Run: 2026-07-01-01KWE9CRJ8ACKZ27KNW032YM9S

Run Details

Duration:
43.4s
Cost:
$0.041014
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect's trainers slapped against wet cobblestones three seconds ahead of Quinn's own footsteps, close enough to taste the distance between them. She'd been closing that gap for six minutes now, boots skidding on rain-slicked pavement, lungs burning cold. The man had bolted the moment she'd shown her badge outside the chemist's on Chalk Farm Road, and every instinct that eighteen years on the force had sharpened told her this wasn't a simple shoplifting case. "Police! Stop!" He didn't stop. He never stopped. They rounded the corner onto a narrower street, one Quinn didn't recognise despite two decades patrolling this borough, and the neon glow of a kebab shop smeared across the wet ground like spilled paint. Her radio crackled against her hip, static swallowing whatever backup control was trying to relay. Typical. Camden's tunnels played havoc with signal, always had. The suspect vaulted a low wall separating a car park from a service alley, and Quinn followed without breaking stride, palms scraping brick as she hauled herself over. Her leather jacket caught on something, tore free with a sound like a zip. "You're only making this worse for yourself!" A laugh drifted back at her, low and amused, nothing like the panicked breathing she'd expect from a cornered man. That wrongness needled at her, the same wrongness she'd felt three years ago in a warehouse in Deptford, right before Morris disappeared into whatever had taken him. She pushed the memory down. Focus. The alley spat them out onto a wider road, streetlamps buzzing amber overhead, rain coming down harder now, needling her scalp through hair cropped too short to offer any real protection. The suspect's silhouette flickered under each lamp, and something about the way he moved, too fluid, too precise, made her hand drift towards the baton at her belt. He ducked down a stairwell. Quinn knew that stairwell. Abandoned Tube entrance, sealed off by TfL years back after structural concerns nobody ever bothered explaining properly. Boarded over. Except the boards hung loose now, swinging on one hinge, black mouth of the staircase yawning beyond them like something had pried it open from the inside. She skidded to a halt at the threshold, breath ragged, rain dripping off her jaw. Every rule in the manual said wait for backup. Every rule said don't pursue a suspect into an unsecured, structurally unsound location alone, at night, without so much as a torch that worked. The suspect's footsteps echoed downward, fading. "Bollocks." She drew her baton, thumbed the small torch clipped beneath the grip, and descended. The staircase reeked of damp stone and something sweeter underneath, like copper left too long in standing water. Her torch beam caught graffiti long faded, caught rat droppings, caught a single silver token glinting on the second-to-last step, small, disc-shaped, etched with symbols that made her stomach turn without knowing why. She pocketed it without thinking. The bottom of the stairs opened into a platform that shouldn't have existed, not on any map she'd ever studied of the Camden Town line. Dust sheeted the old tile walls, but underneath the dust, lanterns burned, real flame, hanging from brackets that looked older than the Underground itself. Voices murmured somewhere ahead, dozens of them, layered over the low thrum of something that might have been music if music could sound like it was breathing. Quinn's torch beam swept across market stalls. Not derelict. Not abandoned. Occupied, thriving, wrong. A woman with skin the colour of wet slate arranged jars of something that moved on a table draped in velvet. A stall beyond her sold what looked like teeth, hundreds of them, sorted by size and colour into small wooden trays. The air tasted of tallow and turned earth and something floral that made her sinuses ache. "Ticket, love?" A voice at her elbow. She turned, baton raised on instinct, to find a stooped figure in a patched coat holding out a wrinkled palm. "I'm looking for a man. Grey hoodie, dark trousers, ran through here maybe thirty seconds ago." "Ticket first." "I'm a police officer." The figure's mouth split into something that wasn't quite a smile. "Not down here, you're not." Quinn's fingers found the cold disc in her pocket. She held it up between two fingers, and the figure's eyes, milky and unreadable, fixed on it with sudden interest. "Ah. Bone token. Where'd a copper like you get one of those?" "Found it on the stairs." "Lucky you." The figure stepped back, gesturing towards the market proper with a bow that felt more mocking than respectful. "Mind the currents, love. People what don't belong tend to find that out the hard way." Quinn moved past, pulse hammering, every nerve screaming that she'd crossed some threshold she couldn't uncross. The suspect's grey hoodie flashed between two stalls up ahead, near a table stacked with bottles that glowed faint blue from within. "Oi!" He glanced back. For half a second their eyes met, and there was nothing panicked in his expression at all. Just calculation. Just amusement. Then he was gone, swallowed by a knot of robed figures haggling over something wrapped in black cloth. Quinn shoved through after him, ignoring the hiss of protest from a vendor whose wares she'd nearly upended, ignoring the way the crowd here moved differently, too smooth, too quiet, like predators pretending to browse. Her torch beam swept left, right, caught nothing but strangers and shadow. She'd lost him. Eighteen years of training told her to stop, assess, call it in, get out before whatever this place was decided she'd overstayed her welcome. Three years of unanswered questions about Morris told her something else entirely. A stall to her left sold knives that hummed faintly when she passed, blades etched with symbols matching the ones on the token in her pocket. The vendor, a man with too many joints in his fingers, watched her without blinking. "Lose something, Detective?" She hadn't told anyone her rank. "How do you know what I am?" "Same way I know you shouldn't be here." He leaned forward over his knives, voice dropping. "Same way I know the man you're chasing paid good silver not to be followed. You want my advice? Turn round. Climb them stairs. Forget the token in your pocket ever existed." Quinn's grip tightened on her baton. "And if I don't?" The vendor's smile widened, revealing teeth too even, too white, too many. "Then you're not the first copper this market's swallowed whole. Won't be the last, either." Behind him, deeper in the market, a bell rang out three times, low and resonant, and every stall holder within earshot turned their head towards the sound in perfect unison. Quinn's torch beam flickered. Died.
