NC Bench
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Run: 2026-07-07-01KWZ474FQ1NGGARC3R18VRQEZ
Run Details
Model:
Aion 3.0
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
56.5s
Cost:
$0.026300
Provider:
AionLabs
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.17%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
79.52%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
43.14%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
47.80%
Sentence opener variety
(details)
53.76%
Adverb-first sentence starts
(details)
73.76%
Pronoun-first sentence starts
(details)
46.02%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.1504%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The runner clipped a bin
and sent it spinning into Quinn's path. She vaulted it.
The aluminium rang against the
wet cobblestones and rolled into a gutter already swollen with rain. Her lungs burned. Her legs burned. Everything burned. Three years since she'd chased anyone through Soho at speed.
Her body remembered the mechanics
even as it cursed her for the neglect. The runner turned left. She knew the route.
She'd memorised every escape vector
from the Raven's Nest after six weeks of surveillance.
Silas's bar sat three blocks
behind her, its distinctive green neon already swallowed by the downpour. The runner was good. Kept to the centre of the street, away from the gutters where puddles could slow a stride. Avoided the streetlights where the rain caught the sodium glow and turned everything into a white curtain.
Quinn's boots hit the wet
asphalt in a steady rhythm.
Her worn leather watch slapped
against her wrist with each pump of her arms.
The salt-and-pepper buzz of her
hair
was plastered
to her skull. She
was gaining
. The runner glanced back. Male. Average height. Dark jacket with the collar turned up.
He'd been sitting at the
bar, nursing the same drink for two hours. When Quinn had entered and ordered, he'd waited
precisely
ninety seconds before rising and walking out. Amateur move.
You didn't flee from a
cop who'd seen your face. Unless you had something to hide.
He bolted right on Frith
Street. She followed.
Her hand found the cold
weight
of her ASU on her hip. She didn't draw. Not yet. A chase through Soho at two in the morning drew attention even from the drunk and the desperate. A cluster of club-goers spilled from a doorway ahead. The runner wove through them. One stumbled. Cursed. Quinn pushed past, showing her warrant card. "Police. Move." They scattered. The runner was fifty metres ahead now. He turned again. Wrong direction. West, toward the back of Cambridge Circus. She knew what
was coming
. The route narrowed here. Service entrances. Bins. The sort of cluttered geography that favoured someone who knew it. Quinn didn't know it. She knew the main arteries. The obvious routes.
She'd mapped those in her
head over weeks of patient watching. But the runner
wasn't taking
the obvious routes.
He was cutting deeper into
the geography. He wanted to lose her. She lengthened her stride. Rain ran into her eyes and she wiped it away with the back of her hand. Her breath came in ragged pulls. The cold air knifed into her chest. The runner vanished around a corner. She hit the same corner three seconds later and found herself in a narrow service alley. Walls rose on either side, brick stained with decades of grime. The passage smelled of stagnant water and old take-away containers. He was nowhere. Quinn stopped. Listened. Rain hammered the alley floor.
Somewhere behind her, a drunk
laughed. Ahead, the alley continued into darkness. She moved forward. Slowly. The walls pressed close. Her hand rested on her sidearm. Twenty metres in, she saw the access cover. A heavy metal hatch set into the alley floor. The kind that led to service tunnels or, in this part of London, old infrastructure from the original Underground. It was open. The runner hadn't been running to escape. He'd been running to descend. Quinn knelt. The hatch revealed a rusted ladder leading down into darkness. The air that drifted up smelled different. Older. Like cave air mixed with something she couldn't identify. Copper. The scent was copper. Recent. She holstered her weapon and climbed down. The ladder descended fifteen metres. Her boots found each rung by feel. The wet metal cold against her palms. The sounds of the city above faded. No more rain. No more drunk laughter.
