Run: 2026-07-07-01KWZ4WWPNR9P4KCXY1BQQWW6C

Run Details

Duration:
1m 41s
Cost:
$0.007211
Provider:
AionLabs

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
Rory slipped through the park gates at half past eleven, the iron bars cold and slick with dew against her palms. She shouldn't have been here. Richmond Park closed at dusk, and the security patrols were known to be thorough, but the pendant had been burning against her chest for hours now, a persistent heat that no amount of rationalizing could explain away. She'd felt it from her flat above Silas' bar, that low thrum beneath her sternum like a second heartbeat. At first she'd tried to ignore it, telling herself it was just the stress of the past weeks catching up, the late shifts at Golden Empress, the sleepless nights spent researching the unknown benefactor who'd left the pendant with her landlord. But the warmth had built through the evening, insistent and directional, and by the time the last customer had left the bar below, she'd known she had to follow. The gravel path crunched beneath her trainers, the sound unnaturally loud in the stillness. November had stripped the trees bare, their branches skeletal against the orange glow of distant streetlights. She kept to the main trail, her breath fogging in the cold air, the pendant now hot enough to feel through her jacket. The grove was half a mile in, tucked behind a stand of ancient oaks that had stood since before the park was officially established. She'd found it three weeks ago by accident, during a delivery that had taken her through Richmond. The pendant had gone ice-cold in her palm, then searing hot, then cold again, and she'd followed the sensation through the trees until she'd stumbled into a clearing that didn't feel like it belonged to the same world. Tonight, the pull was stronger than ever. She found the gap between the two marker oaks, their trunks twisted and gnarled, their roots breaking through the soil like knuckles. Beyond them, the grove waited in absolute darkness. No moon reached through that gap. No starlight. Just an absence of light so complete it seemed to swallow the air itself. Rory stepped through. The transition was instant and wrong. The temperature rose by ten degrees, the cold November air replaced by something thick and humid, carrying the scent of flowers that shouldn't have been blooming. Wildflowers carpeted the ground in impossible colors, their petals catching a light source she couldn't identify, glowing faintly like embers. The standing stones rose around her, twelve of them in a wide circle, their surfaces worn smooth by centuries of wind and rain. They were old oak, petrified into something harder than stone, their grain visible in swirling patterns that seemed to shift when she wasn't looking directly at them. The pendant pulsed against her skin. Once. Twice. Three times, in a rhythm that matched nothing in her own body. She stood in the center of the circle, turning slowly, trying to orient herself. The grove was maybe thirty feet across, surrounded on all sides by trees that looked older than the ones outside the circle, their bark dark and furrowed, their branches interlocking overhead in a canopy that blocked out the sky. Except the sky wasn't right. Through gaps in the canopy, she could see stars that shouldn't have been there, arranged in constellations she'd never seen before. The moon was in the wrong position, or maybe it wasn't the same moon at all. Something rustled behind the largest standing stone. Rory froze, her breath catching in her throat. The sound wasn't wind. It was too deliberate, too measured, the sound of dry leaves being dragged across stone in a pattern that approximated footsteps. She turned. Nothing. Just the stone, its surface dark and unrevealing. The wildflowers swayed, but there was no breeze to move them. They were swaying in response to something else, something she couldn't see or hear, only feel as a pressure against her skin. The pendant flared with heat, and she looked down to see the crimson gemstone glowing from within, a deep red light that pulsed in time with her own heartbeat now. The light cast shadows across her palm, and in those shadows she saw movement - a flicker at the edge of her vision, gone before she could focus on it. She was not alone. The certainty settled into her bones like cold water, spreading through her chest, her stomach, her limbs. She was not alone in this grove. Something was here, watching her from behind the stones, from within the flowers, from above in the wrong-starred sky. A whisper rose from the ground, so faint she almost mistook it for the ringing in her ears. It was wordless at first, a shape of sound that pressed against her eardrums like she was underwater. But as she stood there, frozen, the whisper resolved into something she almost understood. *...come...* The sound came from everywhere at once, from the stones, from the flowers at her feet, from the dark canopy above her head. It was not a voice. It was the grove itself, speaking in a language older than human speech. *...your purpose...* Rory's hand went to the pendant, her fingers wrapping around the warm gemstone. It was hot now, almost too hot to hold, but she didn't let go. The pendant had led her here. It had to be able to lead her out. She took a step backward, toward the gap between the marker oaks. The gap was gone. The trees had rearranged themselves while her attention was elsewhere, their trunks closing together to form an unbroken wall of bark and shadow. She turned, her heart hammering now, her breath coming in short, sharp gasps. All the gaps between the trees had sealed. The grove had become a cage. The whisper rose in pitch, no longer wordless but taking on a shape that made her skin crawl. It was laughter, she realized, a dry, ancient laughter that came from the stones themselves, from the very ground beneath her feet. She spun, searching for an exit, and saw a figure standing between two of the standing stones. It was tall, impossibly tall, its proportions wrong in ways her eyes struggled to process. Its limbs were too long, its head too large, its face a smooth expanse of pale skin with no features except two dark hollows where eyes should have been. It was humanoid but not human, its body flickering like a candle flame in the periphery of her vision, solidifying and dissolving and solidifying again. It was watching her. She felt its attention like a weight, pressing down on her, pinning her in place. The laughter grew louder, filling the grove, vibrating through the stones and into her bones. The pendant blazed against her chest, so hot now she could feel it through her jacket, and the figure tilted its head - a gesture that should have been impossible, the neck bending at an angle that suggested bone had been replaced with something more flexible. *You were called,* the grove said, and this time the words were clear, distinct, pressed directly into her mind. *You have always been called.