Run: 2026-07-25-01KYCQQ55C4SQGVJN00WB78Y48

Run Details

Duration:
59.1s
Cost:
$0.107610
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Twelve seconds. That was the gap, and Quinn had been closing it since Kentish Town Road, when the man with the paramedic's satchel had glanced over his shoulder and made the worst decision of his evening. Rain came sideways off the canal. It stripped the warmth out of her hands and turned the pavement into a black mirror, and every third stride her heel skated and she had to fight the road for her balance. Her radio bumped against her ribs. She'd stopped calling it in two streets ago. Control wanted a location and she couldn't give them one that made sense, not with the way he was running. He wasn't running like a dealer. Dealers ran for open ground, for buses, for the nearest crowd. This one ran like a man following a route he'd walked sober, in daylight, more than once. "Police!" Her voice cracked off the shuttered fronts of the tattoo parlours. "Stop running and we talk. Keep running and we don't." He kept running. Down Hawley Crescent, past the kebab shop's fogged window and the queue of shivering students who cheered as she went by, past a skip crammed with plaster and a mattress bleeding foam into the gutter. The satchel bounced on his hip. Something inside it clinked, glass on glass, a sound Quinn recognised from eighteen years of doorways: ampoules. A medic's noise. Herrera. She had the name from a Soho barman who'd suddenly discovered a passion for polishing the same glass over and over. Tomás Herrera, twenty-nine, struck off, no fixed practice, no fixed anything. He cut left into the market. Of course he did. At three in the morning the Camden stalls were a skeleton of themselves. Shutters down, tarpaulins slapping, the smell of cold fat and yesterday's noodles hanging in the wet air. Fairy lights swung above the alleys and threw her shadow four ways at once. Somewhere a security radio muttered. Quinn vaulted a chained bicycle, caught her hip on the frame, and swore in a way that would have earned her a look from her old sergeant. Morris would have laughed at her. Morris had run these lanes with her when they were both in uniform, and Morris had gone into a basement on Mare Street three years ago and come out as a shape she still couldn't name. She shut that door. She always did. It never quite latched. Herrera stopped at the canal wall. Quinn slowed, hands out, palms open, the way they teach you when the suspect is cornered and the water is right there. Forty feet between them. His chest heaved. Rain flattened his curls to his forehead and ran off the end of his nose. He had a hand pressed to his side, and under the collar of his jacket a chain glinted, a little silver saint riding his sternum. "You're a hard man to interview," she said. "You are a hard woman to lose." The accent came through the breathlessness, Spanish softening the edges of his consonants. "Normally, people stop at the bridge." "Normally people don't run." "Normally?" He laughed, and it turned into a cough. "You should meet more people." "Two names." She took a step. Slow. Boots loud. "You give me two names and you go home to your kettle and your telly and I never bother you again." "Detective." He wiped his mouth with the back of his wrist. A scar ran along the forearm, pale and thick as a shoelace, the kind a blade leaves when someone means it. "You are asking me for something I can't sell. It isn't stubbornness." "Then what is it?" "Arithmetic." He turned and pushed at a section of plywood hoarding, and it swung inward like a door because it was a door, and by the time Quinn's brain caught up, her legs were already moving. Behind the hoarding: a stairwell. Concrete, filthy, streaked white with lime where water had bled through for decades. A sign screwed to the wall, half torn away. LOSED TO PU IC. A breath came up out of it that had nothing to do with the weather, warm and dry and stale, and under the staleness something else. Cinnamon. Wet iron. Burnt hair. "Herrera!" His footsteps rang below her, fast, then fainter, then gone. Quinn stood in the gap with rain drumming her shoulders and her torch beam picking out sixty steps down into nothing. Here is what the training says. You do not enter a confined subterranean space alone, without light, without air, without backup, in pursuit of a suspect wanted for questioning. You seal the entry point. You call it in. You wait for a unit with proper kit and someone whose job is precisely this. Here is what she knew, standing there. If she called it in, a van would arrive in twenty minutes and find a boarded-up service stair with a padlock older than her career, and a young constable would ask whether she'd been drinking, gently, and she'd hear about it for a year. And Herrera would evaporate the way they all evaporated, into whatever London it was that kept happening behind the London on the map. Something small and pale lay on the third step down. She crouched. A token. Bone, or something close, the size of a two pound coin, worn smooth at the edges the way a thing gets worn by a hundred nervous thumbs. A design scratched into one face: an eye, closed, with a line through it. He'd dropped it. Or he'd left it. There was a difference, and she'd think about which one later. Quinn thumbed her radio. "Control, from six-two. I'm off the air ten minutes. Foot pursuit, Camden Lock, west side. Note the time." "Six-two, say again your loca-" She clicked it off and put the token in her coat pocket, and went down. Sixty steps. The rain-noise died three turns in, and her ears rang with the absence of it. Her torch found tiles, cream and oxblood, the old Underground livery, and a lion of mould growing across a poster for a play that had closed in 1948. Air moved past her cheek. Warm. Wrong. Air shouldn't move in a dead station. Then the light changed. At the bottom of the stairwell the tunnel opened into a platform, and the platform was full. Lanterns hung on wires strung the length of it, hundreds of them, throwing a colour Quinn had never seen indoors, green-gold, like sun through pond water. Stalls ran nose to tail down both edges of the platform and out onto the track bed where the rails had been pulled up and the ballast raked flat. Awnings of oilcloth and old parachute silk. A woman sold teeth from a velvet tray. A man in a butcher's apron ladled something that steamed and moved. Voices in six languages and one that wasn't. Somebody was playing a fiddle badly and being paid well for it. Smoke, spice, sweat, and beneath all of it that same burnt-hair smell, thick enough now to sit on her tongue. Quinn's hand had gone, without instruction, to where a firearm would be if she carried one. Eighteen years. Eighteen years of Mare Street basements and unexplained files and Morris, and here it was, laid out under Camden like a car boot sale, and nobody had ever thought to tell her. She stepped onto the platform. The fiddle stopped. Not all at once, which would have been theatrical. It sagged, faltered, died. Then the nearest conversations went with it, and the next, and the hush rolled away down the platform like something spilled, until three hundred faces had turned to look at the woman in the wet wool coat with a police radio clipped to her belt. At the far end, half hidden behind a curtain of hanging chains, Tomás Herrera saw her and closed his eyes and said something that could only have been a prayer. The tooth-seller lifted a brass bell and rang it once. And every lantern on the platform went out.
