Run: 2026-06-01-01KT1H8DFTN800ZGEW7ZN6QBPB

Run Details

Duration:
42.3s
Cost:
$0.087510
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect went left at the chemist's and Quinn went after him, boots slamming through a puddle that soaked her to the shin. She'd lost the radio two streets back, ripped from her collar when she'd vaulted the railing on Inverness Street. No backup. No eyes. Just her, the rain, and the man in the long grey coat who ran like he knew exactly where he was going. That bothered her. People who ran blind tripped. People who ran with purpose led you somewhere. "Stop! Police!" He didn't even flinch. Rude. Camden at this hour wore its other face. The market stalls had shuttered hours ago, leaving skeleton frames dripping under sodium light. A drunk slumped in a doorway raised a bottle to her as she passed, as if toasting the spectacle. Neon bled across the wet pavement in long red smears. The grey coat cut down an alley between a tattoo parlour and a vegan kebab shop. Quinn followed, lungs burning, eighteen years of service and still she ran like she meant it. Her father had drilled that into her. You finish what you start. The alley narrowed. Bins. A fire escape. A dead end. She slowed, drawing her baton, the rain hammering the brim of her hood. "Nowhere to go," she said. "Let's talk." The man stood with his back to her, facing a brick wall slick with old posters. His shoulders heaved. Then he turned, and the streetlight caught a face younger than she'd expected. Maybe twenty-five. Sharp cheekbones. Eyes that held no fear at all, which frightened her more than any blade would have. "You shouldn't be chasing me, Detective." "You know my name?" "I know what you're looking for." He smiled. "And I know you won't find it up here." He pressed something against the wall. A token, pale and small, bone-coloured. The bricks didn't move, exactly. They breathed. A seam opened where no seam had been, a black vertical wound in the wall, and cold air rolled out of it carrying smells she couldn't name. Iron. Smoke. Something sweet and rotten underneath. "Last chance to go home," he said. Then he stepped backwards into the dark and the wall began to close. Quinn didn't think. Thinking was for later, for the report she'd have to invent. She threw herself forward, wedged the baton into the shrinking gap, and forced her shoulder through. The wall sealed behind her with a sound like a held breath let go. Stairs. Old ones, descending into amber light. The walls down here were tiled in cracked white, and a ghost-sign read NORTHERN in faded letters. An abandoned Tube platform. She knew Camden had swallowed a few of those over the decades, sealed and forgotten. Not forgotten by everyone. She went down. The temperature dropped with each step, and the noise rose to meet her, a murmur that became a roar, the sound of a hundred voices haggling in a hundred tongues. The platform opened before her and Quinn stopped dead. Stalls. Dozens of them, crammed along the old tracks, lit by lanterns that burned with no flame she recognised. Green. Blue. One a deep arterial purple. A woman with too many fingers weighed something on a brass scale. A man sold teeth from a velvet tray. Smoke curled up to the curved ceiling and gathered there like weather. She'd heard the rumours. Confiscation reports that didn't add up. Substances no lab could classify. Morris had mentioned it once, three years ago, the week before he died. A market that moves. You'd love it, Quinn. Worst trade descriptions you ever saw. She'd thought he was joking. The grey coat moved through the crowd ahead, unhurried now, confident she wouldn't follow into this. He was wrong. She pushed after him, and the crowd pushed back, indifferent. A hand caught her sleeve. "Lost, love?" The stallholder had skin the colour of a bruise and eyes that didn't match. Quinn pulled free. "Police. Move." That got a laugh, low and genuine, passed from stall to stall like a coin. The word meant nothing here. She understood that now. Whatever law she carried, it stopped at the top of those stairs. She kept her eyes on the grey coat. He glanced back once, found her still coming, and his confidence flickered. Good. Let him learn. He broke into a run again, knocking a tray of vials from a counter. They shattered, and pale gas hissed up, and people scattered, cursing. Quinn shoved through the gap he'd made. Her hand closed on his collar. "Got you." He spun and something flashed in his fist, not a knife, a powder, and he flung it into her face. She turned in time, took it across the cheek and ear. Her skin went cold then hot then numb. The world tilted. She kept her grip. "What was that?" Her own voice came from far away. "Mercy." He twisted. "You'll feel it in a minute." "I'll cuff you first." She did. Steel clicked round one wrist before her fingers stopped obeying. He yanked, hard, and she went down onto the filthy platform, dragging him half with her, the crowd parting around the brawl with the practised ease of people who'd seen worse. A boot caught her ribs. Not his, someone else's, the market protecting its own. She rolled, found his ankle, held. "Tomás!" the man shouted. "Tomás, you owe me, get this animal off!" A figure pushed through the onlookers. Young, olive-skinned, a medallion swinging at his throat as he crouched. He looked at Quinn's face, at the silvery powder burned across her cheek, and his expression changed from irritation to alarm. "You let a copper take a face full of nightshade dust?" His accent curled the words, Spanish under the London. "She's dying, you idiot, look at her." "She chased me down here." "Then she's brave or stupid." He pressed two fingers to Quinn's throat. His hands were steady, a healer's hands. "Detective. Detective, can you hear me?" Quinn's vision swam, but her grip on the suspect's ankle didn't loosen. Eighteen years. You finish what you start. "Cuffed," she managed. "He's. Cuffed." The young man, Tomás, looked at the steel linking them, then up at the gathering crowd, then back at her face, and swore in two languages. "Right," he said. "Nobody touch her. She's mine now." And somewhere above, the bone door groaned open again, and heavy boots started down the stairs.
