Run: 2026-05-31-01KSYX9QG1ABY2Q1HG4DE9CMF1

Run Details

Duration:
39.6s
Cost:
$0.081210
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect cut left at the chemist's window, and Quinn's boots skidded on wet pavement as she followed. Eighteen years on the force had taught her how men ran when they had something to hide. This one ran like a soldier, like someone who'd practised. No wasted motion. No glances over the shoulder. Just the steady churn of legs eating up Soho's slick streets, his dark coat snapping at corners like a flag in a gale. She'd clocked him outside the green neon sign of the Raven's Nest. Recognised the face from a grainy still that had haunted her desk for three years. "Police! Stop!" Pointless. They never stopped. But the words bought her a half-second of his attention, and that half-second nearly killed her when he sent a rubbish bin tumbling into her path. Quinn vaulted it. Her watch strap bit into her wrist as she caught herself against a lamp post, then she was moving again. Rain hammered the awnings overhead. Drummed off parked cars. A woman in a doorway shrieked and pulled her companion back as the suspect barrelled between them, and Quinn shouldered through the same gap with an apology she didn't mean. He knew these streets. That much was clear. He took the kind of turns you only learned by living in a place, slipping down a passage between a shuttered restaurant and a tattoo parlour that she'd have sworn was a dead end. The smell hit her there. Bins gone sour, old grease, the copper bite of standing water. The passage spat them out near Camden. *That's wrong.* Soho to Camden was a tube ride, not a sprint. She'd lost track of how far they'd run, how the geography had folded in on itself, and the thought sat cold in her gut beside the older question she never let surface during a chase. The one about Morris. The suspect slowed. Not from exhaustion. He'd reached wherever he meant to reach. Ahead, a Tube station entrance yawned in the side of a building she didn't recognise. No roundel. No lit signage. Just an iron grille pushed half open and a stairwell dropping into black, the kind of disused station the city had a hundred of, bricked up and forgotten under newer streets. He paused at the top of the stairs. Turned. For the first time, she saw his face full on under the weak glow of a streetlamp. Calm. Older than the photo. Eyes that measured her the way she'd measured a thousand suspects. "You shouldn't have followed me this far, Detective." Her chest heaved. Rain ran off her cropped hair, down her collar. "You know my name." "Everyone who matters knows your name." He glanced down the stairwell, then back. "Turn around. Walk home. There are things down here that don't care about your warrant card." "Three years ago. A man named Morris." Her voice came steadier than her lungs. "You were on the list of names we never closed." Something shifted in his face. Not guilt. Worse. Recognition. "Morris," he said. "Yes. He followed too." Then he descended, swallowed by the dark in three steps. Quinn stood at the threshold, one hand on the cold iron grille, and the city seemed to hold its breath around her. Water dripped somewhere below, each drop landing with a hollow echo that told her the space beneath was bigger than any tube platform had a right to be. Warm air breathed up the stairwell. It carried smells that didn't belong underground: woodsmoke, crushed herbs, something sweet and rotten underneath, like flowers left too long in a vase. Every instinct she'd honed told her to call it in. Wait for backup. Tape off the entrance and let daylight and procedure do their work. But she'd called it in once before, on a night much like this. She'd waited at the top of the stairs, by the book, and Morris had gone down without her. He'd never come back up. She drew her phone. No signal. Of course. "Bad night for it." The voice came from behind her. Quinn spun, hand dropping to her hip, and found a young man leaning against the passage wall. Olive skin, dark curls plastered flat by the rain, a medallion glinting at his throat. He held both hands loose and open, the way you did when you wanted someone not to do anything sudden. A pale scar ran the length of his left forearm. "This is a police matter," she said. "Step back." "It's really not." His accent carried a soft Spanish edge worn smooth by years in the city. "That's the thing you don't understand yet. There's no police down there. No jurisdiction. Just the Market, and the Market has its own rules." "The Market." "The Veil Market." He pushed off the wall, slow, unthreatening. "And you can't get in. Not without one of these." He held up something between two fingers. Small. Pale. A sliver of bone, carved with marks she couldn't read in the dark. Quinn looked from the token to the stairwell, where the suspect's footsteps had already faded. Her quarry, three years of her life, walking free into a place she had no map for. "Who are you?" "Someone who patches up the people who go down there and come back wrong." He turned the token over. "Tomás. And I've seen what happens to those who follow strangers into the dark without knowing the price. Your friend Morris, was it? He didn't know the price either." The name landed like a fist. "How do you know about Morris?" "Everyone who matters knows," Tomás said, and the echo of the suspect's words made her skin crawl. He extended the token towards her, resting it flat on his palm. "I'm not going to stop you. I can't, and I won't try. But understand. You take this, you go down those stairs, and the woman who comes back up, if she comes back up, won't be the one standing here now." Below, far below, a bell tolled once. Deep and wrong, a note that vibrated in her teeth. Quinn looked at the bone token gleaming in the rain. She picked it up.
