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Run: 2026-07-09-01KX40R065JT7EYJF1PC1P3DGQ
Run Details
Model:
GPT-5.6 Sol (Reasoning)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 1s
Cost:
$0.108470
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
65.65%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
31.73%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
60.80%
Sentence opener variety
(details)
50.51%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
25.66%
Subject-first sentence starts
(details)
50.51%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.2948%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn shouldered through the fire
door as Tomás Herrera vaulted the bonnet of a black cab. “Police. Stop.”
Herrera glanced back once, warm
brown eyes wide beneath rain-plastered curls, then plunged between two buses snarled across Wardour Street. Quinn followed. A horn blasted. The nearest bus
lurched
forwards, its red flank filling her vision.
She slapped one palm against
the wet metal and twisted past the wing mirror.
Her coat snagged, jerked her
backwards, then tore free with a sound like paper ripping. Herrera had gained twenty metres.
He ran with one hand
clamped beneath his jacket. Protecting something, not holding a wound.
Quinn had watched enough injured
men flee arrest to know the difference.
He cut across the pavement
outside The Raven’s Nest.
The bar’s green neon sign
stained the puddles like chemical waste. Two smokers sprang apart as Herrera crashed between them. “Oi, mate.”
Quinn flashed her warrant card
without slowing. “Where’s he going?”
The taller smoker pointed towards
Shaftesbury Avenue. “Camden, if he keeps that bloody pace.” Herrera slipped around the corner.
Quinn drove after him, boots
hammering the pavement, lungs starting to burn. Three weeks of watching Silas’ bar had produced nothing but drunks, minor dealers and men who thought cash made them invisible.
Then Herrera had arrived carrying
a locked medical case.
He had left without it
six minutes later, face drained, shirt cuff dark with blood. Now he ran.
That made him the first
honest thing Quinn had seen all month.
She found him beside a
line of shuttered shops.
He shoved through a knot
of pedestrians and clipped a man carrying takeaway cartons. Curry burst across the pavement. Herrera stumbled, recovered and sprinted into the road. Quinn closed the gap. “Herrera.” His head snapped round. “Tomás Herrera. Former NHS paramedic. Licence revoked two years ago.” “Then you know I am no danger to the public.”
His Spanish accent sharpened each
word without slowing his stride. “You’ve got someone else’s blood on your cuff.” “A professional hazard.” “You don’t have a profession.” A motorcycle sliced between them. Quinn caught the hot stink of exhaust and jumped back as its rear wheel skidded over the slick road. Herrera reached the opposite pavement and drove his shoulder into a narrow service gate. The gate clanged shut behind him. Quinn crossed through traffic, ignoring horns, and hit the gate hard enough to jar her teeth. Locked.
She hooked her fingers through
the bars. Beyond them, Herrera
raced
down an alley hemmed in by brick walls and overflowing bins. “Bad choice, Tomás.” He looked over his shoulder. “It was the kind one.”
He vanished behind a stack
of beer kegs. Quinn stepped back and
scanned
the gate. Rusted hinges. New chain. Cheap padlock.
She drew her telescopic baton
and smashed it against the lock. Once. Twice. Metal buckled on the third strike. The chain dropped.
By the time she reached
the far end of the alley, Herrera had disappeared. Quinn stopped beneath a leaking gutter and listened. Tyres hissed on the main road behind her. Water rattled through a drainpipe.
Somewhere close, a metal door
banged. Left.
She rounded a corner and
found a long service lane lined with garages. One door still
trembled
in its frame. She pulled it open. A concrete stairwell descended into darkness. “Herrera.”
Her voice sank without an
echo
. Quinn took out her torch. The beam found flaking green paint, crushed cans and the blunt silver gleam of a discarded needle. The stairs led to a steel door marked with a faded London Underground roundel. Camden Town sat miles from Soho. Yet the route map fixed to the wall listed Camden Road, York Road and South Kentish Town, stations closed or renamed before Quinn’s parents had met. She touched her radio. “Quinn to control. Suspect entered a disused Underground access point off Gerrard Place. I’m proceeding on foot.” Static chewed her words. “Control, acknowledge.” A voice broke through, low and wet. “Harlow.”
