Run: 2026-07-25-01KYCPTKJYDHFZMXBWQCWJFFD8

Run Details

Duration:
50.8s
Cost:
$0.096135
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect went left at the kebab shop, which was a mistake, because Quinn had grown up three streets from here and knew that Bayham Place dead-ended in a builder's skip and a wall of scaffolding. "Metropolitan Police! Stop where you are!" He didn't stop. They never did. Rain came down in sheets that turned the streetlights into smeared orange bruises. Quinn's boots hammered wet pavement, her coat plastered to her ribs, her breath tearing in and out. Eighteen years and she still ran everything down herself. Younger officers used radios and cordons and clever tactics. Quinn used her legs. Twenty metres ahead, the man in the long grey coat reached the skip, glanced back once, and jumped. Not over the skip. Onto it. Then the scaffolding, hand over hand, two storeys in about four seconds, moving like something that had shed the usual arrangement of joints. Quinn stopped. Water ran off her chin. "You've got to be joking." She'd first seen him ninety minutes earlier on the CCTV feed from the Argyle Street lockups, standing over a body that was missing most of its blood and all of its face. He'd looked directly into the camera. He'd smiled. Then he'd walked out of frame and hadn't reappeared on any of the eleven cameras between there and the main road, which was impossible, and which was exactly the sort of impossible that had been following Quinn around for three years. She went up the scaffolding. Her shoulder screamed. Her fingers slipped on the wet steel and found the joint bracket. She hauled herself onto the second lift of boards, and there he was, forty feet along, walking, not running, unhurried as a man crossing his own kitchen. "You want to save us both the paperwork?" He turned. Under the hood, she got the face at last: young, thin, wrong. The eyes didn't catch the light the way eyes did. "You shouldn't be able to keep up," he said. Polite. Almost concerned. "Yeah. People say that." He dropped off the far end of the boards into the alley below and Quinn followed, twelve feet down into a puddle that swallowed her to the ankle. Cold shot through her sock. She came up running. Camden at half two in the morning had its own filthy grandeur. They ran past the shuttered market stalls, past a boarded pub with fairy lights still blinking behind the plywood, past a fox that didn't bother moving. The rain kept coming. The canal appeared on her left, black and pitted, then the lock gates, then the tunnel mouth where the towpath ducked beneath the road, and the smell hit her, wet brick, diesel, something rotten and sweet underneath it. He went into the tunnel. Halfway through, he stopped and pressed his palm flat to the wall. Quinn slowed. She had her baton out and her torch in the other hand and the beam shook because her arms were shaking and she was forty-one, not thirty. "Hands where I can see them." "You've been at this a long time," he said. "You've seen things you couldn't write down." "Wall. Now." "Three years ago." He tilted his head. "Somebody you cared for. And the report said 'misadventure', didn't it." The torch beam stopped shaking. Went very still. Morris. DS Neville Morris, who took his tea with four sugars and cried at dog films and who Quinn had last seen in a basement in Deptford with his arms held out like he was welcoming somebody home, and then there had been a sound like a page tearing, and then there had been nothing where Morris had been. Not a body. Not blood. Nothing. She'd stood in that basement for six hours. She'd written 'misadventure' because there was no box on the form for what she'd seen. "Say his name again," Quinn said, "and I'll break both your knees before I read you your rights." He smiled, and the wall behind him opened. Not a door. There was no door. The bricks simply agreed to be somewhere else, and where they'd been was a stairwell going down, lit by lamps that burned green as pond water, and Quinn's torch beam went into that opening and stopped dead about a foot in like it had hit glass. He stepped through. He looked back at her, and for the first time he seemed genuinely interested. "Well?" Then he went down the stairs, and the bricks began, unhurried, to close. Eighteen years of training had a great deal to say, all at once. It said: radio it in. It said: you have no backup, no map, no jurisdiction, and no idea what's down there. It said: whatever went through that wall is not a suspect, it is a category of thing that has no PACE code. It said: Morris went into a basement and never came out. That last one was the problem. That last one had been sitting in her chest for three years like a swallowed stone, and Quinn realised, standing in a tunnel with canal water in her boots, that she had been waiting for exactly this door. She jammed her baton into the closing gap. The bricks pressed against it and paused, almost like a lift sensing a hand. Quinn shoved her shoulder in, then her hip, and squeezed through into air that was suddenly warm and dry and stank of cinnamon, blood, and hot metal. The wall sealed behind her with a sound like teeth meeting. She was on a staircase. Victorian tile, the cream and oxblood pattern of a Tube station, cracked and furred with dust. A sign hung crooked overhead, the letters half scoured away, and she made out WAY OUT, which struck her as either a promise or a joke. The green lamps weren't electric. They weren't fire either. They hung from hooks in the ceiling and they breathed. From below came noise. Not the noise of a station. Market noise. Hundreds of voices, hammering, a stringed instrument being tuned badly, laughter, a bell. Quinn descended. Her boots left wet prints on the tile and she watched them evaporate behind her within seconds, which she chose not to think about. The stairs opened onto a platform and the platform was a bazaar. Stalls ran the whole length of it, packed rib to rib, awnings of sailcloth and stitched hide strung on scaffolding poles, and the rails themselves had been floored over with planking so the crowd spilled into the tunnel mouths at both ends and vanished into green-lit dark. Somebody was selling teeth from a velvet tray, arranged by size. Somebody else had jars, and the jars had things in them that turned to watch her pass. A woman with no reflection in her own mirror was braiding a child's hair. Three figures in surgical masks argued in a language that made Quinn's fillings ache. Every single one of them, she noticed, wore something white on a cord at the throat or the wrist. Bone. Small, carved, yellowed. Nobody was looking at her. That was the thing that finally frightened her, more than the jars. Two hundred people in a room and not one of them looked at the sopping-wet detective standing on the stairs with a baton in her fist. It was the elaborate, held-breath not-looking of a pub going quiet when the wrong man walks in. She stepped down onto the planking. The crowd parted around her, still not looking, and there at the far end, past a stall hung with hundreds of keys, the man in the grey coat was speaking to somebody. Somebody tall. Somebody who wore a leather apron and had one hand resting on a cleaver the length of Quinn's forearm. The grey coat pointed at her. And every head on the platform turned at once. A bell rang, twice, sharp, and behind Quinn a voice said, mild as milk, "You've come in without a token, love. That's the sort of thing we settle here and now."
created_at"2026-07-25T13:18:25.514Z" 7/25/2026, 1:18:25 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
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cancelledfalse
latency2459
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generation_time50600
tokens_prompt4484
tokens_completion1889
native_tokens_prompt6517
native_tokens_completion2542
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
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usage0.096135
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is_byokfalse
latency2459
model_permaslug"anthropic/claude-opus-5-20260723"
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Evaluation details

