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Run: 2026-07-09-01KX416W5R037FPDEFRSTRHPVN
Run Details
Model:
GPT-5.6 Terra
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
30.8s
Cost:
$0.034445
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
80.09%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
37.24%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.81%
Sentence opener variety
(details)
44.44%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
10.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
77.27%
Dialogue tag variety (said vs. fancy)
(details)
86.5289%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
“Stop!”
Detective Harlow Quinn vaulted a
fallen bicycle and drove through the crowd after the man in the grey coat.
His shoes splashed black water
from the kerb.
A delivery rider swore as
Quinn clipped his handlebars. She did not look back.
The suspect cut across Dean
Street, one hand clamped over something beneath his coat.
His narrow shoulders kept vanishing
between umbrellas, then reappearing under shop signs and the red glare of brakes.
Quinn had seen him leave
the Raven’s Nest through its rear alley with blood on his cuff and a panic that did not fit a petty thief. He glanced back. Young. Pale.
A broken line of blood
at the corner of his mouth.
Then he saw her and
ran harder. “Met Police!” Quinn shouted. “Stop moving!”
A woman with a paper
bag stepped aside at the last instant.
Quinn caught the suspect’s coat
between two taxis, felt damp wool bunch in her fist, then lost it when he twisted free.
He kicked a puddle into
her face and disappeared through a narrow passage beside a shuttered print shop.
Quinn wiped rain from her
eyes and followed.
The passage stank of wet
cardboard, old grease and the sharp ammoniac bite of piss.
A green neon raven flickered
above the alley mouth behind her, the sign from Silas’ bar staining the standing water an ugly colour.
The man crashed into stacked
crates ahead. “Wrong turn,” Quinn called.
He swung round with a
knife. Not a kitchen blade.
Its black metal swallowed the
amber streetlight. Bone chips had
been pressed
into the handle, each one marked with a tiny red symbol. Quinn stopped two paces away. Her left hand stayed low.
Her right hovered near her
jacket, close to her warrant card and farther from her service weapon. “Put it down.” “You don’t know what I took.” “I know you stabbed a man outside a licensed premises.” “He was not a man.” The suspect’s teeth clicked together. Blood spilled from his lip. Quinn watched the blade. “That speech never helps your case.” “He sent them after me.” “Who?”
His eyes darted past her
towards the bar’s green glow. “The ones beneath.” A sound rose from the drain at Quinn’s boots. Not water. Something soft and
rhythmic
, like a dozen mouths breathing through cloth. The suspect heard it too. He flinched. “Please,” he said. “You cannot let them take it.” His knife dropped. Quinn moved. He did as well.
He hurled a crate at
her.
She knocked it aside, but
he had already sprinted through the far end of the passage and out onto Charing Cross Road. Quinn cursed under her breath and gave chase. Traffic hissed along the road. Rain slicked the pavement, drummed on bus roofs, ran from awnings in cold ropes. The suspect dodged a black cab and hit the opposite pavement without slowing. Quinn forced cars to brake with a raised hand and crossed after him.
Her leather watch strap had
gone dark with water.
She checked it without meaning
to, then shoved the thought away. Timing mattered. Habit mattered. Morris had drilled that into her on their first joint surveillance, back when he still laughed too loudly in unmarked cars and carried boiled sweets in every pocket. The suspect veered towards Tottenham Court Road. Quinn gained ground. “Police!” she called. “On the ground!” He skidded at the corner, caught himself against a brick wall, and stared at the hand beneath his coat. Something bulged there. It moved against the fabric. His face crumpled. “Get it off me.” Quinn slowed. “Show me your hands.” “I can’t.” “Show me.” He dragged his hand out. A bone token lay in his palm, round and yellowed, threaded with red cord. It bore a small hole near the edge and a carved shape at its centre, a door with no handle. The token
pulsed
. The sound from the drain returned, louder now. Wet breathing. Hungry. Quinn had seen odd things in eighteen years. A body that bled ash. A locked flat where every mirror showed a different room. Morris standing over a dead witness and insisting the man had whispered his name after the pathologist pronounced him cold. She had filed each thing under stress, fraud, bad light, worse luck.
