Run: 2026-06-24-01KVX2ZAHJW3F9ADZCYWQ32YJ2

Run Details

Duration:
1m 8s
Cost:
$0.012182
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boots hit the pavement hard enough to send a shock up through her shins. The figure ahead, all dark hoodie and fluid movement, rounded the corner onto Camden High Street. She pumped her arms harder. "Stop! Police!" The figure didn't stop. They never did. Rain needled her face. Her leather watch slipped against her wrist, the strap too loose from years of wear, and she shoved her left hand deeper into her coat pocket to keep it from sliding. Three years since Morris. Three years of chasing shadows through this city, and tonight she had a real one. Flesh and blood. Running from her. The suspect knocked over a bin as they cut left down a side alley. Metal clanged against brick. Quinn hurdled it without breaking stride. Her lungs burned in the way that reminded her she was forty-one and spent more time at a desk than she used to. The alley spat her out onto Camden Lock. The market stalls were shuttered, chained down for the night, their colourful awnings slick and heavy with rain. The canal beyond was black glass. She caught a flash of the hoodie ducking behind the old tube station entrance, the one that had been closed for years. Barricaded. Officially. But the hoarding around the entrance gaped open, the chain cut clean through. Someone had done this recently. The metal edges still gleamed where bolt cutters had bitten through. Quinn slowed. Drew her sidearm. The tunnel mouth breathed damp air at her, warm and stale, carrying something else underneath. Something organic, like incense burning in a butcher's shop. She wrinkled her nose. Her phone buzzed. She ignored it. Three steps down the entrance stairs. The walls were old Victorian tile, cream and green, cracked in places where the decades had pushed through. Faded roundels still clung to the wall, announcing the station name in that proud old font. The letters had been defaced. Someone had scratched symbols over them, concentric circles and jagged lines that looked like they meant something to someone. Six steps. Seven. The ceiling arched above her, and the stairs curved downward. The entrance light behind her shrank to a pale coin. Her shadow stretched long and thin ahead, swallowed by the dark below. Eight steps. She stopped. The passage ahead wasn't abandoned. Light flickered further in, not electric but something warmer, more erratic. Candlelight, maybe, or fire. And sounds. Not the dripping of old tunnels. Voices. A low murmur that rose and fell like a market crowd. The clink of glass. A laugh, too high, too sharp. She could still turn back. Call for backup. Wait at the entrance like a sensible detective with eighteen years of decorated service. But sensible hadn't saved Morris. Morris had walked into something he didn't understand. Something with supernatural origins she still couldn't explain, still couldn't file, still couldn't close. She'd read his case file so many times the ink had smudged under her thumbs. No suspect. No weapon. No cause of death. Just Morris on a warehouse floor with his eyes wide open and his skin cold, and the coroner's report that listed his core temperature as fourteen degrees below what it should have been. She took the ninth step. The tunnel opened into what must have been the old platform. But it had been transformed. Canvas stalls lined both sides, their flaps tied back to display goods Quinn couldn't identify at first glance. Jars of something viscous and amber. Bundles of dried herbs that smelled like a garden in another country, another climate. Crystals that caught the candlelight and threw rainbows across the curved ceiling. People moved between the stalls. At least, she thought they were people. One woman had skin the colour of birch bark, pale and faintly lined, and when she turned her head, her eyes reflected the candlelight like a cat's. A man at a nearby stall haggled over what looked like a human tooth, except it was the size of Quinn's thumb and slightly iridescent. The hoodie she'd been chasing had vanished into the crowd. Somewhere ahead. She scanned the market floor for movement, for the flash of a dark jacket pushing through bodies. A child, or something shaped like a child, tugged at her coat. She looked down. It smiled at her with too many teeth. "You're not supposed to be here." Its voice sounded like gravel in a tin cup. "Police." She showed her badge. The thing studied it with genuine curiosity, tilting its head so far the geometry looked wrong. "That's not going to work down here." "Where did the runner go? Dark hoodie. Came through thirty seconds before me." The child-thing pointed deeper into the market, toward a stall hung with animal skulls and copper wire. Beyond it, a narrow passage between two stone pillars led further into the dark. "Bone market's that way. You need a token to go past." "What token?" It held out a small, yellowed disc. Bone, she realised. Carved with a symbol she didn't recognise. A toll gate. This place had a toll gate. "How much?" "Trade. Not money. Got anything interesting in that coat? A memory, maybe. A secret you don't need anymore." Quinn stared at the thing. Its smile hadn't changed. Patient. Hungry. "I don't trade in memories." "Then you don't go past." She could hear, faintly, the sound of footsteps receding in the passage beyond. Getting further away with every second. Her suspect was disappearing into whatever lay deeper under Camden, and