Just the drip of water
somewhere deeper and her own breathing. She reached the bottom. A tunnel stretched ahead. Not the modern concrete of the Underground she knew. This was older. Victorian brickwork, the joints dark with age. Gas lamps, unlit, lined the walls. The floor was uneven stone. She pulled out her phone. The torch cast a weak beam ahead. Footprints in the thin layer of silt. Recent. The runner had come this way. Quinn followed. The tunnel curved. Branched. She took the path the footprints indicated. Then it curved again. The phone's torch
flickered
. The signal bars at the top of her screen vanished one by one. The tunnel widened. Ahead, she saw light. Not
electric
. Not the harsh white of modern bulbs. Something warmer. Amber. It leaked from around a corner where the tunnel opened into a larger space. She heard voices. Conversation. The low murmur of trade. Someone
was haggling
. Someone else laughed. Quinn moved to the edge and peered around. The Veil Market. That wasn't what she called it then. She had no name for what she saw. But later, much later, she would learn. The abandoned Tube station spread before her like a cathedral of commerce. The old platform had
been converted
into a market floor. Stalls lined the walls. Canvas and wood and salvaged metal, each one lit by candles or jars of something that glowed without fire. The goods on display made no sense. Bottles of liquid that shifted colour as she watched. Bundles of dried plants that moved despite no wind. A stall selling what
appeared to
be teeth, arranged by size and colour in wooden boxes. People moved between the stalls. Most looked human. Some did not. The runner stood twenty metres in. He'd stopped at a stall near the platform's edge. He
was talking
to someone behind a counter. His hands gestured. The figure behind the counter shook its head. Quinn watched. She should call for backup. Should retreat up the ladder, find a signal, and call this in. An underground black market operating in an abandoned Tube station beneath Camden. Her superiors would want to know. But her phone had no signal. And the runner was right there. And she'd been waiting six weeks for a thread to pull. She stepped out. The nearest stallholder, a woman with too many rings on her fingers, looked up. Her
eyes widened
. She said something Quinn didn't catch. The murmur of the market shifted. Conversation stuttered. Heads turned. The runner looked over his shoulder. He saw her. His face went pale. He said something to the figure behind the counter, shoved something into his jacket, and ran. Quinn followed. The market became an obstacle course. She wove between stalls. Knocked over a display of glass bottles. They
shattered
. Someone shouted. She didn't stop. The runner was fast. He knew this place. He ducked under a canvas awning, vaulted a low table, and disappeared behind a stall selling leather goods. Quinn came around the table and found herself face to face with a wall. A dead end. No. There. A gap between two stalls. She pushed through. And stopped. The runner stood ten metres ahead. He'd stopped running. He stood in the centre of a clearing, an open space where several tunnels converged. The market's stalls didn't reach here. The light from the candles didn't reach here. He
was facing
her. His hands
were raised
. "You shouldn't be here, Detective." "How do you know my rank?" "I know a lot of things." His voice was steady. He wasn't afraid of her. He
was afraid
of something else. "You need to leave. Now. Before they notice you." "Who?" "The Market has rules. You don't have a token. You're not supposed to be here." "What market?" Quinn took a step forward. Her hand moved to her hip. "Stop." The runner's voice cracked. He looked past her. Quinn heard
footsteps
behind her. Multiple sets. Heavy. Measured. She turned. Six figures stood between her and the market's glow. They wore dark coats. Their faces were covered. They moved in unison, spreading to surround her. The runner's voice came from behind her. "I'm sorry." One of the figures stepped forward. It held something that glowed. A pale blue light that hurt to look at. Quinn drew her weapon. The figure spoke. Its voice
sounded like gravel in a blender
. "Detective Harlow Quinn. Metropolitan Police. You have entered the Veil Market without invitation." "I'm pursuing a suspect." "You are the suspect here." The blue light grew brighter. Quinn's radio crackled. Dead air. Her phone was dark. She was alone. Six figures in front of her. A runner behind. No backup. No signal. No way out except through them. She kept her weapon raised. The figure with the light took another step forward. "Lower your weapon. You will come with us." "Like hell." The blue light flared. And Harlow Quinn felt something she hadn't felt since the night DS Morris died. Fear.
created_at
"2026-07-07T20:27:23.556Z"
7/7/2026, 8:27:23 PM
model
"aion-labs/aion-3.0-20260707"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1066
moderation_latency
(null)
generation_time
56293
tokens_prompt
4663
tokens_completion
2911
native_tokens_prompt
4195
native_tokens_completion
2395
native_tokens_completion_images
(null)
native_tokens_reasoning
609
native_tokens_cached
291
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.02630025
router
(null)
provider_responses
0
endpoint_id
"8c8f827d-2bef-468a-8f9e-8e27b470de5e"
id
"931170f9d70340949f747af49c7d67cf"
is_byok
false
latency
1059
