Run: 2026-07-01-01KWE9EGTZDRADFGD5H7JEBRV9

Run Details

Duration:
43.8s
Cost:
$0.042894
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain hammered the pavement of Camden High Street, turning the gutters into rivers of neon and grime. Detective Harlow Quinn's boots hit a puddle at full stride, sending a spray of filthy water up her trouser leg. She didn't slow. "Herrera! Stop!" Thirty feet ahead, a man in a soaked leather jacket vaulted a bollard without breaking pace. Tomás Herrera didn't look back. He never did. Three years chasing men through London's underbelly had taught Quinn one thing: the ones who looked back were the ones who wanted to be caught. He cut left down an alley that stank of bins and old beer. Quinn followed, her breath sawing, the sharp ache in her ribs from last month's fall still nagging with every stride. Eighteen years on the force, and she'd never once caught a man half her age without paying for it the next day. "You're not helping yourself," she shouted, closing the gap. "Running from a police officer's a charge on its own." "Add it to the pile, then!" His accent curled the words, Seville sun still clinging to a decade of London rain. "One more won't sink me!" The alley spat them onto a side street lined with shuttered market stalls, their tarpaulins slapping in the wind like something alive. Quinn's radio crackled at her hip, static swallowing whatever her control room tried to tell her. She ignored it. Backup was minutes away. Herrera would be gone in seconds if she let him. He ducked beneath a low archway marked *Camden Town - No Entry*, chain-link fencing peeled back at one corner like a wound that never healed. Quinn's torch caught the glint of a St. Christopher medallion at his throat as he glanced over his shoulder, just once, just long enough for her to see the fear in it. Not the fear of a man running from an arrest. The fear of a man running from something worse behind him, and something worse ahead. "Herrera, whatever you're mixed up in, I can help you." "You can't." He said it flat, certain, a man reciting a fact rather than an opinion. "Go home, Detective. Dry off. Forget my face." "Not going to happen." She squeezed through the gap in the fencing, denim catching on rusted wire, and dropped into the dark. The old Tube station swallowed the storm above whole. No rain here, only the drip of condensation from a ceiling gone soft with decades of neglect, and the smell, damp stone, ozone, something sweeter underneath that made the hair on Quinn's arms rise. Emergency lighting, decommissioned for twenty years, buzzed faintly along one wall. Someone had wired it back to life. Someone came here often. Herrera's footsteps rang out ahead of her, then stopped. Quinn rounded a pillar, torch raised, and found him standing before a set of double doors that shouldn't exist. Reclaimed oak, iron banding, a symbol scratched into the wood that looked older than the station itself, older than London. A queue of shapes waited before it: a woman with silver eyes and no reflection in the puddle at her feet, a man whose shadow moved half a second behind him, a hunched figure wrapped head to toe in moth-eaten wool. Quinn's hand found her weapon and stayed there, unmoving. Every instinct she'd built over eighteen years told her the same thing: *this isn't a crime scene, this is somewhere you don't belong.* "Tomás." He turned. Something in his face had shifted, the fear replaced with a weary sort of resignation. "You shouldn't have followed me down here." "Then you shouldn't have run." "You don't understand what this place is." "Enlighten me." He almost laughed, though nothing about it held humour. "You need a token to get through those doors. Bone token. You don't have one." His eyes flicked to the queue, to the doors, to the shadows pooling thick along the tunnel walls where the emergency lighting didn't reach. "Neither do I, not anymore. Which means we're both about to have a very bad night." "What happens if we go in without one?" "You don't." As if summoned by the words, the hunched figure at the front of the queue turned. Where a face should have been, Quinn found only a smooth expanse of bone-white cloth, no eyes, no mouth, and yet she felt watched in a way that made her stomach drop through the floor. "Move along," it said, in a voice like a door swinging on a rusted hinge. "Or don't. Either way, no token, no entry." Herrera raised both hands, placating, familiar, a man who'd clearly done this dance before. "We're leaving. No trouble." "Wait." Quinn's voice cut sharper than she intended, eighteen years of authority refusing to bow to something that looked like it had crawled out of a nightmare. "I need to ask him some questions. Official police business." The cloth-wrapped figure tilted what passed for its head. "Police." The word came out amused, if a hinge could sound amused. "How quaint." Herrera grabbed her arm, fingers digging in hard enough to bruise. "Detective. Listen to me. Whatever you think is happening here, whatever you think you're chasing, you need to walk back through that fence and go home." "Not until you tell me what happened to Alicia Vance." The name landed like a slap. Herrera's grip loosened. Something passed behind his eyes, grief or guilt or both, and for a moment Quinn thought she'd finally cracked him. Then the lights along the tunnel wall flickered, once, twice, and died. In the dark, the queue of impossible things shifted, and Quinn heard, unmistakably, the sound of chains sliding free of stone. "Detective." Herrera's voice had dropped to a whisper, urgent, final. "Right now. Choose. Follow me through that fence, or find out exactly what's queuing up behind you in the dark." Quinn's torch beam shook, just slightly, throwing broken light across a station platform that had swallowed London's dead for over a century. She thought of Morris, three years gone, the case file marked *unresolved* that still sat in her bottom drawer because she couldn't bring herself to close it, because nothing about how he died had made any sense at all. She thought about turning back. Her boots didn't move. "Take me through," she said. "Whatever's on the other side of those doors, I'd rather see it than spend the rest of my life wondering." Herrera stared at her like she'd asked him to step off a rooftop. "You have no idea what you're asking." "No," Quinn admitted, torch beam finding the ancient symbol carved into the oak, the queue of things that weren't quite human shuffling forward one by one. "But I intend to find out." Behind them, in the dark where the lights had failed, something exhaled, slow and wet and far too large to belong in an abandoned Tube tunnel.
