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Run: 2026-07-09-01KX40V101SWJTSMNZN8TYGQKP
Run Details
Model:
GPT-5.6 Terra (Reasoning)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
31.9s
Cost:
$0.037250
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
86.06%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
45.97%
Sentence opener variety
(details)
77.97%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
33.10%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.0143%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
“Stop!”
Quinn vaulted the fallen bicycle
and drove after the man in the butcher’s apron. He cut across the pavement, shoulder-checking a pair of clubbers beneath a striped awning. One of them went down hard.
Quinn caught her by the
elbow, set her upright, and kept moving. “Police! Out of the way!” The suspect glanced back. A narrow face. Shaved scalp.
Blood ran from a cut
above his ear, bright against his skin before the rain thinned it to pink. He grinned at her.
Then he vanished into the
traffic.
Quinn hit the kerb as
a black cab screamed past.
Its wing mirror clipped her
sleeve.
Her leather watch banged against
her wrist.
She ignored the sting and
crossed between the cars, boots skidding over oil-slick asphalt.
Soho buckled around her in
fractured
neon. Wet pavements threw back green, red, and sickly blue light. The Raven’s Nest glowed ahead, its distinctive green sign buzzing above a narrow door.
A queue of smokers crowded
the entrance, their faces pale in the
electric
wash.
The man in the apron
shoved through them. Quinn followed. “Metropolitan Police. Move.”
A broad man with a
silver nose ring blocked her path for half a breath. “Private party.” Quinn flashed her warrant card. “Then your guests can
watch
from a safer distance.” He stepped aside. The bar stank of beer, damp wool, and old smoke trapped in timber.
Maps covered the walls, their
edges curled and brown. Black-and-white photographs stared from tarnished frames, all fogbound streets and unsmiling men in hats. The suspect had already crossed the room.
He slammed through a door
beside the bar and disappeared behind it. Quinn reached the door. Locked.
She put her shoulder into
it once. The frame groaned. Again. Wood split around the latch. The door swung inward. A cramped stockroom waited beyond, stacked with crates and kegs. No suspect. At the far end, a tall bookshelf stood flush against the wall, packed with ledgers, cracked-spined novels, and dusty bottles that held no labels. Quinn stopped.
Her radio hissed against her
shoulder. “Quinn, report.”
She pressed the transmit button
as she crossed the room. “Foot pursuit. Male, mid-thirties, shaved head, butcher’s apron. Linked to the Sutherland homicide.” “Location?” “The Raven’s Nest, Soho.” A pause.
Then Detective Sergeant Vale exhaled
through his nose. “Silas’s place? You want uniforms?” “Send them to seal the block. No one comes through the front.” “You’re going in alone?” “I’m already in.” She killed the transmission. The bookshelf bore scratches at shoulder height. Fresh ones. The suspect had dragged a hidden catch, pushed hard, and left a crescent of blood on the dark wood. Quinn gripped the edge of a shelf. It shifted. The entire case swung inward without a sound. Cold air climbed out of the gap. Not cellar cold. Deeper. Mineral and stale, with a rotten sweetness underneath. A staircase descended into blackness. Quinn drew her Glock.
She swept her torch down
the first steps. “Police!”
Her voice bounced off tiled
walls. “Come back up with your hands visible.” Something clattered below. Metal against stone. Then a man laughed. Not the suspect. This laugh carried no panic. It sounded pleased. Quinn looked back at the ruined door, the bar beyond it, the sensible world of witnesses and CCTV and colleagues on their way.
Then she stepped through the
shelf and pulled it shut behind her. The passage swallowed the noise from above. Old Tube tiles lined the walls. Cream tiles, once clean, had yellowed with age and smoke. Someone had painted symbols over them in black tar. Quinn recognised none of them.
She photographed three as she
descended.
