Run: 2026-05-31-01KSYXM6ZV2394BHYB17M40CBS

Run Details

Duration:
40.3s
Cost:
$0.083185
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The man in the grey hood broke left at the corner of Camden High Street, and Quinn went after him. Rain hammered the pavement, turning the streetlights into smeared yellow halos. Her boots slammed through a puddle, soaking her to the shin. She didn't slow. Eighteen years on the job had taught her one thing about a runner: the moment you ease off, you lose them for good. "Police! Stop!" He didn't. Of course he didn't. They never did. He cut between two parked vans, knocking a wing mirror loose, and Quinn followed through the gap with her shoulder scraping cold wet metal. Her lungs burned. The man was younger, faster, but he kept glancing back, and that cost him. Each look stole half a stride. She'd been watching him for three days. Watching the lot of them. The Raven's Nest crowd, the ones who slipped in and out of Silas' bar at odd hours with parcels wrapped in oilcloth and faces that didn't want to be remembered. This one, the courier, had left the Nest twenty minutes ago with something tucked against his ribs. She wanted to know what. He vaulted a low railing into the market arches. The covered stalls were shuttered for the night, canvas flapping, the stink of old fish and frying oil hanging in the damp. Her quarry weaved between the iron pillars, scattering a stack of crates. Quinn's torch beam jerked across brick. "Nowhere left to go," she called. "Camden Lock's a dead end." He proved her wrong. At the far wall, where the arches met an old service stair, he dropped to a crouch and hauled at a rusted grate set into the floor. It groaned open. Quinn slowed, the wet leather of her watch strap cold against her wrist, and watched him lower himself into the dark. She reached the grate seconds later. A shaft. Iron rungs bolted to the brick, dropping into nothing. The smell that rose from it wasn't sewer. It was sweeter, stranger, like burnt sugar and rust and something she had no name for. Her torch found him eight feet down, already moving, and then a turn in the shaft swallowed him whole. Quinn knelt at the lip. Her knees protested. Forty-one and chasing children down holes in the ground. Every instinct she trusted, the ones built over eighteen years, screamed at her to stop. Call it in. Wait for backup, wait for daylight, wait for anything other than a black throat in the earth with no map and no name. That was procedure. That was how you went home at the end of a shift. DS Morris had followed procedure too. Three years ago. He'd called it in, done everything right, and she'd still scraped what was left of his case into a box of unanswered questions. The official report said missing. The official report was a coward's document. Something glinted at the edge of the grate. Quinn brushed her fingers over it. A small disc, pale and smooth, half-wedged in the gap where the courier had braced his foot. She prised it free. Bone. Carved with marks that her torch couldn't quite hold still, as if the lines shifted when she wasn't looking straight at them. A token. Dropped in his hurry. She turned it over. It was warm. That bothered her more than anything else, because nothing left out here on a night like this had any business being warm. From below, the scuff of feet, growing fainter. "Sod it." She pocketed the bone disc, gripped the top rung, and swung her legs into the shaft. The descent went on too long. She counted twenty rungs, thirty, far deeper than any service tunnel had a right to run beneath Camden. The rain noise faded above her until only her own breathing and the wet ring of her boots on iron remained. The walls changed under her palms, brick giving way to dressed stone, old and slick. Her foot found ground. She turned, torch up. A tunnel stretched ahead, low and arched, the curved walls lined with tile the colour of weak tea. She knew the shape of it. An abandoned platform, one of the dead stations the Underground had sealed and forgotten decades back. Except this one hadn't been forgotten by everyone. Light flickered at the far end. Not torchlight. Lanterns, dozens of them, throwing a warm restless glow against the tiles. And voices, the murmur of a crowd, the bark of someone hawking goods. Quinn killed her torch and pressed against the wall. The platform opened into a market. Stalls crowded the old tracks, draped in dark cloth, lit by lamps that burned without flame. The crowd moved between them in long coats and stranger things, hoods and veils, a woman whose shadow on the wall had too many arms. The air tasted of that burnt-sugar sweetness, thicker now, and underneath it the iron tang of blood. Quinn had walked a hundred crime scenes. None had made the hair rise on her arms like this. The courier had stopped at a stall thirty feet ahead. He leaned across the counter, speaking fast to a hooded figure, one hand patting his coat pocket, then his chest, his face draining as he searched. Looking for his token. The one in her pocket. A hand closed on Quinn's shoulder. "You don't belong here." The voice was low, accented, the consonants soft. Spanish, maybe. She turned. A young man, olive-skinned, dark curls plastered to his forehead from the same rain she'd run through. A medallion hung at his throat, catching the lamplight. His eyes flicked to her wet coat, her boots, the hard set of her jaw, and something in them shut like a door. "You're a long way from a hospital, Mr. Herrera," Quinn said. His expression didn't crack, but his grip tightened. "You know my name. That's bad for both of us." He glanced past her, down the platform, towards the courier, towards the hooded stallholder now lifting its head, towards a dozen faces beginning to turn their way. "Whatever you came down here looking for, Detective, you need to walk back up that ladder. Now. While you still can." At the stall, the courier pointed. Straight at her. The market went quiet.
