NC Bench
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Run: 2026-07-09-01KX41BVD08GMZT8JBS7C4XM7P
Run Details
Model:
GPT-5.6 Terra
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
30.9s
Cost:
$0.036770
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
78.73%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
62.02%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
49.93%
Sentence opener variety
(details)
95.24%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
40.00%
Subject-first sentence starts
(details)
28.57%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
97.37%
Dialogue tag variety (said vs. fancy)
(details)
91.5288%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
“Stop!”
Detective Harlow Quinn vaulted the
fallen hire bike and hit the pavement hard enough to jar her teeth.
The man in the grey
coat cut through a knot of late drinkers, shoulder-checking one into a shuttered shopfront. He never looked back. Quinn ran.
Rain slicked the pavement black
and threw neon into broken ribbons beneath her boots.
Her leather watch slapped against
her left wrist as she drove through the crowd, one hand clamped around the radio at her shoulder. “Control, Quinn. Foot pursuit. Male, grey coat, dark cap, carrying a black case. Heading north from Wardour Street towards Camden.” Static answered first. “Repeat location.” “Not now.”
The suspect swung round a
corner by a closed kebab shop.
Quinn saw the flash of
his pale face beneath the cap, a narrow mouth pulled tight with effort.
He had blood on one
cuff. Fresh, bright against the wet wool.
He had left that same
blood on the floorboards at the Raven’s Nest.
Quinn had arrived ten minutes
after the call, though nobody had made one.
A barman from two streets
away had found the back door open and the green neon sign buzzing over an empty entrance. Inside, the old maps had hung crooked on the walls. Black-and-white photographs had fallen face-down in the guttering light.
A trail of smeared blood
led past the bar and towards a tall bookshelf at the rear.
Then the man in grey
had burst out through the front door, clutching the case. He had seen her. He had run.
Now he darted between two
delivery vans, forcing Quinn into the road.
A black cab blared its
horn and skidded past her close enough to spray filthy water over her trousers. “Police!” she shouted. “Move!”
The driver swore through his
windscreen and sped away.
The man reached the next
junction.
Instead of taking the broad
road, he squeezed through an iron service gate half-hidden behind overflowing bins.
Quinn caught the gate before
it swung shut and slammed it against the brick wall. The alley narrowed fast. Wet cardboard clung to her soles. Grease and rotting fruit stank from a row of commercial bins. Ahead, the suspect’s shoes slapped through puddles between rusted fire escapes. “Put the case down!”
He threw something over his
shoulder. Quinn ducked. A glass bottle struck the wall behind her and burst.
Its contents hit the ground
with a sharp, sour hiss. Smoke coiled up from the puddle. Not petrol.
Her right hand went to
her sidearm. She kept running. The alley opened at a small loading yard. A butcher’s sign creaked above a steel door. The suspect crossed the yard and drove his shoulder into another gate, this one painted a tired municipal blue. It gave way beneath him. Quinn reached it as he vanished down a set of concrete steps. The city’s noise faded at once. She stopped at the top. Water streamed down the stairs in thin silver lines. A cracked sign hung above the entrance, most of its letters stripped away. The remaining ones read: CAMDEN TOWN STAFF ACCESS The Underground had sealed this entrance years ago. Quinn knew the official version. Structural damage. Flood risk. No public access. The door below stood ajar. From somewhere beneath the street came music. A low,
rhythmic
thump,
not quite a song
. Voices rose and fell under it, too many voices in too large a space. The sound carried the sour smoke of incense, frying oil, damp stone, and something metallic that made the back of her throat tighten. Her radio crackled. “Quinn? Your signal’s dropping. Confirm your location.” She stared down the steps. A strip of red fabric had snagged on the bottom rail, wet and ragged. The suspect’s coat had no red on it. Quinn pressed the transmit button. “Camden Town, old staff access off the service lane behind Hawley Crescent. Send units.” “Copy. Hold position. ETA seven minutes.” Seven minutes.
She thought of DS Morris
in the basement of the abandoned printworks three years ago.
He had followed a witness
through a door marked PRIVATE. Quinn had taken the street entrance, cut off the rear escape, done everything by the book. Then the lights went out.
She had found Morris at
the bottom of the stairs with his neck broken, his service weapon still in its holster. The witness had gone. No prints. No camera footage. No explanation that survived an inquest. Hold position. The man in grey carried a case from a blood-soaked bar. He had thrown acid. He knew this entrance. Quinn drew her weapon and went down. At the bottom, a tiled corridor led away into darkness. Old advertising panels lined the walls, their paper faces swollen and peeled back. One showed a smiling family beside a long-dead brand of cigarettes. Another had
been painted
over with a black bird, wings spread wide, its beak dripping red. The air pressed close. Quinn eased the door shut behind her, though it refused to latch.
She kept her torch low
and followed the trail of wet footprints. The suspect had left a clear path, rainwater and blood mixed under his heels. The corridor ended at a turnstile bank. No gates remained. Someone had stripped the metal arms out years ago, leaving waist-high brass housings with dark hollows where mechanisms once sat. Beyond them sat an old station concourse. It should have been empty.