Her torch beam dragged across
broken signs, a rusted fire bucket, a child’s shoe filled with grey dust. DS Morris had hated tunnels. The memory arrived sharp and unwanted. Morris at a cordoned-off service entrance in Holborn, chewing mint gum and swearing at the dark. No signal below ground, Harls. That’s where all the stupid things live. Three years later, they had pulled his body from the Thames. No wounds that explained the death. No drugs. No water in his lungs.
His eyes had stayed open
in the mortuary, filmed over but fixed on some point above the slab. Quinn tightened her grip on the gun. At the bottom of the stairwell, a turnstile blocked the way.
Its metal arms had rusted
into orange flakes. Beyond it stretched a derelict platform, but no train tracks waited below. Traders had claimed the rails.
Their stalls formed a crooked
street beneath the old station signs. CAMDEN TOWN, one sign read. Someone had crossed out TOWN and written VEIL MARKET in white bone dust. Quinn held still. People moved through the market, though none looked like the people who had queued outside the Raven’s Nest. A woman in a surgeon’s mask sold glass jars packed with moths that beat their wings against the lids. A small man with ink-black eyes sharpened knives on a wheel turned by a chained creature with too many joints in its arms. Teenagers in school blazers haggled over packets of pale powder. At a stall built from old luggage, a boy with a fox’s head bit coins between pointed teeth. The market smelled of wet stone, incense, hot sugar, and meat on the turn. Nobody spoke above a murmur. The low sound filled the station like insects behind a wall. The suspect ran along the platform edge. Quinn saw the butcher’s apron flash between bodies. “Stop!” Heads turned. A woman wearing a veil of linked silver hooks watched Quinn with flat, yellow eyes. A vendor reached beneath his counter. The fox-headed boy bared his teeth. Quinn ran anyway. The suspect knocked over a table laden with small brown bottles. They
shattered
under Quinn’s boots. Thick blue vapour erupted around her ankles. Her throat closed. She covered her mouth with her sleeve and drove through it, eyes
streaming
. The suspect took a sharp left past a cage full of white rats. Their human hands pressed through the bars. “Detective!” The voice came from behind a stall draped in red
velvet
. Tomás Herrera stood with both hands raised. His short curls clung to his forehead, rainwater still darkening the shoulders of his coat. A Saint Christopher medallion flashed at his throat. Blood marked his left forearm where his sleeve had torn. Quinn stopped at the stall’s corner. “You.” “Lovely to see you too.” “Where did he go?” Tomás looked towards a passage marked STAFF ONLY in faded Underground lettering. “He went through there.” “You know him?” “I know the apron. He works for a collector called Varga.” “Name and address.” “You’ll find neither on a government form.” Quinn raised her gun at the passage. Tomás caught her wrist before she moved. The scar along his forearm pulled white as his grip tightened. “Don’t point that in there.” Quinn looked down at his hand. “Release me.” “You followed him into the Market with a police pistol and a radio. That means you don’t know what this place is.” “I know a murder suspect fled into it.” “And he did that because he wants you inside.” Quinn wrenched free. “You treated the victim.” Tomás’s warm brown eyes hardened. “I kept her alive for eleven minutes.” “Her name was Sutherland.” “Her name was Mara. She had a name before your file gave her one.” “She died with a symbol carved into her chest.” “She died because someone wanted what was inside her.” Quinn stepped closer. “You’re obstructing an investigation.” Tomás glanced at the market around them. The watchers had returned to their trades, yet no one had stopped listening. “Then arrest me upstairs. Down here, you need a token.” He opened his fist. A pale disc lay on his palm. Not ivory. Not plastic. Bone, polished smooth on one side and carved with a black line that resembled an open eye. Quinn’s gaze dropped to it. “I came through a door.” “That door takes people in. The Market decides who leaves.” A bell rang somewhere down the platform. Every conversation died. The sound ran through Quinn’s ribs. Traders folded cloth over their goods. Cages vanished beneath tarpaulins. A huge woman with tattooed lips blew out three candles with one breath. Tomás swore in Spanish. “What?” “The toll collector.” The suspect emerged from the STAFF ONLY passage, twenty yards away. He no longer ran. He held a bloodied knife against the throat of a girl in a yellow coat. The girl could not have been older than sixteen. Her hands clenched around a small leather bag. The suspect smiled at Quinn. “You came a long way for a copper.” “Let her go.” “You shot my brother.” “Your brother opened fire on a family outside Euston.” “He opened a door.” The girl sobbed. The suspect pulled her closer. The knife kissed her skin. A line of red