Run: 2026-05-29-01KSSJN9FATG6F4SVZQ06TFN6M

Run Details

Duration:
39.9s
Cost:
$0.083060
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Saint Christopher medallion betrayed him. Quinn saw it flash under the streetlight, a tiny silver wink against his throat as Herrera glanced back, and then he was running. She'd watched him for twenty minutes outside the corner shop on Inverness Street, nursing a coffee gone cold, waiting for him to lead her somewhere worth the surveillance. Instead he'd clocked her. One look. Eighteen years of decorated service, and a former paramedic made her in a heartbeat. "Herrera!" Her shout died against the rain. He bolted down the slick pavement, dodging a man with an umbrella, and Quinn pushed off the brick wall after him. Her boots hit the puddles hard, water spraying up her shins. Camden at this hour belonged to the drunks and the desperate. Tonight it belonged to the chase. Three years of dead ends. Three years since Morris vanished, and every thread she pulled led back to this crew of strange, careful people who never left fingerprints. Herrera was the soft one. The one who patched their wounds. The one who might, if she pressed hard enough, finally tell her what happened to her partner. She wasn't letting him go. He cut left into a side street, knocking over a bin. Plastic crashed. A cat shrieked and bolted between her legs. Quinn stumbled, caught herself on a lamppost, and kept moving. Her lungs burned. Forty-one years old and the boy had a decade on her, but she had something he didn't. She knew this city like a scar she'd traced a thousand times. "There's no exit that way!" she called. A lie. There was. But the doubt might cost him a stride. It didn't. Herrera vaulted a low railing and dropped down a flight of concrete steps, the kind that led to nothing good. Quinn followed, taking them two at a time, her worn leather watch slapping against her wrist. At the bottom, a chain-link gate hung open. Beyond it, darkness swallowed a tunnel mouth. She slowed. The rain didn't reach down here. The air changed, thick with the smell of wet stone and something older, something metallic and sweet she couldn't name. Old fear pricked the back of her neck. She'd stood at the edge of places like this before. The night Morris went under, she'd felt this exact cold crawl up her spine and she'd hesitated and he hadn't come back. Not again. She drew her weapon and stepped through the gate. The tunnel curved. Disused tube tracks ran along the floor, rusted and slick. Herrera's footsteps echoed ahead, too many footsteps, the sound bouncing wrong, multiplying. She kept to the wall. Her torch beam cut a narrow cone through the murk and caught markings scratched into the tiles. Not graffiti. Symbols. Spirals and broken circles that made her eyes ache when she looked too long. "Herrera, this is the only warning you get." Her voice came back to her three times over. Light bled around the curve ahead. Not torchlight. Warmer than that, flickering, the gold of a hundred small flames. And sound, a low murmur of voices, the clink of glass, a string instrument she didn't recognise playing a tune in no key she'd learned. She edged forward and the tunnel opened. The abandoned platform had become something impossible. Stalls crowded the space, draped in dark cloth, lit by lanterns that burned without smoke. Hooded figures moved between them. A woman with skin the colour of slate weighed silver dust on a brass scale. A man sold jars that glowed from within, things turning slow circles inside the liquid. The air tasted of copper and char and crushed flowers. Quinn's hand tightened on her gun. Every instinct she owned screamed at her to back away. A figure near the entrance turned. Beneath the hood, eyes caught her torchlight and threw it back yellow, like a fox at the edge of headlights. "Toll," it said. Its voice scraped. "You've no token, Detective." She didn't ask how it knew. "Police business. Stand aside." A ripple ran through the crowd. Heads turned. The music stopped. Forty faces, more, every one of them fixed on her, and not one of them surprised. Worse. They looked at her the way a butcher looks at the meat. Across the market, near a stall hung with bundles of dried herbs, Herrera stood pressed against a pillar, chest heaving. His eyes found hers. He shook his head once, slow, and the gesture wasn't triumph. It was warning. "Don't," he mouthed. *Don't come in.* The hooded thing at the entrance smiled, and there were too many teeth in it. "The Market keeps no token," it said, "but it always takes a toll. One way." It gestured at the bone-pale tunnel behind her. "Or another." Quinn's pulse hammered in her throat. She thought of Morris. The empty space in the passenger seat. The closed casket they'd buried with nothing inside it because there'd been nothing to bury. Some part of her had always known he'd ended up somewhere like this. Some place beneath the city that the city pretended not to have. She raised her torch higher and let the beam sweep across the stalls, the lanterns, the watching crowd. Her free hand never left her gun. "You all want to play frightening," she said. Her voice held steady. She was proud of that. "I've buried a partner. I've worked eighteen years in a city that eats people whole. So you'll forgive me if your fancy-dress market doesn't have me running." She fixed her eyes on Herrera. "Tomás Herrera. You're going to walk over here, and you're going to tell me what happened to Daniel Morris." The medallion glinted at his throat as he swallowed. Around them, the hooded figures began, slow and deliberate, to close the circle. The thing at the entrance laughed, dry as old paper. "Oh, Detective," it said. "You should have stayed in the rain." Behind her, the gate swung shut with a clang that swallowed the tunnel whole.
created_at"2026-05-29T09:57:15.396Z" 5/29/2026, 9:57:15 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1544
moderation_latency(null)
generation_time39794
tokens_prompt4663
tokens_completion1497
native_tokens_prompt6517
native_tokens_completion2019
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.08306
router(null)
provider_responses
0
endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id"msg_01BH8WQcW3b3UW8UheBKSDCP"
is_byokfalse
latency1544
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.16.0; linux; x64))"
http_referer(null)
request_id"req-1780048635-EwFsiQ5KZR9xWTwWYGE8"
session_id(null)
api_type"completions"
id"gen-1780048635-9IWcmLsXNh5RKJ0YLtRd"
upstream_id"msg_01BH8WQcW3b3UW8UheBKSDCP"
total_cost0.08306
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"
response_cache_source_id(null)