* Rory ran. She didn't know where she was running, didn't care. She just moved, her legs pumping, her arms outstretched, crashing through the wall of flowers toward the tree line. The standing stones blurred past her, their positions shifting as she ran, the circle distorting into something that didn't obey Euclidean geometry. The laughter followed her, resonating through the ground, through the air, through her own skull. The pendant swung wildly on its chain, its light casting long, leaping shadows that seemed to reach for her. She hit the tree line and didn't stop. Branches tore at her coat, at her hair, at her face. The darkness was absolute here, no light to guide her, just the burning pendant and the sound of her own ragged breathing and the laughter that still echoed from the grove behind her. She ran until her lungs burned, until her legs gave out, until she collapsed onto damp grass that felt normal beneath her hands. She looked up, gasping, and saw streetlights. She saw a gravel path. She saw the park as it was supposed to be, ordinary and safe and sane. The pendant was cool against her chest now. Not cold. Just cool, like stone that had been left in shadow. She lay on the grass, staring up at the real sky, the one with the proper stars and the proper moon, and she didn't move until her breathing steadied and her heart stopped trying to escape her chest. When she finally sat up, the pendant was dark. Unlit. Dormant. But she knew, with a certainty that settled into her like a splinter she would never be able to remove, that it would burn again. And next time, she might not be able to run.
created_at"2026-07-07T20:39:16.451Z" 7/7/2026, 8:39:16 PM
model"aion-labs/aion-3.0-mini-20260707"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency611
moderation_latency(null)
generation_time100399
tokens_prompt812
tokens_completion5775
native_tokens_prompt752
native_tokens_completion4833
native_tokens_completion_images(null)
native_tokens_reasoning3579
native_tokens_cached157
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00721096
router(null)
provider_responses
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endpoint_id"0ad7ab68-a351-4a96-b2ef-fa8fe13adae3"
id"a219ac9691424954a79d6ae289c3b48e"
is_byokfalse
latency611
model_permaslug"aion-labs/aion-3.0-mini-20260707"
provider_name"AionLabs"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
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request_id"req-1783456756-eY6ohNilbAetHoVS3FPN"
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api_type"completions"
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provider_name"AionLabs"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences0
tagDensity1
leniency1
rawRatio0
effectiveRatio0
93.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1476
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1476
totalAiIsms17
found
0
word"warmth"
count1
1
word"searing"
count1
2
word"pulsed"
count2
3
word"furrowed"
count1
4
word"measured"
count1
5
word"footsteps"
count1
6
word"flicker"
count1
7
word"stomach"
count1
8
word"whisper"
count3
9
word"resolved"
count1
10
word"weight"
count1
11
word"could feel"
count1
12
word"pumping"
count1
13
word"echoed"
count1
highlights
0"warmth"
1"searing"
2"pulsed"
3"furrowed"
4"measured"
5"footsteps"
6"flicker"
7"stomach"
8"whisper"
9"resolved"
10"weight"
11"could feel"
12"pumping"
13"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences100
matches(empty)
85.71% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences100
filterMatches(empty)
hedgeMatches
0"tried to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences100
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords11
totalWords1478
ratio0.007
matches
0"...come..."
1"...your purpose..."
2"You were called,"
3"You have always been called."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions13
wordCount1466
uniqueNames7
maxNameDensity0.34
worstName"Rory"
maxWindowNameDensity1
worstWindowName"November"
discoveredNames
Park1
Golden1
Empress1
Richmond2
November2
Rory5
Euclidean1
persons
0"November"
1"Rory"
places
0"Park"
1"Golden"
2"Richmond"
globalScore1
windowScore1
86.71% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount2
matches
0"patterns that seemed to shift when she wasn't looking directly at them"
1"shadows that seemed to reach for her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.677
wordCount1478
matches
0"no longer wordless but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences100
matches
0"remove, that it"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean35.19
std23.83
cv0.677
sampleLengths
063
189
253
379
47
552
63
752
850
920
1053
1142
127
1333
143
1541
1660
174
1843
1950
201
2141
222
2342
2412
254
2650
2740
2817
2969
304
3176
3224
332
3450
3534
3652
3750
3820
3938
4011
4135
77.19% Passive voice overuse
Target: ≤2% passive sentences
passiveCount8
totalSentences100
matches
0"were known"
1"being dragged"
2"was gone"
3"been replaced"
4"were called"
5"been called"
6"was supposed"
7"been left"
88.89% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs240
matches
0"wasn't looking"
1"were swaying"
2"was watching"
3"was running"
85.71% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences100
ratio0.02
matches
0"The light cast shadows across her palm, and in those shadows she saw movement - a flicker at the edge of her vision, gone before she could focus on it."
