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Run: 2026-07-25-01KYCQVZSJF5FG80H41SHNFGJY
Run Details
Model:
Claude Opus 5 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 5s
Cost:
$0.119310
Provider:
Amazon Bedrock
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
84.69%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
99.58%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
87.27%
Passive voice overuse
(details)
59.65%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
83.85%
Sentence opener variety
(details)
34.01%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
51.02%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
62.50%
Useless dialogue additions
(details)
59.09%
Dialogue tag variety (said vs. fancy)
(details)
90.7219%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Herrera! Police! Stop where you are!" He didn't stop. They never did.
Quinn took the corner off
Kentish Town Road at a dead sprint, boots skidding on wet paving, and got her first proper look at him under the lamp outside the kebab shop. Olive skin. Curly dark hair plastered flat.
A green canvas holdall clutched
to his chest like a baby. Twenty metres on her, maybe twenty-five, and running like a man who'd done this before.
Rain came off the awnings
in sheets and soaked her collar. She ignored it. Eighteen years on the job had taught her exactly two things about foot pursuits. First, most men sprint for ninety seconds and then their lungs betray them. Second, the ones who pace themselves are the dangerous ones, because they have somewhere to be. Herrera
was pacing
himself. "Radio,"
she muttered, and then remembered
she'd left it in the car on purpose. No callsign. No log.
Nobody upstairs asking why DI
Quinn
was chasing
an unlicensed paramedic through Camden at half eleven on a Tuesday with no crime number attached. Her knees complained.
She told them to file
a grievance.
He went left into the
arches under the railway bridge, where the pigeons lived and the puddles never dried.
Quinn cut the corner, clipped
a bin, felt something wet and unpleasant slap her shin.
The sound of his trainers
echoed
off brick.
She could hear his breathing
now, ragged at the edges, and that gave her hope. "You dropped a name!" she shouted. "Back at the flat! Your patient said your name before he stopped talking!" The trainers faltered. Half a stride, no more, but she gained three metres on it.
Then he went up the
ramp to the canal towpath and she lost them all again.
The water lay black and
pocked with rain. Narrowboats slept along the bank, tarpaulins drum-tight, one with a woodstove still smoking.
Herrera ran the towpath like
he'd
measured
it, ducking the low arch at the lock without breaking rhythm, and Quinn cracked her forehead on the same brick because she'd been watching his hands instead of the ceiling. Stars. Copper in her mouth. She kept going. Past the shuttered stalls of the Lock, the market skeletons standing with their canvas stripped, the smell of frying oil gone cold in the drains. A fox watched her from the top of a wheelie bin with total professional detachment. He
wasn't running
blind. That was the thing. He'd chosen every turn. "Herrera!"
Her voice came out shredded
. "Nobody's charging you! I want the man who cut him!" He answered her. That surprised her more than anything. "You don't want that." Spanish underneath the London, the vowels rounder than hers. "Believe me, Detective. You don't." "Try me." "I did,"
he called back
. "Three years ago I tried a copper. He didn't come home." Everything in Quinn's chest turned to cold iron. Morris.
She stopped thinking about her
knees entirely.
He broke off the towpath
at the steps by the bridge, up two at a time, and she took them three and caught the tail of his coat at the top. Wet nylon, no purchase.
He spun, and she saw
his face properly for the first time, warm brown eyes, a nose that had
been broken
and badly set, that old rope of scar along his left forearm where his sleeve rode up. Twenty-nine and already worn through. "Don't," he said. She grabbed anyway. Went for the collar, the way she'd
been taught
in 2006 and never unlearned.
Her fist closed on fabric
and something under it, two cords, and Herrera twisted like an eel and drove the holdall into her ribs. Air left her. The cords snapped.
He was gone down the
pavement before she'd finished coughing, and she stood there in the rain with her hand full of somebody else's neck jewellery. A Saint Christopher medallion, silver, thumbed smooth at the edges. And a piece of bone. Quinn turned it over. Yellowish. Flattened, filed on one side, drilled through for the leather. Something had
been scratched
into it in a script that made her eyes slide off. Two letters at most, or maybe it was one letter said twice. It was warm. It had been out in the rain and against a running man's skin, and it should have been clammy, and it was warm the way a mug of tea is warm. Fifty metres up the road, Herrera glanced back. She saw him check his chest with his free hand. She saw him understand. He ran anyway. Quinn followed. Not sprinting now, because he'd stopped sprinting too, and because whatever he
was heading
for was close. Buck Street. The old market site behind hoardings, a construction lot with a crane and a planning
notice
nobody read. Herrera went along the plywood, counted panels with his fingertips, and pushed. A section swung inward on hinges that had
been oiled
recently. He stepped through. The plywood settled back and looked exactly like plywood again. Quinn stood in the rain and did the sums. No radio. No backup. No warrant, no reasonable grounds she could put in writing, nothing on any system with her name beside it.
