Run: 2026-06-24-01KVX2C5H3VSCDVVGQK3ZRR3XG

Run Details

Duration:
58.7s
Cost:
$0.014896
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boots hammered wet cobblestones. The suspect, twenty metres ahead, tore round the corner into Wardour Street, his dark coat flaring behind him like a wing. She lunged after him. Her left hand pressed against the worn leather watch on her wrist, a habit she'd never shaken since Morris, since that night three years ago when she'd blinked and her partner had simply stopped being alive. The watch kept ticking. Morris didn't. The suspect knocked over a sandwich board outside a closed delicatessen. Quinn vaulted it, felt the rough wood graze her hip, landed hard, kept moving. Her breath burned. Salt-and-pepper hair clung to her forehead in wet stripes. Rain drove sideways through the Soho alleyways, turning every surface into a hazard, every reflection into a liar. He was fast. Younger, lighter, wearing trainers while she wore standard-issue boots. But Quinn had eighteen years of chasing people who didn't want to be caught. She knew Soho like she knew her own scars. The Raven's Nest, Silas's bar with its distinctive green neon sign, glowed to her right. She ignored it. The suspect veered left. He was heading north. Towards Camden. "Stop. Armed police." The words came out ragged between breaths. She wasn't armed. The Metropolitan Police didn't issue firearms to detective constables, and she'd left her baton in the car. But suspects didn't know that. The words usually worked. Not tonight. The suspect, tall, wiry, face obscured by a hood, scrambled down a fire escape into a service alley. Quinn followed without breaking stride. Rungs slick with rain. Her grip slipped once, twice. She caught herself, dropped the last two metres, and felt the impact jolt through her ankles. The alley opened onto a side street she didn't recognise immediately. Brick walls on both sides, heavy with graffiti. A skip overflowing with construction waste. The distant rumble of an Underground train somewhere beneath her feet. She spotted him ducking through a rusted iron door set into the wall. No signage. No handle on the outside. He'd pulled it shut behind him, but the mechanism hadn't caught. The door hung ajar, leaking a faint amber light from below. Quinn approached it the way she approached everything, with military precision. She pressed her back to the wall, listened. Footsteps descending. Echoing. The acoustic signature of a stairwell, deep, much deeper than a single flight. She pulled the door open. The stairs spiralled down into darkness lit by intermittent wall-mounted lanterns. Not electric. The flames flickered, casting shifting shadows across rough-hewn stone walls that predated anything municipal. The air changed as she descended. Rain smell gave way to something older. Damp earth. Incense. Copper. Thirty steps down. Forty. The stairwell widened. The walls bore markings she didn't recognise, symbols carved into the stone and filled with what looked like dried pitch. She ran her fingers along one without thinking, and the stone hummed beneath her touch. She yanked her hand back. Sixty steps. The staircase levelled out onto a narrow corridor that opened into something vast. Quinn stopped. The Veil Market spread before her like a fever dream. Stalls crowded an abandoned Tube platform, their awnings made from materials she couldn't identify, some shimmering, some absorbing light entirely. Traders moved between them, their shapes wrong in ways she couldn't pin down. Too tall. Too thin. Moving with a fluidity that made her stomach clench. The ceiling, arched and tiled in the old Underground style, had been modified. Crystals jutted from it at intervals, casting pale blue light across the scene. The platform edge dropped onto tracks that no train would ever run again. Instead, the track bed held tables, crates, glass cases displaying items that hurt to look at directly. Her suspect was gone. Swallowed by the crowd. "Bone token." A voice from her left. She spun. A woman sat behind a small table at the corridor's mouth, her face obscured by a veil of dark mesh. One hand extended, palm up. The other held a leather-bound ledger. "Entry requirement. Bone token. You don't have one." "I'm police." "Yes. We can tell." The veiled woman didn't move. Didn't flinch. "Your kind always reeks of certainty. It's unbecoming." "I'm pursuing a