created_at"2026-06-01T12:06:40.385Z" 6/1/2026, 12:06:40 PM
model"anthropic/claude-4.8-opus-20260528"
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latency1363
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generation_time42254
tokens_prompt4663
tokens_completion1620
native_tokens_prompt6517
native_tokens_completion2197
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
latency1260
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.385
leniency0.769
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1075
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
86.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1075
totalAiIsms3
found
0
word"velvet"
count1
1
word"flickered"
count1
2
word"shattered"
count1
highlights
0"velvet"
1"flickered"
2"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences115
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences131
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1075
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
98.19% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount965
uniqueNames9
maxNameDensity1.04
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn10
Inverness1
Street1
Tube1
Camden2
Spanish1
London1
Tomás1
You3
persons
0"Quinn"
1"Camden"
2"Tomás"
3"You"
places
0"Inverness"
1"Street"
2"London"
globalScore0.982
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount1
matches
0"as if toasting the spectacle"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1075
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences131
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean21.08
std16.53
cv0.784
sampleLengths
023
145
216
32
45
551
644
710
813
97
1052
116
124
1317
1453
157
1613
1730
1814
1943
204
2133
229
2358
2442
255
2634
272
2817
292
3036
3120
324
3338
342
3546
3610
379
384
3943
4020
4112
4238
4327
445
4525
4619
475
4826
499
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences115
matches
0"were tiled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs193
matches
0"was going"
1"was joking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences131
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount969
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.030959752321981424
lyAdverbCount2
lyAdverbRatio0.0020639834881320948
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences131
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences131
mean8.21
std6.5
cv0.792
sampleLengths
023
119
22
32
422
53
65
78
82
94
101
118
1214
1319
1410
1516
1616
177
185
193
201
213
223
2313
245
252
2616
273
2813
292
302
3116
326
334
348
359
366
376
385
392
4027
411
421
435
447
4513
463
4711
4816
4914
68.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.45038167938931295
totalSentences131
uniqueOpeners59
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences93
matches
0"Just her, the rain, and"
1"Then he turned, and the"
2"Then he stepped backwards into"
ratio0.032
78.06% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences93
matches
0"She'd lost the radio two"
1"He didn't even flinch."
2"Her father had drilled that"
3"You finish what you start."
4"She slowed, drawing her baton,"
5"His shoulders heaved."
6"He pressed something against the"
7"She threw herself forward, wedged"
8"She knew Camden had swallowed"
9"She went down."
10"She'd heard the rumours."
11"You'd love it, Quinn."
12"She'd thought he was joking."
13"He was wrong."
14"She pushed after him, and"
15"She understood that now."
16"She kept her eyes on"
17"He glanced back once, found"
18"He broke into a run"
19"They shattered, and pale gas"
ratio0.355
19.14% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences93
matches
0"The suspect went left at"
1"She'd lost the radio two"
2"That bothered her."
3"People who ran blind tripped."
4"People who ran with purpose"
5"He didn't even flinch."
6"Camden at this hour wore"
7"The market stalls had shuttered"
8"A drunk slumped in a"
9"Neon bled across the wet"
10"The grey coat cut down"
11"Quinn followed, lungs burning, eighteen"
12"Her father had drilled that"
13"You finish what you start."
14"The alley narrowed."
15"A fire escape."
16"A dead end."
17"She slowed, drawing her baton,"
18"The man stood with his"
19"His shoulders heaved."
ratio0.882
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences93
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount1
matches
0"He yanked, hard, and she went down onto the filthy platform, dragging him half with her, the crowd parting around the brawl with the practised ease of people wh…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
73.08% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"the man shouted (shout)"
1"He pressed (press)"
dialogueSentences26
tagDensity0.192
leniency0.385
rawRatio0.4
effectiveRatio0.154
90.7824%