Run: 2026-07-07-01KWZ3EP75W76RXCZEW2G104D1

Run Details

Duration:
2m 8s
Cost:
$0.009053
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Her boots hit the wet pavement in rhythm with his. Left. Right. Left. Right. Closing. He glanced back - young, mid-twenties, hood pulled tight. Streetlight caught the edge of his jaw, the panic in his eyes. Good. Panic made people sloppy. "Stop! Police!" He ran faster. Quinn pushed harder, legs burning, lungs working. Eighteen years on the force and she still chased down suspects like a rookie. Her father's voice echoed from somewhere deep: *Never let them see you slow down, Harlow.* He cut left through a narrow alley. She followed, boots splashing through standing water. The alley stank of rubbish and stale beer. Graffiti crawled up the brick walls like diseased veins. A cat hissed from a dumpster. The suspect's footsteps echoed ahead, slapping against wet concrete. *Where are you going, kid?* She knew these streets. Soho bled into Covent Garden, and Covent Garden bled into nothing good this time of night. The tourist crowds had thinned. The regulars were coming out. Bats after dark, every one of them. He burst out onto Endell Street. A taxi blared its horn as he darted across, nearly clipping his hip. Quinn followed, slapping the bonnet as she went. The driver cursed in Urdu. She didn't catch the rest. The rain picked up. Fat drops hammered the pavement, turning streetlights into kaleidoscopes. He was heading north. Away from the river. Away from the usual hiding spots. *Interesting.* Quinn had been watching this one for three weeks. He ran courier jobs for a crew operating out of the Raven's Nest - Silas' bar, the one with the green neon sign that flickered like a dying insect. Nothing too heavy. Packages. Messages. The kind of work that paid cash and left no paper trail. But tonight he'd picked up something from a dead drop in St. James's Park. Something that made him check over his shoulder every thirty seconds. Something that made him run when she'd called his name. *What did you find, kid?* He turned again, down another alley. These were getting narrower, darker. The city closed in around them. Brick and iron and glass, all slick with rain. Her leather watch strap was soaked through, the worn leather pressing cold against her wrist. She was gaining. He fumbled with something at his belt. A phone? A weapon? No - a token. Bone. Carved with symbols she couldn't read in the dark. *Hell.* She knew what that meant. She'd seen it before, three years ago, on a corpse in a drainage ditch. DS Morris had been clutching one just like it. Right before... *Don't think about Morris. Think about now.* The suspect reached a grate in the wall - an old service entrance, rusted, padlocked. He produced a key from somewhere and worked the lock with shaking hands. The padlock clattered to the ground. He yanked the grate open. Darkness yawned behind it. Stairs descended into nothing. He looked back at her one last time. His face was young, scared, desperate. A kid who'd gotten in over his head. Then he vanished into the dark. Quinn reached the grate and stopped. The stairs spiralled down into the earth. The air that rose from below smelled wrong - copper and ash and something floral she couldn't place. Moss clung to the brick walls. Someone had hammered an old sign into the archway: *BEDFORD STATION - CLOSED 1932.* *Bedford Station. Camden. Abandoned.* She'd heard whispers about this place. The Veil Market, they called it. A black market for things that shouldn't exist. Enchanted trinkets. Banned alchemy. Information that cost more than money. The suspect's footsteps faded below. *Follow or don't.* Every instinct screamed at her to call for backup. To seal the entrance. To wait for a team with proper equipment and proper authorisation. This was unknown territory. Dangerous. She had no token. No invitation. No idea what waited below. But the kid had something. Something connected to Morris. Something that might finally explain what happened in that drainage ditch three years ago. She checked her weapon. Sig Sauer, fifteen rounds, standard issue. It had never felt like less. The stairs groaned under her weight as she descended. The grate groaned behind her. *Click.