suspect. Male, hooded, came through here thirty seconds ago." "Many came through here thirty seconds ago. Many will come through in the next thirty. The Market doesn't distinguish." Quinn reached for her badge. The woman behind the table laughed. The sound was dry and hollow, like wind through dead reeds. "Your badge means nothing here, Detective. Your laws mean nothing here. Your certainty, however, might get you killed." The woman's veil shifted. Behind it, where a face should have been, Quinn caught a flash of something that made her jaw tighten. "Bone token. Or turn around." Quinn looked past the woman into the Market. Somewhere in that impossible crowd, her suspect was disappearing. Evidence was disappearing. Whatever the clique had been doing, whatever had happened to Morris, the answers were down there, dissolving with every second she wasted. She thought about the staircase. The hum of the stone. The symbols she didn't recognise. Morris, on the floor of that warehouse, eyes open, no marks on him, no cause of death that any pathologist could determine. The case file that read "natural causes" and smelled like a lie. "Where do I get a bone token?" The woman tilted her head. Behind the veil, something shifted again. "Third stall. Left side. Ask for Corvin." The woman pulled back her hand and opened the ledger. "I'll need your name." "Quinn." "Your real name." The brown of Quinn's eyes caught the blue crystal light from above. She held the woman's, veil's, whatever was behind the veil's, attention for a long moment. "Harlow Quinn." The pen scratched across the ledger. The woman waved her through. Quinn stepped onto the platform. The crowd parted around her, not welcoming, not hostile. Cautious. She felt eyes on her, dozens of them, some from heights that didn't match human anatomy. A stall to her right displayed rows of glass bottles filled with liquids that moved on their own. The vendor, a man with too many fingers on each hand, watched her pass with pupils slit like a cat's. She found the third stall on the left side. A table covered in small bones, carved and polished, strung on cords and chains. The man behind it, Corvin presumably, had skin the colour of wet slate and eyes like polished copper pennies. "Need a token." "Fresh face." His voice rasped like sandpaper on glass. "First time at the Market?" "Just the token." "Costs more than money, fresh face." He selected a small bone from the table, pale and smooth, carved with a symbol that matched the ones she'd seen in the stairwell. "You understand what this place is?" She didn't. That was the problem. Three years of following threads that led nowhere conventional, and now she stood in something that defied every framework her career had given her. Morris's death hadn't been natural. She'd known it then. She knew it now, standing in an abandoned Tube station filled with things that shouldn't exist. She took the token. Corvin's copper eyes tracked her hand. "Be careful, fresh face. The Market doesn't like hunters." He leaned forward. "And something tells me you're hunting." Quinn turned from the stall and plunged deeper into the crowd. The suspect had a thirty-second head start, which in this maze of stalls and bodies could mean thirty metres or three hundred. She moved quickly, scanning for the dark coat, the hood, the build. The Market grew denser as she pressed forward. The stalls pressed closer together, their wares stranger. She passed a woman selling memories from glass jars, each one labelled in handwriting that writhed. A child, or something shaped like a child, offered her a paper bird that flapped its wings when she declined. Then she saw him. The hooded suspect, standing at a stall near the far end of the platform, leaning close to the vendor, slipping something from his coat pocket. A vial. Small, dark, the liquid inside thicker than water. The vendor examined it, held it to the crystal light, and nodded. An exchange was made. The suspect received a folded piece of parchment and turned to leave. Their eyes met. He recognised her. She saw it register. His hand went to his pocket, and from it he produced not a weapon, not a phone, but a small black stone that pulsed once, twice, in his palm. The nearest lanterns guttered. The crowd nearest them went still. The vendor behind him grabbed the vial and vanished beneath the stall's counter. The suspect crushed the stone. The Market went dark.