she was standing at a supernatural toll booth run by something that wanted to eat her past. Her phone buzzed again. She pulled it out. Tomás Herrera's name flashed on the screen. "Quinn." "You need to back off." Herrera's voice was tight. The same voice he'd used when she'd cornered him outside Silas' bar three weeks ago, pressing him for information about the clique's activities. He'd been scared then, too, though he'd hidden it better. "Where are you getting your information, Herrera?" "Doesn't matter. You're at the market, aren't you? The Veil." She didn't answer. She didn't need to. "The bloke you're chasing, he's bait. You know that, right? Someone sent him to lead you there." "Who?" "If I knew, I'd tell you. But that market isn't just some bootleg fairy jumble sale. It moves. Full moon schedule. And tonight it's under Camden, which means the local crew is running security, and they don't like police." The child-thing was still watching her. Still smiling. A woman at a nearby stall had stopped browsing and turned her body toward Quinn, nostrils flaring. Scenting the air. "Come on, Tommy. You owe me for looking the other way on the alchemy charges." "You didn't look the other way. You just couldn't prove anything." "Same result." Silence on the line. She could hear his breathing, the distant sound of traffic. He was outside somewhere. Close, maybe. The Raven's Nest was only ten minutes from here. "There's a back way in. Maintenance tunnel off the canal path, about fifty metres south of the station entrance. Green door, no lock. Comes out behind the bone market." "Why are you helping me?" "Because if you go through the front without a token, they'll take more than a memory. And I'd rather owe you than owe them." The line went dead. Quinn pocketed her phone. The child-thing tilted its head the other way. "Changed your mind?" "Something like that." She turned and walked back toward the entrance. The crowd parted for her, faces turning, eyes catching light in ways that human eyes shouldn't. She kept her pace steady. Didn't look back. The steps rose ahead of her, and above them the pale coin of the outside world, the rain still falling through the open hoarding. She climbed. Reached the street. Rain hit her face and she felt almost human again. South. Fifty metres. Green door. She found it set into the canal wall, half-hidden by overgrown ivy that shouldn't have survived a London winter. The hinges groaned when she pushed it open. Inside, a concrete corridor sloped down. No candles here. No market sounds. Just the drip of water and the smell of rust. She drew her sidearm again and descended. The corridor twisted twice before it opened into a narrow stone passage. Ahead, light bled around a corner. The murmur of the market, closer now. She pressed herself against the wall and edged forward. The passage opened behind a stall draped in black velvet. The vendor, a tall man with milky eyes, glanced at her and said nothing. His attention returned to the small bones arranged on his counter, each one inscribed with tiny script. Quinn stepped out into the market. The crowd here was thinner, the stalls stranger. A woman sold bottled smoke that shifted colour when Quinn passed. A man with no visible ears offered her a map drawn on what looked like human skin. She moved past them all, eyes forward, scanning for the dark hoodie. There. Near the far end of the market floor, pushing through a curtain of hanging beads into a space beyond. She picked up her pace, weaving between bodies that smelled of wet earth and old pennies. She reached the beaded curtain. Pushed through. The room beyond was small. Stone walls. A single candle on a wooden table. And seated at that table, waiting for her with his hands folded and his expression unreadable, was the man in the dark hoodie. He pulled back the hood. She didn't recognise him. Young, maybe mid-twenties, with close-cropped hair and a scar across his chin. He looked calm. He looked ready. "Detective Quinn." He gestured to the chair opposite. "Please. Sit." "How do you know my name?" "Everyone down here knows your name." The candlelight caught something around his neck. A pendant. Small, silver, shaped like an eye. "You've been getting close to the clique for months. Asking questions. Pulling threads." "Where's Herrera getting his information?" "Herrera's a complication. We'll deal with him separately." "We?" She didn't sit. Her finger rested on the trigger guard. "Who's we?" The man smiled. It was the same smile the child-thing had worn. Too wide. Too many teeth. "You already know, Detective. You've known since Morris died." He leaned forward. "The question is, are you ready to understand what happened to him? Because we can show you. Right here. Right now." The candle flame bent sideways, though no breeze moved through the room. The wall behind him shifted. Stone grinding against stone, revealing a passage that glowed faintly blue, a cold and sourceless light that made Quinn's chest tighten. Morris had had that same look on his face. The night before he died. The look of a man who'd found something he couldn't unfind. The man in the hoodie stood. Extended his hand toward the glowing passage. "Your partner walked through a door like this three years ago. He never came back the same." His smile faded. "He came back dead. But what killed him, what changed him, it's still in there. And it's been waiting for someone to come asking questions." The blue light pulsed. Once. Twice. Like a heartbeat.
