Run: 2026-06-24-01KVX2Y3T9J0Q86DCCMR89GJ91

Run Details

Duration:
53.6s
Cost:
$0.009608
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect's trainer caught the edge of a puddle and sent a fan of dirty water across the pavement. Harlow Quinn logged the detail without breaking stride. White-soled Nikes, size nine at least, worn tread on the left heel. Favouring the right leg but compensating well. Young. Fast. Stupid enough to run through Soho at midnight in a rainstorm. She kept three car lengths between them. Close enough to track, far enough to think. The worn leather watch on her wrist read 11:47. Thirteen minutes since he'd bolted from the Raven's Nest, tipping over a table and scrambling for the back exit before she'd finished flashing her badge. Silas hadn't wanted to talk. The barkeep's silence had told her everything the informant's file hadn't, and then this kid, this runner, had come barrelling out of a room she hadn't even noticed behind the bookshelf, nearly knocking her off her stool. The rain came harder. It streaked the streets in mercury lines under the sodium lamps and turned every surface into a negotiation with traction. Quinn's boots found their grip through years of muscle memory. Military training didn't leave you. It waited, patient and lethal, in the fibres of your legs and the architecture of your spine. The runner cut left down a narrow alley between a shuttered newsagent and a Thai takeaway whose extractor fan still churned grease-scented air into the night. Quinn followed. The alley squeezed tight, brick walls weeping moisture, a skip blocking half the path. She vaulted it. Her hand caught something wet and organic on the edge. She didn't look down. The alley spat her onto Charing Cross Road. Traffic. A red double-decker groaned past, wipers scraping. The runner weaved between a cluster of umbrellas outside a closed theatre. One umbrella spun to the ground. A woman yelped. Quinn apologised without slowing, without meaning it. He was heading north. That much she could read. No wandering, no false turns. The runner knew where he was going. That changed things. Panic runners zig-zagged. Purpose runners had a destination. And destinations meant people, structures, safe houses. Networks. Her phone buzzed against her hip. She ignored it. Control could wait. This lead had been three years in the dark, ever since DS Morris had walked into a crime scene on a Tuesday and never walked out. No body. No witnesses. No explanation that didn't sound like a nervous breakdown. She'd read the case file so many times the ink felt personal. The runner cut through a gap in a chain-link fence she hadn't known existed, squeezing between a construction hoarding and the retaining wall of what looked like a substation. She followed. The fence's edge snagged her jacket and she felt the fabric tear at the shoulder. Didn't matter. Nothing mattered except the white flash of those Nikes, the rhythm of his gait, the certainty that he was leading her somewhere she hadn't been before. Camden. The signage confirmed it even through the rain. They'd covered over a mile and the runner hadn't slowed. Athletic. Conditioned. This wasn't some street-level courier. This was someone trained. The old Tube station appeared from behind a row of boarded-up shopfronts like a wound in the urban landscape. Barriers. Graffiti. The particular smell of disused underground spaces, damp and metallic and old. The runner dropped into the access stairwell without hesitation, vanishing below street level as if swallowed. Quinn reached the top of the stairs. Rain pooled around her boots and ran down the concrete steps in thin rivulets. The darkness below was total. Not the kind of dark that city-dwellers knew, with its ambient glow of streetlights and phone screens. Real dark. The kind that had texture. She counted to ten. Listened. Footsteps, receding. Confident ones. No fumbling, no hesitation. He'd done this before. Her torch was in her jacket pocket. She pulled it out, clicked it on. The beam caught graffiti on the tiled walls, layers of it, some of it fresh, some faded to ghost images. Tags she recognised from gang databases and others she didn't, symbols that didn't belong to any London crew she'd studied in eighteen years of service. The stairs descended further than they should have. Public access to abandoned stations didn't go this deep. She counted steps. Thirty. Forty. Fifty. The air changed. Warmer. Drier. It carried a new scent, something botanical and sharp beneath the mineral tang of old tunnels, like herbs burnt in a room that had never known daylight. The corridor levelled out and widened. The tiled walls gave way to bare brick, then to something older, stonework that predated the Tube system by centuries. Quinn slowed. Her torch beam swept the passage ahead and caught the edge of something on the floor. She crouched. A token. Small, pale, drilled with a hole as if for a cord. She picked it up and rolled it between her fingers. Bone. Definitely bone, smooth with age or handling. Someone had dropped it, or discarded it. The corridor ahead forked. The left passage was bricked up, the right one opened into an archway where the warm air pulsed outward in gentle currents, carrying that herbal scent and now something else. Voices. A low murmur of commerce, of haggling, of transaction. She killed the torch. Stood in the dark. Let her eyes adjust. The archway glowed. Faint at first, then brighter, a luminescence that didn't come from electricity. Candles, maybe, but the colour was wrong. Too blue. Too steady. The runner had entered the Veil Market through that arch. She was certain of it. Certain too that she was not meant to be here, that the bone token in her pocket was a key she hadn't earned, and that stepping through that archway would cross a line her training hadn't prepared her for. Eighteen years on the force. Riot training. Firearms certification. Hostage negotiation. Counter-terrorism protocols. None of it addressed what she was looking at now. She took a step forward. Then another. The warmth wrapped around her like breath. The archway opened into a vaulted space that stole the thought right out of her head. Stalls lined both sides of a wide passage, their awnings made from materials she couldn't identify, some translucent, some dark as oil slicks. Traders stood behind tables heaped with glass jars and bundled herbs and things in bottles that caught the blue light and threw it back in colours that had no names. The ceiling arched high above, covered in chalked symbols that shifted when she looked at them directly. People moved through the market. Some looked human. Some didn't. A figure with too many joints in its fingers examined a row of suspended cages, each containing something small and luminous and alive. A woman in a moth-eaten fur coat haggled with a vendor whose face Quinn couldn't focus on, no matter how she tried. She spotted the runner. Twenty metres ahead, weaving through the crowd with the ease of a regular. He stopped at a stall near the far end, spoke to the vendor, and handed over something small. The vendor, a heavyset man with burn scars across his hands, reached beneath his table and produced a wrapped package. Quinn's fingers closed around the bone token. She had no jurisdiction here. No backup. No weapon beyond the extendable baton on her belt and the can of CS spray she'd been carrying since Morris. Whatever this place was, whatever laws governed it, they weren't the ones she'd sworn to uphold. The runner turned. His eyes found hers across the crowd. He didn't run. He smiled, raised one hand in a lazy wave, and mouthed two words she couldn't hear but could read on his lips clear as a confession. She stepped forward. The ground beneath her shifted. Not physically. The stone stayed solid under her feet, but something in the air changed, a pressure against her eardrums, a hum in her teeth. Every head in the market turned toward her. Every face, human and otherwise, locked onto the woman standing at the entrance with a dead detective's badge in her pocket and a bone token she'd stolen from the floor. The runner's smile widened. He nodded to someone behind her. A hand closed on her shoulder.
