Run: 2026-05-27-01KSMF90AW9HXFYK14XPX64JV6

Run Details

Duration:
19.1s
Cost:
$0.003196
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The cold rain soaked through Detective Harlow Quinn's coat as she sprinted across the slick cobblestones of an ancient London alley. At the end of the shadowed lane, the tatty green sign of The Raven's Nest flickered in the fog, illumining the figure of a man dashing down the street - the cunning talent-jujuer Tommy Herrera. A malevolent, 29-year old hitman for the Gorgon. Harlow's heart hammered against her ribs. Her small, saline-slick fingers curled around her police-issued Glock, the one she adds to Sarah's stolen brooch. Adrenaline surged through her veins as she closed in on Tommy. He couldn't escape. Not this time. Without breaking stride, Tommy suddenly reached to the side and shoved open the weathered door of what looked like an abandoned pub. A burst of loud, club music and boisterous laughter spewed out before the door slammed shut, hiding him from view. Harlow skidded to a stop at the entrance, the door now nothing more than a solid . . . wall. Her puzzled expression shifted into a grimace. Silly. Scary decor. She tried the handle, but the door held fast - locked somehow. "Damn it," she cursed under her breath, teeth grinding. This was her case, her collar. After three years of grueling work, countless leads that fell through, and way too many late nights spent poring over evidence, Herrera was finally in her sights. She wasn't about to lose him now, even if it meant chasing him into whatever dangerous terrain lay ahead. Keeping her hand wrapped around the butt of her sidearm, Harlow scanned the sinister, rickety walls for any other means of entry. She assumed the creepy place must have a back exit or an alleyway. There. A small alley alongside the tumbledown building, just past the corner. She crept along the deserted lane, gloved fingertips brushing against the rough stone of the pub's uneven western wall. Halfway down, she froze at the sound of hurried footsteps and muffled voices up ahead. "Toss me the token, quick," ordered a low, urgent voice in an English accent. Her quill trembled on the page. Coolly silent, cautious footsteps sent vibrations through the stones beneath her feet. They grew louder. Close. Then stopped. Harlow flattened herself against the wall, shrinking into the shadows, quill poised to spring into action or retreat, a savage bird poised and alert. The runner boy appeared, darting out of the darkness, his mop of sandy brown hair catching the dim, grime-streaked light spilling from an overhead window. "Here. Just like you asked, guv," he mumbled, slinging a bone token over the night replis_4o gywn's head. Nde the boy, she saw Tommy's olive skin gleaming with water droplets in the faint light, wiping off the fine mist that covered his sleek, black shirt. He smiled. She shuddered. "I 'preciate it, kid. Fly straight, yeah?" The boy nodded, already backing away. "Always. Someone watching over me." As the boy disappeared back into the shadows, Tommy's dark eyes scanned the alley. They landed on Harlow, and she felt a thrill of fear and exhilaration at the flash of recognition. "I've got to say, Detective, you're a surprise," he said, voice dripping with oily amusement. "I didn't take you for the type to chase down a criminal suspect in a dark alley." Harlow stepped out of the shadows, hand resting on her holster. "I'll chase you anywhere, Herrera. You and your friends think you're untouchable, but I know better. I've seen what you're capable of." Tommy chuckled, a low, dangerous sound. "Oh, I think we both know that's not entirely true, Detective. Some things are best left untouched, no?" He reached into his pocket and withdrew a small, shimmering object. Harlow recognized it as a bone token, the same as the one the boy had given him. It glowed with an eerie, otherworldly light. "I believe this is what you really want to pursue, Detective. If you're smart, you'll take it and be on your merry way. Some doors are meant to be closed." Harlow's mind raced. The token. It had to be the key to whatever lay beyond that locked door. But what was on the other side? What was Tommy protecting, and why? She weighed her options. Three of them. Behind her, the empty alley and the pouring rain. Before her, a promising yet frightening Boris Dyrse. and beneath her feet, the hidden doorway into the unknown underground. Harlow took a deep breath, squaring her shoulders. She had come this far. There was no going back now.
