Run: 2026-05-31-01KSYX8103BRFM6EP8QZJ6MY7Z

Run Details

Duration:
42.9s
Cost:
$0.089410
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect cut left at the chemist's, and Quinn's boots hit a puddle deep enough to swallow her ankle. She didn't slow. Eighteen years on the job had taught her that hesitation was how men with knives turned into men who got away. The figure ahead, dark hood, narrow shoulders, ran like he knew these streets the way she knew her own pulse. Soho at this hour belonged to the desperate and the dangerous, and tonight he was both. "Police! Stop where you are!" He didn't. They never did. Neon bled across wet tarmac in greasy ribbons, red and gold and that one sickly green sign she'd clocked twice now, swinging past on her right. The rain came sideways, fat drops that stung her cheeks and crawled down her collar. She'd ditched her jacket two streets back. It had slowed her, and she'd needed every ounce of speed. The hooded man vaulted a stack of bin bags outside a kebab shop. Quinn went round. Smarter. Conserve the energy. He was sprinting on panic, and panic burned fast. "There's nowhere to go, son," she called, breath ragged. "Camden's that way and the river's the other." He glanced back. Just once. A flash of pale face under the streetlight, young, frightened, and something else she couldn't name. Then he ducked into an alley she'd have sworn was a dead end. She followed. The passage stank of piss and old rain. Her torch found him at the far wall, where a rusted grate hung open like a broken jaw. He dropped through it without a sound. Quinn stopped. Her chest heaved. Water dripped from her cropped hair, ran into her eyes. She wiped it with the back of her hand and crouched at the grate. Below, a ladder vanished into black. Cold air rose from the hole, and it carried something wrong with it. Not the usual reek of the sewers. Something sweeter. Burnt sugar and copper and a smell she had no word for, the kind that made the hair on her arms lift. She'd smelled it once before. Three years ago. The night Morris died. Her hand found the worn leather strap of the watch on her left wrist and pressed it flat against her skin. An old habit. A grounding thing. The leather was soft as a second hide now, and beneath it her pulse hammered. "Don't," she told herself. She went anyway. The ladder ran longer than it had any right to. Twenty rungs. Thirty. The street noise above died until all she could hear was her own breathing and the drip of water somewhere below. Then her boots hit stone, and she turned, and the breath left her in a slow, disbelieving stream. It wasn't a sewer. It was a station. An old one, tiled in cream and oxblood, the kind they'd bricked up before the war. Faded posters peeled from the curved walls, advertising soap and cigarettes to commuters fifty years dead. But the platform wasn't empty. It was full. Stalls lined the tracks where no train would ever come again. Lanterns hung from cables strung overhead, but the light they threw was wrong, blue at the edges, casting shadows that pooled and shifted like they had thoughts of their own. A woman in a fox-fur stole sold bottles that glowed. A man with too many fingers weighed teeth on a brass scale. The crowd moved between them in a hush, hooded and cloaked, and not one of them looked human enough to comfort her. Quinn had heard whispers. Snitches who clammed up and crossed themselves. A word, once, scrawled in a dead man's notebook. The Veil Market. She'd thought it was a code name. A front. "You shouldn't be here." The voice came from her left. A man leaned against a pillar, arms folded, a Saint Christopher medallion catching the blue light at his throat. Olive skin, dark curls, a long scar running up his forearm. Young, maybe thirty, and watching her with the wariness of someone who'd learned the hard way. "Detective Quinn. Metropolitan Police." She kept her voice level, though her heart slammed. "I'm pursuing a suspect. White male, early twenties, grey hoodie. Came down that ladder thirty seconds ahead of me." "There's no police down here." Not a threat. A fact, stated kindly, which somehow chilled her more. "And there's no white male in a grey hoodie. There's just people. And you're the only thing here that doesn't belong." "Step aside." "I'm doing you a favour." He pushed off the pillar, hands raised, palms out. "You don't have a token. They'll smell that on you faster than they smell the rain. Whatever you're chasing, let it go. Climb back up. Forget the green sign and the alley and all of it. Walk away while you still have legs to walk on." Quinn studied him. The accent under the London was Spanish, soft on the consonants. The hands were steady but the eyes weren't. He kept glancing past her shoulder, toward the dark mouth of the tunnel where the lanterns gave out. That was where the hooded man had gone. She'd have bet her pension on it. "You're protecting him," she said. "I'm protecting you." "Same thing, the way you're standing." A muscle ticked in his jaw. Behind him, the crowd had begun to notice her. Heads turned. The murmur of trade thinned, and in its place came a silence with weight to it, a hundred eyes finding the one warm-blooded stranger who reeked of rain and gun oil and the surface world. Quinn's hand drifted toward her hip, toward the place where her sidearm would have been if she carried one off the firearms unit. It found only a damp shirt. She let it fall. "Three years ago," she said, low, "I lost my partner. He went into the dark after a man, and he never came out. They told me he drowned. No water in his lungs. They told me he fell. Not a mark on him." She took a step forward. The young man didn't move. "I've spent every day since with a question I couldn't ask out loud, because asking it out loud gets you a desk and a psych eval. And now I'm standing in a Tube station that isn't on any map I've ever seen, smelling the exact same thing I smelled the night he died." She watched the colour leave his face. "So you tell me, friend. You tell me which way he went. Because I am going down that tunnel either way." For a long moment the man with the medallion said nothing. Then, from the darkness of the tunnel mouth, something shifted. A scrape of stone. A low, wet sound, almost a breath, almost a word. His hand shot out and closed around her wrist, over the worn leather watch. "Don't go in there," he whispered. "Whatever it is, it knows your name now." The lanterns guttered. Every one of them, at once. And in the dark where the tracks ran out, two pale lights opened like eyes.