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences14
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1001
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.02% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1001
totalAiIsms5
found
0
word"traced"
count1
1
word"footsteps"
count2
2
word"echoed"
count1
3
word"pulse"
count1
highlights
0"traced"
1"footsteps"
2"echoed"
3"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences99
matches
0"was proud"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences99
filterMatches
0"watch"
hedgeMatches
0"happened to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1001
ratio0.003
matches
0"Don't come in."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount901
uniqueNames7
maxNameDensity0.67
worstName"Herrera"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Saint1
Christopher1
Herrera6
Inverness1
Street1
Quinn6
Morris3
persons
0"Saint"
1"Christopher"
2"Herrera"
3"Quinn"
4"Morris"
places
0"Inverness"
1"Street"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1001
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences106
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean25.67
std20.28
cv0.79
sampleLengths
06
123
248
37
449
556
65
751
812
919
1053
112
1266
132
149
1564
168
179
1844
197
2067
2116
2226
2310
2410
2540
2638
276
2815
2925
3057
3125
3244
336
3419
3522
3610
3711
3814
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences99
matches(empty)
78.79% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs165
matches
0"was running"
1"wasn't letting"
2"was warning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount904
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.02101769911504425
lyAdverbCount1
lyAdverbRatio0.0011061946902654867
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean9.44
std6.51
cv0.689
sampleLengths
06
123
228
34
42
514
67
721
811
911
106
115
1223
135
146
1517
165
1711
182
198
2010
213
2217
2312
247
252
262
278
282
2920
3016
318
327
332
346
3520
368
3710
3822
392
409
413
4210
4312
445
4517
462
471
4814
498
69.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.46226415094339623
totalSentences106
uniqueOpeners49
40.65% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences82
matches
0"Instead he'd clocked her."
ratio0.012
88.29% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences82
matches
0"She'd watched him for twenty"
1"Her shout died against the"
2"He bolted down the slick"
3"Her boots hit the puddles"
4"She wasn't letting him go."
5"He cut left into a"
6"Her lungs burned."
7"She knew this city like"
8"She'd stood at the edge"
9"She drew her weapon and"
10"She kept to the wall."
11"Her torch beam cut a"
12"Her voice came back to"
13"She edged forward and the"
14"Its voice scraped."
15"She didn't ask how it"
16"They looked at her the"
17"His eyes found hers."
18"He shook his head once,"
19"It was warning."
ratio0.329
75.85% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences82
matches
0"The Saint Christopher medallion betrayed"
1"Quinn saw it flash under"
2"She'd watched him for twenty"
3"Her shout died against the"
4"He bolted down the slick"
5"Her boots hit the puddles"
6"Camden at this hour belonged"
7"Tonight it belonged to the"
8"Herrera was the soft one."
9"The one who patched their"
10"The one who might, if"
11"She wasn't letting him go."
12"He cut left into a"
13"A cat shrieked and bolted"
14"Quinn stumbled, caught herself on"
15"Her lungs burned."
16"She knew this city like"
17"Herrera vaulted a low railing"
18"Quinn followed, taking them two"
19"The rain didn't reach down"
ratio0.768
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences82
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount2
fancyTags
0"Her shout (shout)"
1"he mouthed (mouth)"
dialogueSentences14
tagDensity0.5
leniency1
rawRatio0.286
effectiveRatio0.286
87.8416%