Run: 2026-07-09-01KX405ERD39BVNNVDNDAYPPN1

Run Details

Duration:
29.7s
Cost:
$0.033035
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn caught the man’s coat between her fingers and lost it to the rain. He tore free with a savage twist, leaving a strip of soaked black wool in her hand, then vaulted the rail beside the pavement. His boots struck the road beyond. A taxi braked hard enough to shriek. “Police! Stop!” The driver leaned on his horn. The suspect did not look back. Harlow Quinn hit the rail with both palms and swung over. Water slapped her face as she landed badly, pain shooting up one ankle. She kept moving. Ahead, the man cut through a knot of umbrellas and delivery bikes, his narrow shoulders swallowed by a long coat, a grey canvas satchel banging against his hip. A lorry swept past, spraying gutter water across Quinn’s trousers. “Idiot,” she snapped, though she meant herself as much as him. He had come out of The Raven’s Nest through the back alley, just as the informant promised. Quinn had waited across the street beneath the green neon raven, watching its sickly light crawl across puddles and black cabs. She had seen the satchel. She had seen him hand a folded packet to a woman in a red scarf. Then the woman saw Quinn’s badge. Now both of them had vanished into Soho. Quinn drove forward through the traffic. Her worn leather watch thumped against her left wrist as she ran. Eighteen years on the job had taught her that foot chases had rules. Do not watch the runner’s shoulders. Watch the hips. Do not waste breath shouting. Do not assume a dead end stays dead. The suspect hooked left through a narrow lane behind a restaurant. Quinn followed, slipping beneath a dripping awning. Grease, stale beer and bin juice thickened the air. Metal shutters covered the shops on either side. The alley ended at a high brick wall. The man stopped. For half a second, Quinn tasted victory. Then he shoved a pair of wheeled bins together, climbed them with easy practice, and reached for the wall’s top. “Don’t,” Quinn called. He looked back. Rain ran from the brim of his cap. His face stayed hidden, but pale lips split into a smile. “Detective Quinn.” Her stride broke. He knew her voice. He knew her name. Then he disappeared over the wall. Quinn reached the bins. Their plastic sides buckled beneath her weight, but she gained the wall and hauled herself over. Brick scraped her palms. She dropped into another alley, knees flexing to take the impact. Nothing. A service door swung at the far end. Quinn ran for it and shoved through. A stairwell dropped away beneath her, narrow and tiled, lit by a row of buzzing strip lamps. The suspect’s footsteps hammered down below. “Stop!” Her voice bounced down the shaft and returned thin. The stairs led into a disused Underground passage. Old cream tiles lined the walls, their surfaces crazed with age and marked by black water stains. A faded roundel clung to one wall, the station name gouged away with something sharp. Quinn slowed. The city’s noises faded behind her. In their place came a low murmur, too many voices pressed into a confined space. Somewhere farther down, a radio played a slow song in a language she did not know. Something metallic clinked. Then came a sharp burst of laughter. The man’s footsteps had stopped. Her hand settled on her warrant card out of habit. A stupid reflex. She carried her sidearm beneath her jacket, secured in its holster. The pressure of it calmed her more than it should have. Her phone showed no signal. Of course. Quinn descended three steps, then stopped beside a rusted sign. NO PUBLIC ACCESS. Someone had added a second line beneath it in white chalk. NO POLICE EITHER. She rubbed rain from her eyes. A bone token hung from a nail by the door at the foot of the stairs, threaded on red string. It looked like a child’s finger bone, though the joint near its tip bent in the wrong direction. “Christ.” A man emerged from the shadows at the bottom of the stairwell. He looked no older than twenty, with a shaved head and a pale coat buttoned to his throat. He held a tarnished brass lantern. Its flame burned blue. “Entry fee,” he said. Quinn moved one step closer. “Metropolitan Police. A suspect entered this passage.” The young man’s eyes moved over her face, then down to the card in her hand. His expression did not change. “This is private property.” “This is an abandoned Tube station.” “Not tonight.” Quinn heard a wet, scraping sound behind the wall to her left. She turned towards it. Something breathed there, slow and heavy. The gatekeeper noticed. “Keep your eyes ahead, Detective.” “You know who I am.” “Lots of people know who you are.” “Then you know I don’t walk away from an active pursuit.” “Lots of people know that too.” Quinn studied him. No visible weapon. No fear. That mattered more. “Who