* Locked. Sealed. No going back. The tunnel opened into a cavern. Old Tube platforms stretched left and right, their original tiles cracked and crumbling. But the tracks had been replaced with stalls. Wooden tables draped in velvet. Glass cases displaying things that glowed and whispered and twitched in their containers. And people. Or things that looked like people. Hooded figures in trench coats and business suits and hospital scrubs, all moving with purpose between the stalls. A few looked up as she emerged. Their eyes tracked her with an intensity that made her skin crawl. The suspect was twenty metres ahead, weaving through the crowd. He hadn't noticed her yet. Then a hand grabbed her arm. She spun, weapon half-drawn, and found herself staring at a familiar face. Olive skin. Curly dark hair. A Saint Christopher medallion glinting in the low light. "Tomás Herrera," she breathed. "Detective Quinn." His voice was low, urgent. "You shouldn't be here. How did you get in?" "Followed someone. A kid. He had a bone token." Tomás' face went pale. "The one who picked up the package from St. James's?" "You know about that?" "I know about everything that moves through this market." He released her arm. "You need to leave. Now. Before they realise you're police." "I'm not leaving without that kid." "Quinn-" "He has something that belongs to a dead partner of mine." Something shifted in Tomás' expression. Recognition. Understanding. Fear. "Then you're already too late." He pointed toward the far end of the platform. "The Rookery. That's where he's headed. Past the bone counters. Into the deep market." "The deep market?" "Where they don't take tokens. They take pieces." His hand drifted to the scar on his forearm. "I can't follow you there. I'm sorry." "Then stay here." She moved before he could argue, pushing through the crowd. The stallholders watched her pass. A woman with teeth filed to points smiled. A man with no eyes turned his head to track her. The air grew thicker, heavier, charged with something that made her hair stand on end. The suspect ducked through an archway marked with fresh blood. The Rookery. Quinn followed. She stepped through into a different world. Here the stalls were made of bone and sinew. The lights were candles floating without string. The patrons wore masks of silver and gold, and their voices buzzed like flies. The suspect stood at the far end, handing his package to a figure cloaked in shadow. *Shit.* The figure turned. Two pinpricks of red light burned where eyes should be. *Shit shit shit.* "Detective Quinn." The voice was dry leaves and grinding stone. "We've been expecting you." The market grew silent. Every head turned. Every mask faced her. The candles went out.
created_at"2026-07-07T20:14:02.516Z" 7/7/2026, 8:14:02 PM
model"aion-labs/aion-3.0-mini-20260707"
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generation_time127725
tokens_prompt4663
tokens_completion5145
native_tokens_prompt4219
native_tokens_completion4357
native_tokens_completion_images(null)
native_tokens_reasoning3316
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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provider_responses
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is_byokfalse
latency862
model_permaslug"aion-labs/aion-3.0-mini-20260707"
provider_name"AionLabs"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.3
leniency0.6
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1151
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.87% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1151
totalAiIsms12
found
0
word"echoed"
count2
1
word"footsteps"
count2
2
word"flickered"
count1
3
word"standard"
count1
4
word"weight"
count1
5
word"velvet"
count1
6
word"intensity"
count1
7
word"familiar"
count1
8
word"glinting"
count1
9
word"charged"
count1
highlights
0"echoed"
1"footsteps"
2"flickered"
3"standard"
4"weight"
5"velvet"
6"intensity"
7"familiar"
8"glinting"
9"charged"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences161
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences161
filterMatches
0"see"
1"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences176
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans12
markdownWords44
totalWords1157
ratio0.038
matches
0"Never let them see you slow down, Harlow."
1"Where are you going, kid?"
2"Interesting."
3"What did you find, kid?"
4"Hell."
5"Don't think about Morris. Think about now."
6"BEDFORD STATION - CLOSED 1932."
7"Bedford Station. Camden. Abandoned."
8"Follow or don't."
9"Click."
10"Shit."
11"Shit shit shit."