Then Morris vanished inside a
warehouse in Wapping. He had gone in after a kidnap suspect. Quinn had followed thirty seconds later. She found his radio. His torch. His blood. No body. No suspect. No explanation that lasted longer than the paper it sat on. The token
pulsed
again. The suspect bolted down the steps of a Tube entrance. Quinn chased him into the station. The public concourse lay dark behind locked gates, the tiles filmed with damp and grime. A handwritten notice hung crookedly over the barrier. CLOSED DUE TO ESSENTIAL WORKS. The suspect had slipped through a gap in the gate where someone had cut the chain. Quinn ducked after him. Her torch beam sliced over old posters, peeling adverts, rubbish swollen with rainwater. The tunnel beyond had no working lights. Water dripped from the ceiling with a steady tick-tock rhythm. “Last warning,” Quinn called. “Stop and put your hands where I can see them.” His
footsteps
hammered down the escalator shaft. Quinn took the stairs. Her soles slapped metal. The air changed with each flight, cooling at first, then growing close and stale. The smell of wet concrete gave way to incense, frying oil and something metallic beneath it. At the bottom, a plywood wall blocked the old platform. The suspect stood before it, shaking so hard his shoulders knocked the wall. “No,” he whispered. Beyond the wall, someone laughed. Not one person. Several. The sound rolled through the boards in a soft, pleased murmur. Quinn came down the last three steps. “Step away from it.” He held up the token. “They said it was a key.” “Who said?” “A man at the bar. Silver tooth. Black gloves.” “Name.” “He called himself Silas.” That name landed heavily. The Raven’s Nest belonged to Silas, at least on paper. Quinn had asked around after the assault outside the bar. Nobody wanted to meet her eyes. The barman had polished the same glass for six minutes and told her the alley stayed empty all night. The suspect pressed his back to the wall. “He said it would buy my sister back.” “Your sister’s missing?” “They took her from our flat. She was in bed.” His eyes shone under the grime on his face. “She called from a number with no digits. She told me to bring it here. I found it in his office. I thought I could trade it.” “You stole from Silas.” “I stole from the thing he serves.” The plywood wall flexed inward. Quinn raised her torch. “Hands up. Both of you, if there’s someone behind there.” A hand punched through the plywood. Grey fingers. Long joints. Nails like black pins. The suspect screamed and
lurched
away. The bone token flew from his hand, struck the floor and spun across the tiles. The hand withdrew. The wall split along a seam that had not been there before. Warm gold light spilled through. It caught the rain on Quinn’s coat and turned every drop to brass. The smell from beyond sharpened, cinnamon, lamp oil, fresh blood, hot coins. The opening widened. A market lay under the city. Stalls crowded an abandoned platform that should have sat beyond the wall, yet it ran farther than the tunnel allowed. Strings of coloured bulbs swayed overhead. Vendors stood beneath patched awnings, their wares laid out in
velvet
cases, glass jars and open boxes. Bottles held blue flame. A woman with silver scars across her cheeks sold teeth arranged by size. A boy with clouded eyes ladled a thick black liquid into cups while customers paid with buttons, hair, rings, a strip of skin cut neatly from one man’s palm. No one
looked surprised
