Run: 2026-06-01-01KT1J24S7GEJHDE2JV318S8TZ

Run Details

Duration:
40.9s
Cost:
$0.085985
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect cut left at the corner of Inverness Street, and Quinn's boots slammed the wet pavement after him. She'd lost sight of his face two streets back. All she had now was the dark green coat, the way he ran with his right shoulder dropped, and the certainty in her gut that he'd been at the warehouse the night DS Morris died. Three years she'd waited for a face that moved like that. She wasn't losing him to a bit of Camden rain. Her radio crackled against her collarbone. She killed it. No backup. Not for this. He vaulted a stack of pallets outside a shuttered fishmonger. Quinn went around them, lungs burning, the cold air scraping her throat raw. Eighteen years on the job had taught her how to read a runner. This one knew the streets. He didn't glance back. He didn't waste a single stride. He was heading somewhere specific. "Police! Stop!" A waste of breath. They never stopped. The market stalls were down for the night, their canvas roofs sagging under the downpour, and the canal threw back the orange smear of the streetlamps. He skidded past a flower seller's empty pitch and ducked into the mouth of an alley she didn't know existed. Quinn followed. The alley narrowed fast. Brick on both sides, slick with grime, the gap barely wide enough for her shoulders. Her watch snagged on a drainpipe and she wrenched it free without slowing. Ahead, the green coat dropped from sight. Stairs. She hit them too quick and nearly went down, one hand slapping the wall to catch herself. Concrete steps, worn smooth in the centre, spiralling down into the dark. The rain noise faded above her. Down here the air turned thick and still, tasting of rust and old stone. A Tube station. One of the dead ones. London was full of them, sealed and forgotten under the living city. The suspect's footsteps echoed somewhere below, fast and certain. Quinn drew her baton and went down. At the bottom, a door stood ajar where there should have been a sheet of welded steel. Faint light leaked through the gap, not the blue-white of working bulbs but something warmer, redder, that flickered like firelight. She heard voices. Many of them, low and overlapping, the murmur of a crowd that had no business existing beneath a derelict platform. She nudged the door with her baton. The smell hit her first. Smoke, yes, but threaded through with something she couldn't name. Sweet and metallic at once, like burnt sugar and blood. Beneath it, the green reek of the canal, and under that, deeper, something animal. The old platform stretched before her, transformed. Lanterns hung from the curved tile ceiling, throwing light that moved wrong, too slow, as though the air itself were thicker here. Stalls crowded the platform edge to edge. A woman with skin the colour of birch bark sold jars that glowed faintly from within. A hunched figure in a beaked plague mask weighed teeth on a brass scale. Somewhere a voice was singing in a language that made Quinn's back teeth ache. She'd stepped into something that shouldn't be. Every nerve she had screamed it. A hand closed on her arm. "You can't be here." She spun, baton up. A young man, olive-skinned, dark curls plastered to his forehead from the rain outside. A silver medallion swung at his throat. His eyes weren't hostile. They were afraid, but not of her. "Let go," she said. "You don't have a token." His accent rolled the words soft, Spanish under the English. "No token, you don't walk out. You understand? They'll know what you are." "And what am I?" "Police. It's written all over you." His grip tightened, urgent now. "Listen to me. Whoever you're chasing, you let him go. Tonight. You turn around and you climb those stairs and you forget this place exists." Down the platform, the green coat slipped between two stalls. The suspect glanced back, once, and for half a second the lantern light caught his face. Quinn's whole body went cold. She knew that face. She'd seen it bent over Morris in the warehouse doorway three years ago, just before the lights died and her partner stopped screaming. She'd told the inquest she remembered nothing. She'd told herself the same lie every night since. "That man," she said. Her voice came out steadier than she felt. "What's his name." The young man followed her stare and his face changed. "You don't want him." "His name." "I don't know it. Nobody uses names down here." He stepped between her and the crowd, lowering his voice. "I'm Tomás. I patch people up. That's all I do. And I'm telling you, the way a friend tells you, this is not a place for someone like you. You go down that platform, you don't come back up the same. If you come back at all." The suspect reached the far end, where the tunnel mouth yawned black behind a curtain of hanging chains. He paused there. Waiting. Almost as though he wanted her to follow. A bone-deep instinct told Quinn to run. Eighteen years of training, of reading scenes, of trusting the cold prickle at the base of her skull. Every instinct said leave. But Morris had trusted her to follow. Right up until she hadn't. "Three years ago," she said, eyes fixed on the green coat. "He killed my partner. I watched it happen and I couldn't explain it. Nobody believed me. Half of them think I did it myself." She shook Tomás off and stepped past him onto the platform. "I'm not turning around." "Detective." He caught her sleeve one last time, and pressed something small and pale into her palm. Cold. Smooth. A token carved from bone, worn soft at the edges. "Then take this. God help you, but take it. Don't let anyone see your warrant card. Don't eat anything. Don't agree to anything. And whatever he offers you, whatever he says he can give you, you say no." She closed her fist around the bone. "Why help me?" He glanced at the medallion at his throat, then back at her, and something old and tired moved behind his eyes. "Because I've watched a lot of people walk into that tunnel. You're the first one who looked like she might walk out." The chains rattled at the far end. The green coat was gone, swallowed by the dark beyond the curtain. Quinn tightened her grip on the baton, the bone token biting into her other palm, and walked into the Veil Market after the man who'd killed her partner.