runs this place?” The blue flame in his lantern guttered sideways, though no breeze touched the stairwell. “People who don’t enjoy being named.” Quinn took another step. The gatekeeper raised the lantern. The flame stretched into a thin blue tongue. “You need a token.” “I don’t have one.” “That solves it.” The scraping behind the wall stopped. Quinn heard something shift, claws ticking across tile. She drew her phone from her pocket and aimed its torch at the gatekeeper’s face. He did not flinch. The white light showed old scars across his throat, neat pale rings as if someone had once tried to cut his head off and regretted it halfway through. “Move.” “No.” Quinn’s jaw tightened. “You’re obstructing an officer.” “You’re standing on the wrong side of a door.” A figure brushed past her from above, close enough that a sleeve grazed her shoulder. Quinn spun. A woman in a red scarf descended the stairs. The same woman from outside the Raven’s Nest. She carried no umbrella. Rain slicked her dark hair to her skull, and blood soaked the front of her cream blouse. One hand pressed flat over her ribs. Her other hand held a small ivory token. “Let me through,” she hissed. The gatekeeper held out his palm. The woman slapped the token into it. Bone clicked against bone. “Is he inside?” Quinn asked. The woman froze. Quinn stepped down, blocking the way. “Who did you meet outside the Raven’s Nest?” “I met nobody.” “You handed him a packet.” “He took it.” “What was in it?” The woman’s gaze dropped to Quinn’s holster. “Something he shouldn’t have.” “Name.” The woman smiled without warmth. “You people always arrive after the price goes up.” A sound rolled through the tunnel below, deep enough to tremble the tile under Quinn’s boots. The woman’s face drained. “Open it,” she said. The gatekeeper did not move. “You brought trouble to the stairs.” “I brought it because it followed me.” “Then you should have run faster.” The woman looked at Quinn again. Blood dripped from beneath her hand and pattered on the steps. “He’s got the ledger.” “What ledger?” “The one your dead partner died for.” Quinn grabbed the woman by the wrist. The woman cried out. Her fingers opened. A dark shape slid from her sleeve and struck the stair. It was a small glass vial sealed with black wax. Inside, something pale curled and uncurled in cloudy fluid. Quinn stared at it. The thing inside pressed itself against the glass. It had an eye. Quinn’s grip loosened. The woman wrenched free and snatched the vial up. “DS Morris asked the wrong questions,” she said. “You inherited his manners.” Quinn’s hand went to the woman’s collar. “Say his name again.” A roar shook dust from the ceiling. The wall beside the stairs ruptured. Tiles exploded across the passage. Quinn threw herself over the woman as a long black limb punched through the gap. It had too many joints and skin like soaked leather. Its hooked claws raked the air where Quinn’s head had been. The woman screamed. The gatekeeper’s lantern flared blue-white. “Token,” he barked. The woman shoved hers towards Quinn. “No.” “Take it!” The claw struck again. Quinn fired once. The shot cracked through the stairwell. The bullet hit the limb. Black fluid spattered the tiles, thick as oil and stinking of burnt meat. The creature withdrew with a shriek that drilled into Quinn’s teeth. For an instant, silence held. Then dozens of feet hurried in the tunnel beyond the door. The gatekeeper snatched the bone token from the woman’s hand and jammed it into a narrow slot in the metal gate. Old locks clattered. Chains slithered free. The gate opened inward. Beyond it, an old platform sprawled beneath a curved roof. Stalls crowded the cracked tiles, their awnings made from patched tarpaulin, velvet curtains, old flags and strips of animal hide. Lanterns hung from wires overhead, each burning a different colour. Green light spilled over tables of bottles, teeth, rusted guns, jars full of cloudy organs and neatly arranged charms. The Veil Market. Quinn had heard the name in rumours, never in a report that survived review. People filled the platform. Some looked human. Some did not. A woman with silver coins sewn over her eyes sold tiny cages that rattled by themselves. A broad man with antlers loaded boxes of black candles onto a trolley. A child in a yellow coat held a live rat by its tail and watched Quinn without blinking. The suspect stood at the far end of the platform. His cap had fallen off. A shaved scalp shone under the green lanterns. He lifted the grey satchel, turned towards Quinn, and opened it. A leather-bound ledger sat inside. The cover bore a symbol Quinn knew from Morris’s last case file, a circle crossed by three hooked lines. Her breath caught. The man grinned. Then a hand burst through the wall behind Quinn and closed around the gatekeeper’s throat.