to see a police detective. They looked interested. The suspect crawled towards the token. A figure in a black coat stepped from behind a stall hung with animal masks. He wore gloves despite the heat. A silver tooth flashed when he smiled. “Daniel.” His voice carried with the ease of a man who expected rooms to listen. “You’ve made a dreadful mess of things.” The suspect froze. “Where is my sister?” he asked. Silas tilted his head. “You came for a transaction. You brought a thief’s courage and a thief’s offering. Neither travels far.” Quinn stepped through the broken wall. Her hand closed around the bone token before Daniel reached it. Every stall fell quiet. A bell rang somewhere beyond the platform. Once. Twice. Three times. Silas’ smile thinned. “Detective Quinn,” he said. “That is not yours.” “Neither is the missing girl.” “You have a warrant?” “I have a statement, a weapon, and a suspect who says you arranged a kidnapping.” Daniel stared at her as if she had spoken another language. Silas gave a soft sigh. “You came here from the Nest. You saw the sign, you followed the poor lamb, and now you have crossed a threshold with a Market key in your hand.” Quinn gripped the token. Its edges bit into her palm. “Tell me where the girl is.” “Give me the key.” “No.” A vendor at the nearest stall closed the lid of a case filled with tiny beating hearts. Silas looked at Quinn’s left wrist. “Still wearing the same
watch
.” Her fingers tightened. “You don’t know anything about that.” “DS Morris wore a similar one. Cheaper strap. He had a habit of checking it whenever he feared he had missed something.” Quinn drew her baton. Daniel scrambled backwards across the tile. Silas’ silver tooth caught the light. “He is alive, Detective. Or he was, when he arrived.” For the first time, the market made a sound like a body waking. A dozen shutters rolled down. Buyers melted into side passages. The boy with clouded eyes tipped his black liquid across the floor. It spread towards Quinn’s boots in a fast, oily sheet. “Where?” Quinn demanded. Silas pointed down the platform. At its far end, beyond the stalls and the swaying lamps, a steel door stood open. A man hung from chains inside the darkness. His head lifted. His face had grown hollow. His beard had gone white at the chin. But Quinn knew the broken nose. She knew the scar under his right eye. She knew the look he gave her, wild and pleading. “Harlow!” Morris shouted. The lights went out.
created_at
"2026-07-09T18:11:01.443Z"
7/9/2026, 6:11:01 PM
model
"openai/gpt-5.6-terra-20260709"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
584
moderation_latency
(null)
generation_time
30632
tokens_prompt
4663
tokens_completion
2827
native_tokens_prompt
4132
native_tokens_completion
2227
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4129
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.03444475
router
(null)
provider_responses
0
endpoint_id
"3cc89000-ae34-4dde-9c7d-5ce009c8af0b"
id
"resp_0fef6f059245f31c016a4fe4358530819491dad509c2db35ef"
is_byok
false
latency
229
model_permaslug
"openai/gpt-5.6-terra-20260709"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1783620661-Ew1vBx5u1IsjUyjWp8HX"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1783620661-1VU4f4wMnODeN1MSQ07k"
upstream_id
"resp_0fef6f059245f31c016a4fe4358530819491dad509c2db35ef"
total_cost
0.03444475
cache_discount
0.00929025
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
13
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
55
tagDensity
0.236
leniency
0.473
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1758
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
80.09%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1758
totalAiIsms
7
found
0
word
"flickered"
count
1
1
word
"rhythmic"
count
1
2
word
"pulsed"
count
2
3
word
"footsteps"
count
1
4
word
"lurched"
count
1
5
word
"velvet"
count
1
highlights
0
"flickered"
1
"rhythmic"
2
"pulsed"
3
"footsteps"
4
"lurched"
5
"velvet"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
180
matches
0
"looked surprised"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
180
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
225
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1758
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
37.24%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
59
wordCount
1419
uniqueNames
16
maxNameDensity
2.26
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
32
Dean
1
Street
1
Raven
