Run: 2026-06-01-01KT1GBPAVAXXZ1B6STD2G01YS

Run Details

Duration:
40.3s
Cost:
$0.086660
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The kid bolted the second Quinn flashed her badge. She'd expected it. They always ran. But this one moved like he'd done it before, vaulting the bin outside the kebab shop without breaking stride, his trainers slapping against the wet pavement. Quinn went after him. "Police! Stop!" Wasted breath. Nobody ever stopped. Rain needled her face as she sprinted down Camden High Street. The boy, eighteen at most, dark hood pulled tight, darted between two parked cars and shot across the road. A night bus screamed its horn. He didn't slow. Neither did Quinn. Eighteen years on the force had taught her how to read a runner. Some panicked and zigzagged. Some made for crowds. This one had a destination. He kept glancing left, checking his bearings, and that told her everything. He wasn't fleeing blind. He was heading somewhere specific. She wanted to know where. He ducked into an alley beside a shuttered record shop. Quinn followed, boots splashing through black puddles, the stink of bins and old beer thick in her throat. Her left wrist ached where the strap of her watch dug in as she pumped her arms. Forty-one years old and her knees reminded her of every one of them. The boy hit a chain-link fence at the alley's end and went up it like a cat. "Don't be stupid," Quinn called. He dropped over the other side and vanished. She reached the fence, hooked her fingers through the wire, and climbed. Her coat snagged at the top. She tore it free and landed hard, the impact jarring up her shins. Ahead, a derelict stretch of track bed opened up, weeds pushing through the gravel, the rusted bones of an old Underground entrance jutting from the dark. The boy was already halfway down the steps. An abandoned station. Quinn knew this place from the maps, sort of. It had closed decades ago, bricked up, forgotten. Except the hoarding that should have sealed it had been pried loose, and a faint amber glow leaked up from below. She paused at the top of the steps. Every instinct she'd built over eighteen years told her to call it in. No backup. No light beyond the torch in her pocket. A confined space, a single exit she could see, and a suspect who clearly knew the terrain better than she did. Textbook said wait. DS Morris had waited once. Three years ago, on a night not unlike this one, he'd told her to hold position while he checked a basement. She'd held. He'd never come back up. They'd found his torch, his radio, his jacket folded neat on a chair. No body. No blood. No explanation that any rational person could write in a report. She'd been holding position ever since, in a way. Waiting for an answer that never came. Quinn drew her torch and went down the steps. The air changed at once. Warmer. Thicker. It carried smells that didn't belong underground, woodsmoke and crushed herbs and something sweet that coated the back of her tongue like burnt sugar. Her torch beam caught tiled walls furred with grime, the faded ghost of an old station name half-scraped away. Voices murmured below. Many of them. She rounded the bottom of the stairwell and stopped. The platform shouldn't have looked like this. Where she'd expected rubble and rot, lantern light spilled across rows of stalls, makeshift things cobbled from crates and draped cloth, packed along the old tunnel as far as her torch could reach. Figures moved between them. Hooded. Cloaked. Some too tall. Some too short. One vendor had set out jars that glowed faint green from within, and the liquid in them moved against the glass like it was watching her back. Quinn's hand tightened on the torch. Eighteen years and she'd never seen anything like it. Her brain scrabbled for the rational. A rave. A black market. Counterfeit goods, smuggled stock. That was the story she could write down. That was the story that let her keep breathing. But the jars kept watching. A figure at the nearest stall turned to face her. The hood hid the eyes but not the smile, too wide, the teeth wrong somehow. Quinn felt the platform fall quiet in a ripple, conversation dying as more heads turned her way. The smell of burnt sugar thickened. She'd been clocked. Outsider. Police, maybe. Either way, not welcome. A hand caught her sleeve. She spun, torch up, ready to strike, and found herself face to face with a young man, olive-skinned, dark curls plastered with rain, a silver medallion glinting at his throat. He wasn't the runner. Older. Calmer. A faded scar ran the length of his left forearm where his sleeve had ridden up. "Don't," he said, low. His accent carried something warm beneath the London edge. Spanish, maybe. "Whatever you're about to do. Don't." "Step back." "You walked in here flashing a torch and a warrant card." He didn't let go. "You're either very brave or you've no idea where you are." "I'm a police officer." "I know what you are. That's the problem." His grip firmed, and he angled his body, putting himself between her and the watching stalls. "This place has rules. You broke about three of them coming down those steps. The fastest way out is the same way you came. Walk. Now. Before someone decides you're worth more in pieces than alive." Quinn scanned past his shoulder. The runner was gone, swallowed into the crowd, into the dark beyond the lanterns. Lost. "There was a boy," she said. "Hood. He came down here." "Then he's safe and you're not." Something flickered across the young man's face, frustration, or fear on her behalf, she couldn't tell. "You don't understand what you've stepped into." "Then explain it." "Not here." He glanced back at the stalls. The wide-smiling figure had begun to move toward them, unhurried, the way a thing moves when it knows its prey can't run. The green jars pulsed brighter. "We need to go. Right now." "I don't take orders from strangers." "Fine." He released her arm and stepped back, palms open. "Stay. See what happens when the broker comes to ask why a detective's wandered into the Veil Market uninvited." He started up the steps, then paused. "DS Morris asked the same questions you're about to. Three years ago." Quinn's blood went cold. "What did you say?" The smiling figure was ten feet away now. The lanterns guttered. "Move," the young man said, "and I'll tell you what really happened to your partner."
