pallets. Harlow slid underneath them. Damp splinters snagged her dark wool trench coat. She ignored the tear.
The distinctive green neon sign
of The Raven's Nest bled into the deep puddles ahead.
Silas, the bar owner, stood
outside the entrance.
He flicked a lit cigarette
into the gutter. "He went round the back," Silas said. Harlow nodded.
She pushed off the slick
pavement. Her sharp
jaw clenched
.
The runner was fast, but
he lacked discipline.
He wasted energy looking over
his shoulder.
A discarded shopping trolley blocked
the path.
Harlow hopped the rusted metal
frame without breaking stride.
The runner stumbled on a
loose cobblestone.
He caught his balance, but
the mistake cost him precious seconds.
The alley opened onto the
busy high street. Taxis blared their horns. Pedestrians scattered as the runner shoved past a group of tourists. Harlow wove through the crowd.
She kept her brown eyes
locked on his dark jacket.
He darted toward the abandoned
Tube station entrance. Rusted iron gates hung open. A broken brass padlock lay on the wet concrete. Harlow drew her baton. The steel extended with a sharp clack. She descended the tiled stairs. The air grew thick with the smell of ozone and stale urine. Flickering fluorescent tubes cast long, jagged shadows across the peeling walls. The temperature dropped. A cold draft whistled through the subterranean tunnels. Footsteps
echoed
from the lower concourse. Harlow hugged the cold tiles. She moved with military precision.
Her rubber soles made no
sound. Old advertisement posters peeled away from the walls. Faded faces smiled down at the empty platform. The runner stopped at a heavy iron door at the end of the tracks.
He reached into his damp
jacket. Harlow raised her baton. She closed the distance. Ten metres. Five. He pulled out a small, yellowed bone token.
He pressed it against a
recessed groove in the iron. The door groaned. A sliver of amber light spilled onto the platform. "Police," Harlow said. The runner flinched. He dropped the token. It clattered against the concrete.
He threw himself through the
gap. Harlow lunged. She caught the edge of the iron door before it swung shut. The rusted metal bit into her palm. She shoved her shoulder against the panels and forced her way inside. Heat hit her face. The heavy scent of roasted chestnuts and raw copper filled her nostrils. The Veil Market sprawled before her. Stalls made of reclaimed scaffolding lined the abandoned tracks. Vendors hawked glowing glass vials and tarnished silver amulets. A crowd of cloaked figures milled about. The low hum of a hundred hushed conversations
vibrated
through the wooden floorboards. Lanterns hung from the vaulted ceiling, casting a warm, flickering glow over the illicit goods. A steady drip-drop of condensation
echoed
from the distant pipes. The air tasted of burnt sugar. The runner scrambled over a cart of caged ravens. The black birds shrieked. Dark feathers drifted through the amber light. Harlow pushed through the dense crowd. Shoppers parted for her. They recognised the authority in her posture. A tall man with scarred olive skin blocked her path. A silver Saint Christopher medallion rested against his chest. Tomás Herrera. The unlicensed paramedic. "You are lost, Detective," Tomás said. "Move." "This place operates under different laws." "I make the laws." Tomás crossed his arms. The long scar on his left forearm caught the lantern light. "Not down here. The Market moves tonight. You are trespassing on sacred ground." "I am arresting a suspect." "You are starting a war. The vendors do not take kindly to uniformed interference." "Let them complain to my superintendent." "They will complain with curses and hexes, Harlow. Turn around. Walk back up the stairs." Harlow stepped around him. She kept her eyes on the runner. He backed against a stall selling banned alchemical substances. The vendor, an old woman with milky eyes, watched the commotion with a wide, toothless grin. She made no move to stop the thief. The runner grabbed a round glass flask from the table. The thick liquid inside bubbled with a violent purple hue. "Drop it," Harlow said. The runner popped the cork. Acrid white smoke billowed from the narrow neck. The surrounding crowd gasped and backed away. The wooden floorboards hissed where the smoke touched them. "That is highly unstable," Tomás said. He took a slow step back. "It will melt the flesh from your bones." "I said drop it." Harlow raised her baton. "You do not understand what you are dealing with," Tomás said. His warm brown eyes locked onto hers. "That is distilled banshee wail. One drop will rupture your eardrums. A flask will liquefy your brain." "Then he better not spill it." The runner sneered. He tilted the flask. Harlow threw her baton. The heavy steel struck his wrist. The flask flew into the air. The runner dove behind a thick concrete pillar. Harlow tackled Tomás to the ground. The paramedic grunted as they hit the dusty floor. She covered her head with her arms. The flask
