Run: 2026-07-07-01KWZ5KAYYJEFZP6N9JSBHYZ5M

Run Details

Model:
Aion 3.0
Duration:
42.8s
Cost:
$0.026571
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's trainers slapped against wet asphalt. Three metres ahead, the hooded figure vaulted a low brick wall and dropped into the alley beyond. She followed, leather coat flaring behind her. Her watch caught a streetlight, glinting for a half-second before she landed on the other side. The alley stank of rotting bins and something sharper underneath. Copper, maybe. The figure turned left at the end. She counted their footsteps. Long stride. Male. Six foot, give or take. Running with purpose, not panic. He knew where he was going. She hit the alley's mouth and scanned the pavement. Empty. Rain hammered the street in thick, diagonal sheets. The neon glow of a corner shop sputtered across the road, casting a pink stripe across the waterlogged tarmac. No sign of him. She moved forward, checked left. Nothing. Right. There. A chain-link fence rattled forty metres down, and a shadow slipped through the gap. She sprinted. Three years since Morris died, and she still ran like him. Heel-toe, heel-toe, arms tight. The memory surfaced unbidden. She shoved it back down. The fence groaned as she pulled it aside and ducked through. A narrow service road stretched ahead, flanked by crumbling Victorian walls dripping with moss. The rain lessened here, sheltered by overhanging fire escapes. She could hear her target now. Wet footfalls on concrete, a half-strangled breath. "Police! Stop!" He didn't. The service road ended at a heavy iron door set into a brick wall. The kind of door that belonged to a coal cellar, or a maintenance shaft, or something older. The figure yanked it open and disappeared inside. The door swung shut with a groan. Quinn reached it in four seconds. She pressed her palm against the cold iron. Listened. Her pulse thudded in her ears, slow and steady despite the sprint. Eighteen years on the force had trained the adrenaline out of her. Mostly. She pulled the door open. A flight of stone steps descended into darkness. Old steps, worn smooth in the centre. The walls glistened with moisture and something that looked like phosphorescent mould. She pulled out her torch and swept the beam downward. Twenty steps, maybe thirty, then a corner. The steps continued beyond it. Her radio crackled. She ignored it. She went down. The air changed after the first turn. Cooler. Staler. The smell of damp earth gave way to something else. Spices, maybe. Incense. Her torch beam caught graffiti on the walls, but it wasn't any script she recognised. Not tags. Not gang signs. Something older. She filed it away and kept moving. The stairs ended at a tiled landing. London Underground tiles, cream and maroon, cracked with age. A sign hung from the ceiling by a single rusted chain. The words were too faded to read, but the roundel shape was unmistakable. Abandoned Tube station. Beneath Camden, if her bearings were right. She swept her torch across the platform. The figure was gone. But the platform wasn't empty. A market stall stood to her left. Candles burned on its surface, illuminating rows of glass bottles filled with liquids in colours that didn't exist in nature. The stall had no vendor. Beyond it, another stall, draped in dark cloth. And another. The platform stretched into the darkness beyond her torch's reach, and she could see the flicker of dozens, maybe hundreds, of candles further in. Smoke curled toward the vaulted ceiling. The incense smell grew stronger. Sandalwood, patchouli, and something acrid underneath. Voices echoed from deeper in the market. Low murmurs, the occasional laugh. The clink of glass on glass. Quinn switched off her torch. The candlelight was enough to navigate by. She moved along the platform, past stalls selling things she couldn't identify and didn't want to. Dried herbs that seemed to watch her. Jars of powder labelled in hand-written script. A collection of bone-white tokens laid out on black velvet. She stopped. The tokens were carved from actual