Result Evaluator Details Meta Data
57.14% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount1
adverbTags
0"A bell rang twice [twice]"
dialogueSentences14
tagDensity0.429
leniency0.857
rawRatio0.167
effectiveRatio0.143
92.52% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1337
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"suddenly"
count1
highlights
0"very"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
92.52% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1337
totalAiIsms2
found
0
word"electric"
count1
1
word"velvet"
count1
highlights
0"electric"
1"velvet"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences101
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences101
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen58
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1337
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
84.64% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount1224
uniqueNames11
maxNameDensity1.31
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn16
Bayham1
Place1
Argyle1
Street1
Polite1
Neville1
Morris4
Deptford1
Tube1
Somebody4
persons
0"Quinn"
1"Neville"
2"Morris"
places
0"Bayham"
1"Place"
2"Argyle"
3"Street"
4"Deptford"
5"Somebody"
globalScore0.846
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount1
matches
0"seemed genuinely interested"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1337
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences110
matches
0"knew that Bayham"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean27.85
std25.4
cv0.912
sampleLengths
036
16
26
352
418
529
67
75
881
95
1042
118
1224
1312
144
1537
1680
1717
1829
196
2016
212
2218
238
2488
2518
268
2753
2817
291
3013
3167
3244
338
3441
3511
3666
3725
3826
3912
40103
4123
4260
436
4453
456
469
4731
94.84% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences101
matches
0"been was"
1"being tuned"
2"been floored"
48.48% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs220
matches
0"were shaking"
1"was selling"
2"was braiding"
3"was looking"
4"was speaking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences110
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount586
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.032423208191126277
lyAdverbCount2
lyAdverbRatio0.0034129692832764505
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean12.15
std11.44
cv0.941
sampleLengths
036
16
23
33
413
517
69
79
84
918
104
112
1223
132
145
155
1632
176
182
1941
205
213
2212
2327
248
252
2612
2710
289
291
302
314
3228
335
344
3512
3626
374
3838
395
4012
412
4227
436
449
457
462
477
4811
495
60.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.43636363636363634
totalSentences110
uniqueOpeners48
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences83
matches
0"Then the scaffolding, hand over"
1"Then he'd walked out of"
2"Then he went down the"
ratio0.036
80.24% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences83
matches
0"He didn't stop."
1"They never did."
2"She'd first seen him ninety"
3"He'd looked directly into the"
4"She went up the scaffolding."
5"Her shoulder screamed."
6"Her fingers slipped on the"
7"She hauled herself onto the"
8"He dropped off the far"
9"She came up running."
10"They ran past the shuttered"
11"He went into the tunnel."
12"She had her baton out"
13"He tilted his head"
14"She'd stood in that basement"
15"He smiled, and the wall"
16"He stepped through."
17"He looked back at her,"
18"It said: radio it in."
19"It said: you have no"
ratio0.349
80.48% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences83
matches
0"The suspect went left at"
1"He didn't stop."
2"They never did."
3"Rain came down in sheets"
4"Quinn's boots hammered wet pavement,"
5"Quinn used her legs."
6"Water ran off her chin."
7"She'd first seen him ninety"
8"He'd looked directly into the"
9"She went up the scaffolding."
10"Her shoulder screamed."
11"Her fingers slipped on the"
12"She hauled herself onto the"
13"The eyes didn't catch the"
14"He dropped off the far"
15"She came up running."
16"Camden at half two in"
17"They ran past the shuttered"
18"The rain kept coming."
19"The canal appeared on her"
ratio0.759
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
34.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount7
matches
0"The suspect went left at the kebab shop, which was a mistake, because Quinn had grown up three streets from here and knew that Bayham Place dead-ended in a buil…"
1"Then the scaffolding, hand over hand, two storeys in about four seconds, moving like something that had shed the usual arrangement of joints."
2"She'd first seen him ninety minutes earlier on the CCTV feed from the Argyle Street lockups, standing over a body that was missing most of its blood and all of …"
3"Then he'd walked out of frame and hadn't reappeared on any of the eleven cameras between there and the main road, which was impossible, and which was exactly th…"
4"They ran past the shuttered market stalls, past a boarded pub with fairy lights still blinking behind the plywood, past a fox that didn't bother moving."
5"It said: whatever went through that wall is not a suspect, it is a category of thing that has no PACE code."
6"Somebody who wore a leather apron and had one hand resting on a cleaver the length of Quinn's forearm."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences14
tagDensity0.214
leniency0.429
rawRatio0
effectiveRatio0
87.5012%