shattered
against the wooden stall. A deafening shriek tore through the cavern. The sound
vibrated
in the teeth of everyone present. The wooden stall dissolved into grey ash. The old vendor screamed as the purple liquid splashed across her boots. She collapsed, clutching her melting legs. Harlow pushed herself up. Her ears rang. Blood trickled from her nose. She wiped it away with the back of her hand. She
scanned
the platform. The runner
was crawling
toward a secondary exit. A narrow tunnel leading deeper into the forgotten Underground network. Tomás sat up. He rubbed his bruised shoulder. He pulled a clean white bandage from his pocket and offered it to her. "You bleed," he said. Harlow ignored the cloth. She drew her backup firearm from her ankle holster. The metal felt cold and reassuring in her grip. She checked the chamber. A brass round sat ready. "Stay here," she said. "You cannot follow him into the deep tunnels," Tomás said. He stood up and brushed the dust from his trousers. "The things that live in the dark down there do not care about your badge." "I will take my chances." "The dark does not deal in chances." Harlow stepped over the dissolving remains of the stall. The purple acid hissed and popped on the concrete. She approached the narrow tunnel entrance. The air blowing from the darkness smelled of wet earth and ancient decay. She clicked off the safety. The sharp metallic click
echoed
in the sudden
silence
of the market. The surviving vendors watched her from the shadows. No one spoke. Harlow stepped into the pitch black tunnel. She raised her weapon. She squeezed the flashlight mounted on the barrel. A bright white beam pierced the
gloom
. The gravel crunched under her boots. She kept her weapon steady. The flashlight beam cut through the thick, swirling mist. The beam illuminated the runner. He stood twenty metres ahead. He was not alone. Three towering figures blocked the path. They wore tattered Victorian suits. Their skin was pale and translucent. Long, jagged claws extended from their elongated fingers. Their eyes glowed with a sickly yellow light. The runner smiled. He pointed a trembling finger at Harlow. "She is the one," he said. The tallest creature tilted its head. Its jaw unhinged, revealing rows of sharp, jagged teeth. It let out a low, guttural hiss. Harlow tightened her grip on the firearm. She planted her feet on the damp gravel. The creature lunged.
created_at
"2026-05-22T15:49:35.628Z"
5/22/2026, 3:49:35 PM
model
"qwen/qwen3.7-max-20260520"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
879
moderation_latency
(null)
generation_time
164476
tokens_prompt
4663
tokens_completion
11277
native_tokens_prompt
4482
native_tokens_completion
10318
native_tokens_completion_images
(null)
native_tokens_reasoning
8566
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.08859
router
(null)
provider_responses
0
endpoint_id
"6d30fdc6-f2a7-4bdf-b6ba-32353496d723"
id
"chatcmpl-d2b27a41-06ed-9cb1-88ff-68af7bee61cb"
is_byok
false
latency
879
model_permaslug
"qwen/qwen3.7-max-20260520"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer
(null)
request_id
"req-1779464975-uzQEqAwd7lsNykKQ0U4T"
session_id
(null)
api_type
"completions"
id
"gen-1779464975-69KlEWV0M6tPBZsx8Twd"
upstream_id
"chatcmpl-d2b27a41-06ed-9cb1-88ff-68af7bee61cb"
total_cost
0.08859
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
25
tagDensity
0.44
leniency
0.88
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1303
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
53.95%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1303
totalAiIsms
12
found
0
word
"flicked"
count
1
1
word
"jaw clenched"
count
1
2
word
"footsteps"
count
1
3
word
"echoed"
count
3
4
word
"vibrated"
count
2
5
word
"shattered"
count
1
6
word
"scanned"
count
1
7
word
"silence"