Instead, lanterns hung from the
ceiling in uneven rows, each one lit by a different coloured flame. Blue fire burned in jam jars. Green flames danced in chipped teacups. Candles floated in bowls of black water and gave off no heat at all. Stalls crowded the platform beyond the concourse. Their awnings had been cut from funeral drapes, old flags, patched tarpaulins and what looked uncomfortably like skin. Traders stood behind tables stacked with bottles, knives, charms, animal skulls, coins stamped with unfamiliar profiles, dried herbs tied in red thread, cloudy jars with things suspended inside. A woman with a fox’s face haggled over a box of human teeth. A boy in a school blazer held a live rat by the tail and listened as a white-haired vendor described its “second sight”. A tall figure in a surgeon’s apron passed a paper bag across a counter. The bag twitched. Quinn lowered her gun a fraction. Every eye near the entrance found her. Nobody shouted. Nobody ran. That
silence
unnerved her more than panic would have. A thin man behind a table of watches smiled at her. His eyes reflected the lantern light like a cat’s. “Police business, love?” Quinn stepped through the dead turnstiles. “Man in a grey coat came through here. Black case. Which way?” The man lifted an old pocket
watch
and listened to it tick. “Markets have rules.” “So do I.” He smiled wider. “You came without a token.” Quinn flashed her warrant card. The man inspected it with theatrical care, then slid it back across the table using two fingers. “Wrong sort of token.” A movement on the far platform caught her eye. Grey coat. Dark cap. The suspect pushed through a crowd beside a stall draped in strings of bird bones. Quinn moved. “Police! Stop!” The market broke apart around him. A woman with antlers turned too late. Quinn clipped her shoulder. The woman snarled, revealing small pointed teeth. Quinn shoved past a table laden with jars. Something inside one jar opened a yellow eye and followed her. The suspect vaulted a low counter. A vendor in a red waistcoat screamed at him. “Not through my stock, you thieving bastard!” The black case slipped from the man’s grasp as he landed. It struck the floor, sprang open, and scattered its contents across the tiles. Quinn saw a bundle of bloodstained linen. A curved knife with a bone handle. Three small glass vials filled with a dark liquid that moved against gravity. And a photograph. She snatched it up as she ran. A young man stood outside the Raven’s Nest in the photograph, one arm around a woman whose face someone had scratched out. Behind them, reflected in the bar window, stood a third figure. DS Morris. Quinn’s chest locked. The suspect reached the end of the platform and plunged through an archway marked WAY OUT in faded Underground type. Quinn chased him into an old service tunnel. The market noise vanished behind them. Her torch beam bounced over cables, brickwork, and puddles thick with black water. The tunnel curved away, narrow enough that her shoulders almost brushed both walls. The man’s
footsteps
rang ahead. He had lost one shoe. His uneven gait gave him away each time he slipped. “Who are you?” Quinn shouted. He laughed once. It came out cracked and breathless. “You don’t know?” “Stop running and educate me.” “You buried the wrong man.” The words stopped her for half a second. The man gained ground. Quinn swore and drove after him. Her boot hit a loose rail clip. Pain shot up her shin, but she kept moving. “Morris is dead.” “Dead men are useful here.” The tunnel widened into a disused platform. Old tiles showed through layers of graffiti. An illuminated sign at the far end read NO EXIT, though the letters
flickered
in a slow, sickly
pulse
. The suspect stood beneath it. His back faced her. He held the black case again. Quinn had not seen him pick it up. “Put it down,” she said. He turned. Rainwater had washed the blood from his face, but not the fear. He looked no older than thirty. Dark hair clung across his forehead. His eyes were too wide, the pupils swallowed by black. “You came after it.” “I came after you.” “No. You came after the photograph.” He lifted the picture between two fingers. Quinn had lost it in the chase. He must have taken it from her pocket without her feeling a thing. “Where did you get that?” she asked. “From the man who stood behind you at Morris’s
grave
.” Quinn raised her weapon. “Name him.” The suspect glanced towards the tunnel mouth. Something shifted there, beyond the reach of her torch. The market’s distant murmur had changed. It had become a hush. “You have no token,” he said. “They’ll take payment another way.” “Name him.” His mouth
trembled
. “Silas.” The lights died. Quinn fired at the sound of running feet. Her shot
thundered
through the platform. A shape rushed past her left side, cold fingers dragging across her cheek. She spun, torch flaring back to life. The suspect had gone. The tunnel mouth had filled with people from the market. They stood shoulder to shoulder beneath their coloured lanterns, blocking the way out. The fox-faced woman held a silver cleaver. The boy in the school blazer cradled his rat against his chest. The
watch
seller looked down at Quinn’s warrant card, which he had somehow recovered, and folded it into a neat square. Then the crowd parted. A man stepped forward in a black coat cut too well for the underground. Grey threaded his dark hair at the temples. He held the bloodstained linen bundle from the case as though it belonged to him. He looked at Quinn’s gun, then at the photograph on the floor. “Detective,” he said. “You have made the market late.”
