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Run: 2026-07-09-01KX40FAFF4TQ8VT98BWFXAF4R
Run Details
Model:
GPT-5.6 Luna
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
13.1s
Cost:
$0.017080
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
79.60%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
36.14%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
50.00%
Sentence opener variety
(details)
96.34%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
38.03%
Subject-first sentence starts
(details)
28.90%
Subordinate conjunction sentence starts
(details)
91.84%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.6953%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
“Stop, or I’ll put you down!”
The suspect glanced over his
shoulder, grinned, and vaulted the railings beside the closed shop. Detective Harlow Quinn followed.
Her boots struck the pavement
hard enough to jar her teeth. Rain slicked the Soho streets, turning neon into broken ribbons beneath her feet.
The man had chosen the
route with care.
He cut through a narrow
service lane, knocked over a stack of plastic crates and vanished between two buildings before Quinn reached the corner.
She touched the worn leather
watch
on her left wrist. Thirty-eight seconds since he had left the bar. Long enough to lose him.
Quinn rounded the corner with
her warrant card already in hand.
A delivery driver froze beside
his van.
Steam rose from a drain
behind him. “You see a man come through here?” The driver pointed without speaking. Quinn ran.
The man wore a dark
coat and carried a small leather case tucked beneath one arm.
She had seen the case
on a surveillance photograph taken outside a derelict Camden warehouse.
She had seen it again
in the dead man’s flat, hidden inside a chimney breast behind three layers of brick.
The suspect had opened that
case in the Raven’s Nest.
That made him more than
a courier.
The green neon raven above
the bar’s entrance
flickered
behind her, reflected in the wet pavement like a warning that could not decide whether to stay lit.
Quinn had spent six weeks
watching the place.
The walls inside held old
maps and black-and-white photographs, but the regulars paid no attention to either. They watched the doors. They watched one another. They watched her. Tonight, the courier had noticed her first.
He burst from the next
alley and crossed the road between two black cabs. A horn blared. Tyres hissed over standing water. Quinn raised her shoulder and pushed through the gap. “Police!” The man reached the opposite pavement, slipped, recovered and ducked through the open gates of a fenced construction site. Quinn followed him past scaffolding and piles of broken concrete. A security lamp swung overhead, throwing the site into violent flashes.
She caught sight of his
coat between steel pillars. “Leave the case!” He laughed. The sound carried strangely through the rain. Quinn accelerated.
Her lungs tightened, but military
precision had kept her alive through eighteen years of bad streets and worse rooms. She took the shortest line, cut across a trench, and caught the suspect at the far end of the site.
Her hand closed on the
back of his coat. He twisted with surprising force. An elbow struck her jaw. Pain burst white across her vision. Quinn stumbled, and the man tore free. The leather case fell, bounced once and split open. Something black rolled across the concrete. Not a weapon. Not a phone. A bone token. It stopped against Quinn’s boot. The courier saw it and went pale. “You don’t know what that opens,” he said. Quinn stooped and picked it up. The bone felt warm. The man ran again. Quinn pocketed the token and gave chase.
He fled through a gap
in the fencing, down a stairwell that led beneath the construction site. Water streamed down the steps. At the bottom, an old Tube roundel leaned against a wall, its blue paint flaking around the words CAMDEN TOWN. Someone had painted over the station name in red. Quinn reached the landing as the courier kicked open a maintenance door. Beyond it, darkness swallowed the sound of the street. She drew her pistol. “Police! Show me your hands!” The courier’s
footsteps
struck the tunnel, fast and fading. Quinn entered. The door swung shut behind her. For three seconds, the only sound came from water dripping through the ceiling and her own breathing.
Then a bell rang somewhere
ahead. Once. Twice. The tunnel lights came alive in sequence, each one buzzing awake a few metres farther down.
Their sickly glow revealed tiled
walls, old adverts and a platform buried beneath layers of dust. The station had not appeared on any current map. Quinn had checked. At the far end, the courier vaulted a barrier and disappeared down another flight of stairs. Quinn lowered her pistol and moved after him. Her radio crackled. “Quinn, report.” She pressed the transmit button. “Suspect entered an abandoned station beneath Camden. I’m pursuing.” A pause.
Then her control room operator
replied, “Repeat location.” “Abandoned station beneath Camden.” “That isn’t a recognised location.” “No. It isn’t.” Static filled the channel. A voice whispered beneath it, too low to make out. Quinn stopped. The voice came again. “Don’t go below.” She thumbed the radio off. At the bottom of the stairs, the tunnel opened into a market. Canvas awnings stretched between old iron pillars. Lamps burned in glass jars, their flames green, violet and blue. Stalls crowded both sides of the platform, piled with objects Quinn could not name. A silver fish thrashed inside a bowl without water. Bottles held dark liquids that moved against gravity. A row of small metal teeth chattered in a wooden tray. People turned to
watch
her. Some looked human. Some made no effort. A tall woman with antlers leaned over a stall of knives. A child with black eyes stood beside her, holding a red balloon that twitched like a living thing. Behind a counter, an old man counted coins with three fingers on each hand. The Veil Market. Quinn had heard the name from a dying informant who had spent his last hour scratching symbols into his own chest. She had dismissed it as gang mythology. A code for a fencing operation. A story used to frighten informers into
silence
.