created_at"2026-05-31T11:39:23.039Z" 5/31/2026, 11:39:23 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
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cancelledfalse
latency1258
moderation_latency(null)
generation_time39512
tokens_prompt4663
tokens_completion1499
native_tokens_prompt6517
native_tokens_completion1945
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.08121
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provider_responses
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endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
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latency1258
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.348
leniency0.696
rawRatio0
effectiveRatio0
95.16% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1032
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1032
totalAiIsms9
found
0
word"churn"
count1
1
word"measured"
count2
2
word"echo"
count2
3
word"glinting"
count1
4
word"footsteps"
count1
5
word"vibrated"
count1
6
word"gleaming"
count1
highlights
0"churn"
1"measured"
2"echo"
3"glinting"
4"footsteps"
5"vibrated"
6"gleaming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences83
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords2
totalWords1032
ratio0.002
matches
0"That's wrong."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount824
uniqueNames8
maxNameDensity0.85
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Quinn7
Soho2
Raven1
Nest1
Camden2
Morris2
Tube1
Spanish1
persons
0"Quinn"
1"Raven"
2"Morris"
places
0"Soho"
1"Camden"
globalScore1
windowScore1
98.98% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount1
matches
0"something between two fingers"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1032
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean25.8
std21.2
cv0.822
sampleLengths
018
158
227
32
453
539
658
77
847
94
1013
1151
129
1333
148
1516
1629
1724
189
197
2010
2179
2225
2336
248
254
2668
279
2841
292
3020
3122
3232
333
3448
3512
3670
3717
3810
394
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences83
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs143
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences98
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount826
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.023002421307506054
lyAdverbCount2
lyAdverbRatio0.002421307506053269
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean10.53
std8.81
cv0.836
sampleLengths
018
117
210
33
45
523
612
715
82
91
103
1126
123
1320
145
154
1630
174
184
1934
205
2111
227
2312
2435
254
263
273
287
2915
302
313
3231
338
341
3517
361
374
3811
398
403
419
424
4313
4416
4514
4610
475
482
491
91.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5714285714285714
totalSentences98
uniqueOpeners56
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences70
matches
0"Just the steady churn of"
1"Just an iron grille pushed"
2"Then he descended, swallowed by"
ratio0.043
88.57% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences70
matches
0"She'd clocked him outside the"
1"They never stopped."
2"Her watch strap bit into"
3"He knew these streets."
4"He took the kind of"
5"She'd lost track of how"
6"He'd reached wherever he meant"
7"He paused at the top"
8"Her chest heaved."
9"He glanced down the stairwell,"
10"Her voice came steadier than"
11"It carried smells that didn't"
12"She'd waited at the top"
13"He'd never come back up."
14"She drew her phone."
15"He held both hands loose"
16"His accent carried a soft"
17"He pushed off the wall,"
18"He held up something between"
19"Her quarry, three years of"
ratio0.329
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences70
matches
0"The suspect cut left at"
1"This one ran like a"
2"She'd clocked him outside the"
3"They never stopped."
4"Quinn vaulted it."
5"Her watch strap bit into"
6"A woman in a doorway"
7"He knew these streets."
8"That much was clear."
9"He took the kind of"
10"The smell hit her there."
11"Bins gone sour, old grease,"
12"The passage spat them out"
13"*That's wrong.* Soho to Camden"
14"She'd lost track of how"
15"The one about Morris."
16"The suspect slowed."
17"He'd reached wherever he meant"
18"He paused at the top"
19"Eyes that measured her the"
ratio0.714
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences70
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount2
matches
0"Water dripped somewhere below, each drop landing with a hollow echo that told her the space beneath was bigger than any tube platform had a right to be."
1"It carried smells that didn't belong underground: woodsmoke, crushed herbs, something sweet and rotten underneath, like flowers left too long in a vase."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences23
tagDensity0.13
leniency0.261
rawRatio0
effectiveRatio0
94.3419%