Run: 2026-06-01-01KT1GDG1YB3CA4GR9GV4GD48Q

Run Details

Duration:
1m 47s
Cost:
$0.003922
Provider:
Minimax

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The runner took the corner too fast, shoes skidding on wet cobblestones, and Quinn used the slip to close the gap. Three metres. Two. Her lungs burned against the cold air and her shoulder clipped a lamppost as she rounded the same corner, the metal cold and slick under her jacket. "Stop! Police!" The words disappeared into the rain. Of course they did. Nobody in Soho stopped for police anymore, not with the pubs emptying and the late-night crowds more concerned with hailing cabs than helping a soaking wet detective with her quarry. The runner ducked into an alley. Quinn followed, feet pounding through puddles that splashed her trousers up to the knees. Left. Right. Through a service corridor that stank of bin juice and old cooking oil. Her wrist ached where she'd smacked it against a railing, but she kept moving. Eighteen years on the job had taught her that hesitation was a luxury. The runner vaulted a low wall. Quinn scrambled over after him, landing hard, the impact jarring up through her ankles. They burst out onto a wider street. The neon from The Raven's Nest bled green across the wet pavement, and for half a heartbeat she thought her quarry might head for the bar's back entrance. Anyone who knew Silas Thorne would have a tab and a hiding spot there. He didn't. The runner cut hard right, dodging a taxi that blared its horn, and plunged down the steps of the Camden Town tube station. Quinn sprinted after him, badge already in her hand, and thrust it at the attendant who looked up from his newspaper with the bored expression of a man who had seen everything Soho could offer at three in the morning. "Police. That man, which platform did he take?" The attendant blinked at the badge. Blinked at her. Took his time. Quinn wanted to reach across the booth and shake the answer out of him. "District line, love. Platform two. Though I wouldn't—" She was already gone. The platform stretched out in front of her, the fluorescent lights turning the rain-damp concrete an anaemic yellow. No trains. The board said last service had left forty minutes ago. The runner stood at the far end, chest heaving, staring at her. He was young. Early twenties at a guess. Dark curly hair plastered to his forehead, olive skin sheened with sweat despite the cold. Something familiar about the set of his jaw. "Tomás Herrera's runner," she said. The name tasted strange. She had been building a file on the man for weeks, ever since a small paramedic with a Saint Christopher medallion had appeared on a hospital's banned list and then, inconveniently, vanished from every official record. "Tell me where he is." "Go home, Detective." The boy's voice was steady. Too steady for someone who had just sprinted six blocks. "This isn't your world." "It became my world when your boss stitched up a suspect in my case last month. In a car park. With a bone needle." The boy's expression flickered. There. Confirmation. Quinn stepped forward. The platform was empty except for them, the silence broken only by the drip of water from somewhere overhead and the distant rumble of a service train. The boy backed up, one hand reaching for the wall behind him, fingers finding something she couldn't see. "What are you doing?" "You should leave. Please." The politeness sounded rehearsed. "There's a bone token I can give you. Get you past the door upstairs. But once you're through, you're on your own." "Bone token." Quinn laughed, a sharp, ugly sound. "What is that, some kind of drug?" The boy pressed his palm flat against a particular tile. The wall clicked. A seam appeared, thin as a razor cut, and a section of the tiled surface swung inward on hidden hinges. Beyond the gap lay a staircase descending into darkness, and from below drifted the smell of incense, candle wax, and something older. Something metallic that caught the back of her throat. "Last chance, Detective." Quinn stared at the opening. Eighteen years of police work, and she had never walked away from a case. DS Morris had taught her that, back when he was alive. Back before they had