Run: 2026-07-07-01KWZ5N84M8MYBWPKK68RZE603

Run Details

Model:
Aion 3.0
Duration:
1m 29s
Cost:
$0.039602
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The runner turned left at the betting shop. Quinn followed. Her shoes slapped wet pavement. Three blocks of pursuit and her lungs burned. The salt-and-pepper crop clung to her forehead, soaked through. The suspect, a wiry figure in a dark hooded jacket, moved through Soho's narrow backstreets with practiced ease. He knew these alleys. She didn't. That was the problem. He vaulted a low wall. She went around, losing two seconds. A green neon sign buzzed overhead. The Raven's Nest. She'd remember that. A dim bar, old maps on the walls. She'd been there once, asking questions about the clique. Nobody talked. Nobody ever talked. The suspect ducked right. She followed. The rain came harder now, slicking the cobblestones. Her worn leather watch slid on her wrist. She'd been running for seven minutes. Her phone buzzed against her hip. Dispatch. She ignored it. Up ahead, the runner slowed. Too easy. Her instincts prickled. Eighteen years on the force had taught her that easy meant trap. But Morris had taught her something else, too. Sometimes you run the trap anyway because the alternative is letting them go. Morris. She pushed the thought aside. The suspect glanced back. Male, young, maybe twenty-five. Pale face under the hood. He grinned at her. Actually grinned. Then he dropped into the ground. Quinn skidded to a stop. An abandoned Tube station entrance. The metal gates were supposed to be chained. They weren't. The suspect had vanished down the stairs, swallowed by the dark mouth of the old Camden station. She stood at the top. Rain drummed against her shoulders. The steps descended into nothing. Yellow tile walls, cracked and stained. The smell hit her: copper, wet stone, and something else. Something that made the hair on her arms stand up. Her phone buzzed again. 'Quinn.' She answered, eyes fixed on the stairs. 'Where the hell are you? Control said you went dark twenty minutes ago.' Sergeant Oakes. Wonderful. 'Camden. Following a lead.' 'What lead? You're supposed to be on desk duty.' 'I'm fine.' 'You're not fine. You're chasing ghosts, Harlow. The IA review is next week.' 'I'll be there.' She hung up. The stairs went down. Way down. Deeper than a normal Tube station should go. She could hear something below. Not trains. Voices. Music. A low, rhythmic throb that felt like a second heartbeat. She drew her torch. The beam cut through the darkness, catching graffiti on the walls. Not the usual tags and territorial marks. These were symbols. She didn't recognise them. Some looked almost like Greek letters, reversed and twisted. Others were shapes that hurt to look at directly. Morris would have known. She pushed forward. The stairway opened into what had been the platform. But it wasn't a platform anymore. Stalls lined the walls. Carts filled the space between. People moved through the dim light, hooded figures haggling over things she couldn't, didn't want to, identify. Glass bottles glowed with liquids in colours that didn't exist in nature. Someone was selling teeth. Human teeth. They sat in neat rows on a velvet cloth. The Veil Market. She'd heard the name. Whispers in interview rooms. Scratched messages on cell walls. The supernatural black market that moved every full moon. She'd thought it was a myth. Another dead end in a case full of them. It wasn't a myth. The suspect was nowhere in sight. He'd melted into the crowd. The crowd itself was something else. Some of them looked human. Some of them didn't. She kept her torch off and her hand near her hip. The weight of her sidearm pressed against her ribs. A stall caught her eye. Alchemical substances in sealed jars. Banned enchantments written on parchment. Information, sold in sealed envelopes. A woman at one of the stalls looked up. Her eyes reflected the torchlight like a cat's. Green. Unblinking. 'You're lost, aren't you?' The woman's voice was a purr. 'Or are you looking for something specific?' 'I'm looking for a man. Young. Dark hooded jacket. Came through here thirty seconds ago.' 'Lots of people come through here. Not all of them leave.' The woman smiled. Her teeth were too sharp. 'Especially the ones who don't belong.' Quinn let that sit for a moment. 'I belong.' 'You think so?' The woman laughed. 'You don't have a token. Bone-carved. Required for entry. How did you get past the gate, I wonder?' The gate. She'd walked right through it. Had it been open? Had someone opened it for her? The trap. Morris's voice echoed in her memory. When something feels wrong, it's usually because someone wants it to feel wrong. 'He wanted me to follow him.' 'Clever girl.' The woman turned back to her stall. 'The man you're chasing. He's already gone. Through the back. But you won't find that exit without help.' 'And you're offering?' 'I'm selling. Everything has a price here, Detective.' 'You know what I am.' 'Everyone knows what you are. You reek of disbelief and authority. It's almost embarrassing.' She held up a small bone token. White. Carved with symbols. 'This will get you out. Or it will get you deeper. Your choice. Fifty pounds.' Quinn reached for her wallet. The woman's hand closed over hers. Cold. Too cold. Like holding hands with a corpse. 'A word of advice. Free of charge.' The woman leaned close. Her breath smelled of something sweet and rotting. 'The man you're chasing. He's not the one you want. He's the bait. You should ask yourself, who's holding the rod?' Quinn pulled her hand free. She slapped a fifty on the counter and took the token. The woman was already turning away, losing interest. She moved through the market. The crowds parted for her. Not out of respect. More like water parting around something that didn't belong. The throb of that heartbeat-music got louder. Deeper into the station. And then she saw him. Not the suspect. Not the wiry runner who'd led her here. Tomás Herrera. He stood at a stall near the far wall, talking to someone she couldn't see. His dark curls were unmistakable. The scar on his left forearm caught the dim light as he gestured. The Saint Christopher medallion swung at his chest. Herrera. The ex-paramedic who'd lost his license. The one who'd been spotted at three of the scenes. The one who'd sworn he wasn't involved. He turned. Their eyes met. He didn't run. He didn't look surprised. He looked, Quinn realised with a cold certainty, like he'd been expecting her. 'Hello, Detective.' His voice was calm. Warm. Almost friendly. 'You took the long way.' He gestured at the stall beside him. A figure in a long coat stood there. Someone she hadn't seen in three years. Someone who was supposed to be dead. DS Morris smiled at her. 'Welcome to the Nest, Harlow.'
