Run: 2026-07-01-01KWE9GZ2ARSVP3FT7FKAG3BBZ

Run Details

Duration:
37.0s
Cost:
$0.036774
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain hammered the pavement like gunfire, and Harlow Quinn's boots hit the same rhythm as she rounded the corner onto Chalk Farm Road. The suspect had thirty metres on her. Dark coat, hood up, moving with the kind of speed that came from knowing exactly where he was going. She'd clocked him outside the chemist's on Camden High Street, hands too steady for a man who'd just watched his associate collapse mid-conversation and turn grey as ash. No panic. No calling for help. Just a glance at the body, a glance at her, and then he'd run. Eighteen years on the force taught her one thing above all else: innocent people didn't run like that. "Police! Stop!" He didn't stop. Of course he didn't stop. Quinn's lungs burned, rain sluicing down the back of her collar, but she kept pace, weaving between a shuttered market stall and a skip overflowing with rubbish bags. Neon light bled across the wet cobbles, red and green smeared together like a photograph left too long in developer fluid. "You're making this worse for yourself!" Her voice barely carried over the rain. The man cut left down an alley she didn't recognise, and for a heartbeat she considered radioing it in, waiting for backup, doing this the way the manual said to do it. She didn't. The alley narrowed into a service road, brick walls slick and close enough to touch on both sides. Her torch beam caught the suspect's shape ducking behind a row of industrial bins, then nothing. Gone. "Come out. I'm not chasing you round Camden all night." Silence, save for the rain drumming on metal. Quinn edged forward, weapon-hand steady on the torch, the other hovering near her hip where the taser sat clipped and ready. Behind the last bin she found a grate, iron and rusted, hanging loose on one hinge. Below it, darkness, and the unmistakable smell of the Underground, damp concrete and ozone, older than anything London had built above it. She crouched. A single object glinted at the grate's edge, half-submerged in a puddle. Small, pale, carved. She picked it up between two fingers. A token. Bone, by the look and weight of it, etched with symbols she didn't recognise, something between Ogham script and a child's scrawl. Not standard evidence. Not standard anything. Below, footsteps echoed and faded. "Bloody hell." She'd worked Vice for six years before Murder, and in that time she'd seen every flavour of black market London could produce. Guns. Girls. Counterfeit everything. But she'd never seen a market that required a token carved from bone to get through the door, and she'd certainly never chased a suspect down a disused Tube grate at eleven at night in the pissing rain. Her phone buzzed. A text from the desk sergeant, confirming the dead man's identity: no matches, no fingerprints on record, dental records inconclusive. As if he didn't exist until the moment he'd stopped existing. Three years ago, she'd have called that a data entry error. Filed it, chased the next lead, gone home to a flat that still smelled like Morris's coffee habit no matter how many times she'd repainted the walls. Three years ago, Morris had died on a case that made just as little sense, and the department had closed the file within a fortnight. No explanation. No body they could properly identify. Just a report that used the word "unexplained" four times in two pages and a superior who'd told her to move on, for her own good. She hadn't moved on. She'd just gotten quieter about it. Quinn pocketed the token and swung her legs over the grate's broken edge. The metal groaned under her weight, and a rung ladder, old and flaking rust onto her palms, dropped into blackness that swallowed her torchlight after ten feet. "Sod it." She climbed down. The tunnel at the bottom smelled of mildew and something sweeter underneath, like incense burned too close to rot. Old tile lined the walls, cracked and stained, the ghost of a station sign half-visible under decades of grime. She caught fragments of a name she couldn't place, letters missing, paint peeled to nothing. Ahead, light. Not electric, not fluorescent. Warmer. Flickering, like flame filtered through smoked glass. Voices, too. Dozens of them, murmuring in overlapping currents, punctuated by laughter that didn't sound entirely human and the clink of coin or bone changing hands. A market. Down here, beneath a city that thought it knew every inch of its own underground. Quinn's hand found the token in her pocket, turned it over once, twice. Every instinct that eighteen years had sharpened told her to turn round, radio her position, wait for a unit that carried more than a taser and a torch. Regulations existed because people who ignored them ended up dead, or worse, ended up like Morris. A case file with the word unexplained typed four times and a widow who never got a body to bury. But the suspect had gone this way. And whatever killed a man on a public street without leaving a mark, without warning, without reason, had come from somewhere. Maybe from down here. She thought of Morris's coffee mug, still sitting in her kitchen cupboard because she couldn't bring herself to throw it out. The light ahead pulsed once, like something breathing. Quinn tightened her grip on the torch, stepped over a puddle reflecting the ember-coloured glow, and walked toward the sound of a market that shouldn't exist, into a tunnel that led somewhere the manual never covered. Behind her, the grate she'd climbed through creaked, then settled with a metallic groan. Ahead of her, the murmur of voices sharpened, resolved into words she almost understood, and a hand, cold and quick, closed round her wrist from the shadows at the tunnel's bend.