created_at"2026-06-24T15:11:28.337Z" 6/24/2026, 3:11:28 PM
model"z-ai/glm-5.2-20260616"
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generation_time68196
tokens_prompt4663
tokens_completion2984
native_tokens_prompt4200
native_tokens_completion2510
native_tokens_completion_images(null)
native_tokens_reasoning87
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.0121816
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provider_responses
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endpoint_id"442ea97f-ad5e-40d5-b9a6-66e9e0417dce"
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is_byokfalse
latency2915
model_permaslug"z-ai/glm-5.2-20260616"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.205
leniency0.41
rawRatio0
effectiveRatio0
97.32% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1863
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.85% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1863
totalAiIsms9
found
0
word"flickered"
count1
1
word"electric"
count1
2
word"scanned"
count1
3
word"footsteps"
count1
4
word"silence"
count1
5
word"velvet"
count1
6
word"scanning"
count1
7
word"unreadable"
count1
8
word"pulsed"
count1
highlights
0"flickered"
1"electric"
2"scanned"
3"footsteps"
4"silence"
5"velvet"
6"scanning"
7"unreadable"
8"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences185
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences185
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences217
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1863
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1489
uniqueNames12
maxNameDensity0.74
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Morris"
discoveredNames
Camden3
High1
Street1
Morris5
Lock1
Victorian1
Quinn11
Herrera2
Raven1
Nest1
London1
Three3
persons
0"Morris"
1"Quinn"
2"Herrera"
3"Raven"
places
0"Camden"
1"High"
2"Street"
3"London"
globalScore1
windowScore1
22.45% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences98
glossingSentenceCount5
matches
0"looked like they meant something to someo"
1"smelled like a garden in another country,"
2"looked like a human tooth, except it was"
3"sounded like gravel in a tin cup"
4"looked like human skin"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.537
wordCount1863
matches
0"not electric but something warmer, more erratic"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences217
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs85
mean21.92
std18.7
cv0.853
sampleLengths
036
12
27
360
447
556
629
733
86
964
1035
112
122
1350
1422
155
1678
175
1866
1964
2029
2123
2215
2321
247
2513
2631
2711
282
2926
302
3118
3211
335
345
3547
3615
371
385
3937
407
4110
427
4317
441
4539
4628
4715
4811
492
95.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences185
matches
0"were shuttered"
1"been closed"
2"been defaced"
3"been transformed"
4"been scared"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs245
matches
0"was disappearing"
1"was standing"
2"was still watching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences217
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1127
adjectiveStacks2
stackExamples
0"ahead, all dark hoodie"
1"lay deeper under Camden,"
adverbCount43
adverbRatio0.038154392191659274
lyAdverbCount5
lyAdverbRatio0.0044365572315882874
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences217
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences217
mean8.59
std7.03
cv0.818
sampleLengths
015
116
25
32
44
53
64
731
84
915
103
113
1214
134
146
1523
168
1718
186
1922
201
211
2213
235
2411
252
263
2715
289
294
303
313
326
3318
3416
355
3619
372
381
3910
4010
4112
422
432
445
4511
464
472
486
491
66.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.4470046082949309
totalSentences217
uniqueOpeners97
84.39% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences158
matches
0"Just Morris on a warehouse"
1"At least, she thought they"
2"Just the drip of water"
3"Too many teeth."
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount47
totalSentences158
matches
0"She pumped her arms harder."
1"They never did."
2"Her leather watch slipped against"
3"Her lungs burned in the"
4"She caught a flash of"
5"She wrinkled her nose."
6"Her phone buzzed."
7"She ignored it."
8"Her shadow stretched long and"
9"She could still turn back."
10"She'd read his case file"
11"She took the ninth step."
12"She scanned the market floor"
13"She looked down."
14"It smiled at her with"
15"Its voice sounded like gravel"
16"She showed her badge"
17"It held out a small,"
18"Its smile hadn't changed."
19"She could hear, faintly, the"
ratio0.297
80.25% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount120
totalSentences158
matches
0"Quinn's boots hit the pavement"
1"The figure ahead, all dark"
2"She pumped her arms harder."
3"The figure didn't stop."
4"They never did."
5"Rain needled her face."
6"Her leather watch slipped against"
7"Flesh and blood."
8"The suspect knocked over a"
9"Metal clanged against brick."
10"Quinn hurdled it without breaking"
11"Her lungs burned in the"
12"The alley spat her out"
13"The market stalls were shuttered,"
14"The canal beyond was black"
15"She caught a flash of"
16"Someone had done this recently."
17"The metal edges still gleamed"
18"The tunnel mouth breathed damp"
19"Something organic, like incense burning"
ratio0.759
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences158
matches(empty)
ratio0
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences60
technicalSentenceCount6
matches
0"Someone had scratched symbols over them, concentric circles and jagged lines that looked like they meant something to someone."
1"Just Morris on a warehouse floor with his eyes wide open and his skin cold, and the coroner's report that listed his core temperature as fourteen degrees below …"
2"Her suspect was disappearing into whatever lay deeper under Camden, and she was standing at a supernatural toll booth run by something that wanted to eat her pa…"
3"The crowd parted for her, faces turning, eyes catching light in ways that human eyes shouldn't."
4"She found it set into the canal wall, half-hidden by overgrown ivy that shouldn't have survived a London winter."
5"Stone grinding against stone, revealing a passage that glowed faintly blue, a cold and sourceless light that made Quinn's chest tighten."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.3889%