welled beneath its edge. Tomás moved beside Quinn, slow and careful. “That girl carries a bone token.” “Then give him yours.” Tomás looked at the token in his palm. “No.” Quinn turned to him. “No?” “He needs two. One to leave. One to bring his master through.” The suspect heard him. His grin widened. “You’ve got a mouth on you, medic.” “I’ve got a memory. Bad habit.” Quinn kept her pistol trained on the suspect. “Who’s Varga?” “You saw the body,” Tomás said. “You saw what he does.” The bell rang again. A shape stepped onto the far end of the platform. It wore the uniform of an old Underground guard, navy wool blackened with age. A brass lamp hung from one hand. Its face remained hidden behind a cracked white mask. Around its neck, hundreds of bone tokens clicked together with each step. The market parted for it. The toll collector raised its lamp. Blue flame filled the glass. “Payment,” it said. Its voice came from every tunnel at once. The suspect shoved the girl forward. She stumbled, but he caught her bag and tore it from her shoulder. He hurled her aside and ran for the tunnel behind the collector. Quinn fired. The bullet struck the tiles beside his head. The tiles screamed. Not cracked. Screamed. Black fluid poured from the impact hole. It ran down the wall in ropes. The traders recoiled, hissing curses. The toll collector turned its mask towards Quinn. Tomás grabbed her coat. “Do not shoot the station.” The suspect reached the tunnel mouth. He held up the stolen token. The collector extended its free hand. “No exit without the debt.” “I’ve brought you a police detective.” The mask tilted. Quinn felt every eye in the market settle on her. The suspect threw the token at the collector’s feet and backed into the tunnel. “She has Morris’s mark on her.”
created_at
"2026-07-09T18:04:33.165Z"
7/9/2026, 6:04:33 PM
model
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external_user
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streamed
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cancelled
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1837
moderation_latency
(null)
generation_time
31688
tokens_prompt
4663
tokens_completion
3150
native_tokens_prompt
4132
native_tokens_completion
2414
native_tokens_completion_images
0
native_tokens_reasoning
96
native_tokens_cached
4129
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.03724975
router
(null)
provider_responses
0
endpoint_id
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is_byok
false
latency
239
model_permaslug
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provider_name
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status
200
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total_cost
0.03724975
cache_discount
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provider_name
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
62
tagDensity
0.065
leniency
0.129
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1793
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
86.06%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1793
totalAiIsms
5
found
0
word
"fractured"
count
1
1
word
"electric"
count
1
2
word
"shattered"
count
1
3
word
"streaming"
count
1
4
word
"velvet"
count
1
highlights
0
"fractured"
1
"electric"
2
"shattered"
3
"streaming"
4
"velvet"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
190
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
190
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
248
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1793
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
61
wordCount
1456
uniqueNames
18
maxNameDensity
2.13
worstName
"Quinn"
maxWindowNameDensity
4
worstWindowName
"Quinn"
discoveredNames
Raven
2
Nest
2
Detective
1
Sergeant
1
Vale
1
Glock
1
Tube
1
Morris
2
Holborn
1
Harls
1
Thames
1
Quinn
31
Herrera
1
Saint
1
Christopher
1
Underground
2
Spanish
1
Tomás
10
persons
0
"Raven"
1
"Nest"
2
"Sergeant"
3
"Vale"
4
"Tube"
5
"Morris"
6
"Quinn"
7
"Herrera"
8
"Saint"
9
"Christopher"
10
"Underground"
11
"Tomás"
places
0
"Holborn"
1
"Thames"
2
"Spanish"
globalScore
0.435
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
118
glossingSentenceCount
1
matches
0
"looked like the people who had queued out"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1793
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
248
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
160
mean
11.21
std
12.57
cv
1.122
sampleLengths
0
15
1
32
2
5
3
32
4
6
5
37
6
45
7
8
8
2
9
3
10
15
11
2
12
5
13
9
14
3
15
55
16
5
17
10
18
1
19
9
20
36
21
2
22
6
23
2
24
10
25
13
26
1
27
4
28
10
29
5
30
12
31
4
32
3
33
4
34
28
35
7
36
2
37
8
38
19
39
5
40
12
41
14
42
6
43
4
44
11
45
35
46
7
47
54
48
5
49
22
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
190
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
237
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
248
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1464
adjectiveStacks
1
stackExamples
0
"over oil-slick asphalt."