If she went home now
she'd be at her desk in seven hours with a headache and a bruised rib and a bone on a broken cord in an evidence bag she would never book in. Three years ago they'd stood in her kitchen and told her Morris
was gone
. Not dead. Gone. She'd asked which, and the Chief Super had looked at his shoes and said the paperwork would say misadventure. Misadventure. She pushed the panel. The lot smelled of wet clay and diesel. Past the crane, past a stack of scaffold poles, the ground opened into a stairwell that had no business being there. Victorian tile, cream and oxblood, half of it cracked away. An enamel sign with a station name she'd never heard of, and she'd worked this borough for a decade. Steps went down and kept going. Warm air came up them. That was the wrong thing. London underground air is warm, yes, but this carried spices, and hot fat, and
something like a barber's shop, and under it
all the low
churn
of a crowd talking money. Quinn drew her ASP and went down with her shoulder to the tiles. Forty steps. Sixty. Bulbs in cages, filaments the colour of old whisky, hanging off cable that no electrician had ever certified. At the bottom, a corridor, and across the corridor a curtain of grey felt so heavy it hung like stone. Someone sat beside it on a folding chair. Enormous. Wrapped in a wax jacket. Reading, of all things, a paperback. "Token,"
they said, without looking up
. Quinn held out the piece of bone. A hand took it. Turned it. Held it up to the light and squinted, and Quinn watched the scratched letters crawl a fraction of an inch across the surface. "That's not yours." "No." "Honest, at least." The doorkeeper's eyes came up and were entirely, uniformly grey, sclera and all. "Market doesn't care whose it is. Only that it's real. In you go, Detective." "I didn't tell you my rank." "You didn't have to." The paperback closed. "You're the second Met officer to come through that curtain. Thought you'd like to know that." Quinn's throat went dry. "What happened to the first?" "He's still here." The felt curtain drew back on a hall of gaslight and tunnels, of stalls hung with copper cages and glass jars, of two hundred faces under the arch of a platform that had lost its trains a century ago. Every single one of them turned to look at her. And in the
silence
, somewhere in the crowd, a man's voice said her first name.
created_at
"2026-07-25T13:36:39.235Z"
7/25/2026, 1:36:39 PM
model
"anthropic/claude-opus-5-20260723"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4609
moderation_latency
(null)
generation_time
64854
tokens_prompt
4484
tokens_completion
2142
native_tokens_prompt
6517
native_tokens_completion
3469
native_tokens_completion_images
(null)
native_tokens_reasoning
278
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.11931
router
(null)
provider_responses
0
endpoint_id
"76cb4608-f48c-483d-8da8-9957fb44244e"
id
"msg_011CdNs9q4nqvDhJtMf82G4R"
is_byok
false
latency
1488
model_permaslug
"anthropic/claude-opus-5-20260723"
provider_name
"Amazon Bedrock"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.18.0; linux; x64))"
http_referer
(null)
request_id
"req-1784986599-PlA99GpynqRI8qO2j1sH"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1784986599-Q0r1T1HOIWgXmw59vZ3b"
upstream_id
"msg_011CdNs9q4nqvDhJtMf82G4R"
total_cost
0.11931
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Amazon Bedrock"
response_cache_source_id
(null)
data_region
"global"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
22
tagDensity
0.364
leniency
0.727
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1306
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
84.69%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1306
totalAiIsms
4
found
0
word
"echoed"
count
1
1
word
"measured"
count
1
2
word
"churn"
count
1
3
word
"silence"
count
1
highlights
0
"echoed"
1
"measured"
2
"churn"
3
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
117
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
117
filterMatches
0
"notice"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
130
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
39
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1306
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
11
unquotedAttributions
0
matches
(empty)