found him in that warehouse, perfectly unmarked, perfectly drained, with an expression on his face that said he had seen something he couldn't explain. She still didn't have an explanation. Three years and she still didn't. Quinn pulled the worn leather strap of her watch tight against her wrist. A habit. A grounding. The second hand ticked on. "Move," she said. "I'm coming." The boy grimaced, but he led the way down. The staircase went further than any tube tunnel should. Twenty steps. Forty. The air grew warmer, thicker, layered with smoke and the strange electricity of a place humming with too many bodies in too small a space. Quinn's hand found the grip of her service weapon, though she kept it holstered. Drawing a firearm down here felt like the kind of mistake you only made once. The stairs opened onto a vast chamber, the abandoned platform long since expanded into something between a souk and a fever dream. Stalls lined both sides of the old tracks, their awnings patched from velvet and old curtain fabric. Jars of murky liquid caught candlelight. Skulls of indeterminate origin sat on display alongside stoppered bottles of powder, hand-stitched journals, and daggers that hummed at frequencies Quinn could feel in her back teeth. People moved between the stalls, and not all of them looked entirely people. She stopped three steps from the bottom. "You weren't supposed to follow." The boy was already twenty paces ahead, weaving through the crowd with the ease of a regular. "Tommy said you'd back off. Said coppers always do when they see the real shape of things." Quinn's throat tightened. She had seen things. The drained man in the warehouse. The way the crime scenes stopped making sense. The symbol carved into the brickwork at her last case, matching one she had sketched from memory on the night Morris died. "Where is he?" The boy pointed toward a stall at the far end, lit by a single lantern that burned green. A figure stood behind it, lean and olive-skinned, a Saint Christopher medallion catching the strange light. He looked up as if he had been waiting. Their eyes met across the market, and something in his expression said he already knew why she was here. He already knew what she had come to ask. Quinn descended the last steps. The crowd parted for her without a word, faces turning away, conversations dying mid-syllable. She became aware of a presence at her shoulder. The boy, returning, slipping something cold into her palm. A token. Smooth. Wrong. "In case you need to get out quick," he muttered. "Press the flat side against your tongue and run for the stairs. Don't stop for anything." "What happens if I stop?" He didn't answer. He was already gone, melting into the press of bodies as if he had never existed. Quinn crossed the old trackbed. The lantern flame guttered but did not go out. Behind the stall, Tomás Herrera watched her approach with the calm patience of a man who had stitched up worse things than detectives and outlived the night. "Detective Quinn." His voice carried easily, an accent from somewhere warm cutting through the market's murmur. "I wondered when you'd find us." "You know why I'm here." "I know why you think you're here." He lifted a folded cloth from the stall, set it down again, his scarred forearm flexing with the motion. "Three years ago, your partner walked into a warehouse. He came out dead. And ever since, you've been looking for someone to blame." Quinn's hand moved toward her holster without her permission. She stopped it. Not yet. Not here. "You were at the car park last month. The victim had a bone needle in his chest. Same pattern as Morris." "Similar. Not the same." Herrera tilted his head. "You want the truth, Detective? Stand there and listen. Or pull that piece and watch what happens to you in a room full of people who don't answer to your courts." Somewhere behind her, a stall collapsed. Glass shattered. Someone screamed in a language that pre-dated English. The green lantern flame flared higher, casting Herrera's shadow long across the tracks, and in the brief conflagration of light Quinn saw the crowd closing in around her, blocking the stairs. Blocking her exit. The token sat cold against her palm.