created_at"2026-05-31T11:45:06.586Z" 5/31/2026, 11:45:06 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1128
moderation_latency(null)
generation_time40198
tokens_prompt4663
tokens_completion1531
native_tokens_prompt6517
native_tokens_completion2024
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.083185
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provider_responses
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endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
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is_byokfalse
latency1128
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1047
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
90.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1047
totalAiIsms2
found
0
word"flickered"
count1
1
word"flicked"
count1
highlights
0"flickered"
1"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences96
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences100
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1047
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
98.56% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount972
uniqueNames9
maxNameDensity1.03
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Camden2
High1
Street1
Quinn10
Raven1
Nest2
Morris1
Underground1
Spanish1
persons
0"Quinn"
1"Raven"
2"Morris"
3"Underground"
places
0"Camden"
1"High"
2"Street"
globalScore0.986
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount1
matches
0"quite hold still, as if the lines shifted when she wasn't looking straight at them"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1047
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences100
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean26.85
std21.19
cv0.789
sampleLengths
020
148
22
39
447
564
69
740
811
94
1051
1141
1219
1317
1456
1544
1658
176
1829
198
202
2116
2260
238
2448
2533
269
276
2858
2918
3036
319
326
3365
3411
358
3658
379
384
97.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences96
matches
0"were shuttered"
1"been forgotten"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs168
matches
0"wasn't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences100
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount189
adjectiveStacks0
stackExamples(empty)
adverbCount5
adverbRatio0.026455026455026454
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences100
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences100
mean10.47
std7.8
cv0.745
sampleLengths
020
111
211
33
423
52
62
74
83
924
103
1114
126
137
145
1530
1617
175
189
1922
2012
216
226
235
244
2527
263
2721
286
292
309
318
3216
3319
345
353
369
3715
383
3923
403
4112
426
433
4423
455
467
478
486
4917
71.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.46
totalSentences100
uniqueOpeners46
38.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences87
matches
0"Of course he didn't."
ratio0.011
91.26% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences87
matches
0"Her boots slammed through a"
1"She didn't slow."
2"They never did."
3"He cut between two parked"
4"Her lungs burned."
5"She'd been watching him for"
6"She wanted to know what."
7"He vaulted a low railing"
8"Her quarry weaved between the"
9"He proved her wrong."
10"It groaned open."
11"She reached the grate seconds"
12"It was sweeter, stranger, like"
13"Her torch found him eight"
14"Her knees protested."
15"He'd called it in, done"
16"She prised it free."
17"She turned it over."
18"It was warm."
19"She pocketed the bone disc,"
ratio0.322
57.70% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences87
matches
0"The man in the grey"
1"Her boots slammed through a"
2"She didn't slow."
3"They never did."
4"He cut between two parked"
5"Her lungs burned."
6"The man was younger, faster,"
7"Each look stole half a"
8"She'd been watching him for"
9"The Raven's Nest crowd, the"
10"This one, the courier, had"
11"She wanted to know what."
12"He vaulted a low railing"
13"The covered stalls were shuttered"
14"Her quarry weaved between the"
15"Quinn's torch beam jerked across"
16"He proved her wrong."
17"It groaned open."
18"Quinn slowed, the wet leather"
19"She reached the grate seconds"
ratio0.805
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences87
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount2
matches
0"He cut between two parked vans, knocking a wing mirror loose, and Quinn followed through the gap with her shoulder scraping cold wet metal."
1"He leaned across the counter, speaking fast to a hooded figure, one hand patting his coat pocket, then his chest, his face draining as he searched."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences8
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
91.5303%