Now the station breathed around
her. A smell of hot metal and bitter herbs
hung in the air
. Beneath it lay something sweet, almost rotten. The courier pushed through the crowd. Several traders moved aside. Nobody challenged him. Quinn lifted her warrant card. “Metropolitan Police. Clear the way.” The crowd stared. A man wearing a
porcelain
mask
began to
laugh. The laughter spread stall by stall. Quinn pushed forward. A hand reached for her sleeve. She caught the wrist, twisted and drove the owner into a pillar. The figure had skin like wet paper. It hissed and folded away from her. “Touch me again,” Quinn said, “and I’ll break the arm.” The courier glanced back. He had reached the far end of the platform, where a black door stood beneath a sign written in a language that made her eyes ache. He pressed both hands against it. The door opened before he touched the handle. A gust rolled through the market. Every flame went out. For one breath, the market vanished. Then the lights returned. The courier had disappeared. Quinn raised her pistol and approached the door. A woman stepped into her path. She wore a red coat cut in an old-fashioned style, its collar stiff against her throat. Her face looked young, but her eyes held the flat patience of something that had watched generations fail. “Bone token,” the woman said. Quinn kept the gun trained on her. “Move.” “You entered with one.” “You saw me take it.” “I saw you steal it.” “From a man wanted for murder.” The woman glanced at the pistol. “Metal is discouraged here.” “I’m not here to make friends.” “No. You’re here to make the same mistake as your partner.” Quinn’s finger tightened against the trigger. The woman smiled. “DS Morris. That was his title, wasn’t it?” The market noise fell away. Quinn had spent three years carrying Morris’s final case in a locked part of her mind. The official report had called his death an unresolved disappearance. No body. No witnesses. No reason for him to have left his weapon, coat and wedding ring inside an empty railway tunnel. The woman reached into her red coat and removed a small brass key. Morris’s key. Quinn knew the scratches along its bow. She had seen him use it every morning on his desk drawer. A ridiculous old key for a drawer that had never needed locking. “Where did you get that?” “Your partner brought it here.” “He died.” “Did he?” Quinn stepped closer. The woman held up the key. Its teeth dripped something black onto the platform. “Follow your suspect and you may find him.” “Or?” “Or the market will find you first.” Behind the door, something slammed against the other side. Once. Twice. A third blow cracked the wood. The traders backed away from the entrance.
Even the antlered woman lowered
her knives. Quinn glanced at the door, then at the brass key. The woman’s smile vanished. “Detective,” she said, “choose.” Another impact tore the lock from its housing. The door flew inward. Something crawled through on hands that bent the wrong way. Quinn fired. The shot punched through its shoulder, but no blood came out. The creature turned its pale, featureless face towards her.
Then it spoke in Morris’s
voice. “Harlow, don’t let it see you.” The market erupted. Stalls overturned. Traders scattered into the tunnels. Glass
shattered
. Green fire
raced
along the awnings as the creature dragged itself over the threshold. Quinn grabbed the woman in the red coat and shoved her aside. The woman screamed. Not in fear. In rage. Quinn lunged through the doorway after the vanished courier, the creature’s fingers snapping shut inches behind her. The door slammed between them. On the other side, something
began to
pound. The hinges shook. Dust poured from the ceiling. Quinn stood in a narrow brick passage with her pistol raised. At the far end, the courier waited beside a rusted maintenance lift. He held the leather case against his chest. Inside it, something scratched. “Drop the weapon,” he said. Quinn advanced. “Where’s Morris?” The courier looked past her, towards the sealed door. The
pounding
stopped. “He’s not the thing you should fear.” The lift bell rang. The doors opened. Inside stood DS Morris, wearing the same coat he had vanished in three years earlier. His face had gone grey, and black roots spread beneath the skin around his eyes. He lifted one hand towards Quinn. Behind him, in the darkness of the lift shaft, hundreds of pale fingers curled around the cables. “Harlow,” Morris said. “Come down before it learns your name.”