created_at"2026-05-31T11:38:27.404Z" 5/31/2026, 11:38:27 AM
model"anthropic/claude-4.8-opus-20260528"
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latency1114
moderation_latency201
generation_time42425
tokens_prompt4663
tokens_completion1694
native_tokens_prompt6517
native_tokens_completion2273
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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latency1114
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.35
leniency0.7
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1183
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.87% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1183
totalAiIsms5
found
0
word"pulse"
count2
1
word"chilled"
count1
2
word"silence"
count1
3
word"weight"
count1
highlights
0"pulse"
1"chilled"
2"silence"
3"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences99
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences99
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen53
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1183
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions13
wordCount920
uniqueNames8
maxNameDensity0.65
worstName"Quinn"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Quinn6
Morris1
Veil1
Market1
Saint1
Christopher1
London1
Spanish1
persons
0"Quinn"
1"Morris"
2"Saint"
3"Christopher"
places
0"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1183
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences111
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean26.29
std24.92
cv0.948
sampleLengths
019
160
25
35
459
529
617
734
82
933
102
1177
125
137
1442
154
163
1752
184
1941
203
2185
2223
239
244
2552
2632
2738
282
2960
3040
3115
325
333
346
3552
3633
37106
387
3921
4035
4114
4214
439
4415
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences99
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs162
matches
0"was sprinting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences111
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount922
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.02928416485900217
lyAdverbCount3
lyAdverbRatio0.0032537960954446853
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean10.66
std9.42
cv0.884
sampleLengths
019
13
221
320
416
55
62
73
826
915
107
1111
1213
133
141
153
169
179
188
193
202
2116
2213
232
248
2518
267
272
283
2910
3014
316
3213
337
342
3522
365
373
384
3921
403
413
4215
434
443
4510
462
471
4821
4918
71.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.45045045045045046
totalSentences111
uniqueOpeners50
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences87
matches
0"Then he ducked into an"
1"Then her boots hit stone,"
2"Then, from the darkness of"
ratio0.034
91.26% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences87
matches
0"She didn't slow."
1"They never did."
2"She'd ditched her jacket two"
3"It had slowed her, and"
4"He was sprinting on panic,"
5"she called, breath ragged"
6"He glanced back."
7"Her torch found him at"
8"He dropped through it without"
9"Her chest heaved."
10"She wiped it with the"
11"She'd smelled it once before."
12"Her hand found the worn"
13"she told herself"
14"She went anyway."
15"It wasn't a sewer."
16"It was a station."
17"It was full."
18"She'd thought it was a"
19"She kept her voice level,"
ratio0.322
63.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences87
matches
0"The suspect cut left at"
1"She didn't slow."
2"The figure ahead, dark hood,"
3"Soho at this hour belonged"
4"They never did."
5"Neon bled across wet tarmac"
6"The rain came sideways, fat"
7"She'd ditched her jacket two"
8"It had slowed her, and"
9"The hooded man vaulted a"
10"Quinn went round."
11"He was sprinting on panic,"
12"she called, breath ragged"
13"He glanced back."
14"A flash of pale face"
15"The passage stank of piss"
16"Her torch found him at"
17"He dropped through it without"
18"Her chest heaved."
19"Water dripped from her cropped"
ratio0.793
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences87
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount2
matches
0"Lanterns hung from cables strung overhead, but the light they threw was wrong, blue at the edges, casting shadows that pooled and shifted like they had thoughts…"
1"The murmur of trade thinned, and in its place came a silence with weight to it, a hundred eyes finding the one warm-blooded stranger who reeked of rain and gun …"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount3
matches
0"She kept, though her heart slammed"
1"He pushed, hands raised, palms out"
2"she said, low,"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"he whispered (whisper)"
dialogueSentences20
tagDensity0.25
leniency0.5
rawRatio0.2
effectiveRatio0.1
90.1684%