NC Bench
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Run: 2026-05-22-01KS875BGSHA0B4VJN1WGGJXCD
Run Details
Model:
Qwen3.7 Max
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
2m 38s
Cost:
$0.084510
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
59.68%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
20.80%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.29%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.0590%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The suspect's boot connected with
Harlow's jaw. She tasted copper.
He scrambled up the slick
pavement and sprinted toward Camden High Street.
Harlow spat blood onto the
wet tarmac and gave chase.
Her worn leather watch slapped
against her left wrist.
The suspect darted between black
cabs. Brakes squealed. A horn blared. Harlow pushed her legs harder.
Military precision dictated a steady
breathing rhythm. Inhale for two steps. Exhale for two.
Neon signs reflected in the
puddles.
The distinctive green neon sign
of a corner shop
flickered
and died.
The suspect kicked a metal
rubbish bin into her path. Harlow hurdled the obstacle. Her knee protested the landing. She ignored the pain.
The suspect slipped on the
kerb.
A small carved bone token
clattered from his pocket and skittered into a puddle. He ignored it.
Harlow scooped it up without
breaking stride.
The bone felt cold and
porous. He veered left.
He plunged down the tiled
steps of an abandoned Tube station. The rusty sign above read Camden Deep. Darkness swallowed the stairwell. Harlow drew her Glock 19. The metal felt heavy and reassuring. Water
echoed
from a leaking pipe in a steady drip drop. The air grew thick with damp earth and ozone. She reached the bottom. Faded advertisements for vintage cinema peeled from the tiled walls. The old ticket booths sat empty and boarded up. A thick layer of dust covered the linoleum floor. The suspect's
footsteps
left clear trails in the grime. A massive rusted iron door blocked the old ticket hall. The suspect stood by a brass slot. He fumbled with his pockets. He patted his jacket. Panic widened his eyes. "Looking for this?" Harlow held up the bone token. He lunged. Harlow sidestepped and drove her elbow into his ribs.
He crumpled with a wet
wheeze.
She pressed the barrel of
her Glock to his forehead. "Hands behind your head." "You don't understand." "The Crown Prosecution Service will worry about that." "Not the CPS."
He stared at the iron
door. "The Market." A heavy thud
vibrated
through the iron. The door swung inward. A towering figure in a sharp charcoal suit stood in the threshold. His eyes were entirely black. "Token." The suspect scrambled back. "I had it. She took it." The figure looked at Harlow. "No token, no entry. Rule of the Veil." Harlow flipped the bone token in her palm. "I have it." "Then enter, Detective." The figure stepped aside. Harlow grabbed the suspect's collar and hauled him up. "Walk." They crossed the threshold. The iron door slammed shut behind them. The abandoned platform stretched into a cavernous bazaar. Stalls built from salvaged train carriages and rusted scaffolding lined the tracks. Green and purple lanterns cast long, warped shadows. The scent of roasting meat mixed with sulphur and dried lavender. Hundreds of shoppers haggled in hushed, urgent tones. Pickpockets with too many joints in their fingers lingered near the entrances. Vendors sold glowing blue vials of alchemical substances. A woman with scales on her neck whispered secrets into empty glass jars. Harlow kept her grip on the suspect. Her eyes
scanned
the crowd. She noted the exits.
She counted the armed guards
patrolling the upper gantries. "Move." "I can't go to the Enforcers." "You don't have a choice." "I owe Silas." "Silas runs a bar in Soho. This is Camden." "Silas owns the debt. The Raven's Nest is just his front." Harlow shoved him forward. "We are going to the surface." "Quinn." The voice cut through the market din. A man stepped out from behind a stall selling tarnished silver amulets. Olive skin, short curly dark brown hair. A Saint Christopher medallion rested against his collarbone. A jagged scar ran along his left forearm. Tomás Herrera. "Tommy." "Step aside." "You are bringing a gun into the Veil Market." "That breaks three different bylaws." "He is a suspect in a triple homicide." "He is a patient." Tomás gestured to the suspect. "Look at his neck, Harlow." Harlow glanced down. Black veins
pulsed
beneath the suspect's pale skin. "Basilisk venom." "He has twenty minutes before his heart stops. I need to prep the antivenom." "He killed three people." "And he will die in twenty minutes. Let me save him, then you can interrogate a corpse." "No." Harlow tightened her grip. "He is coming with me." "You lost your NHS license for this exact nonsense, Tommy." "The National Health Service lacked imagination." "They lacked a
desire
to keep their patients alive." "My patients survived. The bureaucrats just couldn't handle the paperwork." The suspect twisted.
He drove a hidden blade
upward. Harlow released him and stepped back. The blade sliced the air where her throat had been. The suspect bolted into the crowd. "Tommy, stop him." Tomás didn't move. He crossed his arms. "He is your collar, Detective." Harlow sprinted. She dodged a cart of caged, screeching birds. The birds snapped their beaks at her passing shoulder. She vaulted over a table of rotting leather grimoires. The vendor cursed in a forgotten language. The suspect pushed through a crowd of cloaked figures. He knocked over a display of silver rings. The metal clattered against the concrete. Harlow slipped on a stray chain. She caught herself on a heavy wooden support beam. Splinters bit into her palm. She pushed off and resumed the pursuit. A vendor with elongated pupils offered her a vial of shimmering gold liquid. She brushed past him. The suspect shoved a woman carrying a basket of live eels. The eels slithered across the damp concrete. Harlow sidestepped the writhing mass. The suspect darted toward the edge of the platform. The drop to the tracks was twenty feet. He didn't slow down. He leaped. Harlow reached the edge and looked down. The tracks were empty. A hand clamped over her mouth from behind. A cold blade pressed against her carotid artery. "Drop the gun, Harlow." The
whisper
brushed her ear. "Or I will introduce you to Morris."
