Run: 2026-06-01-01KT1GVGM9REW9Z9BKS95QRPBJ

Run Details

Duration:
37.7s
Cost:
$0.082260
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect went left at the launderette, and Quinn went after him. Her boots hammered the wet pavement, each stride throwing up a fan of dirty water. Ahead, the man in the grey hood ducked between a parked van and a row of overflowing bins. Quinn read his shoulders, the way they dipped before he committed to a turn. Eighteen years had taught her to watch the shoulders, not the feet. "Police! Stop where you are!" He didn't stop. They never did. He cut down a side street barely wide enough for a bicycle. Quinn followed, her hand brushing the brick to keep her balance on the slick cobbles. Rain needled the back of her neck and ran cold beneath her collar. Somewhere behind her, a siren wailed in the wrong direction. No backup, then. Not for a while. Just her and the runner. He vaulted a low railing into a council estate forecourt. Quinn matched it, landing hard, a jolt firing up through her bad knee. She gritted her teeth and pushed on. He was fast, but he was tiring. She could hear it now, the ragged catch in his breathing as he glanced back. Pale face, wet hair plastered flat. Young. Younger than she'd expected. "There's nowhere to run," she shouted. "I just want to talk." A lie, and they both knew it. He'd been at The Raven's Nest two hours ago, slipping out the side door minutes before she'd shown her badge to the barman. The barman who'd suddenly forgotten how to speak English. The bar with its green neon sign humming above a door that led, she was certain, to far worse than overpriced gin. The runner knew something about Morris. She felt it in her gut, the way she'd felt nothing useful for three years. He hit a chain-link fence and went over it like water. Quinn's fingers found the cold wire. She hauled herself up, snagged her coat, swore, and dropped down the other side into an alley that stank of piss and rotting fruit. Empty. She froze, breathing hard, and listened. A scrape. Metal on stone. To her right, a set of steps led down to what should have been a basement door. Instead, the steps kept going, deeper than any basement, swallowed by a dark that the streetlights refused to touch. At the bottom, faint and blue, something glowed. The runner's footsteps echoed up from below. Quinn approached the top step. Her hand went to her radio, then stopped. What would she say? Suspect fled into a hole in the ground that isn't on any map? Control would want a location. She didn't have one. She didn't even have a name for what she was looking at. The blue glow pulsed, almost like breathing. Every instinct screamed at her to wait. Set a perimeter. Call it in. Do it by the book, the way she'd done everything for eighteen years, the way that had kept her alive and Morris dead. That last thought decided it. She went down. The steps were older than the estate above, worn smooth in the centre, slick with a damp that wasn't quite water. The temperature dropped with each one. By the tenth step she could see her breath. By the twentieth, the city sounds had vanished, replaced by a low murmur, like a crowd heard through a wall. The stairwell opened out, and Quinn stopped dead. A station platform stretched before her, the kind the Underground had bricked up decades ago. Old tiles, cracked and brown. A rusted sign she couldn't read. But the platform wasn't abandoned. Stalls crowded it, draped in dark cloth, lit by lamps that burned with no flame she recognised. Figures moved between them, hooded, hunched, some too tall, some moving in ways that made her stomach turn. The air smelled of copper and something floral and rotten beneath it. Smoke curled from a brazier where a woman with too many fingers turned skewers of meat Quinn chose not to identify. A market. Underground. Hidden beneath Camden, where there should have been nothing but earth and forgotten tunnels. The grey hood moved fast through the crowd, weaving between stalls, and the crowd let him pass like water around a stone. Quinn stepped onto the platform. A hand caught her arm. Thin fingers, surprisingly strong. She spun, her free hand already balled into a fist, and found herself looking at a man no older than thirty. Olive skin, dark curls flattened by rain. A silver medallion hung at his throat, catching the strange light. His eyes weren't hostile. They were afraid. For her. "Don't," he said, low and fast, an accent under the English. Spanish, maybe. "Whatever you're chasing, you let it go. You walk back up those steps." "That man assaulted a witness in my investigation." "That man is the least of what's down here." His grip tightened. A pale scar ran the length of his forearm. "You have no token. They'll smell that on you in a minute, maybe two. Police, blood, all of it. They'll know exactly what you are." "And what's that?" "Prey." Quinn pulled her arm free. Across the platform, the grey hood reached a stall draped in black, where something tall and thin bent to listen to him. The figure turned its head. Toward her. It had no face she could name, only a smooth expanse where features should be, and yet she felt it look at her, felt it the way you feel a draught from an open grave. "Madre de Dios." The young man stepped between her and the stall, his voice dropping further. "Too late. You see? Now you listen to me, detective, because I've pulled enough people out of places like this to know how it ends." He pressed something cold and small into her palm. Bone, smooth, carved with marks that itched against her skin. "When I say run, you run for the steps and you don't stop, you don't look at anything, you don't answer if something calls your name. Sí?" The tall figure straightened. The grey hood pointed. And every hooded head on the platform turned, slow and certain, toward Detective Harlow Quinn. "Now," the young man breathed. "Run."