62.50% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions1
matches
0"The Veil Market, they called it."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount1015
uniqueNames22
maxNameDensity0.49
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Covent2
Garden2
Endell1
Street1
Urdu1
Quinn5
Raven1
Nest1
St1
Park1
Morris3
Station1
Veil1
Market1
Sauer1
Locked1
Tube1
Saint1
Christopher1
Recognition1
Rookery1
Right3
persons
0"Quinn"
1"Raven"
2"Morris"
3"Station"
4"Market"
5"Saint"
6"Christopher"
places
0"Covent"
1"Garden"
2"Endell"
3"Street"
4"Urdu"
5"St"
6"Recognition"
globalScore1
windowScore1
88.27% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount2
matches
0"felt like less"
1"looked like people"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1157
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences176
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean17.8
std15.26
cv0.857
sampleLengths
015
126
22
33
436
546
65
737
837
927
101
1155
1235
135
1441
153
1625
171
1830
197
2034
2113
2222
236
2451
254
2630
275
283
2940
3023
3116
3214
331
345
3545
3645
3715
386
3926
404
4116
429
4314
444
4523
466
471
4811
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences161
matches
0"been replaced"
1"were made"
55.07% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs184
matches
0"were coming"
1"was heading"
2"were getting"
3"was gaining"
61.69% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences5
totalSentences176
ratio0.028
matches
0"He glanced back - young, mid-twenties, hood pulled tight."
1"No - a token."
2"The suspect reached a grate in the wall - an old service entrance, rusted, padlocked."
3"The air that rose from below smelled wrong - copper and ash and something floral she couldn't place."
4"Someone had hammered an old sign into the archway: *BEDFORD STATION - CLOSED 1932.*"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount337
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.026706231454005934
lyAdverbCount1
lyAdverbRatio0.002967359050445104
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences176
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences176
mean6.57
std4.56
cv0.693
sampleLengths
010
11
21
31
41
51
69
712
81
94
102
113
127
1314
1415
157
167
178
189
196
209
215
224
2316
245
255
267
276
2813
298
305
315
324
339
344
354
366
371
389
3929
403
411
421
4312
4412
452
4611
4710
485
496
66.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.45454545454545453
totalSentences176
uniqueOpeners80
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences127
matches
0"Away from the river."
1"Away from the usual hiding"
2"Then he vanished into the"
3"Then a hand grabbed her"
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences127
matches
0"Her boots hit the wet"
1"He glanced back - young,"
2"He ran faster."
3"Her father's voice echoed from"
4"He cut left through a"
5"She followed, boots splashing through"
6"She knew these streets."
7"He burst out onto Endell"
8"She didn't catch the rest."
9"He was heading north."
10"He ran courier jobs for"
11"He turned again, down another"
12"Her leather watch strap was"
13"She was gaining."
14"He fumbled with something at"
15"She knew what that meant."
16"She'd seen it before, three"
17"He produced a key from"
18"He yanked the grate open."
19"He looked back at her"
ratio0.268
70.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount99
totalSentences127
matches
0"Her boots hit the wet"
1"He glanced back - young,"
2"Streetlight caught the edge of"
3"Panic made people sloppy."
4"He ran faster."
5"Quinn pushed harder, legs burning,"
6"Her father's voice echoed from"
7"He cut left through a"
8"She followed, boots splashing through"
9"The alley stank of rubbish"
10"Graffiti crawled up the brick"
11"A cat hissed from a"
12"The suspect's footsteps echoed ahead,"
13"She knew these streets."
14"Soho bled into Covent Garden,"
15"The tourist crowds had thinned."
16"The regulars were coming out."
17"Bats after dark, every one"
18"He burst out onto Endell"
19"A taxi blared its horn"
ratio0.78
78.74% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences127
matches
0"To seal the entrance."
1"To wait for a team"
ratio0.016
50.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount4
matches
0"Something that made him check over his shoulder every thirty seconds."
1"Something that made him run when she'd called his name."
2"Glass cases displaying things that glowed and whispered and twitched in their containers."
3"Their eyes tracked her with an intensity that made her skin crawl."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she breathed (breathe)"
dialogueSentences20
tagDensity0.05
leniency0.1
rawRatio1
effectiveRatio0.1
89.3723%