created_at"2026-07-09T17:52:47.147Z" 7/9/2026, 5:52:47 PM
model"openai/gpt-5.6-terra-20260709"
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cancelledfalse
latency587
moderation_latency(null)
generation_time28643
tokens_prompt4663
tokens_completion2732
native_tokens_prompt4132
native_tokens_completion2133
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4129
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.03303475
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provider_responses
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endpoint_id"3cc89000-ae34-4dde-9c7d-5ce009c8af0b"
id"resp_048c52b713077e2d016a4fdfef6db08196b4362bee497dc731"
is_byokfalse
latency416
model_permaslug"openai/gpt-5.6-terra-20260709"
provider_name"OpenAI"
status200
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request_id"req-1783619567-YZONCddWa6FF0R9vY4Yy"
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api_type"completions"
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provider_name"OpenAI"
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data_region"global"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences48
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1668
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.01% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1668
totalAiIsms6
found
0
word"weight"
count1
1
word"footsteps"
count2
2
word"warmth"
count1
3
word"silence"
count1
4
word"velvet"
count1
highlights
0"weight"
1"footsteps"
2"warmth"
3"silence"
4"velvet"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences179
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences179
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences219
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1668
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount1474
uniqueNames9
maxNameDensity2.65
worstName"Quinn"
maxWindowNameDensity5.5
worstWindowName"Quinn"
discoveredNames
Quinn39
Raven2
Nest2
Soho1
Underground1
Veil1
Market1
Morris1
Do3
persons
0"Quinn"
1"Raven"
2"Morris"
places
0"Soho"
globalScore0.177
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences109
glossingSentenceCount1
matches
0"looked like a child’s finger bone, though"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1668
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences219
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs141
mean11.83
std13.66
cv1.155
sampleLengths
014
137
22
312
455
510
611
764
88
953
1043
113
127
1320
143
153
1619
172
183
198
206
2135
221
238
247
2523
261
279
2840
292
3047
315
3235
335
342
3510
363
3711
383
3944
401
4112
4228
434
445
457
4621
474
486
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences179
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs254
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences219
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1476
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.01964769647696477
lyAdverbCount3
lyAdverbRatio0.0020325203252032522
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences219
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences219
mean7.62
std5.21
cv0.684
sampleLengths
014
124
26
37
42
56
66
711
813
93
1028
1110
1211
1317
1421
155
1615
176
188
196
2012
2113
226
233
245
258
2611
277
289
298
308
313
327
3320
343
353
368
3711
382
393
404
414
426
434
4416
454
4611
471
488
497
45.97% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.319634703196347
totalSentences219
uniqueOpeners70
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences167
matches
0"Then the woman saw Quinn’s"
1"Then he shoved a pair"
2"Then he disappeared over the"
3"Somewhere farther down, a radio"
4"Then came a sharp burst"
5"Then dozens of feet hurried"
6"Then a hand burst through"
ratio0.042
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences167
matches
0"He tore free with a"
1"His boots struck the road"
2"She kept moving."
3"she snapped, though she meant"
4"He had come out of"
5"She had seen the satchel."
6"She had seen him hand"
7"Her worn leather watch thumped"
8"He looked back."
9"His face stayed hidden, but"
10"Her stride broke."
11"He knew her voice."
12"He knew her name."
13"Their plastic sides buckled beneath"
14"She dropped into another alley,"
15"Her voice bounced down the"
16"Her hand settled on her"
17"She carried her sidearm beneath"
18"Her phone showed no signal."
19"She rubbed rain from her"
ratio0.228
40.84% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount140
totalSentences167
matches
0"Quinn caught the man’s coat"
1"He tore free with a"
2"His boots struck the road"
3"A taxi braked hard enough"
4"The driver leaned on his"
5"The suspect did not look"
6"Harlow Quinn hit the rail"
7"Water slapped her face as"
8"She kept moving."
9"A lorry swept past, spraying"
10"she snapped, though she meant"
11"He had come out of"
12"Quinn had waited across the"
13"She had seen the satchel."
14"She had seen him hand"
15"Quinn drove forward through the"
16"Her worn leather watch thumped"
17"The suspect hooked left through"
18"Quinn followed, slipping beneath a"
19"Grease, stale beer and bin"
ratio0.838
29.94% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences167
matches
0"Now both of them had"
ratio0.006
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences60
technicalSentenceCount2
matches
0"The white light showed old scars across his throat, neat pale rings as if someone had once tried to cut his head off and regretted it halfway through."
1"A woman with silver coins sewn over her eyes sold tiny cages that rattled by themselves."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"she snapped (snap)"
1"she hissed (hiss)"
2"he barked (bark)"
dialogueSentences48
tagDensity0.167
leniency0.333
rawRatio0.375
effectiveRatio0.125
89.5420%