created_at
"2026-05-22T16:09:13.529Z"
5/22/2026, 4:09:13 PM
model
"qwen/qwen3.7-max-20260520"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1101
moderation_latency
(null)
generation_time
157751
tokens_prompt
4663
tokens_completion
9859
native_tokens_prompt
4482
native_tokens_completion
9774
native_tokens_completion_images
(null)
native_tokens_reasoning
8361
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.08451
router
(null)
provider_responses
0
endpoint_id
"6d30fdc6-f2a7-4bdf-b6ba-32353496d723"
id
"chatcmpl-cbcd0cb0-d92e-94e7-b3d1-74de7449b119"
is_byok
false
latency
1101
model_permaslug
"qwen/qwen3.7-max-20260520"
provider_name
"Alibaba"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer
(null)
request_id
"req-1779466153-glA1Qia46gRyxFAcip38"
session_id
(null)
api_type
"completions"
id
"gen-1779466153-V2RPmfmIIED1SqRSauSh"
upstream_id
"chatcmpl-cbcd0cb0-d92e-94e7-b3d1-74de7449b119"
total_cost
0.08451
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
992
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
59.68%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
992
totalAiIsms
8
found
0
word
"flickered"
count
1
1
word
"echoed"
count
1
2
word
"footsteps"
count
1
3
word
"vibrated"
count
1
4
word
"scanned"
count
1
5
word
"pulsed"
count
1
6
word
"desire"
count
1
7
word
"whisper"
count
1
highlights
0
"flickered"
1
"echoed"
2
"footsteps"
3
"vibrated"
4
"scanned"
5
"pulsed"
6
"desire"
7
"whisper"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
114
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
114
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
155
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
17
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
992
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
20.80%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
774
uniqueNames
11
maxNameDensity
2.58
worstName
"Harlow"
maxWindowNameDensity
3.5
worstWindowName
"Harlow"
discoveredNames
Harlow
20
Camden
2
High
1
Street
1
Tube
1
Deep
1
Glock
2
Saint
1
Christopher
1
Herrera
1
Tomás
3
persons
0
"Harlow"
1
"Saint"
2
"Christopher"
3
"Herrera"
4
"Tomás"
places
0
"Camden"
1
"High"
2
"Street"
globalScore
0.208
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
72
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
992
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
155
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
73
mean
13.59
std
18.96
cv
1.395
sampleLengths
0
32
1
39
2
41
3
36
4
21
5
76
6
10
7
20
8
3
9
6
10
2
11
25
12
4
13
3
14
8
15
3
16
6
17
2
18
28
19
1
20
4
21
6
22
5
23
8
24
8
25
3
26
3
27
13
28
1
29
11
30
105
31
1
32
6
33
5
34
3
35
9
36
11
37
4
38
6
39
1
40
44
41
1
42
2
43
9
44
5
45
8
46
4
47
5
48
5
49
11
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
114
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
137
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
155
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
774
adjectiveStacks
0
stackExamples
(empty)
adverbCount
9
adverbRatio
0.011627906976744186
lyAdverbCount
2
lyAdverbRatio
0.002583979328165375
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
155
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
155
mean
6.4
std
3.14
cv
0.491
sampleLengths
0
7
1
3
2
12
3
10
4
9
5
6
6
2
7
3
8
5
9
7
10
4
11
3
12
6
13
12
14
10
15
4
16
5
17
4
18
6
19
14
20
3
21
7
22
6
23
3
24
11
25
7
26
4
27
5
28
6
29
11
30
9
31
4
32
10
33
9
34
9
35
9
36
10
37
7
38
5
39
4
40
4
41
3
42
6
43
2
44
9
45
6
46
10
47
4
48
3
49
8
41.29%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
16
diversityRatio
0.3096774193548387
totalSentences
155
uniqueOpeners
48
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
109
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
28
totalSentences
109
matches
0
"She tasted copper."
1
"He scrambled up the slick"
2
"Her worn leather watch slapped"
3
"Her knee protested the landing."
4
"She ignored the pain."
5
"He ignored it."
6
"He veered left."
7
"He plunged down the tiled"
8
"She reached the bottom."
9
"He fumbled with his pockets."
10
"He patted his jacket."
11
"He crumpled with a wet"
12
"She pressed the barrel of"
13
"He stared at the iron"
14
"His eyes were entirely black."
15
"They crossed the threshold."
16
"Her eyes scanned the crowd."
17
"She noted the exits."
18
"She counted the armed guards"
19
"He drove a hidden blade"
ratio
0.257
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
104
totalSentences
109
matches
0
"The suspect's boot connected with"
1
"She tasted copper."
2
"He scrambled up the slick"
3
"Harlow spat blood onto the"
4
"Her worn leather watch slapped"
5
"The suspect darted between black"
6
"A horn blared."
7
"Harlow pushed her legs harder."
8
"Military precision dictated a steady"
9
"Neon signs reflected in the"
10
"The distinctive green neon sign"
11
"The suspect kicked a metal"
12
"Harlow hurdled the obstacle."
13
"Her knee protested the landing."
14
"She ignored the pain."
15
"The suspect slipped on the"
16
"A small carved bone token"
17
"He ignored it."
18
"Harlow scooped it up without"
19
"The bone felt cold and"
ratio
0.954
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
109
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
19
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
84.0590%