Run: 2026-07-08-01KX1M908BCFXZAEAMJE3VZH4F

Run Details

Duration:
46.7s
Cost:
$0.017034
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The man slammed a shoulder into the steel barrier at the tunnel mouth and tumbled through. Quinn vaulted after him without breaking stride. Her boots found the slick steps two at a time. He was faster than he looked, this one. Lean frame, black jacket flapping like torn wings, and that odd stutter in his gait that kept throwing her aim off whenever she reached for his collar. She hit the bottom. The abandoned platform stretched ahead under broken lamps that buzzed with half-life. Water dripped somewhere distant, each drop loud as a gunshot off ceramic tiles. The air thickened with the stink of mildew and something sharper, like burnt copper. Far end of the platform, the suspect paused just long enough to shove aside a rusted maintenance hatch. He dropped out of sight. Quinn crossed the platform in a dead sprint. Adverts peeled from the walls: faded posters for bands long since broken up and holidays no one took. Her left wrist brushed a patch of damp slime; the leather of her watch band stuck for half a second. She ripped free and dropped to a crouch over the hatch. Dark shaft, ladder rungs welded crooked, a faint pulse of green light from somewhere below. The sounds of the city above had vanished as if someone had sealed a lid on a jar. She hesitated. Three years of chasing ordinary monsters had taught her what stakes looked like. This felt different. Partners vanished in places like this. Morris had gone down a shaft not much different and never climbed out. Her fingers found the grip of the collapsible baton clipped inside her coat. Military muscle memory took over: check the angles, commit or walk away. She checked them. Then she climbed down. The ladder dumped her into a corridor of old tunnel. Rails gleamed under water an inch deep. Ahead rose a chamber the maps never showed. Someone had gouged the walls wider and strung fairy lights of odd purple and amber. Stalls crowded every free metre: wooden crates, canvas awnings stitched with bone beads, hanging cages that held things better left unnamed. The Veil Market breathed its own fog of incense, ozone and wet iron. Voices murmured in languages that scraped the ear wrong. A woman with scars instead of eyes sold powder from glass phials that smoked when opened. A child no taller than Quinn’s knee offered knives that whispered when touched. The suspect darted between two stalls, knocking a tray of polished stones into the flooded floor. They hissed and flashed briefly as they sank. Quinn pushed after him. A few of the market folk glanced up, then went back to their deals. Outsiders arrived sometimes. Most left lighter of coin or life. She kept her badge for later; flash a warrant down here and bullets might answer first. He veered left past a hanging tapestry of dried bat-wings stitched into a map of London. Quinn followed the flash of black jacket. Her boot caught an uneven rail join; she stumbled, recovered, and shouldered past a stall selling still-beating hearts in jars. The jar clinked. The heart glared at her with a single lidless eye. She kept moving. The corridor narrowed. Canvas walls pressed in until only two bodies could pass. The green light grew brighter from somewhere ahead. He was heading for the heart of it. Quinn’s breathing stayed even; eighteen years of foot pursuits had drilled the panic out of lungs. She noted exits as she ran: side gap where an old maintenance tunnel split left, stitch of light from a grate high up that might lead streetward, a hanging curtain of chains that jingled as a seller walked through fantasy half-armour. All of it useless if he reached whatever ring of security lay deeper. A voice rasped from her left. “Bone token or leave.” A figure stepped from shadow. Tall, masked in crow feathers, one hand already pulling a wire that ran into the ceiling. Quinn barely slowed. “Police. Step aside.” The crow mask tilted. “Police means nothing past the hatch.” She side-stepped. The figure lunged. A blade of dirty bone flashed. Quinn’s baton expanded with a snap. She cracked the wrist. Bone blade skittered into water. Crow-mask howled more injury than pain. She left him clutching the broken joint and drove on. The suspect reappeared twenty metres ahead, now sprinting under a arch of interlocking ribs. Beyond the arch the market opened into a larger cavern where the rails vanished completely under a business of tents. Flickering braziers threw long shadows of dancers with too many joints. Music beat from drums of stretched skin. He cut right toward a stall heaped with silvered masks and leather books. Quinn closed the distance. Her coat flapped wet against her legs. The true rain from above had followed her down through seepage; it plastered salt-and-pepper hair tight to her skull. She ignored the chill. He reached the stall and tore something free: a small white disc the length of a thumb. Bone token. He slammed it against a carved post. The post shivered. A door of solid stone ground open in the far wall where none had been. Cold blue light spilled out. Steps led down further. Quinn reached him as the stone door finished its yawn. She seized the back of his jacket. Cloth tore. He spun. For the first time his face caught proper light. Eyes pure black from lid to lid. No whites. A smile full of filed teeth. “Too late, detective.” He shoved the bone token into her free hand and kicked the carved post. “Your entry fee now.” The stone door began to grind shut. Quinn looked at the token: warm, pulsing faintly against her palm like a second heart. Behind her the market’s music had stopped. Dozens of faces turned. Crow-mask staggered forward with friends whose limbs bent the wrong way. The open steps beyond the door breathed a copper reek she knew from the night Morris died. Decide. The stone threshold already narrowed. Call for backup and wait for radio silence while this lot closed in, or take the threshold and hunt in the dark that had swallowed other officers. Her military bearing locked the choice in place. She planted the baton under her arm, clenched the token, and lunged through the shrinking gap of stone. The door sealed with a boom that left her ears ringing. Absolute black wrapped her for two heartbeats. Then the blue light returned at the foot of more stairs. The suspect’s footsteps echoed below in a rapid tap-scrape that no human foot should make. Quinn took the first step down. Something breathed wetly in the dark beside the stair rail, close enough that she felt the heat of it against her cheek. A second later the thing moved.