created_at"2026-07-01T07:33:03.203Z" 7/1/2026, 7:33:03 AM
model"anthropic/claude-sonnet-5-20260630"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4118
moderation_latency(null)
generation_time36939
tokens_prompt4663
tokens_completion1766
native_tokens_prompt6517
native_tokens_completion2374
native_tokens_completion_images(null)
native_tokens_reasoning286
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.036774
router(null)
provider_responses
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endpoint_id"37b16f45-eeae-45f3-9b85-2137f7c6d61b"
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is_byokfalse
latency1690
model_permaslug"anthropic/claude-sonnet-5-20260630"
provider_name"Amazon Bedrock"
status200
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provider_name"Amazon Bedrock"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount1
adverbTags
0"Just a report that used the word four times in two pages and a superior who'd told her to move on [Just]"
dialogueSentences6
tagDensity0.167
leniency0.333
rawRatio1
effectiveRatio0.333
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount973
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.47% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount973
totalAiIsms11
found
0
word"silence"
count1
1
word"weight"
count2
2
word"etched"
count1
3
word"standard"
count2
4
word"footsteps"
count1
5
word"echoed"
count1
6
word"electric"
count1
7
word"pulsed"
count1
8
word"resolved"
count1
highlights
0"silence"
1"weight"
2"etched"
3"standard"
4"footsteps"
5"echoed"
6"electric"
7"pulsed"
8"resolved"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences73
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords973
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount950
uniqueNames15
maxNameDensity0.63
worstName"Quinn"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn6
Chalk1
Farm1
Road1
Camden1
High1
Street1
Underground1
London2
Ogham1
Vice1
Murder1
Tube1
Morris4
persons
0"Harlow"
1"Quinn"
2"Morris"
places
0"Chalk"
1"Farm"
2"Road"
3"Camden"
4"High"
5"Street"
6"London"
globalScore1
windowScore1
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount2
matches
0"something between Ogham script and a child's sc"
1"smelled like Morris's coffee habit no matt"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount973
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences78
matches
0"called that a"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean27.03
std20.7
cv0.766
sampleLengths
023
174
218
32
48
549
66
739
82
935
1010
118
1259
1324
1430
155
162
1764
1834
1938
2059
2110
2240
232
243
2553
2614
2743
2813
2964
3032
3121
328
3336
3414
3531
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences73
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs149
matches
0"was going"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences78
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount955
adjectiveStacks1
stackExamples
0"half-visible under decades"
adverbCount34
adverbRatio0.0356020942408377
lyAdverbCount5
lyAdverbRatio0.005235602094240838
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean12.47
std9.93
cv0.796
sampleLengths
023
17
219
328
42
54
614
718
82
93
105
1128
1221
136
147
1532
162
1718
1816
191
2010
218
2221
2316
2422
252
2612
273
287
292
3022
313
323
335
342
3522
361
371
382
3938
403
4120
4211
4311
4427
4525
462
476
4826
494
86.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5512820512820513
totalSentences78
uniqueOpeners43
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences60
matches
0"Just a glance at the"
1"Of course he didn't stop."
2"Just a report that used"
3"Maybe from down here."
ratio0.067
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences60
matches
0"She'd clocked him outside the"
1"He didn't stop."
2"Her voice barely carried over"
3"Her torch beam caught the"
4"She picked it up between"
5"She'd worked Vice for six"
6"Her phone buzzed."
7"She hadn't moved on."
8"She'd just gotten quieter about"
9"She climbed down."
10"She caught fragments of a"
11"She thought of Morris's coffee"
ratio0.2
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount30
totalSentences60
matches
0"The suspect had thirty metres"
1"She'd clocked him outside the"
2"He didn't stop."
3"Quinn's lungs burned, rain sluicing"
4"Neon light bled across the"
5"Her voice barely carried over"
6"The man cut left down"
7"The alley narrowed into a"
8"Her torch beam caught the"
9"Quinn edged forward, weapon-hand steady"
10"A single object glinted at"
11"She picked it up between"
12"She'd worked Vice for six"
13"Her phone buzzed."
14"A text from the desk"
15"She hadn't moved on."
16"She'd just gotten quieter about"
17"Quinn pocketed the token and"
18"The metal groaned under her"
19"She climbed down."
ratio0.5
83.33% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences60
matches
0"As if he didn't exist"
ratio0.017
48.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount5
matches
0"Dark coat, hood up, moving with the kind of speed that came from knowing exactly where he was going."
1"She'd clocked him outside the chemist's on Camden High Street, hands too steady for a man who'd just watched his associate collapse mid-conversation and turn gr…"
2"The metal groaned under her weight, and a rung ladder, old and flaking rust onto her palms, dropped into blackness that swallowed her torchlight after ten feet."
3"Dozens of them, murmuring in overlapping currents, punctuated by laughter that didn't sound entirely human and the clink of coin or bone changing hands."
4"Quinn tightened her grip on the torch, stepped over a puddle reflecting the ember-coloured glow, and walked toward the sound of a market that shouldn't exist, i…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Just a report that used the word four times in two pages and a superior who'd told her to move on (use had tell move on)"
dialogueSentences6
tagDensity0.167
leniency0.333
rawRatio1
effectiveRatio0.333
86.7422%