adverbCount
31
adverbRatio
0.02117486338797814
lyAdverbCount
3
lyAdverbRatio
0.0020491803278688526
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
248
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
248
mean
7.23
std
4.61
cv
0.637
sampleLengths
0
15
1
14
2
6
3
12
4
5
5
4
6
3
7
2
8
19
9
4
10
6
11
10
12
6
13
7
14
14
15
7
16
10
17
14
18
14
19
8
20
2
21
3
22
15
23
2
24
5
25
9
26
3
27
13
28
9
29
14
30
7
31
12
32
4
33
1
34
7
35
3
36
1
37
5
38
4
39
10
40
2
41
24
42
2
43
6
44
2
45
10
46
13
47
1
48
4
49
2
45.97%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
16
diversityRatio
0.31451612903225806
totalSentences
248
uniqueOpeners
78
77.97%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
171
matches
0
"Then he vanished into the"
1
"Then Detective Sergeant Vale exhaled"
2
"Then a man laughed."
3
"Then she stepped through the"
ratio
0.023
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
171
matches
0
"He cut across the pavement,"
1
"He grinned at her."
2
"Its wing mirror clipped her"
3
"Her leather watch banged against"
4
"She ignored the sting and"
5
"He stepped aside."
6
"He slammed through a door"
7
"She put her shoulder into"
8
"Her radio hissed against her"
9
"She pressed the transmit button"
10
"She killed the transmission."
11
"She swept her torch down"
12
"Her voice bounced off tiled"
13
"It sounded pleased."
14
"She photographed three as she"
15
"Her torch beam dragged across"
16
"His eyes had stayed open"
17
"Its metal arms had rusted"
18
"Their stalls formed a crooked"
19
"They shattered under Quinn’s boots."
ratio
0.211
33.10%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
146
totalSentences
171
matches
0
"Quinn vaulted the fallen bicycle"
1
"He cut across the pavement,"
2
"Quinn caught her by the"
3
"The suspect glanced back."
4
"A narrow face."
5
"Blood ran from a cut"
6
"He grinned at her."
7
"Quinn hit the kerb as"
8
"Its wing mirror clipped her"
9
"Her leather watch banged against"
10
"She ignored the sting and"
11
"Soho buckled around her in"
12
"The Raven’s Nest glowed ahead,"
13
"A queue of smokers crowded"
14
"The man in the apron"
15
"A broad man with a"
16
"Quinn flashed her warrant card."
17
"He stepped aside."
18
"The bar stank of beer,"
19
"Maps covered the walls, their"
ratio
0.854
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
171
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
55
technicalSentenceCount
3
matches
0
"At the far end, a tall bookshelf stood flush against the wall, packed with ledgers, cracked-spined novels, and dusty bottles that held no labels."
1
"A woman in a surgeon’s mask sold glass jars packed with moths that beat their wings against the lids."
2
"Bone, polished smooth on one side and carved with a black line that resembled an open eye."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
0
fancyTags
(empty)
dialogueSentences
62
tagDensity
0.032
leniency
0.065
rawRatio
0
effectiveRatio
0
89.0143%