bone. Small, thumb-sized, with symbols etched into their surfaces. She picked one up and turned it over. The symbol matched the graffiti she'd seen on the stairs. "Put that down." She spun. A man stood three metres behind her, hands raised. He was tall, with short curly hair and a scar running along his left forearm. A Saint Christopher medallion glinted against his chest, visible through his unzipped jacket. "Not police issue, that torch." He nodded at the Maglite in her hand. "But you are police." "And you're obstructing an officer." "Am I?" He took a step forward, but it wasn't aggressive. Calculated. He positioned himself between her and the market's interior. "You're the one who walked in here without an invitation." "I'm chasing a suspect. Male, six foot, dark clothing. Came through here thirty seconds ago." "No one came through here." "I saw him." "You saw someone run through a door. You assumed." Quinn's jaw tightened. She slid her hand toward her hip. "Step aside." "I can't let you go any further." "Can't, or won't?" He smiled. It didn't reach his eyes. "This isn't your world, Detective." She stiffened. "You know my rank." "I know a lot of things. For instance, I know you're Harlow Quinn. Murder squad. Three commendations, one disciplinary, a partner who died in suspicious circumstances." He paused. "I also know that if you walk ten more metres into this market, you won't walk out again. Not alive, not sane, not the same." The candles flickered. For a moment, the shadows behind him seemed to move with purpose, slithering between stalls like they had weight. She blinked, and the shadows were just shadows. "You're not denying someone came through here." "I'm telling you it doesn't matter." "It matters to me." He exhaled through his nose. "I know it does. That's the problem." Somewhere deeper in the market, a bell tolled. Once. Low and resonant. The murmur of voices stopped. Every candle on every stall guttered in unison, then steadied. The man's face changed. The careful calm cracked, and something raw flickered beneath it. "What was that?" "Nothing good." He looked over his shoulder. The shadows moved again, and this time she was sure she wasn't imagining it. "You need to leave." "I'm not leaving without, what are you, what are you doing, let go, get off me" He grabbed her arm and pulled her toward the stairs. His grip was iron. She twisted, tried to break free, but he anticipated every move. His other hand pressed something into her palm. Small. Cold. Bone. "If you come back, bring the token. It won't keep you safe, but it'll let you in." He let go and shoved her toward the first step. "Now run." The bell tolled again. The candlelight died, all of it, every single flame, and the darkness swallowed the market whole. Something moved in that darkness. Something large, something that breathed. She heard it inhale, a wet, shuddering sound that vibrated in her chest. Quinn ran. She took the stairs two at a time, three at a time, her hand trailing along the slick wall for balance. Behind her, below her, the thing in the market exhaled. The breath pushed up the stairwell like a warm wind, carrying the smell of incense and copper and something else, something that made her think of Morris, of the night he died, of the look on his face when they found him in that basement with his heart still beating but his eyes, his eyes She burst through the iron door and stumbled into the rain. Cold air hit her lungs. She bent double, hands on her knees, and gulped the wet London air. The service road was empty. The rain was still falling. The world was still the world. She opened her hand. The bone token sat in her palm. The symbol on its surface seemed to glow faintly, a pale green luminescence that faded as she watched, until it was just bone again. Just a dead thing carved by a dead hand. Her radio crackled. "Quinn, where are you? We've got a body. Camden Lock. You need to see this." She straightened. Looked back at the iron door. Looked at the token. "Quinn? Did you copy?" She closed her hand around the bone. "On my way."