created_at"2026-06-01T11:50:59.171Z" 6/1/2026, 11:50:59 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1176
moderation_latency(null)
generation_time40310
tokens_prompt4663
tokens_completion1643
native_tokens_prompt6517
native_tokens_completion2163
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.08666
router(null)
provider_responses
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endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
id"msg_01PNBCe9w9pz4Y46KsY3n8oz"
is_byokfalse
latency1175
model_permaslug"anthropic/claude-4.8-opus-20260528"
provider_name"Anthropic"
status200
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provider_name"Anthropic"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"He glanced back [back]"
dialogueSentences23
tagDensity0.435
leniency0.87
rawRatio0.1
effectiveRatio0.087
90.88% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1097
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"really"
count1
highlights
0"very"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
81.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1097
totalAiIsms4
found
0
word"glinting"
count1
1
word"scanned"
count1
2
word"flickered"
count1
3
word"pulsed"
count1
highlights
0"glinting"
1"scanned"
2"flickered"
3"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood went cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences111
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences111
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1097
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
90.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount927
uniqueNames7
maxNameDensity1.19
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn11
Camden1
High1
Street1
Underground1
Morris1
London1
persons
0"Quinn"
1"Morris"
places
0"Camden"
1"High"
2"Street"
3"London"
globalScore0.907
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount1
matches
0"looked like this"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1097
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean23.85
std21.14
cv0.886
sampleLengths
09
136
22
35
442
547
65
758
817
95
108
1157
128
1341
148
1547
1661
1716
189
1950
206
219
2279
236
2441
255
2648
2710
285
2952
3021
312
3226
334
3460
3520
3611
3729
383
3941
406
4148
424
434
4411
4515
95.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences111
matches
0"been pried"
1"been clocked"
2"was gone"
89.50% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs181
matches
0"wasn't fleeing"
1"was heading"
2"was watching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences124
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount932
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.028969957081545063
lyAdverbCount1
lyAdverbRatio0.001072961373390558
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean8.85
std7.55
cv0.853
sampleLengths
09
13
23
326
44
52
62
73
811
919
106
113
123
1313
144
154
165
1712
184
195
205
2110
2218
2317
2413
2517
265
278
2812
296
3013
3126
328
333
349
358
3621
378
3813
392
408
4121
423
435
4421
452
465
4713
482
492
68.82% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.47580645161290325
totalSentences124
uniqueOpeners59
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences93
matches(empty)
ratio0
82.37% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences93
matches
0"She'd expected it."
1"They always ran."
2"He didn't slow."
3"He kept glancing left, checking"
4"He wasn't fleeing blind."
5"He was heading somewhere specific."
6"She wanted to know where."
7"He ducked into an alley"
8"Her left wrist ached where"
9"He dropped over the other"
10"She reached the fence, hooked"
11"Her coat snagged at the"
12"She tore it free and"
13"It had closed decades ago,"
14"She paused at the top"
15"He'd never come back up."
16"They'd found his torch, his"
17"She'd been holding position ever"
18"It carried smells that didn't"
19"Her torch beam caught tiled"
ratio0.344
46.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences93
matches
0"The kid bolted the second"
1"She'd expected it."
2"They always ran."
3"Quinn went after him."
4"Nobody ever stopped."
5"Rain needled her face as"
6"The boy, eighteen at most,"
7"A night bus screamed its"
8"He didn't slow."
9"Neither did Quinn."
10"Some panicked and zigzagged."
11"Some made for crowds."
12"This one had a destination."
13"He kept glancing left, checking"
14"He wasn't fleeing blind."
15"He was heading somewhere specific."
16"She wanted to know where."
17"He ducked into an alley"
18"Quinn followed, boots splashing through"
19"Her left wrist ached where"
ratio0.828
53.76% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences93
matches
0"Either way, not welcome."
ratio0.011
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount3
matches
0"But this one moved like he'd done it before, vaulting the bin outside the kebab shop without breaking stride, his trainers slapping against the wet pavement."
1"It carried smells that didn't belong underground, woodsmoke and crushed herbs and something sweet that coated the back of her tongue like burnt sugar."
2"One vendor had set out jars that glowed faint green from within, and the liquid in them moved against the glass like it was watching her back."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"he said, low"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences23
tagDensity0.174
leniency0.348
rawRatio0
effectiveRatio0
88.2000%