model_permaslug
"aion-labs/aion-3.0-20260707"
provider_name
"AionLabs"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783456043-f0MeHIMpF8pnT8RCurk0"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783456043-g9AHRsd60QHIZmGdT0zJ"
upstream_id
"931170f9d70340949f747af49c7d67cf"
total_cost
0.02630025
cache_discount
0.00065475
upstream_inference_cost
0
provider_name
"AionLabs"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
15
tagDensity
0.067
leniency
0.133
rawRatio
0
effectiveRatio
0
93.17%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1465
totalAiIsmAdverbs
2
found
0
adverb
"precisely"
count
1
1
adverb
"slowly"
count
1
highlights
0
"precisely"
1
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
79.52%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1465
totalAiIsms
6
found
0
word
"weight"
count
1
1
word
"flickered"
count
1
2
word
"electric"
count
1
3
word
"shattered"
count
1
4
word
"footsteps"
count
1
5
word
"measured"
count
1
highlights
0
"weight"
1
"flickered"
2
"electric"
3
"shattered"
4
"footsteps"
5
"measured"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
229
matches
0
"was afraid"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
229
filterMatches
0
"watch"
hedgeMatches
0
"appeared to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
242
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
19
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1465
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
36
wordCount
1384
uniqueNames
16
maxNameDensity
1.3
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Quinn"
discoveredNames
Quinn
18
Soho
2
Raven
1
Nest
1
Frith
1
Street
1
Cambridge
1
Circus
1
London
1
Underground
2
Veil
1
Market
1
Tube
2
Camden
1
Harlow
1
Morris
1
persons
0
"Quinn"
1
"Market"
2
"Harlow"
3
"Morris"
places
0
"Soho"
1
"Raven"
2
"Frith"
3
"Street"
4
"Cambridge"
5
"London"
globalScore
0.85
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
105
glossingSentenceCount
1
matches
0
"sounded like gravel in a blender"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1465
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
242
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
97
mean
15.1
std
13.02
cv
0.862
sampleLengths
0
12
1
27
2
23
3
38
4
38
5
35
6
3
7
43
8
12
9
6
10
43
11
24
12
2
13
2
14
42
15
4
16
34
17
5
18
33
19
6
20
37
21
3
22
20
23
14
24
36
25
3
26
12
27
29
28
6
29
7
30
44
31
4
32
34
33
12
34
14
35
2
36
32
37
3
38
30
39
15
40
8
41
3
42
22
43
45
44
7
45
34
46
11
47
34
48
2
49
35
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
229
matches
0
"was plastered"
1
"been converted"
2
"were raised"
43.14%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
6
totalVerbs
255
matches
0
"was gaining"
1
"was coming"
2
"wasn't taking"
3
"was haggling"
4
"was talking"
5
"was facing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
242
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1388
adjectiveStacks
1
stackExamples
0
"No more drunk laughter."
adverbCount
22
adverbRatio
0.01585014409221902
lyAdverbCount
2
lyAdverbRatio
0.001440922190201729
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
242
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
242
mean
6.05
std
4.21
cv
0.695
sampleLengths
0
12
1
3
2
16
3
3
4
3
5
2
6
10
7
13
8
4
9
4
10
14
11
16
12
4
13
17
14
17
15
10
16
14
17
11
18
3
19
4
20
1
21
2
22
7
23
13
24
16
25
2
26
10
27
6
28
6
29
2
30
12
31
3
32
2
33
18
34
9
35
5
36
2
37
1
38
7
39
2
40
2
41
7
42
3
43
2
44
7
45
5
46
4
47
2
48
1
49
11
47.80%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
21
diversityRatio
0.33884297520661155
totalSentences
242
uniqueOpeners
82
53.76%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
186
matches
0
"Somewhere behind her, a drunk"
1
"Just the drip of water"
2
"Then it curved again."
ratio
0.016
73.76%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
68
totalSentences
186
matches
0
"She vaulted it."
1
"Her lungs burned."
2
"Her legs burned."
3
"Her body remembered the mechanics"
4
"She knew the route."
5
"She'd memorised every escape vector"
6
"Her worn leather watch slapped"
7
"She was gaining."
8
"He'd been sitting at the"
9
"You didn't flee from a"
10
"He bolted right on Frith"
11
"Her hand found the cold"
12
"She didn't draw."
13
"He turned again."
14
"She knew what was coming."
15
"She knew the main arteries."
16
"She'd mapped those in her"
17
"He was cutting deeper into"
18
"He wanted to lose her."
19
"She lengthened her stride."
ratio
0.366
46.02%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
154
totalSentences
186
matches
0
"The runner clipped a bin"
1
"She vaulted it."
2
"The aluminium rang against the"
3
"Her lungs burned."
4
"Her legs burned."
5
"Her body remembered the mechanics"
6
"The runner turned left."
7
"She knew the route."
8
"She'd memorised every escape vector"
9
"Silas's bar sat three blocks"
10
"The runner was good."
11
"Quinn's boots hit the wet"
12
"Her worn leather watch slapped"
13
"The salt-and-pepper buzz of her"
14
"She was gaining."
15
"The runner glanced back."
16
"He'd been sitting at the"
17
"You didn't flee from a"
18
"He bolted right on Frith"
19
"Her hand found the cold"
ratio
0.828
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
186
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
1
matches
0
"The kind that led to service tunnels or, in this part of London, old infrastructure from the original Underground."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.1504%