created_at"2026-07-07T20:51:32.002Z" 7/7/2026, 8:51:32 PM
model"aion-labs/aion-3.0-20260707"
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cancelledfalse
latency818
moderation_latency(null)
generation_time42591
tokens_prompt4663
tokens_completion2696
native_tokens_prompt4195
native_tokens_completion2331
native_tokens_completion_images(null)
native_tokens_reasoning588
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
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latency818
model_permaslug"aion-labs/aion-3.0-20260707"
provider_name"AionLabs"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.161
leniency0.323
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1375
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1375
totalAiIsms14
found
0
word"glinting"
count1
1
word"footsteps"
count1
2
word"scanned"
count1
3
word"pulse"
count1
4
word"flicker"
count1
5
word"echoed"
count1
6
word"navigate"
count1
7
word"velvet"
count1
8
word"etched"
count1
9
word"calculated"
count1
10
word"flickered"
count2
11
word"weight"
count1
12
word"vibrated"
count1
highlights
0"glinting"
1"footsteps"
2"scanned"
3"pulse"
4"flicker"
5"echoed"
6"navigate"
7"velvet"
8"etched"
9"calculated"
10"flickered"
11"weight"
12"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences155
matches(empty)
87.56% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount4
narrationSentences155
filterMatches
0"watch"
1"think"
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences181
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen66
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1375
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount1150
uniqueNames11
maxNameDensity0.43
worstName"Quinn"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Morris2
Victorian1
Underground1
Tube1
Camden1
Saint1
Christopher1
Maglite1
Calculated1
London2
Quinn5
persons
0"Morris"
1"Underground"
2"Saint"
3"Christopher"
4"Quinn"
places
0"Maglite"
1"London"
globalScore1
windowScore1
91.86% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount2
matches
0"looked like phosphorescent mould"
1"herbs that seemed to watch her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1375
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences181
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean23.31
std20.84
cv0.894
sampleLengths
046
142
248
317
424
547
62
72
846
940
105
1149
126
133
1451
1550
1616
1783
1818
1952
202
2133
223
2339
2417
255
2631
2715
285
293
309
3112
327
333
3412
356
3653
3730
387
396
404
4112
4241
433
4425
4516
4636
4729
4843
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences155
matches
0"was gone"
1"were carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs216
matches
0"was going"
1"wasn't imagining"
2"was still falling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences181
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1158
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.024179620034542316
lyAdverbCount3
lyAdverbRatio0.0025906735751295338
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences181
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences181
mean7.6
std6.92
cv0.911
sampleLengths
06
117
27
316
410
52
67
74
82
91
105
115
126
139
141
158
1619
174
185
191
201
211
2214
232
2411
254
264
275
2811
2914
309
316
327
332
342
3514
3617
378
387
396
408
411
4212
4312
441
455
468
477
4812
4910
56.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.3812154696132597
totalSentences181
uniqueOpeners69
53.33% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences125
matches
0"Somewhere deeper in the market,"
1"Just a dead thing carved"
ratio0.016
92.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences125
matches
0"She followed, leather coat flaring"
1"Her watch caught a streetlight,"
2"She counted their footsteps."
3"He knew where he was"
4"She hit the alley's mouth"
5"She moved forward, checked left."
6"She shoved it back down."
7"She could hear her target"
8"She pressed her palm against"
9"Her pulse thudded in her"
10"She pulled the door open."
11"She pulled out her torch"
12"Her radio crackled."
13"She ignored it."
14"She went down."
15"Her torch beam caught graffiti"
16"She filed it away and"
17"She swept her torch across"
18"She moved along the platform,"
19"She picked one up and"
ratio0.32
64.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount99
totalSentences125
matches
0"Quinn's trainers slapped against wet"
1"She followed, leather coat flaring"
2"Her watch caught a streetlight,"
3"The alley stank of rotting"
4"The figure turned left at"
5"She counted their footsteps."
6"He knew where he was"
7"She hit the alley's mouth"
8"The neon glow of a"
9"She moved forward, checked left."
10"A chain-link fence rattled forty"
11"Heel-toe, heel-toe, arms tight."
12"The memory surfaced unbidden."
13"She shoved it back down."
14"The fence groaned as she"
15"A narrow service road stretched"
16"The rain lessened here, sheltered"
17"She could hear her target"
18"The service road ended at"
19"The kind of door that"
ratio0.792
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences125
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount2
matches
0"She heard it inhale, a wet, shuddering sound that vibrated in her chest."
1"The breath pushed up the stairwell like a warm wind, carrying the smell of incense and copper and something else, something that made her think of Morris, of th…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.8065%