count
1
8
word
"gloom"
count
1
highlights
0
"flicked"
1
"jaw clenched"
2
"footsteps"
3
"echoed"
4
"vibrated"
5
"shattered"
6
"scanned"
7
"silence"
8
"gloom"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"jaw/fists clenched"
count
1
highlights
0
"jaw clenched"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
169
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
169
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
183
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
17
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1303
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
53.17%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
43
wordCount
1136
uniqueNames
15
maxNameDensity
1.94
worstName
"Harlow"
maxWindowNameDensity
3
worstWindowName
"Tomás"
discoveredNames
Quinn
1
Metropolitan
1
Police
1
Raven
1
Nest
1
Harlow
22
Tube
1
Veil
1
Market
1
Saint
1
Christopher
1
Herrera
1
Tomás
8
Underground
1
Victorian
1
persons
0
"Quinn"
1
"Police"
2
"Raven"
3
"Nest"
4
"Harlow"
5
"Market"
6
"Saint"
7
"Christopher"
8
"Herrera"
9
"Tomás"
10
"Victorian"
places
(empty)
globalScore
0.532
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
104
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1303
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
183
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
61
mean
21.36
std
15.87
cv
0.743
sampleLengths
0
46
1
56
2
7
3
27
4
34
5
38
6
22
7
50
8
22
9
47
10
18
11
12
12
3
13
18
14
33
15
16
16
75
17
20
18
41
19
6
20
1
21
6
22
4
23
28
24
5
25
14
26
6
27
15
28
44
29
20
30
4
31
29
32
20
33
8
34
35
35
6
36
7
37
16
38
8
39
22
40
7
41
41
42
26
43
18
44
22
45
4
46
31
47
4
48
35
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
169
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
206
matches
0
"was crawling"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
183
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1137
adjectiveStacks
0
stackExamples
(empty)
adverbCount
6
adverbRatio
0.005277044854881266
lyAdverbCount
1
lyAdverbRatio
0.0008795074758135445
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
183
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
183
mean
7.12
std
3.15
cv
0.443
sampleLengths
0
5
1
10
2
5
3
9
4
5
5
12
6
9
7
4
8
8
9
4
10
15
11
8
12
8
13
7
14
2
15
6
16
4
17
8
18
7
19
7
20
9
21
7
22
11
23
8
24
4
25
11
26
5
27
10
28
8
29
5
30
9
31
4
32
7
33
5
34
12
35
11
36
3
37
8
38
6
39
5
40
5
41
6
42
8
43
8
44
14
45
6
46
4
47
4
48
2
49
1
40.16%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.2568306010928962
totalSentences
183
uniqueOpeners
47
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
154
matches
(empty)
ratio
0
82.34%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
53
totalSentences
154
matches
0
"Her worn leather watch slapped"
1
"She kept her breathing steady."
2
"She ignored the tear."
3
"He flicked a lit cigarette"
4
"She pushed off the slick"
5
"Her sharp jaw clenched."
6
"He wasted energy looking over"
7
"He caught his balance, but"
8
"She kept her brown eyes"
9
"He darted toward the abandoned"
10
"She descended the tiled stairs."
11
"She moved with military precision."
12
"Her rubber soles made no"
13
"He reached into his damp"
14
"She closed the distance."
15
"He pulled out a small,"
16
"He pressed it against a"
17
"He dropped the token."
18
"It clattered against the concrete."
19
"He threw himself through the"
ratio
0.344
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
143
totalSentences
154
matches
0
"Water exploded under his boots."
1
"The runner took a sharp"
2
"Harlow Quinn matched his stride."
3
"Her worn leather watch slapped"
4
"She kept her breathing steady."
5
"The suspect vaulted a stack"
6
"Harlow slid underneath them."
7
"She ignored the tear."
8
"The distinctive green neon sign"
9
"Silas, the bar owner, stood"
10
"He flicked a lit cigarette"
11
"She pushed off the slick"
12
"Her sharp jaw clenched."
13
"The runner was fast, but"
14
"He wasted energy looking over"
15
"A discarded shopping trolley blocked"
16
"Harlow hopped the rusted metal"
17
"The runner stumbled on a"
18
"He caught his balance, but"
19
"The alley opened onto the"
ratio
0.929
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
154
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
28
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
0
fancyTags
(empty)
dialogueSentences
25
tagDensity
0.4
leniency
0.8
rawRatio
0
effectiveRatio
0
84.3208%