1"The pendant blazed against her chest, so hot now she could feel it through her jacket, and the figure tilted its head - a gesture that should have been impossible, the neck bending at an angle that suggested bone had been replaced with something more flexible."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount70
adjectiveStacks0
stackExamples(empty)
adverbCount2
adverbRatio0.02857142857142857
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences100
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences100
mean14.78
std10.28
cv0.695
sampleLengths
021
15
237
319
441
529
614
716
823
924
1017
1138
127
1322
148
156
162
1714
183
196
2026
2120
2223
2327
246
251
261
2712
2814
2939
305
3121
3216
337
348
354
3621
372
381
398
4011
4122
4230
4330
444
4517
467
4719
4818
4918
40.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.33
totalSentences100
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences89
matches
0"Just an absence of light"
1"Just the stone, its surface"
2"Just cool, like stone that"
ratio0.034
62.70% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences89
matches
0"She shouldn't have been here."
1"She'd felt it from her"
2"She kept to the main"
3"She'd found it three weeks"
4"She found the gap between"
5"They were old oak, petrified"
6"She stood in the center"
7"It was too deliberate, too"
8"They were swaying in response"
9"She was not alone."
10"She was not alone in"
11"It was wordless at first,"
12"It was not a voice."
13"It was the grove itself,"
14"It was hot now, almost"
15"It had to be able"
16"She took a step backward,"
17"She turned, her heart hammering"
18"It was laughter, she realized,"
19"She spun, searching for an"
ratio0.393
38.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences89
matches
0"Rory slipped through the park"
1"She shouldn't have been here."
2"Richmond Park closed at dusk,"
3"She'd felt it from her"
4"The gravel path crunched beneath"
5"November had stripped the trees"
6"She kept to the main"
7"The grove was half a"
8"She'd found it three weeks"
9"The pendant had gone ice-cold"
10"Tonight, the pull was stronger"
11"She found the gap between"
12"Rory stepped through."
13"The transition was instant and"
14"The temperature rose by ten"
15"Wildflowers carpeted the ground in"
16"The standing stones rose around"
17"They were old oak, petrified"
18"The pendant pulsed against her"
19"She stood in the center"
ratio0.843
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences89
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences60
technicalSentenceCount15
matches
0"At first she'd tried to ignore it, telling herself it was just the stress of the past weeks catching up, the late shifts at Golden Empress, the sleepless nights…"
1"The grove was half a mile in, tucked behind a stand of ancient oaks that had stood since before the park was officially established."
2"The temperature rose by ten degrees, the cold November air replaced by something thick and humid, carrying the scent of flowers that shouldn't have been bloomin…"
3"Wildflowers carpeted the ground in impossible colors, their petals catching a light source she couldn't identify, glowing faintly like embers."
4"They were old oak, petrified into something harder than stone, their grain visible in swirling patterns that seemed to shift when she wasn't looking directly at…"
5"The grove was maybe thirty feet across, surrounded on all sides by trees that looked older than the ones outside the circle, their bark dark and furrowed, their…"
6"It was too deliberate, too measured, the sound of dry leaves being dragged across stone in a pattern that approximated footsteps."
7"She turned, her heart hammering now, her breath coming in short, sharp gasps."
8"It was laughter, she realized, a dry, ancient laughter that came from the stones themselves, from the very ground beneath her feet."
9"It was humanoid but not human, its body flickering like a candle flame in the periphery of her vision, solidifying and dissolving and solidifying again."
10"The pendant blazed against her chest, so hot now she could feel it through her jacket, and the figure tilted its head - a gesture that should have been impossib…"
11"She just moved, her legs pumping, her arms outstretched, crashing through the wall of flowers toward the tree line."
12"The standing stones blurred past her, their positions shifting as she ran, the circle distorting into something that didn't obey Euclidean geometry."
13"The pendant swung wildly on its chain, its light casting long, leaping shadows that seemed to reach for her."
14"She ran until her lungs burned, until her legs gave out, until she collapsed onto damp grass that felt normal beneath her hands."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount1
matches
0"She'd, that low thrum beneath her sternum like a second heartbeat"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
80.0401%