created_at"2026-07-08T19:46:30.945Z" 7/8/2026, 7:46:30 PM
model"x-ai/grok-4.5-20260708"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency537
moderation_latency(null)
generation_time46480
tokens_prompt4663
tokens_completion1960
native_tokens_prompt4395
native_tokens_completion2462
native_tokens_completion_images(null)
native_tokens_reasoning1073
native_tokens_cached4352
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.017034
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provider_responses
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is_byokfalse
latency186
model_permaslug"x-ai/grok-4.5-20260708"
provider_name"xAI"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.60% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1136
totalAiIsmAdverbs1
found
0
adverb"completely"
count1
highlights
0"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
73.59% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1136
totalAiIsms6
found
0
word"pulse"
count1
1
word"tapestry"
count1
2
word"chill"
count1
3
word"silence"
count1
4
word"footsteps"
count1
5
word"echoed"
count1
highlights
0"pulse"
1"tapestry"
2"chill"
3"silence"
4"footsteps"
5"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences111
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences111
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1136
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
96.24% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount1116
uniqueNames5
maxNameDensity1.08
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Veil1
Market1
Quinn12
London1
Morris2
persons
0"Market"
1"Quinn"
2"Morris"
places
0"London"
globalScore0.962
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount1
matches
0"looked like"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1136
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
62.14% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs15
mean75.73
std27.83
cv0.367
sampleLengths
068
166
290
369
4112
568
659
799
889
999
1053
11127
1259
1372
146
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences111
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs196
matches
0"was heading"
19.70% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount5
flaggedSentences5
totalSentences116
ratio0.043
matches
0"Her left wrist brushed a patch of damp slime; the leather of her watch band stuck for half a second."
1"She kept her badge for later; flash a warrant down here and bullets might answer first."
2"Her boot caught an uneven rail join; she stumbled, recovered, and shouldered past a stall selling still-beating hearts in jars."
3"Quinn’s breathing stayed even; eighteen years of foot pursuits had drilled the panic out of lungs."
4"The true rain from above had followed her down through seepage; it plastered salt-and-pepper hair tight to her skull."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1126
adjectiveStacks1
stackExamples
0"ahead under broken lamps"
adverbCount33
adverbRatio0.02930728241563055
lyAdverbCount6
lyAdverbRatio0.0053285968028419185
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean9.79
std6.48
cv0.661
sampleLengths
016
17
210
38
427
54
612
713
814
918
105
118
1218
1320
1411
1515
1618
172
1813
193
206
2113
2213
2312
243
254
2610
277
288
2915
3021
3113
329
3316
3413
3516
368
374
3814
393
407
4116
4216
437
4420
453
4610
473
483
4910
67.24% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.41379310344827586
totalSentences116
uniqueOpeners48
96.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences104
matches
0"Then she climbed down."
1"Most left lighter of coin"
2"Then the blue light returned"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences104
matches
0"Her boots found the slick"
1"He was faster than he"
2"She hit the bottom."
3"He dropped out of sight."
4"Her left wrist brushed a"
5"She ripped free and dropped"
6"Her fingers found the grip"
7"She checked them."
8"They hissed and flashed briefly"
9"She kept her badge for"
10"He veered left past a"
11"Her boot caught an uneven"
12"She kept moving."
13"He was heading for the"
14"She noted exits as she"
15"She cracked the wrist."
16"She left him clutching the"
17"He cut right toward a"
18"Her coat flapped wet against"
19"She ignored the chill."
ratio0.25
46.54% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences104
matches
0"The man slammed a shoulder"
1"Quinn vaulted after him without"
2"Her boots found the slick"
3"He was faster than he"
4"She hit the bottom."
5"The abandoned platform stretched ahead"
6"Water dripped somewhere distant, each"
7"The air thickened with the"
8"He dropped out of sight."
9"Quinn crossed the platform in"
10"Adverts peeled from the walls:"
11"Her left wrist brushed a"
12"She ripped free and dropped"
13"The sounds of the city"
14"This felt different."
15"Partners vanished in places like"
16"Morris had gone down a"
17"Her fingers found the grip"
18"Military muscle memory took over:"
19"She checked them."
ratio0.827
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences104
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount3
matches
0"Lean frame, black jacket flapping like torn wings, and that odd stutter in his gait that kept throwing her aim off whenever she reached for his collar."
1"The abandoned platform stretched ahead under broken lamps that buzzed with half-life."
2"She noted exits as she ran: side gap where an old maintenance tunnel split left, stitch of light from a grate high up that might lead streetward, a hanging curt…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
88.3735%