created_at"2026-06-01T12:20:43.44Z" 6/1/2026, 12:20:43 PM
model"anthropic/claude-4.8-opus-20260528"
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generation_time40822
tokens_prompt4663
tokens_completion1637
native_tokens_prompt6517
native_tokens_completion2136
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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is_byokfalse
latency1680
model_permaslug"anthropic/claude-4.8-opus-20260528"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.381
leniency0.762
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1112
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
86.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1112
totalAiIsms3
found
0
word"footsteps"
count1
1
word"echoed"
count1
2
word"flickered"
count1
highlights
0"footsteps"
1"echoed"
2"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences92
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen47
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1112
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount889
uniqueNames12
maxNameDensity0.9
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Inverness1
Street1
Quinn8
Morris3
Camden1
Tube1
Spanish1
English1
Tomás1
Cold1
Veil1
Market1
persons
0"Quinn"
1"Morris"
2"Tomás"
places
0"Inverness"
1"Street"
2"Veil"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.899
wordCount1112
matches
0"not the blue-white of working bulbs but something warmer, redder"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences105
matches
0"knew that face"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean25.27
std21.25
cv0.841
sampleLengths
019
165
214
356
42
57
646
72
839
91
1049
1120
129
137
1460
157
1639
177
1873
1913
206
214
2236
234
2428
254
2636
2726
285
2943
3015
3114
322
3366
3430
3529
3612
3750
3867
397
403
4143
4219
4328
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences92
matches
0"was gone"
65.77% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs149
matches
0"wasn't losing"
1"was heading"
2"was singing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences105
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount892
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.023542600896860985
lyAdverbCount3
lyAdverbRatio0.0033632286995515697
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean10.59
std8.47
cv0.8
sampleLengths
019
19
235
311
410
56
63
72
83
910
1013
1113
125
134
146
155
162
174
183
1926
2020
212
224
2315
2413
257
261
2717
2812
296
3014
313
325
3312
349
357
3617
3720
383
3920
407
415
4210
4310
4414
457
4622
477
4816
4914
69.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4666666666666667
totalSentences105
uniqueOpeners49
79.37% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences84
matches
0"Somewhere a voice was singing"
1"Almost as though he wanted"
ratio0.024
67.62% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences84
matches
0"She'd lost sight of his"
1"She wasn't losing him to"
2"Her radio crackled against her"
3"She killed it."
4"He vaulted a stack of"
5"He didn't glance back."
6"He didn't waste a single"
7"He was heading somewhere specific."
8"They never stopped."
9"He skidded past a flower"
10"Her watch snagged on a"
11"She hit them too quick"
12"She heard voices."
13"She nudged the door with"
14"She'd stepped into something that"
15"She spun, baton up."
16"His eyes weren't hostile."
17"They were afraid, but not"
18"His accent rolled the words"
19"His grip tightened, urgent now"
ratio0.381
79.05% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences84
matches
0"The suspect cut left at"
1"She'd lost sight of his"
2"She wasn't losing him to"
3"Her radio crackled against her"
4"She killed it."
5"He vaulted a stack of"
6"Quinn went around them, lungs"
7"This one knew the streets."
8"He didn't glance back."
9"He didn't waste a single"
10"He was heading somewhere specific."
11"A waste of breath."
12"They never stopped."
13"The market stalls were down"
14"He skidded past a flower"
15"The alley narrowed fast."
16"Brick on both sides, slick"
17"Her watch snagged on a"
18"She hit them too quick"
19"The rain noise faded above"
ratio0.762
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount4
matches
0"Faint light leaked through the gap, not the blue-white of working bulbs but something warmer, redder, that flickered like firelight."
1"Many of them, low and overlapping, the murmur of a crowd that had no business existing beneath a derelict platform."
2"Lanterns hung from the curved tile ceiling, throwing light that moved wrong, too slow, as though the air itself were thicker here."
3"Quinn tightened her grip on the baton, the bone token biting into her other palm, and walked into the Veil Market after the man who'd killed her partner."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"she said, eyes fixed on the green coat"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences21
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
89.1171%