created_at"2026-05-27T10:21:54.937Z" 5/27/2026, 10:21:54 AM
model"thedrummer/skyfall-36b-v2"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency589
moderation_latency(null)
generation_time18949
tokens_prompt4663
tokens_completion1140
native_tokens_prompt4289
native_tokens_completion1046
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.00319575
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provider_responses
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endpoint_id"1eb01ded-ae11-49e6-8aa6-3067584070bd"
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is_byokfalse
latency589
model_permaslug"thedrummer/skyfall-36b-v2"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences10
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
80.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount750
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count1
1
adverb"coolly"
count1
2
adverb"really"
count1
highlights
0"suddenly"
1"coolly"
2"really"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Sarah"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.33% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount750
totalAiIsms10
found
0
word"flickered"
count1
1
word"scanned"
count2
2
word"sinister"
count1
3
word"footsteps"
count2
4
word"trembled"
count1
5
word"gleaming"
count1
6
word"otherworldly"
count1
7
word"raced"
count1
highlights
0"flickered"
1"scanned"
2"sinister"
3"footsteps"
4"trembled"
5"gleaming"
6"otherworldly"
7"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
97.22% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences60
matches
0"a thrill of fear"
1"felt a thrill"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences60
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences66
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords755
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
71.01% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount633
uniqueNames15
maxNameDensity1.58
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Harlow"
discoveredNames
Detective1
Harlow10
Quinn1
London1
Raven1
Nest1
Tommy7
Herrera2
Gorgon1
Glock1
Sarah1
English1
Nde1
Boris1
Dyrse1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Nest"
4"Tommy"
5"Herrera"
6"Sarah"
7"Boris"
8"Dyrse"
places
0"Detective"
1"London"
2"English"
globalScore0.71
windowScore0.833
93.18% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount1
matches
0"looked like an abandoned pub"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount755
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences66
matches(empty)
66.37% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs21
mean35.95
std13.74
cv0.382
sampleLengths
064
140
242
342
461
547
634
738
849
949
107
1111
1232
1332
1433
1524
1635
1730
1831
1935
2019
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences60
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs97
matches(empty)
56.28% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences66
ratio0.03
matches
0"At the end of the shadowed lane, the tatty green sign of The Raven's Nest flickered in the fog, illumining the figure of a man dashing down the street - the cunning talent-jujuer Tommy Herrera."
1"She tried the handle, but the door held fast - locked somehow."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount635
adjectiveStacks2
stackExamples
0"small, saline-slick fingers"
1"dim, grime-streaked light"
adverbCount17
adverbRatio0.026771653543307086
lyAdverbCount6
lyAdverbRatio0.009448818897637795
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences66
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences66
mean11.41
std8.11
cv0.711
sampleLengths
021
135
28
36
417
511
63
73
822
920
1017
111
127
131
142
1512
169
176
1827
1919
2022
2113
221
2311
2419
2515
2614
276
2812
293
301
312
3224
3325
3418
3527
362
372
387
396
405
4114
4218
4315
4417
4511
4622
476
4818
4911
94.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5757575757575758
totalSentences66
uniqueOpeners38
65.36% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences51
matches
0"Coolly silent, cautious footsteps sent"
ratio0.02
78.82% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences51
matches
0"Her small, saline-slick fingers curled"
1"He couldn't escape."
2"Her puzzled expression shifted into"
3"She tried the handle, but"
4"she cursed under her breath,"
5"She wasn't about to lose"
6"She assumed the creepy place"
7"She crept along the deserted"
8"Her quill trembled on the"
9"They grew louder."
10"he mumbled, slinging a bone"
11"They landed on Harlow, and"
12"he said, voice dripping with"
13"He reached into his pocket"
14"It glowed with an eerie,"
15"It had to be the"
16"She weighed her options."
17"She had come this far."
ratio0.353
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount36
totalSentences51
matches
0"The cold rain soaked through"
1"A malevolent, 29-year old hitman"
2"Harlow's heart hammered against her"
3"Her small, saline-slick fingers curled"
4"Adrenaline surged through her veins"
5"He couldn't escape."
6"A burst of loud, club"
7"Harlow skidded to a stop"
8"Her puzzled expression shifted into"
9"She tried the handle, but"
10"she cursed under her breath,"
11"This was her case, her"
12"She wasn't about to lose"
13"She assumed the creepy place"
14"A small alley alongside the"
15"She crept along the deserted"
16"Halfway down, she froze at"
17"Her quill trembled on the"
18"They grew louder."
19"Harlow flattened herself against the"
ratio0.706
98.04% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences51
matches
0"Before her, a promising yet"
ratio0.02
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount1
matches
0"Nde the boy, she saw Tommy's olive skin gleaming with water droplets in the faint light, wiping off the fine mist that covered his sleek, black shirt."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount2
matches
0"she cursed, teeth grinding"
1"he said, voice dripping with oily amusement"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"ordered a low (order)"
1"he mumbled (mumble)"
dialogueSentences10
tagDensity0.3
leniency0.6
rawRatio0.667
effectiveRatio0.4
83.4020%