Run: 2026-07-01-01KWE9KJZFZQ32PBPDZ1G9YRC0

Run Details

Duration:
43.5s
Cost:
$0.041304
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect's trainers slapped through a puddle, spraying filthy water across Quinn's shins. She didn't slow down. Three streets. That's all she'd given him before the adrenaline burned through the stitch in her side and her legs found their rhythm again. Eighteen years of chasing men through London's wet arteries had taught her one thing: they always slowed at corners. Always. He didn't. "Met Police! Stop where you are!" Useless words, thrown into rain that swallowed them whole. The man in the grey hoodie cut left down Bayham Street, feet skidding on wet cobbles, and Quinn matched him step for step. Camden at midnight smelled of chip fat and wet cardboard, neon signs bleeding pink and green across puddles like something had been slaughtered in them. She'd clocked him leaving a lock-up off Chalk Farm Road, a package wrapped in oilcloth under one arm, moving with the particular twitchiness of a man who knew exactly what surveillance looked like and was actively avoiding it. Six weeks she'd spent building a case against a network she still didn't fully understand. Six weeks of half-glimpsed things at the edges of witness statements. Impossible things. The kind of things that had gotten Morris killed three years ago, though nobody in the department would say it in those words. They'd written *unexplained circumstances* in his file and closed the case within a fortnight. She wasn't closing this one. The hoodie ducked under scaffolding, and Quinn followed, ducking too late, catching her shoulder on a metal joint hard enough to bruise. The pain sharpened everything. Good. She needed sharp. "You're only making this worse for yourself!" He laughed. Actually laughed, a bright bark of sound that carried over his shoulder as he vaulted a low fence into a car park she didn't recognise, all skips and abandoned trolleys and a security light that flickered like a dying insect. Quinn's boots hit the wet tarmac on the other side half a second behind him. Her lungs burned. Forty-one wasn't twenty-five, and every year of it sat in her calves right now, but she kept the gap tight. Close enough to see the oilcloth package clutched against his ribs. Close enough to see him glance back, eyes wide and white in the dark, checking not whether she was still chasing him, but whether something *else* was. That look. She'd seen that look on witnesses before. The ones who mentioned things and then took it back, laughed it off, said they'd had one too many. He cut through a gap in a chain-link fence she'd have sworn was too narrow for a grown man, and came out into the mouth of an old service road that ran along a rail embankment. Ahead, brick arches loomed black against the sodium glow of the city, and beneath one of them, half-swallowed by ivy and graffiti, sat a boarded-up entrance she'd never noticed on any map. Old white tiles. A rusted sign, letters missing, but she could still make out enough to know what it had once been. A Tube station. Decommissioned, if the boards over the entrance were any indication. Except one of those boards hung loose, swinging gently though there was no wind down here, and the man in the hoodie went straight for the gap like he'd done it a hundred times. "Oi!" He didn't look back this time. He slid through the gap sideways, and the board swung shut behind him with a soft, deliberate *clack*, like a door closing on purpose rather than by momentum. Quinn slowed to a walk. Water dripped from the brick arch above her, steady as a metronome, and somewhere behind her a fox screamed in an alley, a sound that always set her teeth on edge, too close to a human cry. She stood in front of the boarded entrance and caught her breath, hand resting on the grip of her radio. Call it in. Standard procedure. Backup, containment, a search team with proper lighting and a warrant for whatever this was. Except she remembered the last time she'd called something like this in. Morris had stood exactly where she was standing now, three years and one lifetime ago, in a different derelict building with a different half-open door, and he'd looked back at her and grinned that easy grin of his and said, *Five minutes, Quinn. I'll be right behind you.* He hadn't been. She pressed her palm flat against the loose board. Cold, damp wood, slightly warm at the edges where dozens of hands must have pushed it open before hers. That warmth unsettled her more than the cold would have. It meant traffic. Regular traffic, through a station that no longer existed on any Underground map she'd ever seen. Below, faint but unmistakable, she heard something that had no business existing under Camden at midnight. Voices. Overlapping, layered, murmuring in what might have been six languages and might have been none at all. A bell, struck once, its note stretching out longer than any bell she'd ever heard, refusing to fade. Every instinct she'd built over eighteen years told her to step back, secure the perimeter, wait for daylight and a proper team. Every instinct she'd built over three years of watching this case unravel her sleep told her that if she stepped back now, whatever was down there would simply move again, the way it always seemed to, and she'd lose the thread entirely. She thought of the file on her desk. *Unexplained circumstances.* Two words that had swallowed a man whole and left her holding his coffee mug and his half-finished paperwork and nothing else. Quinn drew her torch, thumbed it on, and pushed the board aside. The air that met her smelled of tallow candles and rust and something sweeter underneath, something like old blood gone to amber. Stone steps descended further than any Tube platform should, curving out of sight, lit at intervals by lamps that burned without any visible flame. She put one foot on the top step. The board swung shut behind her with that same soft, deliberate *clack*, and the sound of her own pulse filled the tunnel like a second bell, keeping time with the one still echoing from somewhere far below.