created_at"2026-07-01T07:31:43.088Z" 7/1/2026, 7:31:43 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3885
moderation_latency(null)
generation_time43763
tokens_prompt4663
tokens_completion2031
native_tokens_prompt6517
native_tokens_completion2986
native_tokens_completion_images(null)
native_tokens_reasoning296
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.042894
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
id"msg_01NMDGV1QvxXchwsZr7KyGSe"
is_byokfalse
latency1591
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
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provider_name"Amazon Bedrock"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.294
leniency0.588
rawRatio0
effectiveRatio0
91.27% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1146
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"slightly"
count1
highlights
0"very"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.10% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1146
totalAiIsms8
found
0
word"glint"
count1
1
word"footsteps"
count1
2
word"flicked"
count1
3
word"stomach"
count1
4
word"familiar"
count1
5
word"dance"
count1
6
word"flickered"
count1
7
word"whisper"
count1
highlights
0"glint"
1"footsteps"
2"flicked"
3"stomach"
4"familiar"
5"dance"
6"flickered"
7"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences61
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences61
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences85
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords17
totalWords1147
ratio0.015
matches
0"Camden Town - No Entry"
1"this isn't a crime scene, this is somewhere you don't belong."
2"unresolved"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
73.16% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount911
uniqueNames12
maxNameDensity1.54
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Camden2
High1
Street1
Harlow1
Quinn14
Herrera8
London4
Seville1
Town1
St1
Tube2
Morris1
persons
0"Harlow"
1"Quinn"
2"Herrera"
3"Morris"
places
0"Camden"
1"High"
2"Street"
3"London"
4"Seville"
5"Town"
6"St"
globalScore0.732
windowScore0.833
47.96% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount2
matches
0"looked like it had crawled out of a night"
1"quite human shuffling forward one by one"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1147
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences85
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean22.49
std18.79
cv0.835
sampleLengths
040
12
249
355
419
526
655
757
810
915
1010
1124
124
1318
1465
159
1680
1732
181
1917
207
215
227
232
249
2555
268
272
2851
2923
3014
314
3237
339
3414
3511
3626
3710
3829
3912
4021
4130
4222
4339
445
454
4625
4713
487
4932
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences61
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs150
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences85
ratio0.012
matches
0"He ducked beneath a low archway marked *Camden Town - No Entry*, chain-link fencing peeled back at one corner like a wound that never healed."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount914
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.03938730853391685
lyAdverbCount8
lyAdverbRatio0.0087527352297593
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences85
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences85
mean13.49
std9.35
cv0.693
sampleLengths
017
120
23
32
416
55
63
725
813
920
1022
119
1210
1321
145
1522
1616
173
184
1910
2025
218
2224
2310
2415
2510
2616
278
284
2918
309
3134
3211
337
344
359
3619
3720
3841
399
4023
411
422
4315
447
455
467
472
489
4939
87.84% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5411764705882353
totalSentences85
uniqueOpeners46
56.50% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences59
matches
0"Then the lights along the"
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences59
matches
0"She didn't slow."
1"He never did."
2"He cut left down an"
3"she shouted, closing the gap"
4"His accent curled the words,"
5"She ignored it."
6"He ducked beneath a low"
7"He said it flat, certain,"
8"She squeezed through the gap"
9"He almost laughed, though nothing"
10"His eyes flicked to the"
11"it said, in a voice"
12"She thought of Morris, three"
13"She thought about turning back."
14"Her boots didn't move."
ratio0.254
61.69% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences59
matches
0"Detective Harlow Quinn's boots hit"
1"She didn't slow."
2"Tomás Herrera didn't look back."
3"He never did."
4"He cut left down an"
5"Quinn followed, her breath sawing,"
6"she shouted, closing the gap"
7"His accent curled the words,"
8"The alley spat them onto"
9"Quinn's radio crackled at her"
10"She ignored it."
11"Backup was minutes away."
12"Herrera would be gone in"
13"He ducked beneath a low"
14"Quinn's torch caught the glint"
15"Christopher medallion at his throat"
16"The fear of a man"
17"He said it flat, certain,"
18"She squeezed through the gap"
19"The old Tube station swallowed"
ratio0.797
84.75% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences59
matches
0"As if summoned by the"
ratio0.017
37.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount5
matches
0"Quinn rounded a pillar, torch raised, and found him standing before a set of double doors that shouldn't exist."
1"Reclaimed oak, iron banding, a symbol scratched into the wood that looked older than the station itself, older than London."
2"Where a face should have been, Quinn found only a smooth expanse of bone-white cloth, no eyes, no mouth, and yet she felt watched in a way that made her stomach…"
3"Herrera raised both hands, placating, familiar, a man who'd clearly done this dance before."
4"Quinn's torch beam shook, just slightly, throwing broken light across a station platform that had swallowed London's dead for over a century."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
91.18% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"she shouted (shout)"
1"Quinn admitted (admit)"
dialogueSentences34
tagDensity0.147
leniency0.294
rawRatio0.4
effectiveRatio0.118
89.9088%