created_at"2026-06-01T11:51:58.277Z" 6/1/2026, 11:51:58 AM
model"minimax/minimax-m3-20260531"
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generation_time106716
tokens_prompt4663
tokens_completion2720
native_tokens_prompt4254
native_tokens_completion2228
native_tokens_completion_images(null)
native_tokens_reasoning559
native_tokens_cached114
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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latency1856
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"His voice carried easily [easily]"
dialogueSentences30
tagDensity0.267
leniency0.533
rawRatio0.125
effectiveRatio0.067
93.03% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1435
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count2
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1435
totalAiIsms7
found
0
word"pounding"
count1
1
word"familiar"
count1
2
word"flickered"
count1
3
word"silence"
count1
4
word"velvet"
count1
5
word"could feel"
count1
6
word"shattered"
count1
highlights
0"pounding"
1"familiar"
2"flickered"
3"silence"
4"velvet"
5"could feel"
6"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences114
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences114
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences134
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1435
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
82.20% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount1180
uniqueNames14
maxNameDensity1.36
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn16
Soho2
Raven1
Nest1
Silas1
Thorne1
Camden1
Town1
Saint2
Christopher2
Morris2
Tomás1
Herrera3
English1
persons
0"Quinn"
1"Nest"
2"Silas"
3"Thorne"
4"Saint"
5"Christopher"
6"Morris"
7"Tomás"
8"Herrera"
places
0"Soho"
1"Raven"
2"Camden"
3"Town"
globalScore0.822
windowScore1
44.37% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount3
matches
0"appeared, thin as a razor cut, and a section of the tiled surface swung inward on hidden hinges"
1"felt like the kind of mistake you only"
2"something between a souk and a fever dream"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1435
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences134
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean28.7
std23.43
cv0.816
sampleLengths
051
12
240
362
469
52
663
78
826
98
104
1173
1250
1322
1424
156
1648
174
1830
1915
2064
213
2258
2312
2422
255
269
2766
2885
297
3039
3143
323
3362
349
3537
364
3726
385
3919
4041
4122
425
4349
4416
4521
4639
4747
483
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences114
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs193
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences134
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1185
adjectiveStacks0
stackExamples(empty)
adverbCount41
adverbRatio0.03459915611814346
lyAdverbCount10
lyAdverbRatio0.008438818565400843
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences134
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences134
mean10.71
std8.69
cv0.812
sampleLengths
021
12
21
327
42
56
64
730
86
914
101
111
1213
1314
1413
156
1614
177
1828
1914
202
2123
2240
238
246
253
263
2714
288
294
3018
312
3210
3312
343
355
3615
378
385
394
4036
415
428
4310
444
4524
464
471
481
493
72.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.47761194029850745
totalSentences134
uniqueOpeners64
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences93
matches
0"Of course they did."
1"Dark curly hair plastered to"
2"Too steady for someone who"
3"Somewhere behind her, a stall"
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences93
matches
0"Her lungs burned against the"
1"Her wrist ached where she'd"
2"They burst out onto a"
3"She was already gone."
4"He was young."
5"She had been building a"
6"She still didn't have an"
7"She stopped three steps from"
8"She had seen things."
9"He looked up as if"
10"Their eyes met across the"
11"He already knew what she"
12"She became aware of a"
13"He didn't answer."
14"He was already gone, melting"
15"His voice carried easily, an"
16"He lifted a folded cloth"
17"She stopped it."
ratio0.194
40.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount78
totalSentences93
matches
0"The runner took the corner"
1"Her lungs burned against the"
2"The words disappeared into the"
3"Nobody in Soho stopped for"
4"The runner ducked into an"
5"Quinn followed, feet pounding through"
6"Her wrist ached where she'd"
7"The runner vaulted a low"
8"Quinn scrambled over after him,"
9"They burst out onto a"
10"The neon from The Raven's"
11"Anyone who knew Silas Thorne"
12"The runner cut hard right,"
13"Quinn sprinted after him, badge"
14"The attendant blinked at the"
15"Quinn wanted to reach across"
16"She was already gone."
17"The platform stretched out in"
18"The board said last service"
19"The runner stood at the"
ratio0.839
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences93
matches(empty)
ratio0
43.19% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount6
matches
0"Quinn followed, feet pounding through puddles that splashed her trousers up to the knees."
1"Anyone who knew Silas Thorne would have a tab and a hiding spot there."
2"The runner cut hard right, dodging a taxi that blared its horn, and plunged down the steps of the Camden Town tube station."
3"Quinn sprinted after him, badge already in her hand, and thrust it at the attendant who looked up from his newspaper with the bored expression of a man who had …"
4"Back before they had found him in that warehouse, perfectly unmarked, perfectly drained, with an expression on his face that said he had seen something he could…"
5"Skulls of indeterminate origin sat on display alongside stoppered bottles of powder, hand-stitched journals, and daggers that hummed at frequencies Quinn could …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Quinn laughed (laugh)"
1"he muttered (mutter)"
dialogueSentences30
tagDensity0.133
leniency0.267
rawRatio0.5
effectiveRatio0.133
87.8421%