Her thumb froze over the
transmit button. No one at control used her first name. “Harlow, don’t let it see your face.” The radio clicked dead. Quinn stared at it. Three years had not
changed that voice
. Nothing could. DS Morris had spoken those words once before, inside a condemned house in Lambeth, seconds before the ceiling came down and crushed every bone in his body. A shoe scraped below. Quinn forced the radio back onto her belt and descended. The steel door stood open by the width of a hand. A warm scent curled through the gap, beeswax, scorched sugar and the copper sting of blood. She pushed inside. An abandoned platform stretched beneath cracked white tiles. Old posters peeled from the walls in pale strips. Iron ribs arched over the tracks. Herrera ran along the platform’s edge towards a tiled passage blocked by an iron gate. Quinn broke into a sprint. “No more exits.” “There is always another exit.” Herrera reached the gate and snatched a pale object from beneath his shirt.
It hung beside his Saint
Christopher medallion on a black cord. A small disc, carved from bone. He pressed it into a hollow set in the gate. Something shifted behind the tiles. Quinn heard stone grind against stone. The iron bars folded inwards, each one bending like a reed beneath a boot. Amber light spilled through the opening. Herrera slipped inside. The gate
began to
close. Quinn lunged and caught his jacket. Cloth stretched between them. Herrera twisted. His left sleeve rode up, exposing a long scar along his forearm. He drove an elbow towards her face. Quinn blocked it, hooked his wrist and dragged him back through the narrowing gap. He reached beneath his jacket. Quinn slammed him into the gate. A glass vial dropped from his hand and
shattered
. Black fluid spread across the tiles. It hissed where it touched rainwater on Quinn’s boots. She tightened her grip. “What is that?” “Medicine.” “It’s eating the floor.” “The dosage matters.” He stamped on her instep. Pain shot to her knee. His wrist slipped free, and he vanished through the bars as they locked into place. Quinn struck the gate with her baton. Solid iron. Beyond it, Herrera staggered into a crowded passage lined with stalls. Figures moved behind him. Hundreds of them. Some wore tailored coats and carried umbrellas. Others hunched beneath veils, masks and heavy cowls. A woman with antlers bargained over a jar of teeth. A child in a school blazer held a silver lead attached to something that had too many knees. Herrera looked back through the bars. “Go home, Detective.” Quinn gripped the iron. “Open it.” “You followed blood into a locked station. You heard the gate move. Now you are looking at things your mind cannot explain, and still you want the door opened.” He touched the Saint Christopher medallion at his throat. “Your courage is admirable. Your judgement needs work.” “You treated someone at the Raven’s Nest.” “I treat many people.” “Not people. Not tonight.” Herrera’s mouth tightened. That landed. Quinn took Morris’s old photograph from her inside pocket. The image had softened at the folds. Morris stood outside Lambeth Police Station, one hand raised against the camera, his tie crooked as ever. She held it between the bars. “This man died three years ago. His blood turned black before he hit the mortuary slab.” Noise
throbbed
through the market. Bells rang. Vendors called prices in languages Quinn did not know.
Somewhere deeper, an animal barked
with the rhythm of human laughter. Herrera approached the gate. “Where did you get that photograph?” “You recognise him.” “No.” “You looked at his left hand.” Morris had lost two fingertips in the army. Most people looked at his face. Those who knew him checked the hand. Herrera lowered his voice. “Leave.” “You treated him.” “Leave now.” “My radio just spoke in his voice.” Herrera’s gaze shifted over Quinn’s shoulder. The market noise stopped. Not faded. Stopped. Every bell, cry and footstep died in the same instant. Herrera pressed his bone token into the gate from the other side. The bars opened with a groan. “Inside.” “You’ve developed manners.” “Inside, Quinn.” She stepped through. Herrera seized the token, and the gate folded shut behind her. The crowd had turned towards them. Dozens of faces watched from beneath hats and hoods. Several lacked human proportions. One stretched too long at the jaw. Another had smooth skin where eyes should have sat. A large man behind a butcher’s counter held a cleaver above a row of blue hearts, all still beating. Quinn drew her baton. Herrera pushed it down. “Put that away.” “Get your hand off me.” “You cannot arrest this market.” “I only need you.” “Then half the market will kill you for what I know, and the other half will kill you for entertaining them.” Movement rippled through the stalls as commerce resumed. Conversations rose in cautious bursts. Coins clinked. Glass chimed. The Veil Market