created_at"2026-06-01T11:59:37.617Z" 6/1/2026, 11:59:37 AM
model"anthropic/claude-4.8-opus-20260528"
app_id182717
external_user(null)
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cancelledfalse
latency1337
moderation_latency178
generation_time37460
tokens_prompt4663
tokens_completion1513
native_tokens_prompt6517
native_tokens_completion1987
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.08226
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provider_responses
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endpoint_id"b0d3beaa-5ff7-4666-a749-b1bb2b14c916"
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is_byokfalse
latency1336
model_permaslug"anthropic/claude-4.8-opus-20260528"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
95.19% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1039
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1039
totalAiIsms5
found
0
word"footsteps"
count1
1
word"echoed"
count1
2
word"pulsed"
count1
3
word"stomach"
count1
4
word"grave"
count1
highlights
0"footsteps"
1"echoed"
2"pulsed"
3"stomach"
4"grave"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences96
filterMatches
0"look feel"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1039
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
89.43% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount908
uniqueNames11
maxNameDensity1.21
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn11
Raven1
Nest1
English2
Morris2
Underground2
Camden1
Spanish1
Bone1
Detective1
Harlow1
persons
0"Quinn"
1"Morris"
2"Underground"
3"Harlow"
places
0"Raven"
1"Detective"
globalScore0.894
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"quite water"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1039
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean27.34
std24.69
cv0.903
sampleLengths
012
159
25
36
457
55
663
711
861
921
1041
111
126
1349
147
1551
167
1736
185
193
2056
218
2266
2333
2417
2522
265
2757
2826
298
3046
313
321
3369
3487
358
3615
376
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences96
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs161
matches
0"was looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences105
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount909
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.0242024202420242
lyAdverbCount4
lyAdverbRatio0.0044004400440044
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean9.9
std7.37
cv0.745
sampleLengths
012
115
218
314
412
55
63
73
812
915
1013
1110
123
134
145
1510
1613
177
187
1915
206
211
224
236
245
257
2623
279
2822
296
3015
3111
326
3324
341
356
362
373
3817
3919
408
417
425
438
444
4513
465
474
4812
497
88.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5714285714285714
totalSentences105
uniqueOpeners60
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences87
matches
0"Somewhere behind her, a siren"
1"Just her and the runner."
2"Instead, the steps kept going,"
ratio0.034
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences87
matches
0"Her boots hammered the wet"
1"He didn't stop."
2"They never did."
3"He cut down a side"
4"He vaulted a low railing"
5"She gritted her teeth and"
6"He was fast, but he"
7"She could hear it now,"
8"He'd been at The Raven's"
9"She felt it in her"
10"He hit a chain-link fence"
11"She hauled herself up, snagged"
12"She froze, breathing hard, and"
13"Her hand went to her"
14"She didn't have one."
15"She didn't even have a"
16"She went down."
17"She spun, her free hand"
18"His eyes weren't hostile."
19"They were afraid."
ratio0.276
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences87
matches
0"The suspect went left at"
1"Her boots hammered the wet"
2"Quinn read his shoulders, the"
3"He didn't stop."
4"They never did."
5"He cut down a side"
6"Quinn followed, her hand brushing"
7"Rain needled the back of"
8"He vaulted a low railing"
9"Quinn matched it, landing hard,"
10"She gritted her teeth and"
11"He was fast, but he"
12"She could hear it now,"
13"A lie, and they both"
14"He'd been at The Raven's"
15"The barman who'd suddenly forgotten"
16"The bar with its green"
17"The runner knew something about"
18"She felt it in her"
19"He hit a chain-link fence"
ratio0.701
57.47% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences87
matches
0"To her right, a set"
ratio0.011
84.94% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount3
matches
0"The bar with its green neon sign humming above a door that led, she was certain, to far worse than overpriced gin."
1"Do it by the book, the way she'd done everything for eighteen years, the way that had kept her alive and Morris dead."
2"Figures moved between them, hooded, hunched, some too tall, some moving in ways that made her stomach turn."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"The young man stepped, his voice dropping further"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"she shouted (shout)"
1"He pressed (press)"
2"the young man breathed (breathe)"
dialogueSentences15
tagDensity0.267
leniency0.533
rawRatio0.75
effectiveRatio0.4
91.1068%