NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-05-27-01KSMF2RDHH7ZVR7W3GBBJXESZ
Run Details
Model:
Skyfall 36B V2
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
14.6s
Cost:
$0.002949
Provider:
Parasail
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
81.41%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
25.65%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
54.76%
Name drop frequency
(details)
80.56%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
92.59%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
0.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
100.00%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
87.91%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
83.8962%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The neon sign of The
Raven's Nest
flickered
ominously as Harlow Quinn sprinted past, her eyes fixed on the fleeing figure ahead.
Rain lashed her face, streaming
down her jaw in rivulets.
She adjusted her grip on
the folder, the forced entry report threatening to become confetti in the wind.
The alleyways of Soho twisted
and turned like a maze gone mad.
Quinn knew these streets like
the back of her hand. Knowing
wasn't seeing
, though, and the suspect was fast. Tolously fast.
She could barely see silhouettes
of the man she
was chasing
as she pounded after him—tan, tall and lanky, with a medallion
glinting
around his neck. Where had she
seen that face
before? Before she could place him, he disappeared around a corner. Gritting her teeth, Quinn willed her legs to move faster.
Lungs burning, she skidded around
the corner into a
familiar
Underground station - Camden Town Tavern.
The scent of sulphur wafted
through the air, and everything
suddenly
felt wet around her boots. Standing there, she
scanned
the setting.
It was like stepping into
another world - not the world she enforced or protected. Gnarled plants sprouted from the grimy walls, twisting towards Fiftyish men in bohemian garb who lingered around a scuzzy pub.
Padlocks, laced with ribbons and
beads, dangled from a train lease board. Nonstop, a racked train rattled by, gold letters warning her about lawlessness.
Her eyes followed the rolling
gold letters. Eastbound. East, then.
Heart racing, she started walking
around the tracks.
Quinn abandoned the weak station
light, slipping around corroded brick arches that dripped with grout and water. Empty bottles rattled from balled-up blankets and sleeping bags that lined the tracks.
The scent of rotting and
rum Florentine cigarettes permeated the air. This was well-off fringe stuff. Grown ugly and strange - abusive. Eastbound again the tattooed sign told her as an ugly car rolled by, filled with bandana-wearing humans. They moved on. And on. Until she saw his face.
The man from the bar
dodged into a puffed up booth, some kind of amputee stroke his legs with glowing claws that curved inward.
These people were filthy, she
couldn't believe it, the yellow light drizzled onto fluids on the floor.
A slick of blood pooled
on the floor from a
very
drunk pixie partying sooner, a woman in a black skin-tight dress pointed from her booth: "You're in The Veil Market."
As soon as she'd assaulted
back, throwing her arms across the booth, the blonde pixie had vanished through it and pulling her golden threads closed.
Quinn put her hands against
it. It was solid. "So... you came to investigate." A throaty voice rasped in her ear. Quinn's reflexes kicked in, she sliced with a knife towards dark blond woman at her shoulder, cursing. The woman flipped it out of her hands as if she were a child. "Careful, now, enough rough play."
She twined her fingers together
and met Quinn's dark gaze. For the briefest second, Quinn thought her eyes looked like deep brown tea, another second, oil-pink, then navy. Her eyes weren't what mattered. The temperature
was heating
up, even Quinn could sense someone gathering their powers. Overcome with
a sense of foreboding
, Quinn caught his breath.