created_at
"2026-07-09T18:13:44.491Z"
7/9/2026, 6:13:44 PM
model
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app_id
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external_user
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streamed
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cancelled
false
latency
654
moderation_latency
(null)
generation_time
30698
tokens_prompt
4663
tokens_completion
3002
native_tokens_prompt
4132
native_tokens_completion
2382
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4129
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.03676975
router
(null)
provider_responses
0
endpoint_id
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id
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is_byok
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model_permaslug
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provider_name
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status
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total_cost
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cache_discount
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data_region
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
38
tagDensity
0.184
leniency
0.368
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1881
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
78.73%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1881
totalAiIsms
8
found
0
word
"rhythmic"
count
1
1
word
"silence"
count
1
2
word
"footsteps"
count
1
3
word
"flickered"
count
1
4
word
"pulse"
count
1
5
word
"grave"
count
1
6
word
"trembled"
count
1
7
word
"thundered"
count
1
highlights
0
"rhythmic"
1
"silence"
2
"footsteps"
3
"flickered"
4
"pulse"
5
"grave"
6
"trembled"
7
"thundered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
196
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
196
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
227
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1881
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
62.02%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
40
wordCount
1705
uniqueNames
6
maxNameDensity
1.76
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
30
Raven
2
Nest
2
Underground
2
Morris
3
persons
0
"Harlow"
1
"Quinn"
2
"Underground"
3
"Morris"
places
0
"Raven"
globalScore
0.62
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
134
glossingSentenceCount
1
matches
0
"not quite a song"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1881
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
227
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
131
mean
14.36
std
14.61
cv
1.017
sampleLengths
0
1
1
41
2
2
3
37
4
20
5
3
6
2
7
2
8
41
9
13
10
71
11
15
12
4
13
3
14
31
15
4
16
9
17
38
18
32
19
4
20
6
21
28
22
2
23
10
24
40
25
12
26
6
27
5
28
26
29
4
30
20
31
5
32
52
33
3
34
7
35
27
36
5
37
14
38
6
39
2
40
41
41
5
42
36
43
2
44
19
45
7
46
50
47
4
48
38
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
196
matches
0
"been painted"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
281
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
227
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1715
adjectiveStacks
1
stackExamples
0
"revealing small pointed teeth."
adverbCount
42
adverbRatio
0.024489795918367346
lyAdverbCount
3
lyAdverbRatio
0.001749271137026239
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
227
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
227
mean
8.29
std
5.38
cv
0.649
sampleLengths
0
1
1
18
2
19
3
4
4
2
5
14
6
23
7
20
8
3
9
2
10
2
11
11
12
18
13
6
14
6
15
13
16
13
17
22
18
10
19
9
20
17
21
15
22
4
23
3
24
12
25
19
26
3
27
1
28
9
29
6
30
17
31
15
32
4
33
6
34
11
35
11
36
4
37
6
38
2
39
10
40
10
41
6
42
2
43
7
44
3
45
8
46
8
47
19
48
5
49
12
49.93%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
15
diversityRatio
0.3392070484581498
totalSentences
227
uniqueOpeners
77
95.24%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
175
matches
0
"Then the man in grey"
1
"Instead of taking the broad"
2
"Then the lights went out."
3
"Instead, lanterns hung from the"
4
"Then the crowd parted."
ratio
0.029
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
45
totalSentences
175
matches
0
"He never looked back."
1
"Her leather watch slapped against"
2
"He had blood on one"
3
"He had left that same"
4
"He had seen her."
5
"He had run."
6
"He threw something over his"
7
"Its contents hit the ground"
8
"Her right hand went to"
9
"She kept running."
10
"It gave way beneath him."
11
"She stopped at the top."
12
"Her radio crackled."
13
"She stared down the steps."
14
"She thought of DS Morris"
15
"He had followed a witness"
16
"She had found Morris at"
17
"He had thrown acid."
18
"He knew this entrance."
19
"She kept her torch low"
ratio
0.257
40.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
147
totalSentences
175
matches
0
"Detective Harlow Quinn vaulted the"
1
"The man in the grey"
2
"He never looked back."
3
"Rain slicked the pavement black"
4
"Her leather watch slapped against"
5
"Static answered first."
6
"The suspect swung round a"
7
"Quinn saw the flash of"
8
"He had blood on one"
9
"He had left that same"
10
"Quinn had arrived ten minutes"
11
"A barman from two streets"
12
"A trail of smeared blood"
13
"He had seen her."
14
"He had run."
15
"A black cab blared its"
16
"The driver swore through his"
17
"The man reached the next"
18
"Quinn caught the gate before"
19
"The alley narrowed fast."
ratio
0.84
28.57%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
175
matches
0
"Now he darted between two"
ratio
0.006
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
73
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
0
matches
(empty)
97.37%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
2
fancyTags
0
"she shouted (shout)"
1
"Quinn shouted (shout)"
dialogueSentences
38
tagDensity
0.158
leniency
0.316
rawRatio
0.333
effectiveRatio
0.105
91.5288%