seemed to
exhale around them. Quinn studied the passage. The station had grown beyond any space the surface could contain. Stairs rose into balconies carved from black stone. Lanterns floated without chains. Old Tube signs pointed towards platforms with names scratched out, while chalk arrows advertised memory dealers, curse breakers and fresh relics. Herrera walked fast. Quinn caught his arm. “You’re under arrest.” “For running?” “For obstruction, assaulting a police officer and possession of a substance I’ll let a laboratory name.” “No laboratory will hold it.” “Then you can explain that during interview.” Herrera looked at her worn leather
watch
. “Take it off.” Quinn’s fingers tightened around his sleeve. “What?” “Your
watch
. Remove it.” “Why?” A thin woman stood behind a nearby stall draped in red
silk
. Her face hid behind a
porcelain
bird mask. On the table, hundreds of watches ticked beneath glass domes. Pocket watches. Wristwatches. Brass carriage clocks no larger than coins. Every second hand had stopped. All except Quinn’s. Tick-tock. Tick-tock. The masked woman lifted her head. Herrera tore the
watch
from Quinn’s left wrist. The leather strap snapped, and the market lights flashed green. Quinn shoved him against a pillar. “That belonged to my father.” “It does not belong to anyone now.” The masked woman reached across her stall. Her arm stretched over the table, then over the aisle, joints multiplying beneath her red sleeve. White fingers closed around empty air where Quinn’s wrist had rested. Herrera flung the
watch
into a brazier. Flames swallowed it. The woman shrieked. Glass domes burst across her stall. Hundreds of trapped watches
began to
chime, ring and howl. Shoppers scattered. A lantern crashed against the wall and sprayed blue fire along the tiles. Quinn drew her baton. The masked woman vaulted the stall. Herrera yanked Quinn backwards as white fingers raked the pillar, slicing stone into ribbons. The
porcelain
beak swung towards them. A black tongue slipped from its tip. “Run.” Quinn struck the creature across the wrist. Bone cracked. The stretched arm snapped sideways, but the thing did not slow. It slashed at her face. She ducked and drove the baton into its knee. Herrera pulled a syringe from his jacket and buried it in the woman’s neck. He pressed the plunger. Black veins flowered beneath the
porcelain
mask. The creature convulsed. Its limbs folded with a series of wet pops, and it collapsed among the broken clocks. Silence spread through the nearby stalls. Herrera stared at the empty syringe. “That dose should have stopped a horse.” Quinn raised her baton towards him. “It stopped whatever that was.” “No. It made her blink.” The bird mask tilted upwards. A crack split its
porcelain
forehead. Herrera stepped back. The crack widened. Two grey fingers pushed through from inside the mask, followed by a hand, then an arm dressed in the torn sleeve of a brown suit. Quinn
knew that suit
. She had signed the evidence form after workers cut it from Morris’s corpse. The
porcelain
face split apart. DS Morris dragged himself out through the opening, unfolding to his full height as the market lights died one row at a time. He brushed shards from his crooked tie and smiled at Quinn. “Still leading with the baton, Harlow?” Behind him, every clock began counting backwards.
created_at
"2026-07-09T18:02:54.03Z"
7/9/2026, 6:02:54 PM
model
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native_tokens_reasoning
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id
"resp_0b371e5f3b22b163016a4fe24e18b88190afd36cf32b4cf844"
is_byok
false
latency
222
model_permaslug
"openai/gpt-5.6-sol-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783620174-pYjlydl6LVPfZGQCpr1V"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783620174-eGb1bCZuEA3c7MmCyPXf"
upstream_id
"resp_0b371e5f3b22b163016a4fe24e18b88190afd36cf32b4cf844"
total_cost
0.10847
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2038
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
65.65%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2038
totalAiIsms
14
found
0
word
"lurched"
count
1
1
word
"raced"
count
1
2
word
"scanned"
count
1
3
word
"trembled"
count
1
4
word
"echo"
count
1
5
word
"shattered"
count
1
6
word
"throbbed"
count
1
7
word
"silk"
count
1
8
word
"porcelain"
count
5
9
word
"silence"