created_at"2026-07-25T13:34:00.893Z" 7/25/2026, 1:34:00 PM
model"anthropic/claude-opus-5-20260723"
app_id182717
external_user(null)
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cancelledfalse
latency4753
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generation_time59014
tokens_prompt4484
tokens_completion1977
native_tokens_prompt6517
native_tokens_completion3001
native_tokens_completion_images(null)
native_tokens_reasoning78
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
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is_byokfalse
latency1629
model_permaslug"anthropic/claude-opus-5-20260723"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.353
leniency0.706
rawRatio0
effectiveRatio0
88.84% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1344
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count1
1
adverb"precisely"
count1
2
adverb"gently"
count1
highlights
0"suddenly"
1"precisely"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1344
totalAiIsms4
found
0
word"warmth"
count1
1
word"footsteps"
count1
2
word"silk"
count1
3
word"velvet"
count1
highlights
0"warmth"
1"footsteps"
2"silk"
3"velvet"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences102
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences113
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1344
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount1239
uniqueNames18
maxNameDensity0.73
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"You"
discoveredNames
Quinn9
Kentish1
Town1
Road1
Hawley1
Crescent1
Soho1
Herrera5
Camden2
Morris4
Mare2
Street2
Spanish1
Slow1
London2
Underground1
Tomás2
You4
persons
0"Quinn"
1"Herrera"
2"Camden"
3"Morris"
4"Spanish"
5"Tomás"
6"You"
places
0"Kentish"
1"Town"
2"Road"
3"Hawley"
4"Crescent"
5"Soho"
6"Mare"
7"Street"
8"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1344
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences113
matches
0"shut that door"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean28.6
std26.24
cv0.918
sampleLengths
036
173
234
322
43
561
633
710
876
942
1011
116
1269
138
1426
154
1614
1730
1844
194
201
2135
2262
231
2410
2521
2653
2774
2812
2943
3018
314
3218
335
3415
3559
364
3717
38122
3916
4034
415
423
4358
4430
4510
468
88.06% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences102
matches
0"is cornered"
1"gets worn"
2"been pulled"
3"being paid"
4"was, laid"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs206
matches
0"was running"
1"were already moving"
2"was playing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences113
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1245
adjectiveStacks1
stackExamples
0"same burnt-hair smell,"
adverbCount28
adverbRatio0.02248995983935743
lyAdverbCount5
lyAdverbRatio0.004016064257028112
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences113
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences113
mean11.89
std10.22
cv0.86
sampleLengths
02
134
26
333
46
58
620
76
811
917
1012
1110
123
1335
146
1517
163
171
1821
1911
206
214
2213
2317
2414
255
2627
276
2836
294
303
314
326
3322
344
353
3615
3725
388
3920
406
414
429
435
446
451
462
4721
4811
4921
79.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.5309734513274337
totalSentences113
uniqueOpeners60
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences88
matches
0"Of course he did."
1"Somewhere a security radio muttered."
2"Then the light changed."
3"Then the nearest conversations went"
ratio0.045
97.27% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences88
matches
0"It stripped the warmth out"
1"Her radio bumped against her"
2"She'd stopped calling it in"
3"He wasn't running like a"
4"Her voice cracked off the"
5"He kept running."
6"She had the name from"
7"He cut left into the"
8"She shut that door."
9"She always did."
10"It never quite latched."
11"His chest heaved."
12"He had a hand pressed"
13"He laughed, and it turned"
14"She took a step"
15"He wiped his mouth with"
16"He turned and pushed at"
17"His footsteps rang below her,"
18"You do not enter a"
19"You seal the entry point."
ratio0.307
73.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences88
matches
0"That was the gap, and"
1"Rain came sideways off the"
2"It stripped the warmth out"
3"Her radio bumped against her"
4"She'd stopped calling it in"
5"Control wanted a location and"
6"He wasn't running like a"
7"Dealers ran for open ground,"
8"This one ran like a"
9"Her voice cracked off the"
10"He kept running."
11"The satchel bounced on his"
12"Something inside it clinked, glass"
13"A medic's noise."
14"She had the name from"
15"Tomás Herrera, twenty-nine, struck off,"
16"He cut left into the"
17"Shutters down, tarpaulins slapping, the"
18"Fairy lights swung above the"
19"Quinn vaulted a chained bicycle,"
ratio0.773
56.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences88
matches
0"If she called it in,"
ratio0.011
79.37% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount4
matches
0"She had the name from a Soho barman who'd suddenly discovered a passion for polishing the same glass over and over."
1"Shutters down, tarpaulins slapping, the smell of cold fat and yesterday's noodles hanging in the wet air."
2"A breath came up out of it that had nothing to do with the weather, warm and dry and stale, and under the staleness something else."
3"At the far end, half hidden behind a curtain of hanging chains, Tomás Herrera saw her and closed his eyes and said something that could only have been a prayer."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
91.18% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"He laughed (laugh)"
dialogueSentences17
tagDensity0.118
leniency0.235
rawRatio0.5
effectiveRatio0.118
94.4645%