created_at"2026-06-24T15:10:48.679Z" 6/24/2026, 3:10:48 PM
model"z-ai/glm-5.2-20260616"
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external_user(null)
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cancelledfalse
latency4082
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generation_time53524
tokens_prompt4663
tokens_completion2269
native_tokens_prompt4200
native_tokens_completion1925
native_tokens_completion_images(null)
native_tokens_reasoning159
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1375
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
81.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1375
totalAiIsms5
found
0
word"silence"
count1
1
word"churned"
count1
2
word"footsteps"
count1
3
word"pulsed"
count1
4
word"warmth"
count1
highlights
0"silence"
1"churned"
2"footsteps"
3"pulsed"
4"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences157
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences157
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences157
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1375
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount1375
uniqueNames15
maxNameDensity0.58
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Quinn8
Nikes2
Soho1
Raven1
Nest1
Thai1
Charing1
Cross1
Road1
Morris2
Tuesday1
Tube2
London1
Veil1
Market1
persons
0"Quinn"
1"Nikes"
2"Nest"
3"Morris"
places
0"Soho"
1"Raven"
2"Charing"
3"Cross"
4"Road"
5"Market"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount1
matches
0"looked like a substation"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1375
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences157
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean45.83
std23.43
cv0.511
sampleLengths
059
191
256
359
444
540
663
774
830
949
1050
1117
1259
1355
1446
1582
1612
1726
1854
1923
2014
2186
2255
2355
2450
2539
263
2768
2810
296
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences157
matches
0"was bricked"
88.42% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs239
matches
0"was heading"
1"was going"
2"was leading"
3"was looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences157
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1385
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.022382671480144403
lyAdverbCount4
lyAdverbRatio0.002888086642599278
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences157
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences157
mean8.76
std8.3
cv0.948
sampleLengths
019
18
212
37
41
51
611
77
88
99
1025
115
1237
134
1420
1510
165
1717
1826
192
2014
213
2210
234
248
251
267
2712
286
293
307
314
325
335
347
353
363
375
387
391
406
413
423
4326
442
452
469
4712
4829
492
69.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.4713375796178344
totalSentences157
uniqueOpeners74
28.01% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences119
matches
0"Definitely bone, smooth with age"
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences119
matches
0"She kept three car lengths"
1"It streaked the streets in"
2"It waited, patient and lethal,"
3"She vaulted it."
4"Her hand caught something wet"
5"She didn't look down."
6"He was heading north."
7"Her phone buzzed against her"
8"She ignored it."
9"She'd read the case file"
10"They'd covered over a mile"
11"She counted to ten."
12"He'd done this before."
13"Her torch was in her"
14"She pulled it out, clicked"
15"She counted steps."
16"It carried a new scent,"
17"Her torch beam swept the"
18"She picked it up and"
19"She killed the torch."
ratio0.252
52.44% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount97
totalSentences119
matches
0"The suspect's trainer caught the"
1"Harlow Quinn logged the detail"
2"She kept three car lengths"
3"The worn leather watch on"
4"Silas hadn't wanted to talk."
5"The barkeep's silence had told"
6"The rain came harder."
7"It streaked the streets in"
8"Quinn's boots found their grip"
9"Military training didn't leave you."
10"It waited, patient and lethal,"
11"The runner cut left down"
12"The alley squeezed tight, brick"
13"She vaulted it."
14"Her hand caught something wet"
15"She didn't look down."
16"The alley spat her onto"
17"A red double-decker groaned past,"
18"The runner weaved between a"
19"A woman yelped."
ratio0.815
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences119
matches(empty)
ratio0
99.13% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount3
matches
0"The runner dropped into the access stairwell without hesitation, vanishing below street level as if swallowed."
1"Tags she recognised from gang databases and others she didn't, symbols that didn't belong to any London crew she'd studied in eighteen years of service."
2"It carried a new scent, something botanical and sharp beneath the mineral tang of old tunnels, like herbs burnt in a room that had never known daylight."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
90.6485%