created_at"2026-07-01T07:30:45.489Z" 7/1/2026, 7:30:45 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3744
moderation_latency(null)
generation_time43357
tokens_prompt4663
tokens_completion1889
native_tokens_prompt6517
native_tokens_completion2798
native_tokens_completion_images(null)
native_tokens_reasoning111
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.041014
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01SZ5bEf5eGvk9W47zcDuTZC"
is_byokfalse
latency1531
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.17.0; linux; x64))"
http_referer(null)
request_id"req-1782891045-UY9ddQ0rqmfjs1YVVo7C"
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api_type"completions"
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upstream_id"msg_01SZ5bEf5eGvk9W47zcDuTZC"
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provider_name"Amazon Bedrock"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
94.74% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount1
adverbTags
0"The figure stepped back [back]"
dialogueSentences19
tagDensity0.105
leniency0.211
rawRatio0.5
effectiveRatio0.105
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1121
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.02% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1121
totalAiIsms13
found
0
word"footsteps"
count2
1
word"flickered"
count2
2
word"echoed"
count1
3
word"glinting"
count1
4
word"etched"
count2
5
word"stomach"
count1
6
word"velvet"
count1
7
word"unreadable"
count1
8
word"pulse"
count1
9
word"perfect"
count1
highlights
0"footsteps"
1"flickered"
2"echoed"
3"glinting"
4"etched"
5"stomach"
6"velvet"
7"unreadable"
8"pulse"
9"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences67
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences84
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1121
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
98.82% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount977
uniqueNames11
maxNameDensity1.02
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Quinn10
Chalk1
Farm1
Road1
Deptford1
Morris2
Tube1
TfL1
Camden2
Town1
Underground1
persons
0"Quinn"
1"Morris"
places
0"Chalk"
1"Farm"
2"Road"
3"Deptford"
4"Camden"
5"Town"
globalScore0.988
windowScore1
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount2
matches
0"looked like teeth, hundreds of them, sort"
1"quite a smile"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1121
matches(empty)
47.62% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount3
totalSentences84
matches
0"closing that gap"
1"knew that stairwell"
2"screaming that she'd"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean21.15
std19.36
cv0.915
sampleLengths
022
153
22
340
424
542
67
747
86
959
105
1150
1215
1333
146
151
1614
1751
185
1976
207
217
2258
232
2425
2516
262
274
2811
295
3029
3112
325
3336
3438
351
3624
3718
3847
393
4036
4141
423
436
447
4548
466
474
4812
4915
94.79% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences67
matches
0"was gone"
1"was decided"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs173
matches
0"was trying"
1"was breathing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences84
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount981
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.03567787971457696
lyAdverbCount6
lyAdverbRatio0.0061162079510703364
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences84
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences84
mean13.35
std10.06
cv0.754
sampleLengths
022
117
236
32
43
53
634
715
81
98
1028
1114
127
1320
1427
155
161
1731
1828
195
204
2117
222
2327
2415
259
2624
276
281
2914
3018
3133
325
3325
3424
3527
367
372
382
393
4021
4121
4216
432
445
4520
4616
472
484
4911
71.03% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.47619047619047616
totalSentences84
uniqueOpeners40
56.50% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences59
matches
0"Then he was gone, swallowed"
ratio0.017
91.19% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences59
matches
0"She'd been closing that gap"
1"He didn't stop."
2"He never stopped."
3"They rounded the corner onto"
4"Her radio crackled against her"
5"Her leather jacket caught on"
6"She pushed the memory down."
7"He ducked down a stairwell."
8"She skidded to a halt"
9"She drew her baton, thumbed"
10"Her torch beam caught graffiti"
11"She pocketed it without thinking."
12"She turned, baton raised on"
13"She held it up between"
14"He glanced back."
15"Her torch beam swept left,"
16"She'd lost him."
17"She hadn't told anyone her"
18"He leaned forward over his"
ratio0.322
27.80% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences59
matches
0"The suspect's trainers slapped against"
1"She'd been closing that gap"
2"The man had bolted the"
3"He didn't stop."
4"He never stopped."
5"They rounded the corner onto"
6"Her radio crackled against her"
7"Camden's tunnels played havoc with"
8"The suspect vaulted a low"
9"Her leather jacket caught on"
10"A laugh drifted back at"
11"That wrongness needled at her,"
12"She pushed the memory down."
13"The alley spat them out"
14"The suspect's silhouette flickered under"
15"He ducked down a stairwell."
16"Quinn knew that stairwell."
17"She skidded to a halt"
18"Every rule in the manual"
19"Every rule said don't pursue"
ratio0.864
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences59
matches(empty)
ratio0
32.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount6
matches
0"Every rule said don't pursue a suspect into an unsecured, structurally unsound location alone, at night, without so much as a torch that worked."
1"Her torch beam caught graffiti long faded, caught rat droppings, caught a single silver token glinting on the second-to-last step, small, disc-shaped, etched wi…"
2"Dust sheeted the old tile walls, but underneath the dust, lanterns burned, real flame, hanging from brackets that looked older than the Underground itself."
3"Voices murmured somewhere ahead, dozens of them, layered over the low thrum of something that might have been music if music could sound like it was breathing."
4"The suspect's grey hoodie flashed between two stalls up ahead, near a table stacked with bottles that glowed faint blue from within."
5"A stall to her left sold knives that hummed faintly when she passed, blades etched with symbols matching the ones on the token in her pocket."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"He leaned, voice dropping"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
80.1099%