created_at"2026-06-24T15:01:00.869Z" 6/24/2026, 3:01:00 PM
model"z-ai/glm-5.2-20260616"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3913
moderation_latency(null)
generation_time58217
tokens_prompt4663
tokens_completion2445
native_tokens_prompt4200
native_tokens_completion2049
native_tokens_completion_images(null)
native_tokens_reasoning141
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0148956
router(null)
provider_responses
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endpoint_id"442ea97f-ad5e-40d5-b9a6-66e9e0417dce"
id"202606242301014e6a5e6242174028"
is_byokfalse
latency3913
model_permaslug"z-ai/glm-5.2-20260616"
provider_name"Z.AI"
status200
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Evaluation details

Result Evaluator Details Meta Data
40.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount2
adverbTags
0"The woman pulled back [back]"
1"His voice rasped like [like]"
dialogueSentences25
tagDensity0.32
leniency0.64
rawRatio0.25
effectiveRatio0.16
96.56% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1452
totalAiIsmAdverbs1
found
0
adverb"quickly"
count1
highlights
0"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1452
totalAiIsms11
found
0
word"standard"
count1
1
word"footsteps"
count1
2
word"echoing"
count1
3
word"electric"
count1
4
word"flickered"
count1
5
word"stomach"
count1
6
word"crystal"
count2
7
word"framework"
count1
8
word"scanning"
count1
9
word"pulsed"
count1
highlights
0"standard"
1"footsteps"
2"echoing"
3"electric"
4"flickered"
5"stomach"
6"crystal"
7"framework"
8"scanning"
9"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences146
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences146
filterMatches
0"watch"
hedgeMatches
0"happened to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences162
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1452
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1305
uniqueNames17
maxNameDensity0.92
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Wardour1
Street1
Morris5
Soho2
Quinn12
Raven1
Nest1
Silas1
Camden1
Metropolitan1
Police1
Underground2
Veil1
Market4
Tube2
Didn1
Corvin2
persons
0"Morris"
1"Quinn"
2"Raven"
3"Silas"
4"Police"
5"Veil"
6"Market"
7"Corvin"
places
0"Wardour"
1"Street"
2"Soho"
3"Camden"
globalScore1
windowScore0.833
87.50% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount2
matches
0"looked like dried pitch"
1"smelled like a lie"
62.26% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.377
wordCount1452
matches
0"not a weapon, not a phone, but a small black stone"
1"not a phone, but a small black stone"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences162
matches
0"handwriting that writhed"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean26.89
std19.8
cv0.736
sampleLengths
026
146
255
357
46
539
62
748
836
942
1035
115
1244
1347
1415
152
1656
1756
188
1948
202
2119
2212
2319
2422
2546
2642
2749
287
2911
3021
311
323
3327
342
3511
3669
3742
383
3914
403
4136
4255
4310
4418
4545
4652
4739
4828
493
98.05% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences146
matches
0"been modified"
1"was gone"
2"was made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs231
matches
0"was heading"
1"was disappearing"
2"was disappearing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences162
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1312
adjectiveStacks2
stackExamples
0"suspect, tall, wiry, face"
1"intermittent wall-mounted lanterns."
adverbCount34
adverbRatio0.025914634146341462
lyAdverbCount7
lyAdverbRatio0.005335365853658537
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences162
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences162
mean8.96
std6.73
cv0.751
sampleLengths
05
121
24
336
44
52
611
714
83
99
1018
113
129
1314
149
1515
163
174
184
192
2010
213
2217
235
244
252
2618
275
284
295
3016
3111
328
336
3411
3513
362
375
3811
3911
4011
418
422
431
4413
455
4611
472
4814
496
56.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.3950617283950617
totalSentences162
uniqueOpeners64
79.37% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences126
matches
0"Instead, the track bed held"
1"Somewhere in that impossible crowd,"
2"Then she saw him."
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences126
matches
0"She lunged after him."
1"Her left hand pressed against"
2"Her breath burned."
3"He was fast."
4"She knew Soho like she"
5"She ignored it."
6"He was heading north."
7"She wasn't armed."
8"Her grip slipped once, twice."
9"She caught herself, dropped the"
10"She spotted him ducking through"
11"He'd pulled it shut behind"
12"She pressed her back to"
13"She pulled the door open."
14"She ran her fingers along"
15"She yanked her hand back."
16"Her suspect was gone."
17"She thought about the staircase."
18"She held the woman's, veil's,"
19"She felt eyes on her,"
ratio0.262
23.49% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount110
totalSentences126
matches
0"Quinn's boots hammered wet cobblestones."
1"The suspect, twenty metres ahead,"
2"She lunged after him."
3"Her left hand pressed against"
4"The watch kept ticking."
5"The suspect knocked over a"
6"Quinn vaulted it, felt the"
7"Her breath burned."
8"Salt-and-pepper hair clung to her"
9"Rain drove sideways through the"
10"He was fast."
11"She knew Soho like she"
12"The Raven's Nest, Silas's bar"
13"She ignored it."
14"The suspect veered left."
15"He was heading north."
16"The words came out ragged"
17"She wasn't armed."
18"The Metropolitan Police didn't issue"
19"The words usually worked."
ratio0.873
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences126
matches(empty)
ratio0
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount5
matches
0"The staircase levelled out onto a narrow corridor that opened into something vast."
1"She felt eyes on her, dozens of them, some from heights that didn't match human anatomy."
2"Three years of following threads that led nowhere conventional, and now she stood in something that defied every framework her career had given her."
3"She knew it now, standing in an abandoned Tube station filled with things that shouldn't exist."
4"A child, or something shaped like a child, offered her a paper bird that flapped its wings when she declined."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.1729%