2
Nest
2
Charing
1
Cross
1
Road
2
Tottenham
1
Court
1
Morris
4
Wapping
1
Tube
1
Silas
5
Daniel
3
persons
0
"Harlow"
1
"Quinn"
2
"Raven"
3
"Nest"
4
"Morris"
5
"Silas"
6
"Daniel"
places
0
"Dean"
1
"Street"
2
"Charing"
3
"Cross"
4
"Road"
5
"Tottenham"
6
"Court"
7
"Wapping"
globalScore
0.372
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
100
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1758
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
225
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
133
mean
13.22
std
13.15
cv
0.995
sampleLengths
0
1
1
41
2
59
3
3
4
13
5
7
6
6
7
52
8
8
9
38
10
7
11
4
12
6
13
27
14
27
15
3
16
6
17
10
18
5
19
10
20
10
21
5
22
1
23
10
24
3
25
22
26
7
27
9
28
3
29
2
30
4
31
36
32
45
33
52
34
7
35
3
36
6
37
27
38
3
39
4
40
6
41
2
42
2
43
5
44
34
45
3
46
11
47
43
48
12
49
22
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
180
matches
0
"been pressed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
233
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
225
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
435
adjectiveStacks
0
stackExamples
(empty)
adverbCount
6
adverbRatio
0.013793103448275862
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
225
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
225
mean
7.81
std
5.89
cv
0.754
sampleLengths
0
1
1
19
2
8
3
9
4
5
5
14
6
18
7
27
8
3
9
1
10
1
11
11
12
7
13
4
14
2
15
12
16
22
17
18
18
8
19
15
20
23
21
7
22
4
23
6
24
4
25
7
26
16
27
5
28
5
29
17
30
3
31
6
32
10
33
5
34
5
35
5
36
4
37
6
38
5
39
1
40
10
41
3
42
9
43
2
44
11
45
5
46
2
47
3
48
6
49
3
46.81%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.3288888888888889
totalSentences
225
uniqueOpeners
74
44.44%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
150
matches
0
"Then he saw her and"
1
"Then Morris vanished inside a"
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
42
totalSentences
150
matches
0
"His shoes splashed black water"
1
"She did not look back."
2
"His narrow shoulders kept vanishing"
3
"He glanced back."
4
"He kicked a puddle into"
5
"He swung round with a"
6
"Its black metal swallowed the"
7
"Her left hand stayed low."
8
"Her right hovered near her"
9
"His eyes darted past her"
10
"His knife dropped."
11
"He did as well."
12
"He hurled a crate at"
13
"She knocked it aside, but"
14
"Her leather watch strap had"
15
"She checked it without meaning"
16
"He skidded at the corner,"
17
"It moved against the fabric."
18
"His face crumpled."
19
"He dragged his hand out."
ratio
0.28
10.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
135
totalSentences
150
matches
0
"Detective Harlow Quinn vaulted a"
1
"His shoes splashed black water"
2
"A delivery rider swore as"
3
"She did not look back."
4
"The suspect cut across Dean"
5
"His narrow shoulders kept vanishing"
6
"Quinn had seen him leave"
7
"He glanced back."
8
"A broken line of blood"
9
"A woman with a paper"
10
"Quinn caught the suspect’s coat"
11
"He kicked a puddle into"
12
"Quinn wiped rain from her"
13
"The passage stank of wet"
14
"A green neon raven flickered"
15
"The man crashed into stacked"
16
"He swung round with a"
17
"Its black metal swallowed the"
18
"Quinn stopped two paces away."
19
"Her left hand stayed low."
ratio
0.9
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
150
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
2
matches
0
"Quinn had seen him leave the Raven’s Nest through its rear alley with blood on his cuff and a panic that did not fit a petty thief."
1
"Stalls crowded an abandoned platform that should have sat beyond the wall, yet it ran farther than the tunnel allowed."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
13
uselessAdditionCount
0
matches
(empty)
77.27%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
4
fancyTags
0
"Quinn shouted (shout)"
1
"he whispered (whisper)"
2
"Quinn demanded (demand)"
3
"Morris shouted (shout)"
dialogueSentences
55
tagDensity
0.182
leniency
0.364
rawRatio
0.4
effectiveRatio
0.145
86.5289%