99.58%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
1190
uniqueNames
15
maxNameDensity
1.01
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Kentish
1
Town
1
Road
1
Quinn
12
Camden
1
Tuesday
1
Lock
1
London
2
Herrera
5
Saint
1
Christopher
1
Street
1
Morris
2
Chief
1
Super
1
persons
0
"Quinn"
1
"Herrera"
2
"Saint"
3
"Christopher"
4
"Street"
5
"Morris"
6
"Super"
places
0
"Kentish"
1
"Town"
2
"Road"
3
"Camden"
4
"Lock"
5
"London"
globalScore
0.996
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
64
glossingSentenceCount
1
matches
0
"something like a barber's shop, and under it"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1306
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
130
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
61
mean
21.41
std
18.82
cv
0.879
sampleLengths
0
6
1
6
2
65
3
14
4
43
5
4
6
42
7
10
8
57
9
19
10
15
11
16
12
58
13
8
14
40
15
12
16
16
17
9
18
18
19
2
20
16
21
8
22
1
23
7
24
78
25
3
26
41
27
6
28
26
29
15
30
42
31
34
32
22
33
3
34
19
35
43
36
13
37
9
38
59
39
36
40
1
41
4
42
58
43
6
44
41
45
13
46
41
47
20
48
6
49
7
87.27%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
6
totalSentences
117
matches
0
"been broken"
1
"been taught"
2
"was gone"
3
"been scratched"
4
"been oiled"
5
"was gone"
59.65%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
190
matches
0
"was pacing"
1
"was chasing"
2
"wasn't running"
3
"was heading"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
130
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1193
adjectiveStacks
0
stackExamples
(empty)
adverbCount
35
adverbRatio
0.02933780385582565
lyAdverbCount
9
lyAdverbRatio
0.0075440067057837385
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
130
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
130
mean
10.05
std
8.76
cv
0.872
sampleLengths
0
6
1
3
2
3
3
32
4
2
5
5
6
11
7
15
8
11
9
3
10
14
11
13
12
16
13
4
14
14
15
2
16
2
17
24
18
3
19
7
20
19
21
15
22
8
23
15
24
6
25
13
26
3
27
12
28
16
29
8
30
13
31
37
32
1
33
4
34
3
35
25
36
15
37
4
38
4
39
4
40
6
41
10
42
3
43
6
44
13
45
5
46
2
47
5
48
11
49
8
83.85%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.5307692307692308
totalSentences
130
uniqueOpeners
69
34.01%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
98
matches
0
"Then he went up the"
ratio
0.01
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
29
totalSentences
98
matches
0
"He didn't stop."
1
"They never did."
2
"She ignored it."
3
"she muttered, and then remembered"
4
"Her knees complained."
5
"She told them to file"
6
"He went left into the"
7
"She could hear his breathing"
8
"She kept going."
9
"He wasn't running blind."
10
"He'd chosen every turn."
11
"Her voice came out shredded"
12
"He answered her."
13
"he called back"
14
"She stopped thinking about her"
15
"He broke off the towpath"
16
"He spun, and she saw"
17
"She grabbed anyway."
18
"Her fist closed on fabric"
19
"He was gone down the"
ratio
0.296
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
70
totalSentences
98
matches
0
"He didn't stop."
1
"They never did."
2
"Quinn took the corner off"
3
"A green canvas holdall clutched"
4
"Rain came off the awnings"
5
"She ignored it."
6
"Herrera was pacing himself."
7
"she muttered, and then remembered"
8
"Nobody upstairs asking why DI"
9
"Her knees complained."
10
"She told them to file"
11
"He went left into the"
12
"Quinn cut the corner, clipped"
13
"The sound of his trainers"
14
"She could hear his breathing"
15
"The trainers faltered."
16
"The water lay black and"
17
"Narrowboats slept along the bank,"
18
"Herrera ran the towpath like"
19
"Copper in her mouth."
ratio
0.714
51.02%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
98
matches
0
"If she went home now"
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
48
technicalSentenceCount
2
matches
0
"Twenty metres on her, maybe twenty-five, and running like a man who'd done this before."
1
"Second, the ones who pace themselves are the dangerous ones, because they have somewhere to be."
62.50%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
1
matches
0
"they said, without looking up"
59.09%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
2
fancyTags
0
"she muttered (mutter)"
1
"she shouted (shout)"
dialogueSentences
22
tagDensity
0.182
leniency
0.364
rawRatio
0.5
effectiveRatio
0.182
90.7219%