created_at
"2026-05-27T10:18:30.223Z"
5/27/2026, 10:18:30 AM
model
"thedrummer/skyfall-36b-v2"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
613
moderation_latency
(null)
generation_time
14456
tokens_prompt
4663
tokens_completion
832
native_tokens_prompt
4289
native_tokens_completion
738
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00294935
router
(null)
provider_responses
0
endpoint_id
"1eb01ded-ae11-49e6-8aa6-3067584070bd"
id
"chatcmpl-bf7507a87855da8c"
is_byok
false
latency
613
model_permaslug
"thedrummer/skyfall-36b-v2"
provider_name
"Parasail"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.15.0; linux; x64))"
http_referer
(null)
request_id
"req-1779877110-EAqgMDD8yBqob2zx9EkS"
session_id
(null)
api_type
"completions"
id
"gen-1779877110-dDzVpAVnqOrzRrBNgIC0"
upstream_id
"chatcmpl-bf7507a87855da8c"
total_cost
0.00294935
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Parasail"
response_cache_source_id
(null)
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
3
tagDensity
1
leniency
1
rawRatio
0
effectiveRatio
0
81.41%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
538
totalAiIsmAdverbs
2
found
0
adverb
"suddenly"
count
1
1
adverb
"very"
count
1
highlights
0
"suddenly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
25.65%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
538
totalAiIsms
8
found
0
word
"flickered"
count
1
1
word
"streaming"
count
1
2
word
"glinting"
count
1
3
word
"familiar"
count
1
4
word
"scanned"
count
1
5
word
"racing"
count
1
6
word
"sense of"
count
1
7
word
"foreboding"
count
1
highlights
0
"flickered"
1
"streaming"
2
"glinting"
3
"familiar"
4
"scanned"
5
"racing"
6
"sense of"
7
"foreboding"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"sense of foreboding"
count
1
highlights
0
"a sense of foreboding"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
45
matches
0
"a sense of foreboding"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
45
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
45
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
540
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
54.76%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
20
wordCount
525
uniqueNames
11
maxNameDensity
1.9
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Raven
1
Nest
1
Harlow
1
Quinn
10
Soho
1
Underground
1
Camden
1
Town
1
Tavern
1
Fiftyish
1
Florentine
1
persons
0
"Raven"
1
"Nest"
2
"Harlow"
3
"Quinn"
places
0
"Soho"
1
"Camden"
2
"Town"
3
"Tavern"
4
"Fiftyish"
globalScore
0.548
windowScore
0.667
80.56%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
36
glossingSentenceCount
1
matches
0
"looked like deep brown tea, another secon"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
540
matches
(empty)
92.59%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
45
matches
0
"seen that face"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
16
mean
33.75
std
19.07
cv
0.565
sampleLengths
0
50
1
33
2
43
3
42
4
21
5
44
6
18
7
41
8
11
9
22
10
29
11
17
12
31
13
34
14
12
15
92
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
45
matches
(empty)
0.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
97
matches
0
"wasn't seeing"
1
"was chasing"
2
"was like stepping"
3
"was heating"
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
4
semicolonCount
0
flaggedSentences
4
totalSentences
45
ratio
0.089
matches
0
"She could barely see silhouettes of the man she was chasing as she pounded after him—tan, tall and lanky, with a medallion glinting around his neck."
1
"Lungs burning, she skidded around the corner into a familiar Underground station - Camden Town Tavern."
2
"It was like stepping into another world - not the world she enforced or protected."
3
"Grown ugly and strange - abusive."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
528
adjectiveStacks
1
stackExamples
0
"black skin-tight dress"
adverbCount
20
adverbRatio
0.03787878787878788
lyAdverbCount
6
lyAdverbRatio
0.011363636363636364
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
45
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
45
mean
12
std
6.99
cv
0.582
sampleLengths
0
22
1
10
2
18
3
12
4
10
5
9
6
2
7
26
8
7
9
10
10
10
11
16
12
16
13
6
14
15
15
20
16
12
17
12
18
7
19
1
20
2
21
8
22
17
23
13
24
11
25
5
26
6
27
17
28
3
29
2
30
5
31
24
32
17
33
31
34
25
35
6
36
3
37
12
38
17
39
14
40
15
41
18
42
5
43
13
44
10
100.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
0
diversityRatio
0.7111111111111111
totalSentences
45
uniqueOpeners
32
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
41
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
8
totalSentences
41
matches
0
"She adjusted her grip on"
1
"She could barely see silhouettes"
2
"It was like stepping into"
3
"Her eyes followed the rolling"
4
"They moved on."
5
"It was solid."
6
"She twined her fingers together"
7
"Her eyes weren't what mattered."
ratio
0.195
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
27
totalSentences
41
matches
0
"The neon sign of The"
1
"Rain lashed her face, streaming"
2
"She adjusted her grip on"
3
"The alleyways of Soho twisted"
4
"Quinn knew these streets like"
5
"She could barely see silhouettes"
6
"Lungs burning, she skidded around"
7
"The scent of sulphur wafted"
8
"It was like stepping into"
9
"Padlocks, laced with ribbons and"
10
"Her eyes followed the rolling"
11
"Heart racing, she started walking"
12
"Quinn abandoned the weak station"
13
"The scent of rotting and"
14
"This was well-off fringe stuff."
15
"They moved on."
16
"The man from the bar"
17
"These people were filthy, she"
18
"A slick of blood pooled"
19
"Quinn put her hands against"
ratio
0.659
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
41
matches
0
"Before she could place him,"
1
"As soon as she'd assaulted"
ratio
0.049
87.91%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
26
technicalSentenceCount
2
matches
0
"Empty bottles rattled from balled-up blankets and sleeping bags that lined the tracks."
1
"The woman flipped it out of her hands as if she were a child."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
83.8962%