created_at
"2026-07-09T17:58:09.658Z"
7/9/2026, 5:58:09 PM
model
"openai/gpt-5.6-luna-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
574
moderation_latency
(null)
generation_time
12611
tokens_prompt
4663
tokens_completion
2865
native_tokens_prompt
4132
native_tokens_completion
2158
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.01708
router
(null)
provider_responses
0
endpoint_id
"eebea444-34a5-4642-a766-cb319471d33a"
id
"resp_0bcf8370300b9416016a4fe131be088195b1029722f7f26c2c"
is_byok
false
latency
338
model_permaslug
"openai/gpt-5.6-luna-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783619889-PnSS0Prn4tTIDGkm6QOs"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783619889-tr8lqfaB6k6xnhL7YaqK"
upstream_id
"resp_0bcf8370300b9416016a4fe131be088195b1029722f7f26c2c"
total_cost
0.01708
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
39
tagDensity
0.179
leniency
0.359
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1716
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
79.60%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1716
totalAiIsms
7
found
0
word
"flickered"
count
1
1
word
"footsteps"
count
1
2
word
"silence"
count
1
3
word
"porcelain"
count
1
4
word
"shattered"
count
1
5
word
"raced"
count
1
6
word
"pounding"
count
1
highlights
0
"flickered"
1
"footsteps"
2
"silence"
3
"porcelain"
4
"shattered"
5
"raced"
6
"pounding"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
196
matches
0
"t in fear"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
196
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
228
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1716
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
36.14%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
49
wordCount
1537
uniqueNames
11
maxNameDensity
2.28
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
35
Soho
1
Camden
1
Raven
1
Nest
1
Tube
1
Static
1
Veil
1
Market
1
Morris
5
persons
0
"Harlow"
1
"Quinn"
2
"Static"
3
"Morris"
places
0
"Soho"
1
"Raven"
globalScore
0.361
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
119
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1716
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
228
matches
0
"opened that case"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
161
mean
10.66
std
12.24
cv
1.148
sampleLengths
0
6
1
15
2
4
3
56
4
10
5
8
6
5
7
25
8
7
9
5
10
2
11
51
12
10
13
7
14
63
15
7
16
22
17
9
18
1
19
19
20
30
21
3
22
2
23
7
24
41
25
9
26
5
27
5
28
22
29
6
30
6
31
3
32
5
33
7
34
8
35
6
36
4
37
4
38
7
39
51
40
12
41
9
42
4
43
5
44
9
45
2
46
6
47
25
48
44
49
16
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
196
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
267
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
228
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1541
adjectiveStacks
0
stackExamples
(empty)
adverbCount
34
adverbRatio
0.022063595068137574
lyAdverbCount
3
lyAdverbRatio
0.001946787800129786
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
228
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
228
mean
7.53
std
5.02
cv
0.667
sampleLengths
0
6
1
15
2
4
3
11
4
13
5
8
6
24
7
10
8
8
9
5
10
11
11
7
12
7
13
7
14
5
15
2
16
16
17
15
18
20
19
10
20
7
21
27
22
8
23
17
24
4
25
4
26
3
27
7
28
14
29
3
30
5
31
9
32
1
33
19
34
10
35
11
36
9
37
3
38
2
39
7
40
2
41
19
42
20
43
9
44
5
45
5
46
6
47
7
48
9
49
6
50.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
16
diversityRatio
0.34210526315789475
totalSentences
228
uniqueOpeners
78
96.34%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
173
matches
0
"Then a bell rang somewhere"
1
"Then her control room operator"
2
"Then the lights returned."
3
"Even the antlered woman lowered"
4
"Then it spoke in Morris’s"
ratio
0.029
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
33
totalSentences
173
matches
0
"Her boots struck the pavement"
1
"He cut through a narrow"
2
"She touched the worn leather"
3
"She had seen the case"
4
"She had seen it again"
5
"They watched the doors."
6
"They watched one another."
7
"They watched her."
8
"He burst from the next"
9
"She caught sight of his"
10
"Her lungs tightened, but military"
11
"She took the shortest line,"
12
"Her hand closed on the"
13
"He twisted with surprising force."
14
"It stopped against Quinn’s boot."
15
"He fled through a gap"
16
"She drew her pistol."
17
"Their sickly glow revealed tiled"
18
"Her radio crackled."
19
"She pressed the transmit button."
ratio
0.191
38.03%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
146
totalSentences
173
matches
0
"The suspect glanced over his"
1
"Detective Harlow Quinn followed."
2
"Her boots struck the pavement"
3
"Rain slicked the Soho streets,"
4
"The man had chosen the"
5
"He cut through a narrow"
6
"She touched the worn leather"
7
"Quinn rounded the corner with"
8
"A delivery driver froze beside"
9
"Steam rose from a drain"
10
"The driver pointed without speaking."
11
"The man wore a dark"
12
"She had seen the case"
13
"She had seen it again"
14
"The suspect had opened that"
15
"That made him more than"
16
"The green neon raven above"
17
"Quinn had spent six weeks"
18
"The walls inside held old"
19
"They watched the doors."
ratio
0.844
28.90%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
173
matches
0
"Now the station breathed around"
ratio
0.006
91.84%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
4
matches
0
"A child with black eyes stood beside her, holding a red balloon that twitched like a living thing."
1
"Quinn had heard the name from a dying informant who had spent his last hour scratching symbols into his own chest."
2
"Her face looked young, but her eyes held the flat patience of something that had watched generations fail."
3
"A ridiculous old key for a drawer that had never needed locking."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
7
fancyCount
0
fancyTags
(empty)
dialogueSentences
39
tagDensity
0.179
leniency
0.359
rawRatio
0
effectiveRatio
0
90.6953%