created_at"2026-07-07T20:52:34.617Z" 7/7/2026, 8:52:34 PM
model"aion-labs/aion-3.0-20260707"
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tokens_prompt4663
tokens_completion5313
native_tokens_prompt4195
native_tokens_completion4612
native_tokens_completion_images(null)
native_tokens_reasoning3530
native_tokens_cached291
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences0
tagDensity1
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1137
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
69.22% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1137
totalAiIsms7
found
0
word"practiced ease"
count1
1
word"rhythmic"
count1
2
word"throb"
count2
3
word"velvet"
count1
4
word"weight"
count1
5
word"echoed"
count1
highlights
0"practiced ease"
1"rhythmic"
2"throb"
3"velvet"
4"weight"
5"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences177
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences177
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences205
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen18
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1137
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount967
uniqueNames17
maxNameDensity0.62
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Soho1
Raven1
Nest1
Morris5
Tube2
Camden1
Wonderful1
You4
Harlow1
Greek1
Veil1
Market1
White1
Quinn6
Herrera2
Saint1
Christopher1
persons
0"Raven"
1"Morris"
2"You"
3"Quinn"
4"Herrera"
5"Saint"
6"Christopher"
places
0"Soho"
1"Market"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount1
matches
0"felt like a second heartbeat"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1137
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences205
matches
0"let that sit"
1"find that exit"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean16.97
std15.45
cv0.911
sampleLengths
08
124
224
34
445
54
62
732
85
938
101
115
1219
136
1437
1541
164
178
1816
194
209
212
2213
233
243
2533
2647
274
283
2968
303
3137
324
3346
3420
3519
3617
3715
3825
397
402
4124
4217
4321
446
4527
463
478
485
4940
97.33% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences177
matches
0"were supposed"
1"supposed"
2"been spotted"
3"was supposed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs193
matches
0"was selling"
1"was already turning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences205
ratio0
matches(empty)
94.44% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount302
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.046357615894039736
lyAdverbCount1
lyAdverbRatio0.0033112582781456954
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences205
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences205
mean5.55
std3.24
cv0.584
sampleLengths
08
12
25
38
49
518
64
72
84
95
106
116
123
133
148
159
162
173
184
192
208
218
226
236
241
253
265
272
283
2912
308
3113
321
335
344
354
365
374
382
396
405
415
428
432
4417
455
465
475
486
4910
66.34% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.43902439024390244
totalSentences205
uniqueOpeners90
69.93% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences143
matches
0"Sometimes you run the trap"
1"Then he dropped into the"
2"More like water parting around"
ratio0.021
94.13% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount45
totalSentences143
matches
0"Her shoes slapped wet pavement."
1"He knew these alleys."
2"He vaulted a low wall."
3"She went around, losing two"
4"She'd remember that."
5"She'd been there once, asking"
6"Her worn leather watch slid"
7"She'd been running for seven"
8"Her phone buzzed against her"
9"She ignored it."
10"Her instincts prickled."
11"She pushed the thought aside."
12"He grinned at her."
13"She stood at the top."
14"Her phone buzzed again."
15"You're supposed to be on"
16"You're chasing ghosts, Harlow."
17"She hung up."
18"She could hear something below."
19"She drew her torch."
ratio0.315
75.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount110
totalSentences143
matches
0"The runner turned left at"
1"Her shoes slapped wet pavement."
2"The salt-and-pepper crop clung to"
3"The suspect, a wiry figure"
4"He knew these alleys."
5"That was the problem."
6"He vaulted a low wall."
7"She went around, losing two"
8"A green neon sign buzzed"
9"The Raven's Nest."
10"She'd remember that."
11"A dim bar, old maps"
12"She'd been there once, asking"
13"Nobody ever talked."
14"The suspect ducked right."
15"The rain came harder now,"
16"Her worn leather watch slid"
17"She'd been running for seven"
18"Her phone buzzed against her"
19"She ignored it."
ratio0.769
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences143
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences18
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"You should (should)"
dialogueSentences0
tagDensity1
leniency1
rawRatio0.5
effectiveRatio0.5
88.8923%