created_at"2026-07-01T07:34:29.121Z" 7/1/2026, 7:34:29 AM
model"anthropic/claude-sonnet-5-20260630"
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external_user(null)
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generation_time43487
tokens_prompt4663
tokens_completion1824
native_tokens_prompt6517
native_tokens_completion2827
native_tokens_completion_images(null)
native_tokens_reasoning276
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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is_byokfalse
finish_reason"stop"
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latency1984
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
90.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1042
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"slightly"
count1
highlights
0"gently"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1042
totalAiIsms8
found
0
word"flickered"
count1
1
word"loomed"
count1
2
word"standard"
count1
3
word"warmth"
count1
4
word"unsettled"
count1
5
word"unravel"
count1
6
word"pulse"
count1
7
word"echoing"
count1
highlights
0"flickered"
1"loomed"
2"standard"
3"warmth"
4"unsettled"
5"unravel"
6"pulse"
7"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences68
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences68
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences71
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords15
totalWords1042
ratio0.014
matches
0"unexplained circumstances"
1"else"
2"clack"
3"Five minutes, Quinn. I'll be right behind you."
4"Unexplained circumstances."
5"clack"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount1028
uniqueNames12
maxNameDensity0.68
worstName"Quinn"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Quinn7
London1
Bayham1
Street1
Chalk1
Farm1
Road1
Morris2
Tube2
Underground1
Camden2
Two1
persons
0"Quinn"
1"Morris"
places
0"London"
1"Bayham"
2"Street"
3"Chalk"
4"Farm"
5"Road"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount3
matches
0"looked like and was actively avoiding it"
1"something like this in"
2"something like old blood gone to amber"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.96
wordCount1042
matches
0"not whether she was still chasing him, but whether something *else* was"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences71
matches
0"seen that look"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean38.59
std25.97
cv0.673
sampleLengths
017
146
26
357
4103
55
630
77
842
976
1028
1190
1247
131
1434
1562
1620
1760
183
1957
2052
2122
2242
2332
2412
2546
2645
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences68
matches
0"been slaughtered"
39.36% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs166
matches
0"was actively avoiding"
1"wasn't closing"
2"was still chasing"
3"was standing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences71
ratio0
matches(empty)
88.50% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1037
adjectiveStacks1
stackExamples
0"different half-open door,"
adverbCount48
adverbRatio0.04628736740597879
lyAdverbCount9
lyAdverbRatio0.008678881388621022
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences71
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences71
mean14.68
std11.66
cv0.795
sampleLengths
013
14
22
322
419
51
62
76
89
923
1025
1138
1215
1311
142
1523
1614
175
1822
194
201
213
227
232
2440
2515
263
2720
2811
2927
302
317
3219
3336
3432
353
3619
373
3810
3934
401
416
4228
435
4437
4520
463
472
4815
4912
87.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5774647887323944
totalSentences71
uniqueOpeners41
56.50% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences59
matches
0"Actually laughed, a bright bark"
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences59
matches
0"She didn't slow down."
1"She'd clocked him leaving a"
2"They'd written *unexplained circumstances* in"
3"She wasn't closing this one."
4"She needed sharp."
5"Her lungs burned."
6"She'd seen that look on"
7"He cut through a gap"
8"He didn't look back this"
9"He slid through the gap"
10"She stood in front of"
11"I'll be right behind you.*"
12"He hadn't been."
13"She pressed her palm flat"
14"It meant traffic."
15"She thought of the file"
16"She put one foot on"
ratio0.288
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount40
totalSentences59
matches
0"The suspect's trainers slapped through"
1"She didn't slow down."
2"That's all she'd given him"
3"The man in the grey"
4"Camden at midnight smelled of"
5"She'd clocked him leaving a"
6"The kind of things that"
7"They'd written *unexplained circumstances* in"
8"She wasn't closing this one."
9"The hoodie ducked under scaffolding,"
10"The pain sharpened everything."
11"She needed sharp."
12"Quinn's boots hit the wet"
13"Her lungs burned."
14"She'd seen that look on"
15"The ones who mentioned things"
16"He cut through a gap"
17"A rusted sign, letters missing,"
18"A Tube station."
19"He didn't look back this"
ratio0.678
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences59
matches(empty)
ratio0
20.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount7
matches
0"She'd clocked him leaving a lock-up off Chalk Farm Road, a package wrapped in oilcloth under one arm, moving with the particular twitchiness of a man who knew e…"
1"Actually laughed, a bright bark of sound that carried over his shoulder as he vaulted a low fence into a car park she didn't recognise, all skips and abandoned …"
2"He cut through a gap in a chain-link fence she'd have sworn was too narrow for a grown man, and came out into the mouth of an old service road that ran along a …"
3"Below, faint but unmistakable, she heard something that had no business existing under Camden at midnight."
4"A bell, struck once, its note stretching out longer than any bell she'd ever heard, refusing to fade."
5"*Unexplained circumstances.* Two words that had swallowed a man whole and left her holding his coffee mug and his half-finished paperwork and nothing else."
6"The air that met her smelled of tallow candles and rust and something sweeter underneath, something like old blood gone to amber."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.8356%