count
1
highlights
0
"lurched"
1
"raced"
2
"scanned"
3
"trembled"
4
"echo"
5
"shattered"
6
"throbbed"
7
"silk"
8
"porcelain"
9
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
221
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
3
narrationSentences
221
filterMatches
0
"watch"
hedgeMatches
0
"began to"
1
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
284
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2038
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
31.73%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
108
wordCount
1691
uniqueNames
28
maxNameDensity
2.37
worstName
"Quinn"
maxWindowNameDensity
4
worstWindowName
"Quinn"
discoveredNames
Tomás
1
Herrera
31
Wardour
1
Street
1
Raven
1
Nest
1
Shaftesbury
1
Avenue
1
Quinn
40
Spanish
1
London
1
Underground
1
Town
2
Soho
1
Camden
2
Road
2
York
1
South
1
Kentish
1
Morris
6
Lambeth
2
Saint
2
Christopher
2
Police
1
Station
1
Veil
1
Market
1
Tube
1
persons
0
"Tomás"
1
"Herrera"
2
"Quinn"
3
"Morris"
4
"Saint"
5
"Christopher"
6
"Station"
7
"Market"
8
"Tube"
places
0
"Wardour"
1
"Street"
2
"Raven"
3
"Shaftesbury"
4
"Avenue"
5
"London"
6
"Town"
7
"Soho"
8
"Camden"
9
"Road"
10
"York"
11
"South"
12
"Kentish"
13
"Lambeth"
globalScore
0.317
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
139
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2038
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
284
matches
0
"changed that voice"
1
"knew that suit"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
191
mean
10.67
std
10.89
cv
1.021
sampleLengths
0
16
1
2
2
20
3
2
4
43
5
5
6
27
7
29
8
2
9
7
10
3
11
7
12
7
13
17
14
45
15
3
16
12
17
36
18
4
19
1
20
4
21
10
22
10
23
10
24
8
25
3
26
5
27
38
28
6
29
24
30
15
31
3
32
5
33
5
34
8
35
13
36
19
37
3
38
14
39
8
40
19
41
1
42
24
43
6
44
1
45
6
46
36
47
6
48
26
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
221
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
309
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
284
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
386
adjectiveStacks
1
stackExamples
0
"wide beneath rain-plastered curls,"
adverbCount
11
adverbRatio
0.02849740932642487
lyAdverbCount
1
lyAdverbRatio
0.0025906735751295338
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
284
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
284
mean
7.18
std
5.07
cv
0.707
sampleLengths
0
16
1
2
2
20
3
2
4
3
5
11
6
14
7
15
8
5
9
9
10
6
11
12
12
9
13
11
14
9
15
2
16
7
17
3
18
7
19
7
20
5
21
12
22
21
23
9
24
15
25
3
26
12
27
9
28
14
29
5
30
8
31
4
32
1
33
4
34
10
35
10
36
10
37
8
38
3
39
5
40
5
41
19
42
14
43
6
44
16
45
1
46
7
47
15
48
3
49
5
60.80%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.3732394366197183
totalSentences
284
uniqueOpeners
106
50.51%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
198
matches
0
"Then Herrera had arrived carrying"
1
"Somewhere close, a metal door"
2
"Somewhere deeper, an animal barked"
ratio
0.015
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
39
totalSentences
198
matches
0
"She slapped one palm against"
1
"Her coat snagged, jerked her"
2
"He ran with one hand"
3
"He cut across the pavement"
4
"He had left without it"
5
"She found him beside a"
6
"He shoved through a knot"
7
"His head snapped round."
8
"His Spanish accent sharpened each"
9
"She hooked her fingers through"
10
"He looked over his shoulder."
11
"He vanished behind a stack"
12
"She drew her telescopic baton"
13
"She rounded a corner and"
14
"She pulled it open."
15
"Her voice sank without an"
16
"She touched her radio."
17
"Her thumb froze over the"
18
"She pushed inside."
19
"It hung beside his Saint"
ratio
0.197
25.66%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
172
totalSentences
198
matches
0
"Quinn shouldered through the fire"
1
"Herrera glanced back once, warm"
2
"A horn blasted."
3
"The nearest bus lurched forwards,"
4
"She slapped one palm against"
5
"Her coat snagged, jerked her"
6
"Herrera had gained twenty metres."
7
"He ran with one hand"
8
"Quinn had watched enough injured"
9
"He cut across the pavement"
10
"The bar’s green neon sign"
11
"Quinn flashed her warrant card"
12
"The taller smoker pointed towards"
13
"Herrera slipped around the corner."
14
"Quinn drove after him, boots"
15
"He had left without it"
16
"That made him the first"
17
"She found him beside a"
18
"He shoved through a knot"
19
"Curry burst across the pavement."
ratio
0.869
50.51%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
198
matches
0
"Now he ran."
1
"By the time she reached"
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
60
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.2948%